At X06 in Barcelona last year, Microsoft showed the first teaser for Rare's next Xbox 360 project - the latest instalment in the Banjo Kazooie series. As you'd expect from such a well-loved franchise, it's the sort of announcement that has dedicated gamers foaming at the mouth; and it's not just the loyal fans who are excited, either.
"The team that are doing it are the guys that did the original Banjo Kazooie, so they're probably more passionate about it than the kids that have bought the game," observes Schuneman.
"[Creative director] Gregg Mayles had the same position on the original Banjo-Kazooie, he did it on Banjo-Tooie, and now he's doing it again on the new Banjo title. He's passionate to maintain the Banjo vibe and what it was all about, but also to bring in something entirely new, which is going to be interesting. There are elements that are going to be very different; I don't think people are going to expect it."
According to Schuneman, "We've got a lot of work to do on getting the new ideas that the team have come up with to be right and playable and fun. And the team is making good progress with that. There's other stuff that we're doing too and when we're ready to talk about it, we'll talk."
Not much is known for the latest installment to the Banjo Kazooie franchise. However, a recent interview with Gregg Mayles may give us an idea of something to expect from Banjo Kazooie 3 (also known as Banjo-Threeie).
Mayles is the Creative Director for the Banjo Kazooie franchise and was recently interviewed by the Rare Witch Project and his answer to one question sparked up some talk and theories on the new hub world of Threeie.
The hub worlds of Banjo Kazooie act as the bridge between the different worlds of the game. In the first game, it was Gruntilda's Lair and in Banjo Tooie it was Isle O'Hags. According to Mayle, the third Banjo hub world will be called "Conflagration Violent."
Stop 'N' Swop is a hidden feature in Banjo-Kazooie. Most evidence suggests that the feature was never fully implemented due to the Nintendo 64 revisions completed in 1999 that kept the feature from being practical. The feature was widely publicized through a column published by Nintendo Power.[2]
Rare announced that special areas and items in the game could only be reached by completing certain tasks in its sequel, Banjo-Tooie. It was later discovered that Banjo-Kazooie contains seven special items which can be accessed using in-game cheat codes[3] or by using a cheat cartridge. These items would then be viewable in a menu entitled "Stop 'N' Swop".
last week at the DICE gaming summit Microsoft’s Shane Kim was asked about the game by a MTV journalist, he couldn’t resist to express how “super-excited” is “about what Rare is doing with Banjo“ and gave what seems to be a tentative release date. “Banjo is going to be a big hit for us this holiday,” he declared.