If you dont get what I'm saying yet, your simply not going to understand so the point is moot.
You'd like me to give you examples of innovative features you could do for a console that isnt out yet, I simply cant do it. If I could, I'd be a Developer and making millions. Sadly, i'm not.
I'd be willing to bet if you talked to Insomniac, or Respawn especially, they might have changed their design choices knowing that now a certain portion of the Xbox One's install base wont get to enjoy their games. At the very least, Titanfall would have most definitely had a single player campaign included... an still might actually, who knows.
People that were originally going to buy the xbox one are still going to be buying the xbox one. Hence your reasoning is flawed. People with bad internet would had never bought the game in the first place so why does that matter to a dev when they are designing a multiplayer only game.
Don't be so sure actually.
Microsoft is going to lose customers over this, if they cant see that, then they are truly blind.
The online only nature of the console was why we wanted it. Now that it's gone.. the excitement sort of died to be honest. Now I'm back to putting in discs, where as before it woudnt matter if I did buy a disc, I could play it without it. I'm back to not having a family share plan and letting my son on the other side of the country borrow my games 6 months later instead of the day they come out, etc etc.
One needs only to read major nelson's blog or check the twitter responses to see that many are now debating if they should even get it.
PS4 vs Xbox One comparison's before were quiet stark. A line was drawn. Now? You've got no line. They both are *identical* in features. The only difference is $100 lower price, exclusives, and PS4 slightly more powerful. The tilt just went toward the PS4, where as before the tilt fluctuated depending upon your perceived value of used games and online only.