brandtron8000
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Your link still only says "beyond 2 million." 2.6 was shipped with no other hard proof of what actually sold.I said "near" 3 million. 2.5-2.6 is indeed "near" 3 million.
Here's the NPD for April 2011, the month after Homefront released:
- Mortal Kombat -- PS3, 360 -- 1 -- Warner Bros.
- Portal 2 -- 360, PS3, PC -- 2 -- Electronic Arts (Valve)
- Lego Star Wars III: The Clone Wars -- WII, 360, NDS, PS3, 3DS, PSP, PC -- 3 -- LucasArts
- Call of Duty: Black Ops -- 360, PS3, NDS, Wii, PC -- 4 -- Activision
- Tiger Woods PGA Tour 12: The Masters -- 360, PS3, Wii -- 5 -- Electronic Arts
- Crysis 2 -- 360, PS3, PC -- 6 -- Electronic Arts
- Just Dance 2 -- Wii -- 7 -- Ubisoft
- Michael Jackson The Experience -- 360, Wii, PS3, NDS, PSP -- 8 -- Ubisoft
- Pokemon White Version -- NDS -- 9 -- Nintendo
- NBA 2K11 -- 360, PS3, PS2, Wii, PSP, PC -- 10 -- Take 2 Interactive
In what other industry do businessmen consider any consumer "part of the problem?" The problem is the model isn't sustainable like it is for COD, and their solution is to pass that expense on to consumers. The model won't change until more companies like THQ go under and darwinism plays itself out.Your original post attempts to shift all the blame away from consumers and retail, when clearly they are part of the problem. Are they the ONLY problem? Of course not. The world isnt black and white. However, you clearly said the problem is publishers and big budgets.
Consumers want a product that is good regardless of budget. The critical and sales success of games like TT's The Walking Dead and Journey are a testament to that.Here's a small hint for you: Consumers push developers. If consumers did not constantly want that next big thing, developers would not develop it. If consumers said we dont want another call of duty, it would not be made. Consumers *want* blockbusters. They *want* multi-million dollar CGI, Music composition, and in engine graphics.
I'd hardly consider Just Dance 4 or Lego Batman 2 blockbusters. 2 of the top 10 are COD and 3 are sports titles and I'd argue that those games did not utilize their insane budgets with new gameplay and innovation. That leaves Halo, Assassins Creed and Borderlands 2. What about Medal of Honor: Warfighter? How'd that work out? or Syndicate? or Inversion? For every COD hit there's a lot of copycats that bomb, that's where the problem is.Let's look at the best selling list of 2012 shall we?
1. Call of Duty: Black Ops 2 (Xbox 360, PS3, PC, Wii U)
2. Madden NFL 13 (Xbox 360, PS3, Wii, Vita, Wii U)
3. Halo 4 (Xbox 360)
4. Assassin's Creed 3 (Xbox 360, PS3, PC, Wii U)
5. Just Dance 4 (Xbox 360, Wii, Wii U, PS3)
6. NBA 2K13 (Xbox 360, PS3, Wii, PSP, Wii U, PC)
7. Borderlands 2 (Xbox 360, PS3, PC)
8. Call of Duty: Modern Warfare 3 (Xbox 360, PS3, Wii, PC)
9. Lego Batman 2: DC Super Heroes (Wii, Xbox 360, NDS, PS3, 3DS, Vita, PC)
10. FIFA 13 (Xbox 360, PS3, Wii, Vita, 3DS, Wii U, PSP)
..............
If that does not show you that consumers want blockbusters, I'm not sure what will.