Xenoblade and The Last Story in the US?

[quote name='io']Got myself up to Makna Forest (and just unlocked the route to the next place). It is amazing to me how many hugely vast areas there are in this game - and I take it I have a ways to go?[/QUOTE]

:rofl:
 
Finally bought a copy of Xenoblade. Really excited to play it based on impressions here and reviews elsewhere, but also have Witcher 2, Deus Ex: HR, Mass Effect 3, Dragon's Dogma and AC: Revelations in the backlog + I'm still deep in Skyrim... sigh...
 
[quote name='Dead of Knight']:rofl:[/QUOTE]

Well, that's helpful ;).

I actually "finished" Makna (in that I completed the village part and have the new chars and the "guide" for the next part ready to go). I just backed out to do some Colony 6 stuff. And I have a big corner of Makna still unexplored. But I may just press on to see what happens. This game sort of does that to you ;).
 
I also have a copy of the game. Unfortunately, waiting on my HDMI adapter to come in... (on the slow boat from china).

Really excited and lately I've had the itch to play Wii RPGs (I need a reason to dust the Wii off). Also looking forward to Last Story and hopefully Pandora's tower somehow sees an American release.
 
I'll have to say that so far (about 25 hours in) this is shaping up as one of my favorite games of this generation (and yeah, unlike Cheapy et al, I consider the Wii part of the 360/PS3 generation ;)).

It brings back memories of playing DQ VIII and Rogue Galaxy on the PS2. I think it is probably better than those games though it may be hard to dislodge DQ VIII as my favorite RPG ever.

I did have to sit through about half an hour of my 12 year-old telling me it was the crappiest looking game he's ever seen and how the Wii sucks because it has crappy games like this and why does that guy look like a girl (about Shulk) and this just looks like boring Japanese anime, etc, etc... But he's become a full-blown 360 fanboy (he even wants me to delete his PSN account), so I tried my best to ignore him. I couldn't help but notice that after all that he sat there and watched me play and was telling me to fight this monster, and avoid that one (some big Brog), and I caught him laughing (genuinely) at the dialog at one point. It was when we first encounter
Melia
and Reyn says to Shulk that he is creeping the lady out and she says the big one (Reyn) is much worse.

Strell - you may remember this kid as the one yelling at you over Wii Speak when we played Animal Crossing City Folk way back when. Yeah, now he's matured to yelling at people over XBL ;). But actually I'm proud of him for that in a way because he was painfully shy when he was little and didn't say a single word in school from kindergarten through 2nd grade. So I'm actually proud that he organizes and pretty much runs sessions (choosing game types, telling everyone what to do, etc) on Halo Reach. I've watched him play and he is better than most people too. But in terms of communicating he's come a long way.
 
[quote name='blindinglights']Find a place in the area where you're looking for a certain collectible that has a concentration of blue orbs. Save, reload, wait a minute or two, they reappear, collect, repeat.[/QUOTE]

Uh, hell no that's even more ridiculous.
 
[quote name='io']I did have to sit through about half an hour of my 12 year-old telling me it was the crappiest looking game he's ever seen and how the Wii sucks because it has crappy games like this and why does that guy look like a girl (about Shulk) and this just looks like boring Japanese anime, etc, etc... But he's become a full-blown 360 fanboy (he even wants me to delete his PSN account), so I tried my best to ignore him. I couldn't help but notice that after all that he sat there and watched me play and was telling me to fight this monster, and avoid that one (some big Brog), and I caught him laughing (genuinely) at the dialog at one point. It was when we first encounter
Melia
and Reyn says to Shulk that he is creeping the lady out and she says the big one (Reyn) is much worse.[/QUOTE]

That's a funny story. I'm sorry he can't appreciate games for what they are, not how they look, but he's 12 so whatcha gonna do about it? Makes me wonder about each generation of gamers and what they're going to grow up playing.
 
[quote name='io']Got myself up to Makna Forest (and just unlocked the route to the next place). It is amazing to me how many hugely vast areas there are in this game - and I take it I have a ways to go?[/QUOTE]

[quote name='blindinglights']A long way to go.[/QUOTE]
Every once in awhile while I'm playing Xenoblade Chronicles, I stop for a second and soak up the massive size of the areas and the size of the game as a whole. I then think to myself, "Why does this wii game feel so much bigger than the recent PS3 games I've played?"

I also soak up how delightfully British it is. :D
 
[quote name='Erad30']Uh, hell no that's even more ridiculous.[/QUOTE]


Than running around and finding the orbs one at a time? Not hardly, you can get whatever you need for the collectopedia and colony reconstruction in 20 minutes or less. Just have to find a place on the map where there's 5+ orbs in one spot.
 
[quote name='blindinglights']Than running around and finding the orbs one at a time? Not hardly, you can get whatever you need for the collectopedia and colony reconstruction in 20 minutes or less. Just have to find a place on the map where there's 5+ orbs in one spot.[/QUOTE]


The reloading thing is what I did... definitely better than running around. Some items only show up in specific areas and at a specific time of day. If you need more help, just search the Xenoblade Wiki.
 
I got rather lucky with my collecting. Only had problems with the Blue Turnip in Satorl Marsh, didn't get that till very late in the game. Besides that I got them from running around fighting or overtrading.

I'm at 96% in my Colony 6 reconstruction. Once I get that done and do a couple more missions I'll tackle the last boss again. At level 84 right now.
 
[quote name='Rodimus']I got rather lucky with my collecting. Only had problems with the Blue Turnip in Satorl Marsh, didn't get that till very late in the game. Besides that I got them from running around fighting or overtrading.

I'm at 96% in my Colony 6 reconstruction. Once I get that done and do a couple more missions I'll tackle the last boss again. At level 84 right now.[/QUOTE]

Wow, so do you never really get to be high enough level to handle some of those super-monsters I see roaming around (that are like level 98)?

As for the blue orbs, I've gotten most areas complete so far just by exploring them thoroughly, though I'm starting to have some gaps in my collection now (with Satorl being the first area with 1 or 2 missing). Plus the Colony 6 reconstruction wants stuff I haven't even seen yet just to get things to level 2 which makes it kind of hard. I did find a great spot in the Sea place where there are like 5 or 7 orbs and no monsters (under the wind turbine area). I didn't reload but I will go back there and maybe do that since I have to return for a quest anyway.
 
[quote name='io']Wow, so do you never really get to be high enough level to handle some of those super-monsters I see roaming around (that are like level 98)?[/QUOTE]

Pretty sure the limit for your characters is 99 or 100, but some of the Super Bosses in the game go up to 120.
 
[quote name='io']Wow, so do you never really get to be high enough level to handle some of those super-monsters I see roaming around (that are like level 98)?[/QUOTE]

You can fight stuff waaaaay higher than you if you have the right setup:

This is off memory, but I think it's mostly right:

Party: Melia (controlled), Reyn, Sharla

- Set Reyn up with the highest defense slotted armor you can find and equip whatever aggro/spike/haste/HP up gems you have. Set all his abilities to those which draw aggro (they will either specifically say it or say they do large damage).

- Give Sharla your second best defense slotted armor, ether/hp up/spike gems. Give her nothing but healing abilities.

- Melia should be wearing whatever gives her the most slots. Poison/Shock/ice plus gems if you have them. Max out ether up gems if possible. HP up gems are the last priority. Her abilities should include: summon copy, sleep, flare, shock, ice, earth.

Strategy: try to only attack one higher level enemy at a time. Summon the magic 3 at a time start blasting them as quickly as possible at the enemy. Make sure you keep re-summoning them as soon as they are available. Let Reyn keep the enemy busy, Sharla will heal the party, and keep Melia far enough back that she never auto-attacks. Never use chain attacks, they're worthless for this tactic.

Assuming you are doing it right, you should be able to handle at least 20+ levels above where you are.

This is a great way to get level 5 gem materials (which you can use to make level 6 gems) fairly early in the game. Use the gift giving guide to max out affinity between Dunban/Reyn. Use the skill tree links to give them both the fever ability if you can. Combine parts so you are only making one type of gem and it starts at ~145%. You'll hit mega heat every time and get 2 maxed out gems one level above the parts you're using.

Or you can go super cheap:

Dunban (controlled)/Shulk/Reyn

Dunban has a move that inflicts topple on every enemy you're fighting if you kill an enemy with the move. So basically fight a lesser enemy till he's about to die, run over and draw the attention of the higher enemy you want to fight, kill the weak enemy with that attack to topple the big guy and then make sure you keep him toppled and dazed until you defeat it so it never has a chance to get up and attack.
 
Interesting - I'm really trying not to read any guides or strat on this game and want to play it "pure" as I have a tendency to go overboard in trying to collect everything/get every secret if I read about them ;). I'm taking advantage of this game not having achievements/trophies by not necessarily trying to do everything in the game (though I can't help but try to do every quest and those high level monsters are too tempting). But I appreciate the tips. I haven't controlled anyone but Shulk yet but I do have those characters you mention. I'm probably not far enough along though in that I haven't found any better armor for Melia than what she came with and I am just starting to get spike items now - certainly don't have enough to outfit people like you suggest. I also had no idea you could make gems that are higher than the stuff you put in. I really have no idea what is going on with gem making and I've only bothered on a few level 1 and 2 things so far. But I need to do something because my entire crystal inventory is full and I keep having to throw things away.

The way I'm playing now I can handle normal monsters at my level but not special ones usually. And I don't even try to go after anything more than a couple levels higher.

Speaking of full inventory, my misc items inventory is also full - I mean the stuff you get from monster drops (antenna, parts, etc). Since I never know what someone will want for a quest I have a hard time getting rid of anything, but clearly I need to do so to pick up the better stuff I'm finding now.
 
[quote name='Erad30']Don't you get visions on stuff you need? I think you can sell everything else.[/QUOTE]

I guess so - but it seems I got a request for 8 golden something or anothers and I don't ever remember getting a vision on that (even though I had some). So I wasn't sure if you only got visions for "big" quests (like Colony 6 reconstruction) or if you get them for all the little quests as well. If it is for every potential quest, then I have loads of stuff to sell :lol:.
 
[quote name='roger watersmelon']"Why does this wii game feel so much bigger than the recent PS3 games I've played?"[/QUOTE]
Because Namco never let Monolith Soft make any PS3 games :cry:
 
[quote name='io']I'm taking advantage of this game not having achievements/trophies by not necessarily trying to do everything in the game (though I can't help but try to do every quest and those high level monsters are too tempting).[/quote]


But it does have achievements... Or do you mean ones that aren't tied to an online account that your friends will see :)?



[quote name='io']I haven't controlled anyone but Shulk yet but I do have those characters you mention.[/quote]


I suggest you start switching it up now and trying different characters, or else this game will get really boring really fast. Trying different characters definitely helps shake it up.



[quote name='io']I'm probably not far enough along though in that I haven't found any better armor for Melia than what she came with[/quote]


You can use the skill tree links to give her the ability to wear other stuff like medium or heavy armor. Otherwise you don't really find a whole lot for her.



[quote name='io']certainly don't have enough to outfit people like you suggest.[/quote]


They were just suggestions, you don't need any of the gems I listed. It just make the probability for success that much higher.



[quote name='io']I also had no idea you could make gems that are higher than the stuff you put in. I really have no idea what is going on with gem making and I've only bothered on a few level 1 and 2 things so far. But I need to do something because my entire crystal inventory is full and I keep having to throw things away.[/quote]


Gems can make your life a whole lot easier. For example, if you max out agility on Dunban he's practically invincible because enemies around your level can't hit him. Other gems like spike defense and spike are helpful as well.

Basically the way gem crafting works is at 100% you get a gem at the level of materials you are using. Every percent over 100 and it makes that gem a little bit better. At 200% you hit HEAT, which makes a gem one level above the materials you use. Every percent over 200 and that gem gets better attributes. At 300% you hit MEGA HEAT which means you will get two gems, both of them being one level up from the materials you use, and both gems will have the maximum attributes possible for that gem level. So if you use level I materials, and hit mega heat you get two level II gems with the best attributes a level II gem can have.

Dunban and Reyn are a good pair because they can make percentages go up super fast. Try to max out their affinity (either keep both in your fighting party or use the option to gift extra collectibles from one to the other) so they can get 10-15 crafting turns. You want to use other pairs to make canisters that are between 75 and 99 percent without going over. Then when you get two like that, you start off with ~150% and Dunban/Reyn can get it the rest of the way to mega heat.



[quote name='io']The way I'm playing now I can handle normal monsters at my level but not special ones usually. And I don't even try to go after anything more than a couple levels higher.[/quote]


Are you leveling up your arts for all the characters and using the skill tree links? Nothing at your level should give you any kind of trouble at all. This game seems like it was made to over level anyone who plays it. Especially with all the side quests.


[quote name='io']Speaking of full inventory, my misc items inventory is also full - I mean the stuff you get from monster drops (antenna, parts, etc). Since I never know what someone will want for a quest I have a hard time getting rid of anything, but clearly I need to do so to pick up the better stuff I'm finding now.[/QUOTE]


Sell everything that isn't a specialty item (the ones without the little sparkle or whatever) and doesn't have the quest marker (an exclamation point) on it. I sorted by value and started selling at the low end and work my way up from there.
 
No, I talked to a guy at Gamestop when I picked up Lego Batman 2 & Pokemon Conquest and he said it now is listed as August, and it's never actually had an official release date besides "Summer".
 
[quote name='blindinglights']But it does have achievements... Or do you mean ones that aren't tied to an online account that your friends will see :)?[/QUOTE]

Yeah, that. Ones internal to a game are pretty meaningless to me. I realize a lot of people think the other ones are as well, but I just don't have that "push me over the top" incentive to get each and every last one if it is just internal. I mean, I know this game is long enough as it is, and I am trying to do every sidequest. So I don't need more stuff chewing up my time ;).

[quote name='blindinglights']Gems can make your life a whole lot easier. For example, if you max out agility on
Dunban
he's practically invincible because enemies around your level can't hit him. Other gems like spike defense and spike are helpful as well. [/quote]

Was not aware of that - guess I'll buff up his agility some more. As for switching up characters, I kind of figured you had to control Shulk because of the Monado. But I suppose that is just for mechon and probably just for boss fights with them. Normal enemies don't really matter. I'm just so used to Shulk's side and back attacks and how to position myself.

[quote name='blindinglights']Dunban and Reyn are a good pair because they can make percentages go up super fast. Try to max out their affinity (either keep both in your fighting party or use the option to gift extra collectibles from one to the other) so they can get 10-15 crafting turns. [/quote]

Eh, what? Never knew there was an "option to gift extra collectibles from one to the other". I'll have to look into that.

[quote name='blindinglights']Are you leveling up your arts for all the characters and using the skill tree links? Nothing at your level should give you any kind of trouble at all. This game seems like it was made to over level anyone who plays it. Especially with all the side quests.[/quote]

Yeah, I often forget to level up Arts so once I remember to do it I'll have a bonanza of 3000-5000 points to dole out. But in general I do end up doing it every few hours. Like I said, I don't have any problem with stuff my same level unless it is a "special" monster (one of the oddball named ones) and usually only then if 3 or 4 normal ones join in the fight at the same time.

[quote name='blindinglights']Sell everything that isn't a specialty item (the ones without the little sparkle or whatever) and doesn't have the quest marker (an exclamation point) on it. I sorted by value and started selling at the low end and work my way up from there.[/QUOTE]

It seems like they all have sparkles, so I'm not sure what you mean there. There are the small bags vs the big bags. I guess I'd start selling off the smaller ones first. I think the game told me early on those are worth less than the others. But yeah, obviously I'd keep the Quest ones.
 
[quote name='io']Eh, what? Never knew there was an "option to gift extra collectibles from one to the other". I'll have to look into that.

It seems like they all have sparkles, so I'm not sure what you mean there. There are the small bags vs the big bags. I guess I'd start selling off the smaller ones first. I think the game told me early on those are worth less than the others. But yeah, obviously I'd keep the Quest ones.[/QUOTE]


Yep, you can gift extra collectibles from your inventory menu from one party member to another. There are guides online that show how many hearts each gift gives a specific member. Just make sure you check the guide to know if you need a certain collectible later in the game or if it's ok to gift away.

Small bags is what I meant, sorry it's been a couple weeks since I played. I knew they were marked so you could tell the difference between rare and not so rare.
 
[quote name='blindinglights']
Small bags is what I meant, sorry it's been a couple weeks since I played. I knew they were marked so you could tell the difference between rare and not so rare.[/QUOTE]

Actually, in playing again last night I found out that some both types of bags are marked. Some big ones aren't marked. So what does that mean again?

I couldn't figure out the gifting so I'll check that out from the inventory menu tonight. I don't want to follow a guide so I'll just wing it ;).

Right now I'm trying to complete all the quests in
Eryth Sea (at least the ones acquired in the High Entia city)
since, like the camp ones, those all started off with the stopwatch icon. I assume something big is gonna happen to that city place because of that. While the warnings are nice on the quests, it is sort of a little bit of a spoiler that something dramatic is going to happen when every single quest from a certain area is about to expire ;).
 
[quote name='io']Actually, in playing again last night I found out that some both types of bags are marked. Some big ones aren't marked. So what does that mean again?[/QUOTE]

You mean marked with an exclamation? If so that mean they will be used in some kind of quest in the future so don't get rid of them.
 
[quote name='Rodimus']You mean marked with an exclamation? If so that mean they will be used in some kind of quest in the future so don't get rid of them.[/QUOTE]

No - marked with a "sparkle" like the other poster mentioned. I'd say about 2/3 of them are marked that way - more big ones than little ones. And it isn't related to value since the most valuable thing I have (some element something) is both a small bag and not "sparkled".
 
That means they're uncommon items. When you kill an enemy they can leave a common item (small bag) or uncommon item (big bag). Every enemy does this. When a NPC asks "Hey, I need 7 Vang Wings dropped by Bionis Vangs in Blah Blah Mountain" most of the time it'll be the uncommon item drop they want. When farming for these notice when enemies drop chests there are 3 kinds:

Wooden Chests - Carry common items but I think theres a 20% chance of getting the uncommon.
Metal Chest - Always have the uncommon item, and maybe a few more goodies.
Gold Chest - These suckers carry everything from items to weapons to skill books.
 
I haven't seen one book from a drop. I've had to buy them all.

I did a few quests in Colony 9, but I'm forced to go back to the main quest now since I can't really do much else there. I'm almost 21 hours in now.
 
[quote name='io']But in addition to small bag vs big bag there are the sparkles. What do those mean?[/QUOTE]

Blah - never mind. The sparkles are only on the big bags. I swear I saw them on the little ones last night. I've been playing this game too much apparently ;).

I switched up my party a bit so I'm not even using Shulk now. It is kind of strange - but I think I need to modify my Arts since I don't have a Daze attack.
 
[quote name='KingBroly']I haven't seen one book from a drop. I've had to buy them all
[/QUOTE]

Enemies dont start dropping them till later in the game.
 
Like Rodimus said the books aren't dropped until way later in the game. I think it starts after you get the final (7th, I believe) character in your party. After that, when enemies drop a gold chest it has the chance to drop a book.

Riki has skill that can give +3% chance of finding a gold chest. Try to max out that skill tree for him (it's the final skill on the tree), and raise affinity between him and the characters you use in your main battle party to the required level to link that skill. If you do that, you'll be rolling in the best loot (gear, books, weapons) before you know it.

Also, when you get a gold chest to drop, you can save before you open it. If you open and get something you don't want/need, reload and open it again. The contents will be different on each reload.

On more tip, named enemies always drop a gold chest. You can defeat them, save, reload that save a few times (sometimes up to 3-5 times in my experience) and they will eventually reappear. If you need some better stuff or just more money from selling decent stuff, this should help.
 
[quote name='Dead of Knight']It blows my mind that so many people go through large portions of this game without even knowing basic shit like time travel, gifting, etc. :rofl:[/QUOTE]

I can't remember but I don't think the game explained those things. I remember seeing guides for all the combat stuff and the quick travel, but not for changing the time or gifting.
 
Blindinglights knows his shit. Listen to this guy.

I really need to get back to mopping up those super bosses. I lost a little steam once I beat the game. Grinding location affinity for skill trees doesn't make me a happy camper.
 
[quote name='Dead of Knight']It blows my mind that so many people go through large portions of this game without even knowing basic shit like time travel, gifting, etc. :rofl:[/QUOTE]

Time travel is right there on the main menu so I figured that one out pretty early. "Gifting" is only available when you select an item in one particular panel of the inventory screen so you probably wouldn't even notice it without being told about it. And that is a screen where you don't need to manipulate the items at all so it would be rare to stumble upon that option - all you ever do is sell them and in that interface it doesn't mention the gifting.

But otherwise, thanks for another useful post :roll:.
 
[quote name='Dead of Knight']Or, you could RTFM.[/QUOTE]

I don't think I've ever read a video game manual and I'm not about to start. I just assume games don't even come with them any more. The disc is in the Wii and the case for the game is put away somewhere anyway.

But whatever - why are you even reading this thread any more as you seem to be done with the game and don't want to contribute in any meaningful way?

I thought this was the thread for the game so if discussing stuff that is apparently in the manual is against your wishes - well, then tough shit ;).
 
I've played the game for 25 hours and still have no idea how Affinity Coins are used or Links between my party members go up.
 
[quote name='KingBroly']I've played the game for 25 hours and still have no idea how Affinity Coins are used or Links between my party members go up.[/QUOTE]

I'm not sure of all the ways affinity goes up, but I know you use the coins in the skill link part. When you are in the skill menu, press '-' to bring up the skill linkage chart and you can assign skills from one character to another depending on their affinity (higher affinity unlocks more options and gives you more coins to spend on skills).

This has forced me to mix up my party a bit because I was only getting high affinity between Shulk and everyone else but I didn't have much going on between any other pairs of characters. You can raise that by gifting (as discussed earlier), or, I think, by controlling whoever's affinity you want to raise and having 2 others you want to raise them with in the party - then just do quests and fight stuff and it goes up automatically. It seems you get affinity coins automatically when fighting "special" monsters (the oddly named ones) - or at least you get them frequently that way.

I'm sure the manual goes in depth into all the ways you can raise affinity and how to use it ;).
 
I think this is most of the ways affinity is affected:

- During successful chain attacks
- When you hit the burst at the right time (when the B button comes up on the screen and the circle around it shrinks, hit it exactly when the circle around the button and the one that is shrinking overlaps)
- When you encourage a teammate in battle
- When you give gifts from one teammate to another in the inventory screen
- During dialog between the 3 active party members that occurs when you accept or complete a side quest
- During heart to hearts (most of which require certain amounts of affinity between characters to view though)

Max Out Affinity, The Easy Way:

Once you get to
the mountain
, there is a nebula
in the lava cave section, it's red
that has a spike attack meaning every time you attack it, it does damage back. This ends up lowering the teammate's confidence (or whatever it's called) in battle meaning you have the opportunity to encourage them.

You can take advantage of that to raise the affinity between characters. Basically, strip your party of all armor, give them each the crappiest weapon you can get (buy at the first store), remove all of their attack arts, and let the two melee oriented party members attack this nebula over and over. Since nebula are resistant to physical attacks (especially the weaker auto-attacks) it will take forever to kill even if you are much higher in level. It's spike attack will make them need constant encouragement, so you spam the encourage button and watch the affinity build quickly.


The skill tree links allow you to give skills from one party member to another. io explained where to find that menu. Basically affinity coins are currency you use to purchase the ability to link a skill. Better skills cost significantly more. Don't worry about what you pick as you can un-link a skill and get your coins back. The game allows you to constantly reconfigure the links so you can make your party prepared for various scenarios, so try whatever combo you want.

If I remember correctly, there is a small bar underneath your character's HP info an all that stuff on the party status screen. It's very thin, and I didn't notice it for the longest time. I believe it might be yellow. Once it fills, you get a new affinity coin. Also, you get one coin for each named monster you kill; however, you only get it the first time you kill it. Never again after that.


Also, there are additional skill trees. After a while, I got bored with side quests and started moving through the game only completing side quests that just came naturally. This kind of screwed me over because I had all 3 basic skill trees maxed out for about 10 hours before I found out that 2 additional trees can be opened for each character through completing specific side quests. That's 10 hours of killing various monsters that could have been filling up a new skill tree. The points used to fill skill trees do not get held if you max out the 3, meaning whatever I had earned towards filling a skill tree (which is pretty slow) was just lost.

So if you find yourself getting close to maxing out the 3 basic trees, look up online where to find the specific quests to gain access to the additional skill trees for each character. If you save them to the end and decide you want to max them out, get ready for a lot of grinding. It's best to just do it along the way.
 
[quote name='blindinglights']
So if you find yourself getting close to maxing out the 3 basic trees, look up online where to find the specific quests to gain access to the additional skill trees for each character. If you save them to the end and decide you want to max them out, get ready for a lot of grinding. It's best to just do it along the way.[/QUOTE]

I'm nowhere near maxing out my skill trees (about half way I guess - and only on some of the characters). Do these quests come much later in the game?

I'm spending a hell of a lot of time trying to complete
Alcamoth
quests since they start off with the stopwatch. I keep finishing them and then getting more - it is never ending!

I do not think I've gotten to the place you mention for buffing affinity yet.
 
[quote name='blindinglights']Max Out Affinity, The Easy Way:

Once you get to
the mountain
, there is a nebula
in the lava cave section, it's red
that has a spike attack meaning every time you attack it, it does damage back. This ends up lowering the teammate's confidence (or whatever it's called) in battle meaning you have the opportunity to encourage them.
[/QUOTE]


That's sick. Might do that for my remaining guys when I get back. With the exception of Sharla and Riki, of course. Someone has to make my high level cylinders.

Also, yaaay, more Dead of Knight posts.
 
There's a similar trick in the
Eryth Sea
but it's mostly reserved for higher level characters. It's a mini-boss type that puts an attacker to sleep instead of spike damage. Spammed that guy for a long time and got everyone to max. :lol:
 
Dammit, I really wanted to stay clear of guides, but I'm going to have to find some of the quests I'm missing. It really bothers me that I have Challenge 1, 3, and 4 in Alcamoth but not 2. And I have Collection Quests 3 and 4, but not 1 and 2. I ran all over that damn place both day and night and can't find the other ones. So I'll have to peek at a gamefaqs guide to find them.

I also have a new quest that requires that I go to a part of the tomb that I can't seem to access yet. And yet that quest has imminent expiration. I need to figure that one out too.
 
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