Jump to content


- - - - -

CAG Star Trek Online Fleet/game discussion thread


#61 Gothic Walrus   Goo Goo G'Joob. CAGiversary!   10005 Posts   Joined 15.5 Years Ago  

Gothic Walrus

Posted 19 January 2010 - 05:20 AM

I really wish all of the cool shit from preorders wasn't so spread out between retailers. There's a LOT of cool items up for grabs, all of which could be inaccessible in the game under normal circumstances depending on how "exclusive" they decide to make them.

#62 eastx   The Fighting Bomber CAGiversary!   8936 Posts   Joined 15.2 Years Ago  

Posted 19 January 2010 - 05:44 AM

I agree. You can't even buy the game from 2 places, keep both preorder bonuses, and sell the extra copy of the game - the bonuses are tied to the code that comes with each game.

Which bonuses are you interested in, Walrus? I'm probably buying the game through Steam because that's what I do, but the GameStop Constitution-class ship seems like the best one.

#63 weevles   No. CAGiversary!   17510 Posts   Joined 13.6 Years Ago  

Posted 19 January 2010 - 05:47 AM

Amazon has the reclaimed borg bridge officer--that sounds pretty good.

#64 Mysterio   Death to hoarders! CAGiversary!   393 Posts   Joined 14.4 Years Ago  

Mysterio

Posted 19 January 2010 - 02:29 PM

I'm getting a kick out of those who've tried the beta and didn't like it. I ask them such questions as:

Q: How long did you play?
A: 1 hour

Q: What didn't you like?
A: The game was too slow, especially the space combat.

Q: What did you think about the graphics?
A: They sucked.

Other comments:

"I have only two attacks during ground combat." (at level 1, mind you)

I'm sorry, but if someone's going to give the beta only one hour of play (which means he didn't get past level 1) and make those comments, then his opinion means squat to me. Personally, I'm enjoying the beta and considering purchasing a lifetime sub, and I'm glad they made such a sub option available.

#65 kosmos13x   Nocturne #BNC CAGiversary!   850 Posts   Joined 13.2 Years Ago  

Posted 19 January 2010 - 06:25 PM

I'm getting a kick out of those who've tried the beta and didn't like it. I ask them such questions as:

Q: How long did you play?
A: 1 hour

Q: What didn't you like?
A: The game was too slow, especially the space combat.

Q: What did you think about the graphics?
A: They sucked.

Other comments:

"I have only two attacks during ground combat." (at level 1, mind you)

I'm sorry, but if someone's going to give the beta only one hour of play (which means he didn't get past level 1) and make those comments, then his opinion means squat to me. Personally, I'm enjoying the beta and considering purchasing a lifetime sub, and I'm glad they made such a sub option available.


Don't label us with a random post you found on the net. Ive personally put in 20h so far and will at least go through the free month with the box, but the game is in a terrible shape right now for a beta that will lead to retail in less than 2 weeks. Judging from the official forums, a whole slew of people share my concerns with the future of this game.

#66 Samurai_X-51   CAGiversary! CAGiversary!   148 Posts   Joined 12.8 Years Ago  

Samurai_X-51

Posted 19 January 2010 - 09:13 PM

Don't label us with a random post you found on the net. Ive personally put in 20h so far and will at least go through the free month with the box, but the game is in a terrible shape right now for a beta that will lead to retail in less than 2 weeks. Judging from the official forums, a whole slew of people share my concerns with the future of this game.


Yeah, the game is awful. I can't believe it wasn't delayed.

My computer is good enough to run Dragon Age really well despite pushing it. Looks great, plays great, things do what you expect them to, etc.

Now, I know Star Trek Online is an MMO and that makes it less stable by the nature of it, but it is horribly laggy and the characters move SO AWKWARDLY. Why can't we mouse-click where we want them to go? You seriously have to make your character sidestep and overrun things all the time. It took so long just to do menial tasks.

The framework for the game isn't bad, but the execution is awful. Sadly it's a case of a no-name studio spending all its money on the license, it seems.

DO NOT buy a long subscription for this. Wait it out. If you're patient, you'll know in a few months if it has improved and is worth it.

Me, I'm saving my money for Star Wars: The Old Republic MMO.

#67 Warlock82   Never pet a burning dog CAGiversary!   692 Posts   Joined 9.6 Years Ago  

Warlock82

Posted 19 January 2010 - 09:34 PM

Going to concur with the others who said the game isn't that good so far. I haven't had a ton of time to play it, but the opening area at least is *really* mediocre, and the bugs are pretty bad for a game 2 weeks away from release (lol at beaming down to the planet AS my ship).

It doesn't help that the UI isn't very good and not much is properly explained to the player (I still don't know what leveling up actually does... I was able to spend skill points in things like "Engineers" and "Science Officers" but there is no real explanation of what this means).

I also still want an explanation on why, to beam a Borg out of the ship and into a hull breach, I need to use one console to beam him out, then go to a completely different room to re-materialize him. Every single Star Trek episode and movie tells me that is bullcrap - transporter controls should all be on the same console. I keep finding little things like that which bug the crap out of me.

#68 Mysterio   Death to hoarders! CAGiversary!   393 Posts   Joined 14.4 Years Ago  

Mysterio

Posted 19 January 2010 - 09:44 PM

Don't label us with a random post you found on the net.


Evidently, you failed to read what I wrote, namely, "I ask them such questions as." :roll:

#69 starkillr   CAGiversary! CAGiversary!   1541 Posts   Joined 9.3 Years Ago  

starkillr

Posted 19 January 2010 - 11:15 PM

The tutorial is utter garbage for STO. It will be a huge turn off for new players. I felt the exact same as Warlock when I first tried it. Once I got out of that horrible trash of an experience and played a little more, I figured things out. I'm still learning, but I completely agree that things are very poorly explained and the tutorial has way too much going on.

Why do we need to see everyone else running around in the tutorial? Why is it "insta-battle time" tutorial? Why couldn't it have been, you're about to graduate from the academy, here's a final test that runs you through some basic shit? Then they can throw you to the wolves. I don't understand why they don't explain the skills better. All they have to do is say in a text box: This skill will provide a bonus to X, this numerical value means that torpedo damage will increase by this amount (for example). Once you get past the epic-fail that is the tutorial, I think people will generally enjoy it. Particularly fans of the license.

#70 _k1_  

Posted 20 January 2010 - 12:34 AM

I agree. You can't even buy the game from 2 places, keep both preorder bonuses, and sell the extra copy of the game - the bonuses are tied to the code that comes with each game.

They might -- and this is complete speculation -- end up selling some of the bonus items in their online store. They haven't done this in Champions, but the pre-order stuff for that game was all cosmetic.

#71 friedram   PC Game Box Collector Validating   901 Posts   Joined 15.2 Years Ago  

Posted 20 January 2010 - 01:20 AM

I'm getting a kick out of those who've tried the beta and didn't like it. I ask them such questions as:

Q: How long did you play?
A: 1 hour

Q: What didn't you like?
A: The game was too slow, especially the space combat.

Q: What did you think about the graphics?
A: They sucked.

Other comments:

"I have only two attacks during ground combat." (at level 1, mind you)

I'm sorry, but if someone's going to give the beta only one hour of play (which means he didn't get past level 1) and make those comments, then his opinion means squat to me. Personally, I'm enjoying the beta and considering purchasing a lifetime sub, and I'm glad they made such a sub option available.


Awesome, I really don't give two flying shits if my opinion maters to you or not. If this game rocks, then awesome- it's not like any of us actively want this game to suck ass - I played the beta and really really wanted to say - holy shit - now I have to buy this game, this sucks!

The only MMO that ever pulled me in was WOW - I was in from day 1 since Blizzard = quality. I played the beta of that before I pre-ordered at a buddies house- and in the fucking BETA - at LEVEL 1 - I went from - meh- I might be interested to OMG - I'm getting all my friends to join NOWZ!

You have to capture people at level 1 - you MUST. If you don't it doesn't mater how awesome your end game is- if the first 2 hours of game isn't pure awesome, then you have failed.

But you didn't read this since my opinion doesn't mater - no worries- fortunately someone else is going to read this and not buy this steaming pile of dog poo because of what I, and others think - at least until it gets officially reviewed and AT MAX - gets a bunch of 60% ratings - and that only because it's STAR TREK.

I freaking own the entire DS9 DVD collection - I'm a huge nerd - but I've bought enough shitty games in the past that I don't need a monthly fee shitty game to add to the mix.

My 4 cents.

#72 weevles   No. CAGiversary!   17510 Posts   Joined 13.6 Years Ago  

Posted 20 January 2010 - 01:28 AM

I think the only thing that I'm kind of liking so far is the space battles. It does feel like the pacing and atmosphere of the show's mythology, at least. The away missions are your standard third person MMO fare. I'm trying really hard to give the game a chance, but even Champions did a better job of suck(er)ing me during beta.

On the flip side, my co-workers are loving it... :p

#73 Mysterio   Death to hoarders! CAGiversary!   393 Posts   Joined 14.4 Years Ago  

Mysterio

Posted 20 January 2010 - 01:37 AM

You have to capture people at level 1 - you MUST. If you don't it doesn't mater how awesome your end game is- if the first 2 hours of game isn't pure awesome, then you have failed.


Wrong. I have spoken with many beta players who thought the first few levels were lackluster, but are now fully endorsing the game, some of whom have already pre-ordered and purchased the lifetime sub. I'll reiterate: if you've played the beta for only an hour or not past level 1, then your opinion means squat to me. Don't take it personally, since I'm not required to find your opinion meaningful. :)

#74 kosmos13x   Nocturne #BNC CAGiversary!   850 Posts   Joined 13.2 Years Ago  

Posted 20 January 2010 - 03:27 AM

Wrong. I have spoken with many beta players who thought the first few levels were lackluster, but are now fully endorsing the game, some of whom have already pre-ordered and purchased the lifetime sub. I'll reiterate: if you've played the beta for only an hour or not past level 1, then your opinion means squat to me. Don't take it personally, since I'm not required to find your opinion meaningful. :)


Again don't think your getting the point, but that's cool if our opinion doesn't matter to you and you can still sleep at night *shrugs*

I do disagree that in the general bases of people not right to form opinions even for only 1 hour of gameplay. You have to realize that for a lot of things, not just games, first impressions are probably one of the most important factors. Hand a game to a person with a poor tutorial, very broken game mechanics, very poorly optimized code, and just buggy galore in general, thats gonna turn away a lot of people no matter how good or bad the game might be 20 hours down the road. MMO = time and money. With the vast variety of choices out there, you can't get by delivering a mediocre so so product and tell people "oh don't worry it gets better down the road i guess".

on another note

I think the point a lot of us are trying to make is that we actually want to see this game to succeed, but we also don't think right now is the best time to release the game in its current state especially since deadline is around the corner. The game definitely needs at least a couple more development time (and possibly a longer and much better functioning open beta). Right now, it just seems that the game is "just good enough" to release it and collect on the money the box copies will make (and depend on the hardcore trekkies to keep it alive). I've seen many mmos go down this route (mxo, AoC, WAR, etc) and it did not go well for them in the end in relations to offering promising future.

#75 eastx   The Fighting Bomber CAGiversary!   8936 Posts   Joined 15.2 Years Ago  

Posted 20 January 2010 - 04:21 AM

It's a beta - not the final game. Yeah, the real game needs to be meaningful and impressive from the get-go (even though many fine games start out slow and eventually pick up). But the purpose of this beta is to test the servers and get player feedback on some of the systems. The real game will be different and far more complete than what's presented in the beta.

#76 bigdaddybruce44   Murders & Executions CAGiversary!   13295 Posts   Joined 11.3 Years Ago  

bigdaddybruce44

Posted 20 January 2010 - 04:57 AM

There are many games (and films and books) that start off slow. It's called pacing.

#77 JP   Member of the Ravens Nation! Trade-in Value Team   8093 Posts   Joined 11.4 Years Ago  

Posted 20 January 2010 - 05:01 AM

There are many games (and films and books) that start off slow. It's called pacing.

Unless you are a Hollywood bigshot making movies for the general masses, who all seem to have ADD and wouldn't know a good movie if it bit them in the ass. Sorry, been having a discussion for the past 2 weeks with people about how idiotic Hollywood is. My primary ignition point has been the remaking of Death at a Funeral.

Anyway, back on topic, I'm still debating the lifetime. I'm just worried about Cryptic's track record.

#78 Warlock82   Never pet a burning dog CAGiversary!   692 Posts   Joined 9.6 Years Ago  

Warlock82

Posted 20 January 2010 - 06:55 AM

It's a beta - not the final game. Yeah, the real game needs to be meaningful and impressive from the get-go (even though many fine games start out slow and eventually pick up). But the purpose of this beta is to test the servers and get player feedback on some of the systems. The real game will be different and far more complete than what's presented in the beta.


They are going to complete the game in two weeks? That would be an amazing feat.

#79 Mysterio   Death to hoarders! CAGiversary!   393 Posts   Joined 14.4 Years Ago  

Mysterio

Posted 20 January 2010 - 10:36 AM

It's a beta - not the final game. Yeah, the real game needs to be meaningful and impressive from the get-go (even though many fine games start out slow and eventually pick up). But the purpose of this beta is to test the servers and get player feedback on some of the systems. The real game will be different and far more complete than what's presented in the beta.


Bingo!

They are going to complete the game in two weeks? That would be an amazing feat.


Just because you don't see it in the open beta doesn't mean Cryptic isn't using a later build internally to which open beta testers don't have access, which is quite common. As a result, the game will change a lot in a short period of time between now and the release date.

#80 TheDeadEye   CAGiversary! CAGiversary!   62 Posts   Joined 11.2 Years Ago  

TheDeadEye

Posted 20 January 2010 - 02:23 PM

It's a beta - not the final game. Yeah, the real game needs to be meaningful and impressive from the get-go (even though many fine games start out slow and eventually pick up). But the purpose of this beta is to test the servers and get player feedback on some of the systems. The real game will be different and far more complete than what's presented in the beta.


http://biobreak.word...ld-its-in-beta/

Sorry, had to. :)

#81 friedram   PC Game Box Collector Validating   901 Posts   Joined 15.2 Years Ago  

Posted 20 January 2010 - 02:42 PM

http://biobreak.word...ld-its-in-beta/

Sorry, had to. :)


LOL- that's exactly right. I wanted to love this game, but I'm not going to touch it - and I'm recommending others to not touch it until it gets better. I'm really hoping that it actually turns out to be fun- but offering this up as an open BETA is nothing but failure.

#82 turls   Clouds: no, Sunshine: yes CAGiversary!   2125 Posts   Joined 15.3 Years Ago  

Posted 20 January 2010 - 02:59 PM

I have played for a few days, maybe 4 or 5 different times, have seen numerous issues, but nothing to lead me to call the game a failure. Never had trouble getting in either. Only crashes happen when I try to mess with video card settings, but not all the time.

#83 hotdeal   CAG Veteran CAG Veteran   3 Posts   Joined 9.1 Years Ago  

Posted 20 January 2010 - 03:02 PM

thank you

#84 Warlock82   Never pet a burning dog CAGiversary!   692 Posts   Joined 9.6 Years Ago  

Warlock82

Posted 20 January 2010 - 03:02 PM

Bingo!

Just because you don't see it in the open beta doesn't mean Cryptic isn't using a later build internally to which open beta testers don't have access, which is quite common. As a result, the game will change a lot in a short period of time between now and the release date.


This *NEVER* happens. I have seen enough betas to know. Hell, even WoW went out the door unfinished as hell, but the bugs and content holes were not nearly as bad as here (although I still feel really sorry for Azshara... poor zone has about 3 quests...). And the *opening areas* were polished like crazy.

But yes, that link is pretty much accurate.

#85 Frogurt.man   **** CAGiversary!   609 Posts   Joined 11.2 Years Ago  

Frogurt.man

Posted 20 January 2010 - 03:24 PM

Cryptic has to rework levels 1-11. It's complete garbage. The game doesn't open up till you get rank Lt.Cmdr. and get your Tier 2 ship. From their it's a completely different game. You no longer have the slow ass weak light-cruiser they give you in the tutorial.

My confidence in the game went up after reading this article release by Cryptic. It seems they have their eye on the ball.

http://www.startrekonline.com/node/899

The only other big suggestion is that they revamp Sector Space and integrate it into your ship's bridge. In it's current state your own ship's bridge is completely pointless. You can't even access the replicator! What a huge oversight.

The game will be supported by the hardcore Trekkers but for casual fans most will be turned away by the unfriendly beginning levels.

Episodes arcs like "The Kuvagh' Mah" and "City on The Edge of Never" really show that this game has so much potential. Too bad most won't stick around in the Open Beta long enough to experience it.

#86 Warlock82   Never pet a burning dog CAGiversary!   692 Posts   Joined 9.6 Years Ago  

Warlock82

Posted 20 January 2010 - 03:32 PM

Cryptic has to rework levels 1-11. It's complete garbage. The game doesn't open up till you get rank Lt.Cmdr. and get your Tier 2 ship. From their it's a completely different game. You no longer have the slow ass weak light-cruiser they give you in the tutorial.

My confidence in the game went up after reading this article release by Cryptic. It seems they have their eye on the ball.

http://www.startrekonline.com/node/899

The only other big suggestion is that they revamp Sector Space and integrate it into your ship's bridge. In it's current state your own ship's bridge is completely pointless. You can't even access the replicator! What a huge oversight.

The game will be supported by the hardcore Trekkers but for casual fans most will be turned away by the unfriendly beginning levels.

Episodes arcs like "The Kuvagh' Mah" and "City on The Edge of Never" really show that this game has so much potential. Too bad most won't stick around in the Open Beta long enough to experience it.


Well that is good to hear about the UI. That's one of the game's major problems IMO. But yeah, like you said, they need to improve the early levels if they want to hook more people. I'll have to play it some more and see if they fixed anything since the last time.

#87 bywaytm   CAGiversary! CAGiversary!   288 Posts   Joined 13.4 Years Ago  

Posted 20 January 2010 - 04:52 PM

I really wish all of the cool shit from preorders wasn't so spread out between retailers. There's a LOT of cool items up for grabs, all of which could be inaccessible in the game under normal circumstances depending on how "exclusive" they decide to make them.


I agree, there is a lot of cool things. Luckily if you read the pre-order faq it sounds like they are thinking about making them available as micro transactions down the road.

Q: Will the exclusives be offered as a microtransaction?
A: Not at launch, but somewhere down the road we may offer to let people purchases these if they did not pre-order.

So, I will give it 6 months to a year, if its still going strong, to get some very needed polish and check it out then (and the pre-order items will probably be available then)

I agree. You can't even buy the game from 2 places, keep both preorder bonuses, and sell the extra copy of the game - the bonuses are tied to the code that comes with each game.

Which bonuses are you interested in, Walrus? I'm probably buying the game through Steam because that's what I do, but the GameStop Constitution-class ship seems like the best one.


That is incorrect from the FAQ:

Q: Do the exclusive items stack? Can I get more than one thing?
A: Yes, different items stack. So if someone purchased multiple copies of the game from various retailers, he would receive all those items for EACH character created. Included playtime will still stack as well. However, the same bonus does not stack. So if someone purchases from Wal Mart twice, he cannot get two 500 point skill bonuses for the same character. (Each character will get one).

Preorder Faq:
http://www.startrekonline.com/node/753

#88 eastx   The Fighting Bomber CAGiversary!   8936 Posts   Joined 15.2 Years Ago  

Posted 20 January 2010 - 05:54 PM

You may be misinterpreting something. Yes, the FAQ says you can buy multiple copies of the game from different retailers and receive their preorder bonuses all in one account. However, it also says the preorder bonuses are attached to the CD key or whatever that comes with each game. That would mean that once used, each game's CD key is locked into your master account (if I understand correctly).

#89 Warlock82   Never pet a burning dog CAGiversary!   692 Posts   Joined 9.6 Years Ago  

Warlock82

Posted 20 January 2010 - 06:05 PM

You may be misinterpreting something. Yes, the FAQ says you can buy multiple copies of the game from different retailers and receive their preorder bonuses all in one account. However, it also says the preorder bonuses are attached to the CD key or whatever that comes with each game. That would mean that once used, each game's CD key is locked into your master account (if I understand correctly).


Most likely this is the case. I'm sure if you registered multiple CD-keys to the same account, you'd get all the pre-order items as they say.

#90 The_Forgetful_Brain   CAGiversary! CAGiversary!   59 Posts   Joined 9.5 Years Ago  

The_Forgetful_Brain

Posted 20 January 2010 - 06:09 PM

I have officially given up trying to download the client. It's pretty much impossible.