My good friend Cheapy -
You've mentioned quite a few times, including this past show, that you believe the majority of people who write about games for a living are disposable since so many people want the job, and ultimately that's why you don't think the recent Gamespot departures, etc., are a particularly big deal.
I just want to clarify something, and bring up a point that hopefully makes for a good discussion springboard on the CAGcast. First off, while indeed many people want to write about games for a living, and many people are excellent writers, those two contingents rarely overlap. It's incredibly tough to find talented writers who want to spend their lives writing about games. You know where I work, and I've helped a couple other places look for writers before, and it's really hard to find good candidates. As much as it might be a dream job for many, it's a really tough position to fill.
Though most of the time, readers wouldn't notice. I applaud you for encouraging listeners to read the text of reviews, but the sad reality is that most people only care about the scores (and bickering over them on message boards). If there's a problem here, it's with the audience; regardless of what kind of stable of quality writers we stock and how much care and time we put into something (even more so for older demographic-skewing sites like The Escapist), most readers would rather read a sensationalist news story on a blog. Until readers start demanding quality, or at least recognizing it where it exists, writers ARE disposable on your end of things as a reader, even it's a damn hard thing to maintain on our end. We as the gaming media have a host of other problems to remedy, certainly, and said quality is by no means universal, but this one isn't on our shoulders.
Hmm, I guess there wasn't really a question there. Anyhow, discuss if you like.