[quote name='Scouter']a bit more and i'll bite. not in a rush since i don't even have a ds yet.[/QUOTE]
You probably know this, but you may consider a 3DS XL. A 3DS because it runs DS games fine anyway (but does NOT run Gameboy Advance games) in addition of course to 3DS games. The "3D" is a gimmick and crappy, the hardware is years out of date (it's basically a PSP competitor) but it already has a pretty strong library. An XL 'cause it's not much more expensive, and has DRASTICALLY bigger screens. It looks sleeker too, and doesn't leave the marks on the screen the regular 3DS does. The original 3DS feels clumsy and rushed by comparison. Longer battery life on the XL compared to the original too with the default batteries. I've kept my original as a "beater" for the rare times I'm actually stuck out somewhere...figure if something happens to it, I won't care as much, but MAN are the screens tiny!
[quote name='guardian_owl']At the beginning of the game, you make a choice and as we know from watching Community, any choice causes alternative timelines. This choice splits the timeline into the primary timeline and an alternative history timeline. As you go along further into either timeline, choices will splinter outward to form other diverging paths. Some will bring you to a bad ending (but not the end of the game), and some will cause a negative outcome, but still allows you to proceed with the game. At some point while playing either timeline you will hit a point which the only way to proceed is to do something in the other timeline, so you crisscross back and forth to advance with the ultimate goal of saving the world.
If you arrive at an event which is a bad ending, the caretakers of time will save you and bring you back to the last node. Nodes are points in the timeline (happen every 3-4 events) which you can travel back to at any point to replay the section in order to correct a mistake or try a different tactic. This way you can play along and not worry about missing anything as you simply jump to that point on the timeline to play it again, it means in one playthrough you can see every ending. It really feels like you can change history.
It's much more robust than say Chrono Trigger where time travel is more like jumping between different worlds than it is jumping to a different point in history since the time periods are so far apart that that is completely unrecognizable from the present. In Radiant Historia, all the time traveling is done in the present, in events between when the main character gains the ability to time travel and the end of the game.[/QUOTE]
Wow, that's easy to understand...by far the best description I've read! Nice work!
I finally bit...it showed up in my Goldbox for $17ish, so...what the heck. Bought Final Fantasy: 4 warriors of light or whatever too. I keep forgetting why it is I've avoided that, and just decided "eh, it's $20, I've liked every mainline Final Fantasy to date, this is supposedly Final Fantasy 3/5/10-2/Blue Dragon-ish, so...what the heck, can always sell it if it sucks. Art's nice if nothing else. Hope it runs a bit faster than 3 on the DS did though...a little sluggish to load and whatnot, but oh well.