I know this is kind of a late response, but I haven't been home today.
Turnips only spoil if you travel back before a point when you already played/saved (loading a new game day also counts as saving). Some people say that changing the game clock will always make them spoil (so use the system clock), while others say it only matters if you travel back in time or forward past the next Sunday when they'd normally spoil.
So if your last save was on the 23rd, you completely missed the 24th, and you didn't play at all on the 25th, it's safe to travel back to the 24th to do Toy Day without your turnips spoiling.
Of course, it's always better to be on the safe side and try to sell your turnips or drop them off in another town before you turn the clock back.
In ACG (GC) and AC:WW (DS), it was possible to keep your turnips from spoiling by getting them into the lost & found - putting your turnips on the ground where an NPC would set up their tent (or car, if Gracie was visiting). Or you could also put them on top of tables. I don't think there's a way to preserve them in AC:CF or AC:NL.
Turnips only spoil if you travel back before a point when you already played/saved (loading a new game day also counts as saving). Some people say that changing the game clock will always make them spoil (so use the system clock), while others say it only matters if you travel back in time or forward past the next Sunday when they'd normally spoil.
So if your last save was on the 23rd, you completely missed the 24th, and you didn't play at all on the 25th, it's safe to travel back to the 24th to do Toy Day without your turnips spoiling.
Of course, it's always better to be on the safe side and try to sell your turnips or drop them off in another town before you turn the clock back.
In ACG (GC) and AC:WW (DS), it was possible to keep your turnips from spoiling by getting them into the lost & found - putting your turnips on the ground where an NPC would set up their tent (or car, if Gracie was visiting). Or you could also put them on top of tables. I don't think there's a way to preserve them in AC:CF or AC:NL.
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