Green Man Gaming (Steam) Deals: 25% Off Hitman

Anyone else having issues trying to check out? keeps saying it cant compute and to check my card. Both with paypal and a regular card.

 
Yeah... I want to buy something from the SEGA sale but if they don't add a normal voucher without you need to spend 10$ I will pass.
Unfortunately, that seems to be GMG's new voucher policy. I won't be making many purchases from them either now.

Just took a look through my GMG transaction history. Removing all of the preorders, I have only made ONE purchase that was over $10.

 
So you're basically saying Respawn is the only studio capable of innovation in a MP game? That's rather narrow sighted don't you think?
No, it's entirely accurate. I take that back. Respawn is the only studio capable of innovation in any game at all, be it multi or single player. They are probably the only studio capable of making innovative films, tv shows, medical treatments, and possibly spaceships, as well.

 
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Granted, Infinity Ward and Respawn are the probably the only studios who are focusing on competitive MP right now. In this day and age MP is something that every game has to tack on just because, and it's usually horrible.

I haven't heard much good about Ghosts. I'm installing it now (free weekend on Xbox Live for it), so we'll see. Titanfall, however, is hella innovative and extremely well done. They focused on making things new and fresh and they succeeded. Of course it's not everyone's bag of chips, but you can't ignore the amount of effort there.

 
No, it's entirely accurate. I take that back. Respawn is the only studio capable of innovation in any game at all, be it multi or single player. They are probably the only studio capable of making innovative films, tv shows, medical treatments, and possibly spaceships, as well.
Finally, someone has the nards to say it

 
What about this:

https://twitter.com/GreenManGaming/status/441534287654170624

Of course this being a site with primarily a NA audience that doesn't do most of us any good, but still.

*Edit: Fixed their backwards Euro date system in the quote which made it seem like the voucher was good until July. I also expires at 1600 UTC today so in about 2.5 hrs.
wtf? what's wrong? why are you going to expire? do you have cancer? ??/?????

 
So you're basically saying Respawn is the only studio capable of innovation in a MP game? That's rather narrow sighted don't you think?
No, they're not. Many studios could probably do something different - if publishers wanted something different. Or if dev's weren't just trying to copy what's hot; and maybe put some kind of spin + twist on it.

I'm thinking when we're here talking dev's + pubs joined together in the AAA arena, the bosses w/ all the $$ do influence to some kind of degree what kind of game these dev's make...especially when those w/ the money are dangling lots of $$ to invest into a product.

Numerous games - especially in the AAA arena - for the MP FPS arena has been pretty much, more or less, taking the CoD MP formula & template for MP in FPS's...and maybe putting some kind of spin + take on it.

I remember in the old days for FPS MP's, there wasn't that RPG-like system of actual level-progression level, unlocks, and things of that nature. It was like Quake series; Unreal series + UT; and DN3D - where the MP's were basically based on you learning the map, where weapons/items were spawned; & getting good/skillful at playing. Oh, and there were SDK's - and then there were always plenty of new maps out there to learn and play.

EDIT:

Granted, Infinity Ward and Respawn are the probably the only studios who are focusing on competitive MP right now. In this day and age MP is something that every game has to tack on just because, and it's usually horrible.

I haven't heard much good about Ghosts. I'm installing it now (free weekend on Xbox Live for it), so we'll see. Titanfall, however, is hella innovative and extremely well done. They focused on making things new and fresh and they succeeded. Of course it's not everyone's bag of chips, but you can't ignore the amount of effort there.
I wasn't thrilled w/ the MP for CoD: Ghosts from Steam's recent Free Weekend. I didn't really care for the MP maps, except for really Stonehaven.

I think for FPS's, this kind of merging of the SP (mission-based) + Co-Op + MP (competitive) into one entity - likely, one always-online entity - could become more commonplace...for better and/or for worse. Seems like games like The Division, Destiny, The Crew (even though The Crew's a racer) seems to be leaning this way.

 
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Granted, Infinity Ward and Respawn are the probably the only studios who are focusing on competitive MP right now. In this day and age MP is something that every game has to tack on just because, and it's usually horrible.

I haven't heard much good about Ghosts. I'm installing it now (free weekend on Xbox Live for it), so we'll see. Titanfall, however, is hella innovative and extremely well done. They focused on making things new and fresh and they succeeded. Of course it's not everyone's bag of chips, but you can't ignore the amount of effort there.
Oh I'm not dismissing Titanfall/Respawn, since even as someone not normally into MP shooters it sounds pretty cool. My point was just that putting it/them on a pedestal as somehow our one savior for an innovative, competitive multiplayer shooter was a rather grand statement when there are other developers doing interesting things too. I suppose I'm basically just reading to much into way the original statement was worded, as it doesn't seem like that was how it was meant to come across as.

 
Oh I'm not dismissing Titanfall/Respawn, since even as someone not normally into MP shooters it sounds pretty cool. My point was just that putting it/them on a pedestal as somehow our one savior for an innovative, competitive multiplayer shooter was a rather grand statement when there are other developers doing interesting things too. I suppose I'm basically just reading to much into way the original statement was worded, as it doesn't seem like that was how it was meant to come across as.
What I'm trying to say is that to me, it would make sense that if someone was going to evolve/revolutionize MP shooters, it'd be AGAIN from many of the guys (Respawn w/ Titanfall) who did it last time (many w/ Infinity Ward for CoD: MW4).

I'm sorry - but the last MP shooter that I thought really revolutionized the MP component - especially on the competitive-side - was CoD4: MW.

If we're talking about other things evolving MP, I really thought L4D evolved the way campaigns for shooters were played - by adding the co-op part to the game. What's great about L4D series - is that it can be played solo w/ AI offline or online in campaign-mode. Though, I don't even think the AI was ever aggressive enough; controllable enough; or able to give enough types of various orders to suit me. Mainly - if I play L4D, it's gonna be online...with other players.

 
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I like the way you dramatized this, makes it all the more shocking.
I have a certain style in my voice, writing and tone. Took me years to kind of develop this kind of style of mine - especially since in my early years, I thought my writing style was...well - let me stop there! Okay, my old style was kind of straight-forward and...kind of boring.

So, I use things like dashes, ellipsis, commas, semi-colons, and other things of that nature - all just to try give things here certain timings, sounds, effects, rhythms, and feels. Often, I use this all in a such a way that it looks and feels like these thoughts of mine are from a "stream of consciousness" kind of thing.

Which, yes - for the most part - that's how I think and write all this.

 
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Oh I'm not dismissing Titanfall/Respawn, since even as someone not normally into MP shooters it sounds pretty cool. My point was just that putting it/them on a pedestal as somehow our one savior for an innovative, competitive multiplayer shooter was a rather grand statement when there are other developers doing interesting things too. I suppose I'm basically just reading to much into way the original statement was worded, as it doesn't seem like that was how it was meant to come across as.
As often as I'm apathetic or completely disagree with MysterD's ramblings, I have to agree with him this time. You say "other developers" are "doing interesting things too". What developers? What games? We're talking about MP here.

Honestly, as much as I didn't really like MW1 in general (just clunky), it did change the way FPS MP has been in just about every game since. Hell, even Halo (which was dominant in the FPS MP world) blatantly copied MW mechanics in Halo Reach. The Transformers game (War for Cybertron?) is basically CoD: Transformers. FPS MP has been massively inspired by and/or copycatting CoD games since MW1 hit shelves.

It's not that the CoD series is the only good FPS MP there is (I'd say Battlefield takes the same genre and makes it better), but there really hasn't been a revolutionary, innovative change to FPS MP since MW1. Infinity Ward has been in control of that for years, and no one really tries to challenge them, and if they have, they've failed. Respawn looks to be taking the reigns now, which is by relation, also Infinity Ward.

I'd love to see something new come about and knock IW and Respawn on their asses with something new (and something less arcadey and twitchy), but it hasn't happened in awhile. The most enjoyable, original competitive MP experience I've come across since MW1/2 was in Assassin's Creed Brotherhood. That was fun MP, totally original, and totally unique. Granted it hasn't bled into other games... because it's innately Assassin's Creed and would be very difficult to "inadvertently" copy, but besides that, I really can't think of another game in the past 5 years or so that has had NEW, INNOVATIVE, FUN competitive MP gameplay.

 
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As often as I'm apathetic or completely disagree with MysterD's ramblings, I have to agree with him this time. You say "other developers" are "doing interesting things too". What developers? What games? We're talking about MP here.

Honestly, as much as I didn't really like MW1 in general (just clunky), it did change the way FPS MP has been in just about every game since. Hell, even Halo (which was dominant in the FPS MP world) blatantly copied MW mechanics in Halo Reach. The Transformers game (War for Cybertron?) is basically CoD: Transformers. FPS MP has been massively inspired by and/or copycatting CoD games since MW1 hit shelves.

It's not that the CoD series is the only good FPS MP there is (I'd say Battlefield takes the same genre and makes it better), but there really hasn't been a revolutionary, innovative change to FPS MP since MW1. Infinity Ward has been in control of that for years, and no one really tries to challenge them, and if they have, they've failed. Respawn looks to be taking the reigns now, which is by relation, also Infinity Ward.

I'd love to see something new come about and knock IW and Respawn on their asses with something new (and something less arcadey and twitchy), but it hasn't happened in awhile. The most enjoyable, original competitive MP experience I've come since MW1/2 was in Assassin's Creed Brotherhood. That was fun MP, totally original, and totally unique. Granted it hasn't bled into other games... because it's innately Assassin's Creed and would be very difficult to "inadvertently" copy, but besides that, I really can't think of another game in the past 5 years or so that has had NEW, INNOVATED, FUN competitive MP gameplay.
TLDR

Lost Planet sucks

 
I have a certain style in my voice, writing and tone. Took me years to kind of develop this kind of style of mine - especially since in my early years, I thought my writing style was...well - let me stop there! Okay, my old style was kind of straight-forward and...kind of boring.

So, I use things like dashes, ellipsis, commas, semi-colons, and other things of that nature - all just to try give things here certain timings, sounds, effects, rhythms, and feels. Often, I use this all in a such a way that it looks and feels like these thoughts of mine are from a "stream of consciousness" kind of thing.

Which, yes - for the most part - that's how I think and write all this.
Oh (yawn) wha..? What are you talking about... Hold on. Lemme get some coffee so I can finish reading your post.

 
TLDR

Lost Planet sucks
Speaking of which, Lost Planet used to have amazing MP too. Player controlled giant Akrid aliens vs player controlled humans. There hasn't been such a badass, teamwork based MP game mode since.

Human vs human combat was kinda shitty though. Close range? Roll, shoot, roll, shoot, roll, shoot...

 
Speaking of which, Lost Planet used to have amazing MP too. Player controlled giant Akrid aliens vs player controlled humans. There hasn't been such a badass, teamwork based MP game mode since.

Human vs human combat was kinda shitty though. Close range? Roll, shoot, roll, shoot, roll, shoot...
sounds like evolve

 
As often as I'm apathetic or completely disagree with MysterD's ramblings, I have to agree with him this time. You say "other developers" are "doing interesting things too". What developers? What games? We're talking about MP here.

Honestly, as much as I didn't really like MW1 in general (just clunky), it did change the way FPS MP has been in just about every game since. Hell, even Halo (which was dominant in the FPS MP world) blatantly copied MW mechanics in Halo Reach. The Transformers game (War for Cybertron?) is basically CoD: Transformers. FPS MP has been massively inspired by and/or copycatting CoD games since MW1 hit shelves.

It's not that the CoD series is the only good FPS MP there is (I'd say Battlefield takes the same genre and makes it better), but there really hasn't been a revolutionary, innovative change to FPS MP since MW1. Infinity Ward has been in control of that for years, and no one really tries to challenge them, and if they have, they've failed. Respawn looks to be taking the reigns now, which is by relation, also Infinity Ward.

I'd love to see something new come about and knock IW and Respawn on their asses with something new (and something less arcadey and twitchy), but it hasn't happened in awhile. The most enjoyable, original competitive MP experience I've come across since MW1/2 was in Assassin's Creed Brotherhood. That was fun MP, totally original, and totally unique. Granted it hasn't bled into other games... because it's innately Assassin's Creed and would be very difficult to "inadvertently" copy, but besides that, I really can't think of another game in the past 5 years or so that has had NEW, INNOVATIVE, FUN competitive MP gameplay.
While I've still been lazy and ain't touched any of the MP's for the AC games - I've seen it been compared to that of The Ship. Now, that (The Ship), I've actually played - and I did like it.

If you've played The Ship - how would you compare The Ship's MP to the MP found in any of the AC's since Brotherhood? Similar? Major evolution? Or what?

EDIT:

Ah, yes - good old Battlefield series. I loved the MP for both BF:BC2 + BF3. Those seem to emphasized heavy-teamwork in some modes and complete chaos in other modes (especially in w/ vehicles). And often, things in those games are on a much BIGGER and HUGER scale than CoD. But, yes - those games still use competitive MP...and have unlock systems + level progression; again - those are staples famous from CoD.

 
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I'm kind of a little pissed new 20% off of 10 or more code or whatever doesn't work with Demon Souls 2. I took a risk not getting it yesterday with the old code...bad move on my part, I hope they give something again though or I just wont buy it at launch...easy as that.

 
While I've still been lazy and ain't touched any of the MP's for the AC games - I've seen it been compared to that of The Ship. Now, that (The Ship), I've actually played - and I did like it.

If you've played The Ship - how would you compare The Ship's MP to the MP found in any of the AC's since Brotherhood? Similar? Major evolution? Or what?
Never touched The Ship.

Basically in AC MP, you choose your character, then you and other players are sent into a location with a specific target. You'll know exactly who your target is, as in, which character you're supposed to kill. Problem is, all of the NPCs in the location are made up of the character models being used by the players in the game. So if you're the blacksmith, and the other players are the noble, the doctor, the priest, and the hellequin, then all of the NPCs will be... the blacksmith, the noble, the doctor, the priest, and the hellequin.

This means that knowing who you need to assassinate isn't even half the battle. You're given a compass that points you towards your target, but once you're in the same vicinity as your target, the arrow disappears and you have to figure it out for yourself. NPCs hardly run, so obviously if your target is sprinting around, you know who you need to kill. If you're simply walking with the crowd, even next to NPCs that look exactly like you, you're tentatively safe. There were many times I simply walked calmly next to one or two clones of myself, had the foolish assassin after me take a guess, and shank the NPC right next to me. If you kill an NPC like that, you fail your current target, and are assigned a new one.

Realize that all this time that you're hunting down your target, you're being hunted as well. So running around willy nilly looking for your target may be the quick path to kills, points, and victory, but it's also the quick path to being spotted by your assassin, your own demise, and a failure. There's a lot of subterfuge and strategy, as well as skill in controlling your quick, parkour master character. It truly is unique, and part of why things are so epic is that when you're clearly spotted by your assassin (when you start running and he's close by), the chase is on. As the runner, you just need to get out of eyesight. Going around a corner and sitting on a bench beside a clone of yourself may be all it takes to fool your assassin into killing the wrong guy, or you may just have to take to the rooftops and escape via speed and skill. Or maybe your assassin's assassin spots him and kills him before he can get to you? There are numerous ways any situation can go.

Coupled with all of that, there are of course perks and abilities to spice things up. An ability that changes all the NPCs around you into clones of you, or one that targets a single NPC and makes them break into a sprint, making it look like they're you and trying to escape, or even poison smoke bombs that can aggressively kill your would-be assassin. There are loads of things like this that add incredible depth and strategy to things, and since victories are points based usually, you can gain points from escaping your assassin, staying alive, and other things as well as simply killing your target.

It's definitely not a run and gun competitive MP. It's far more reliant on your wits, and that's what made it so amazing and unique. I don't know if people still play it on the PC, but I would hope so. I know Revelations had it as well, but I have no idea about the new games.

Oh this thread.

It's gone completely insane and I very much approve.
I know, we should be talking about deals- oh wait, there are none.

 
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I'm kind of a little pissed new 20% off of 10 or more code or whatever doesn't work with Demon Souls 2. I took a risk not getting it yesterday with the old code...bad move on my part, I hope they give something again though or I just wont buy it at launch...easy as that.
Um, that does not exist.

And, DARK Souls 2 does allow for $10 cash back when you purchase it on GMG, so... same thing.

 
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This is what I'm hearing in my head as I attempt to skim through this thread right now.

http://www.youtube.com/watch?v=k6p1Ck0ab80

 
Um, that does not exist.

And, DARK Souls 2 does allow for $10 cash back when you purchase it on GMG, so... same thing.
How does the "cash back" stuff work? Is it just a straight discount or does it get refunded later?

I always took the slightly greater GMG credit option when available.

 
fuck, I spent 10 minutes reading through their ToS looking for that. Thanks.
I pulled up their ToS page, and Ctrl+F'd "cash", but nothing came up, so I Googled "greenmangaming cash back" and got that page.

I have yet to find where it's linked on the main store page.

 
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As often as I'm apathetic or completely disagree with MysterD's ramblings, I have to agree with him this time. You say "other developers" are "doing interesting things too". What developers? What games? We're talking about MP here.
Like I said, it's not my thing so I don't follow them much at all, so most of what I'm talking about is just anecdotal. Off the top of my head some games that did/are doing cool stuff with MP: Evolve, Destiny, The Last of Us, Planetside 2, Mass Effect 3, PvZ Garden Warfare, Assassin's Creed Brotherhood (which you mentioned), Metal Gear Online (from MGS4), even Red Dead Redemption's online was interesting for what it was (though co-op was certainly were the focus was).

I'm not saying these shook up the MP formula like Titanfall is aiming to, but I still think they offered something unique and enjoyable, and had ideas worth borrowing for other games. But again this isn't the sort of game I play a lot of, so maybe I'm just talking crap and you and MysterD should be high-fiving each other for finally agreeing on something.

 
Like I said, it's not my thing so I don't follow them much at all, so most of what I'm talking about is just anecdotal. Off the top of my head some games that did/are doing cool stuff with MP: Evolve, Destiny, The Last of Us, Planetside 2, Mass Effect 3, PvZ Garden Warfare, Assassin's Creed Brotherhood (which you mentioned), Metal Gear Online (from MGS4), even Red Dead Redemption's online was interesting for what it was (though co-op was certainly were the focus was).

I'm not saying these shook up the MP formula like Titanfall is aiming to, but I still think they offered something unique and enjoyable, and had ideas worth borrowing for other games. But again this isn't the sort of game I play a lot of, so maybe I'm just talking crap and you and MysterD should be high-fiving each other for finally agreeing on something.
Well, I have no idea about Destiny or Evolve since they're not out yet. Have there been betas?

Haven't played The Last of Us (wasn't even aware it had MP) or Planetside 2, or Metal Gear Online for that matter. PvZ:GW sounds like it may be good (although even the name is a play on Modern Warfare, I'd imagine it's heavily influenced by CoD), but apparently it only has three game modes and gets old really fast, from what I've read.

I did play a lot of RDR multiplayer. It's fun, but it's horrifically unbalanced, full of hackers, and dominated by one strategy: Sniping. Honestly, if a sniper has a nice spot, you're fucked. You may even respawn right where he can see you, and he'll snipe you again, rinse and repeat. It was amusing, but not a "good" multiplayer experience at all co-op was the only relatively fun redeeming factor, since it was basically just more content to the game.

That's the thing, there are loads of MP modes in games that can be fun (especially if MP is something you like), but the subject was fresh, new, innovative, stuff. Haven't played everything you mentioned, but I haven't really heard that any of them have amazing, revolutionary MP experiences.

 
Oh geez, why'd you guys have to bring up Assassin's Creed MP. I got addicted to it for awhile because it was completely unique and pretty fun in fact. I found that I wasn't half bad at jabbing people in the back or emerging from a bushel of oddly placed hay. I agree with Idiotekque here and I give a lot of credit to Ubisoft for the direction they went with AC MP. I might have to get back into that... nope, nope, nope. The backlog says nope. :nottalking:

 
Sorry to interrupt the dissertation on multiplayer gaming with Greenmangaming deals, but most of the assorted retro/classic Sega stuff is on sale 75% off and then another 20% if you can swing $10 or more in your cart.

Basically all the Genesis emulator stuff plus the Dreamcast/Saturn HD re-releases.

 
Sorry to interrupt the dissertation on multiplayer gaming with Greenmangaming deals, but most of the assorted retro/classic Sega stuff is on sale 75% off and then another 20% if you can swing $10 or more in your cart.

Basically all the Genesis emulator stuff plus the Dreamcast/Saturn HD re-releases.
The single-game Genesis stuff requires Capsule, so avoid them like the plague.

The collections are Steam keys... so I think I'm finally gonna bite on those. It's not the $7.50 at Amazon I was hoping for, but...

 
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The single-game Genesis stuff requires Capsule, so avoid them like the plague.

The collections are Steam keys... so I think I'm finally gonna bite on those. It's not the $7.50 at Amazon I was hoping for, but...
Oh I hadn't realized that, you're right. But there's really no reason to buy most of them anyway since it's way cheaper in the packs.

FWIW Doctor Robotnik's Mean Bean Machine by itself is a Steam key and that one is not in the packs. There are other Sonic games also not in the packs but those aren't on sale right now.

The sucky thing is that the 5 classics packs are just under $10 so you can't use the voucher. You could if you were able to then add Dr. Robotnik's Mean Bean Machine but they have a 5 items per cart limit. :roll:

Really getting sick of their arbitrary BS limitations and exclusions lately.

 
Oh I hadn't realized that, you're right. But there's really no reason to buy most of them anyway since it's way cheaper in the packs.

FWIW Doctor Robotnik's Mean Bean Machine by itself is a Steam key and that one is not in the packs. There are other Sonic games also not in the packs but those aren't on sale right now.

The sucky thing is that the 5 classics packs are just under $10 so you can't use the voucher. You could if you were able to then add Dr. Robotnik's Mean Bean Machine but they have a 5 items per cart limit. :roll:

Really getting sick of their arbitrary BS limitations and exclusions lately.
Thanks, I'll just spend my money on other stuff and keep using my illegal roms. :p

 
Oh geez, why'd you guys have to bring up Assassin's Creed MP. I got addicted to it for awhile because it was completely unique and pretty fun in fact. I found that I wasn't half bad at jabbing people in the back or emerging from a bushel of oddly placed hay. I agree with Idiotekque here and I give a lot of credit to Ubisoft for the direction they went with AC MP. I might have to get back into that... nope, nope, nope. The backlog says nope. :nottalking:
This made me remember Splinter Cell: Pandora Tommorow's MP, Spies vs Mercs which I always thought sounded really cool (but unfortunately didn't have an XBL connection to play it on). Would love to see something similar to that make a revival, there aren't a whole lot of MP stealth games which I find disappointing.

 
Why they did a voucher that you need a certaint amount to activate? and it isn't fair when 10$ isn't 10€...

Too bad because I want to buy some Sega games.
 
I'm just going to put this out there and I know it's not a popular opinion with the McDonald's in Oregon crowd. Regional pricing has always existed and will always exist. There's no such thing as a universal economy and unified pricing. The fact that it's more obvious now because of the internet or that some products are digital and downloaded from the same source isn't going to change that.

I never see Americans complaining about this even though pricing in other countries like Russia, Brazil, Mexico, India etc is far lower than the prices we pay. I guess we get that it's a different economy and don't feel, wait for it, entitled to the same pricing those countries get.

Ultimately, a product is priced what the market will bear. If people think the prices are too high for a certain good then they should not buy it at that price point and the seller will get the message and lower the price. And if not enough people are willing to do that then that means most buyers in your country feel that product has the value it's selling at and the price that the country next door or halfway around the world is getting really has no bearing on that.

For what it's worth, I believe the countries in Europe and Australia/NZ that keep complaining about the higher digital prices also tend to have higher physical prices on console games, electronics and other similar goods on the whole. And it's been this way for a long time. I had a friend in the UK back in the 90s and we'd talk about Sega and Nintendo games and their prices when I did the conversion were almost universally higher than what we were paying in the US.

It's not a new thing. I'm sorry that it's in you guys' face now because the internet and it's making you feel bad, but you don't live here, you don't work here, you aren't part of our economy and you don't have a right to our prices.

/rant

As for the $10 = €10 = £10 minimum in your cart to use a voucher, that's just GMG being lazy and not wanting to deal with currency conversion. Feel free to complain to them about it. However I would also point out for you continental types that the 10 pound minimum is even higher for UK people than the 10 euro minimum, as well as to note that when the Euro first came out it was at about at a 1 to 1 ratio to the USD but economies and currencies, you know, diverge.

*Edited to clarify: And yes I know there are Americans who take advantage of Russian pricing through traders and Brazil pricing through Nuuvem etc, but they don't complain that it's unfair that our prices are higher. They know those prices are from a different economy, that they aren't supposed to have access to them and that they are in fact exploiting a loophold to get that pricing.

 
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I never see Americans complaining about this even though pricing in other countries like Russia, Brazil, Mexico, India etc is far lower than the prices we pay. I guess we get that it's a different economy and don't feel, wait for it, entitled to the same pricing those countries get.
I think the main reason you don't see that is because the US price is generally considered the baseline price.

 
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