The DRM crap will change my buying habits but people are to emotional about the whole thing. The disc IS a license to play the game. While Microsoft are really making it harder on gamers, they aren't going to go bankrupt, they wont have a system like the 32X that has no support and they will be making games for this 7 years from now.
The fact is that while lawyers and the denizens of company boardrooms have become accustomed to this idea of licensing over ownership, consumers absolutely have not - because so far, it has mostly just been legal jargon that their eyes skim past, without actually changing how they interact with someone. Sure, that CD says you can't have an unauthorised public performance, but it doesn't stop you playing it at a party. Yes, the DVD says you shouldn't copy it, but it can't actually prevent you ripping it to your laptop to watch on the train. Absolutely, that game says it's only for the use of one person and unauthorised resale is banned, but I can still physically take the disc out of the drive and give it to a friend or put it on eBay. The people who have grown accustomed to licensing restrictions are only those who seek to impose the restrictions; actual consumers have yet to feel the cold hand of these restrictions on their day to day behaviour.
That's why a strategy that was probably seen as simply "continuing the status quo" within Microsoft has provoked outrage from consumers who, yes, have "technically" been bound by these restrictions before, but have not actually had to contend with them for real. Arguing, as some have done, that consumers should have fought back before now, when these EULAs and licenses were first being introduced, is another "but technically..." argument - consumers fight back when an actual restriction is imposed, not when a sneaky piece of legalese implies a restriction that nobody attempts to enforce.
Of course, there's another reason Microsoft may have seen Xbox One as an uncontroversial device - because we already accept similar restrictions when we buy digital software from Steam, the App Store, Google Play and their ilk. You can't trade in your Steam games, so why are you so upset about the same restrictions being imposed to Xbox One?
Again, this is a conflict of "but technically..." versus real consumer sentiment. Yes, Steam applies these restrictions, but there are two key differences. Firstly, Steam applies them to digital products, not to physical products, and consumers have very different relationships with digital products (rightly or wrongly). Applying the same restrictions to physical products - to items which consumers feel that they physically own ("but technically!") and feel that, as with any physical item, they have a right to keep, to give away, to sell or otherwise to treat as any personal possession since time immemorial has been treated - feels deeply unpleasant and grasping.
Secondly, Steam - like any store on a PC or a Mac - is a choice.
I can buy software from Steam, but if I don't like the terms I can also buy through many other routes. Steam is chosen by consumers because it's the most convenient and often most cost-effective way to get games - it competes with lots of other channels, physical and digital. The same applies to iTunes, which dominates the music market but is entirely optional - you could buy all the music you want through other channels if you liked. I buy a lot of books on Kindle, fully cognisant that this is more restrictive than buying paperbacks, but accepting those restrictions in return for good value and superb convenience.
Xbox One doesn't propose to let consumers make a choice (other than "not buying an Xbox One", a choice a rather large number of consumers seem to be making right now). It intends to apply the same restrictive DRM to physical and to digital goods, treating them as one and the same despite consumers' radically different relationship with them. Sony will apply strict DRM to digital purchases on PS4, just as it does on PS3 (and as Microsoft already does to digital purchases on Xbox 360), but consumers won't complain vociferously because they accept this - it's an option. If you choose to buy a digital game over a physical copy, you do so aware of the restrictions but feeling that they are outbalanced by the convenience or other factors. In extending those restrictions to physical products, Microsoft removes a choice that consumers have become very attached to.
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http://www.gamesindustry.biz/articles/2013-06-14-the-xbox-one-question-why-did-microsoft-do-it
Wow... If you are going to quote me, quote the whole thing.
You summed up your entire post with that one sentence pretty well I'd say. I'd encourage you to visit the PS4 section and see if any of these posters saying they are buying a Xbox One, or it dosent effect them, or some people are overreacting have ever posted a negative thing over there. I think you'll find it slightly enlightening.
You could say "But, Ash, there's nothing bad to say about it!".. to which I'd respond that's silly. The irony of Sony saying "You buy it, You own it" could only be lost on the internet since apparently they have the memory span of a goldfish.
If you defend the console, expect to be attacked for your opinion. The days of people respecting each other's opinions are dead sadly. Perhaps we should just go over and start "attacking" the PS4 threads?
Hey genius you're not defending the console and it's games. You're defending the anti-consumer drm and used game restrictions. What you expect from those against it?