[quote name='epobirs']MMORPGs don't age like regular games. EverCrack has players with characters going strong after almost five years. MMORPG was a gaping hole in the Xbox library since it was ideally suited to such games but the three announced all fell through.
This category also is capable of making serious money with much lower numbers than a typical game. A dedicated audience paying monthly fees over a long period can in the long term produce far more net revenue than agame reaching an audience several times larger.[/QUOTE]
I don't agree with this. Everquest was going strong for 5 years was because they had almost no competition. It is slowly dying tho, SOE had to merge alot of the servers just recently, and its probably due to World of Warcraft and partially Everquest 2.
I honestly don't think FFXI will sell over 50k units for xbox360 unless SquareEnix decides to put in new servers for that launch. And I HIGHLY doubt FFXI would motivate japanese people to buy the xbox360.
This category also is capable of making serious money with much lower numbers than a typical game. A dedicated audience paying monthly fees over a long period can in the long term produce far more net revenue than agame reaching an audience several times larger.[/QUOTE]
I don't agree with this. Everquest was going strong for 5 years was because they had almost no competition. It is slowly dying tho, SOE had to merge alot of the servers just recently, and its probably due to World of Warcraft and partially Everquest 2.
I honestly don't think FFXI will sell over 50k units for xbox360 unless SquareEnix decides to put in new servers for that launch. And I HIGHLY doubt FFXI would motivate japanese people to buy the xbox360.