Darksiders II

shotgunshine

CAGiversary!
Anyone looking forward to this? Drops August 14th. Sleeping Dogs comes out the same day so I had planned to wait a bit to get this but I just may have to buy this one on release day as well. Im currently playing the first one right now. I bought it forever ago and had finished like half of it but then my backlog grew to big. Im trying to beat it before II drops. Its a good game but there are flaws. All the videos i've seen and interviews i've read seems like everything is going to be bigger and better.


http://www.youtube.com/watch?v=epcKk_D2khg
 
Yeah, I can't wait to play this. Loved the first one. I've got it preordered from Amazon; I'll be away on vacation on August 14th, so I'll have this waiting for me when I get home.
 
Yeah the first one was awesome, both in story and gameplay, reminded me of an Ocarina of Time in a way... i hope the second one is similar to that. Maybe a Majoras Mask-like game lol
 
The first one is a damn good game. Very light spoilers ahead on my progress

I beat the Stygian so I have one more heart to give to Samael


The puzzles, world, and story are all great. I didn't think the combat was all that good.. Its not bad but it can be improved upon...and going by the videos i've seen of DS2, they did just that.

I also like how Death is way more agile then War. War is a bit slow and sluggish.

The boss fights have been disappointing. Especially the last one in my spoiler.

All in all though, its still a solid game.
 
[quote name='matrix9280']Is the guy from part 1 even gonna be in the game? It'd be stupid if they just forgot about War.[/QUOTE]


They didn't forget about him. This game happens alongside the first.
 
I don't agree with the idea that no game is better than WoW....but the rest of it looks good.


http://www.maroonersrock.com/2012/08/darksiders-ii-preview-part-2-the-best-rpg-since-wow/

Darksiders II Preview Part 2: The Best RPG Since WoW.

Posted on 01 August 2012 by Adam.
Today, in continuation of our Darksiders II coverage (see part one here), I will be going over what may be the most addicting and, to me, the most appealing portion of Darksiders II: the character customization.
Melding an action game with aspects of the RPG genre is not exactly a new idea. We’ve seen more and more of it over the last 5 years, to varying degrees of success, but there is still a wide gulf between a traditional role playing game and action games. Hearing that a game has “RPG elements” typically makes me gag; not because I don’t like the concept, but because every other game seems to use that buzz phrase to garner attention. I was less than excited to see what Vigil offered up when I heard this.
Darksiders II feels more like an RPG than even a game like Kingdoms of Amalur. I was consistently reminded of World of Warcraft, and stat junkies will delight in the amount of variables and possibilities. It was truly daunting, and I spent periods of 10-15 minutes just staring at stats and taking notes on weapons and armor to try and get the best outcome. And trust me, there is an inordinate amount to sort through.
Loot is a key component of Darksiders, and enemies will constantly be dropping new items. Bigger guys drop bigger loot, but run of the mill guys will be dropping pieces left and right. Comparisons to the loot mechanic in Diablo will certainly arise, and it is a fair point. There are basic armor and weapon options in the menu, allowing you to carry around 25 pieces for each area you’d equip; scythes (your main weapon), your secondary weapon, chest armor, gauntlets, boots, amulets and then other miscellaneous pieces. Most of the loot will be useless, and the weapons most people will equip will be found from bosses at the end of dungeons or levels, so you can quickly be bogged down. Yet don’t despair, there is a reason for it.
Darksiders II features not only a huge variety of weapons, but it contains things called Possessed Weapons. These start out as weak tea, but you can feed them the other items you pick up in order to level them up and give them the abilities you want. You want to get health for each kill? Feed it weapons with that stat. Health or Wrath on Critical Hits? Sure, you can do that too. Elemental damage? Easy. Overall, I ran into 18 variations on stats that you could decide to trick your weapon out with. Personally, I depended on high Crit and Health on Kills for both weapons. Yet you can go so many paths that it is highly unlikely there will be a consensus on the “best” option. If you can’t find a possessed weapon, you can always fast travel to a town and sell your items for better gear or new moves. No item drops are useless.
It is that level of detail that made me start to salivate during my trips into the menu. Not only are there dozens of different ways to set your weapons and armor up, but Death also has skill trees. You can pick one and go, or space your skill points out between both trees, either magic or melee. Vigil was also considerate enough to allow you to respec Death at any time for a set amount of money. You won’t be punished for trying out every combination you can come up with, which for obsessive stat hounds is vital. There are even training dummies in town so you can test your weapons and talents before you head out.
As with every game that features leveling, experience points are the main way to level up Death. Yet while most games become a grind-fest before the end, Vigil set up a metric for granting experience that will, hopefully, prevent that monotony later on. Enemies 2 levels above you or more grant 200% experience, while levels 1 above, equal or 1 below give you 100%. The scale slides to 50%, 25% and then 10%, meaning not only will you have to keep moving forward to improve, but the game is set to level with you so you aren’t running through the same area for 10 hours, and you also can’t jump ahead to huge areas and exploit the system. It is a clever way to balance play so players spend an equal amount of time advancing the story as decking out their Death.
For any fan of action-RPG’s, Darksiders II seems to be the most comprehensive and impressive entry. Ever. No other game balances so many pieces while offering such vast possibilities for customization. If you like to fire up World of Warcraft and set up Excel spreadsheets to get mathematically optimal, you will find as much to do here as you will in WOW. Players that simply want to experience the action and story and rely simply on the higher attack numbers will also be able to play and get the full experience. This is the first time that a leveling system didn’t force those who aren’t adept or appreciative of the RPG genre to participate, while offering more than any other action game we’ve seen. Instead of being “derivative,” Darksiders II seems to be blazing new ground.
Tomorrow I’ll have coverage of the combat system and explain why fans of Devil May Cry and Street Fighter will be lining up for Darksiders II.






http://darksidersdungeon.net/2012/08/play-original-darksiders-to-unlock-darksiders-ii-goodies/


Play Original Darksiders to Unlock Darksiders II Goodies

August 1st, 2012 by Mases

The official Darksiders website was updated earlier today with some pretty sweet information. If you are a long time Darksiders fan and played through the original Darksiders on PS3 or Xbox 360, then you’ll be getting some great goodies when you play through Darksiders II. If you have played the original Darksiders you will immediately unlock the Pauldron of the Horsemen, a legendary armor piece that boosts Death’s stats and critical damage. If you’ve beaten the original Darksiders, you will also unlock the Chaos Fang, a legendary scythe that boosts Death’s damage and critical damage.
I’m not sure how useful these pieces will be, but I really like the idea here. In playing the first several hours of the game, I was able to acquire quite a variety of loot, so you’ll undoubtedly be switching pieces in and out to continuously upgrade your character. Some of these will become less useful as you pickup higher level loot, but no fear, you can feed them into the Possessed Weapons to improve those numbers. Overall, I think this is a sweet additional gift that Vigil is giving longtime Darksiders fans.

Darksiders II is set to release in just 13 days here in the United States.
 
Wtf! I never had a clue DarkSiders 2 was a RPG. I never bother to reading into any of the DarkSiders games, but after reading the post above mine, I preordered right away, I am a loot junkie!
 
[quote name='Poor2More']Wtf! I never had a clue DarkSiders 2 was a RPG. I never bother to reading into any of the DarkSiders games, but after reading the post above mine, I preordered right away, I am a loot junkie![/QUOTE]

The first one was very very very light on the RPG stuff. Mostly just an action game with a few collectables. On DS2, they said they put in all kinds of shit they didn't have time for on the first one. IMO, it looks fucking awesome. BTW, if you pre-order it from THQ's shop, you'll get a "season pass" (I think three DLC's?) free. The disadvantage there is that they can only promise to try to give you day one delivery but you might be stuck waiting a few days to get the game if that matters to you (as a CAG, I could care less and would either go with the free DLC deal there or a cheaper game wherever I can find it, maybe PC download).

Darksiders 2 is actually supposed to have a lot of elements from a lot of different games in it. Not just RPG stuff. I liked the first one a lot but it did have issues. I have a feeling that this one is going to knock it out of the park. If it doesn't get really good reviews, I'll be quite disappointed.
 
I have to say, I wasn't really anticipating this release at all (much like the first Darksiders). But, like the first Darksiders, the release date is nearly here and I'm pumped as heck for this game.
 
[quote name='Frankski']I have to say, I wasn't really anticipating this release at all (much like the first Darksiders). But, like the first Darksiders, the release date is nearly here and I'm pumped as heck for this game.[/QUOTE]

Ditto, I'm still waiting on the reviews before pulling the trigger at a high price. If they aren't great, then my enthusiasm will deflate and I'll wait (hey that rhymed). Based on what I've been seeing, I have a feeling that it's going to get really good reviews. Maybe this thing will save THQ if it's as good as it looks.
 
Can't say I like this shift. I liked Darksiders better when it was Zelda for people who refuse to have anything to do with Nintendo (me).

Then again Zelda 2 was very different from Zelda 1 and still a quality title but not as good. Guess I'll tolerate this game and wait for Darksiders 3 Link to the Past for THQ to make things right. Assuming they're still around.
 
[quote name='matrix9280']Can't say I like this shift. I liked Darksiders better when it was Zelda for people who refuse to have anything to do with Nintendo (me).

Then again Zelda 2 was very different from Zelda 1 and still a quality title but not as good. Guess I'll tolerate this game and wait for Darksiders 3 Link to the Past for THQ to make things right. Assuming they're still around.[/QUOTE]

I don't think the Zelda elements are going away...
 
http://www.maroonersrock.com/2012/08/darksiders-ii-preview-part-3-death-vs-everyone/





Darksiders II Preview Part 3: Death Vs. Everyone

Posted on 02 August 2012 by Adam.
In part 3 of our Darksiders II preview coverage I’ll be looking at the combat mechanics of the game, both in the context of the game as a whole and as a creature unto itself.
Third-person action games usually come in two flavors: slow and repetitive, which Darksiders fell into periodically, or overly complex and frustrating, like Bayonetta. This serves as a huge barrier for many players, either boring the combat connoisseurs or making things too difficult for those outside the fighting game sphere. The difference between Darksiders II and its contemporaries is the way puzzles, platforming, customization and combat work in tandem. However, standing on its own, the combat in Darksiders II is something to admire. Drawing heavily from fighting games like Tekken and Street Fighter as well as more traditional third-person action games like Devil May Cry and Bayonetta, Death manages to offer up a balanced approach that can be as scientific as arcade fighters or just a simple and fun piece to the overall puzzle.
He can even juggle

Capcom’s seminal series Street Fighter is fairly ubiquitous, but I have trouble thinking of a game outside that genre that has managed to feel and play so much like a 2D arcade brawler. Yet, somehow, Lead Combat Designer Ben Cureton made it work brilliantly. Looking at the initial options of Light Attack and Heavy Attack it was hard to imagine that Vigil would be trying to redesign the wheel, but they are on the precipice of doing just that.​
Factor number one for the combat is speed. As I mentioned in Tuesday’s coverage, Death is fast. Really fast. He doesn’t block, and instead dodges and leaps away to put space between himself and his enemies. Sure, he can take a beating, but that will get old very quickly. Instead of simply running up and pounding away, I was forced to think tactically. Jumping away from a mob and picking them off with different skills and weapons became a complex and satisfying experience, allowing me to find different ways of handling the same enemies based on what equipment I decided to use. Having an axe or warhammer on hand certainly deals prodigious and destructive blows, but it is also terribly slow. Putting on gauntlets, claws (a seemingly subtle but brilliant nod to Vega from Street Fighter), or tonfas allow for such quick combinations that your blows are almost imperceptible. Taking a slow, powerful and methodical approach will be tailor-made to some players, while the quick strike and dodge method will better fit the more reactionary. Deciding your pace of play is key early on in order to master Death’s abilities and get the most power out of your loadout.
Customization, which was covered in depth yesterday, also changes how your engagements with various beasts will go. Both skill trees offer different concepts, but both fit every play style, which was surprising. Powers like calling ghouls and crows to attack and distract your enemies work great for letting you get out of harm’s way and queue up your huge weapons, or you can let them tank for you while you dart in and out knocking out enemies one at a time at breakneck speed. The melee side allows for deeper combos and vicious attacks, perfect for quick strikes or as a way to disorientate and separate bad guys while you fire off huge hits. Every play style is catered to, and unlocking your perfect set up is almost a game on its own.
Vega and Wolverine were later seen crying in the corner

Where Darksiders II truly excels is its combos. That is where you can feel the hand of people who grew up tossing in quarter after quarter at the arcade memorizing and mastering characters. Death has a dizzying amount of combos, opening up dozens just in the first 6 levels I managed to achieve. Instead of relying on how and when you use the two attack buttons, nearly every button is used to diversify and enlarge your possibilities. Finding the set that is right for you and mastering them allows you to chain together ridiculous combinations well into the triple digits, which dodging graciously doesn’t break. Everything gels together smoothly, and you can input moves slightly ahead of Death just like you would in a fighting game. Setting up those chains and then quickly being able to react and avoid incoming attacks makes longer battles feeling like a single move. Once you have a grasp on the mechanics, the game seems to flow together at a rapid pace. Being able to run along a wall, leap to the adjacent ledge, landing in a group of enemies and then immediately starting an attack chain was one of the most exhilarating game moments I’ve had in years.​
Darksiders II manages to avoid the standard “room and battle, next room and puzzle, next room and battle” routine so common in games, and I felt like I was constantly working at something new. There were no pauses or great gaps in my effect on the game world, no areas of simply running back and forth trying to find the next room I would get trapped in. Everything felt alive and connected in the world, and Death felt like a piece of the world instead of an outsider simply passing through. Each blow feels impactful and real, both those Death delivers and the pummelings dished out by enemies. There are few action titles that can boast such an accomplishment.​
Fortunately, combat only has to be as complex as you want it to be, meaning that any level of player can get through the game and enjoy it. Having such a curve that doesn’t overly punish or reward one play type could not have been easy to manage, but here it is. I feel bad for games like God of War and DMC now, since they will have to reach the new bar Vigil has managed to set. Darksiders might become the new go-to franchise for action and combat.
 
So Darksiders 2 is a combination of Street Fighter,Tekken,World of Warcraft,Diablo,Zelda (allegedly),Bayonetta, and Devil May Cry. Lol.
 
That settles it. After watching some more videos and reading the articles posted here im buying this first day. I'll have this and Sleeping Dogs on the 14th...goodbye money and social life.
 
This is pretty cool if you've played and beat Darksiders 1.

Interestingly enough, they will be offering different items for those who played Darksiders 1, and those who completed it. If you've played the first part of Vigil's action-adventure title, you will unlock the Pauldron of the Horsemen in Darksiders II. This is a level 5 legendary armor piece that boosts all of Death's stats as well as his critical damage..

If you're more hardcore and managed to beat Darksiders 1 (on any difficulty), you will still get the Pauldron of the Horsemen armor piece and in addition, a level 1 scythe called the Chaos Fang which will boost Death's damage and critical damage.

According to Vigil, the in-game items unlock based on Achievements/Trophies you've unlocked in Darksiders 1. So, if you've yet to play or finish War's story, then the following two weeks might be a good idea as Darksiders II will be out on August 14 for the PC, Xbox 360 and PS3.


Need to try to finish this game up soon...currently im at

The Black Throne. Its crazy how the game has basically turned into Portal lol
 
[quote name='SweetP1983']I'm liking the gameplay a lot. Bought the 1st when it was $10 at Best Buy but have yet to play it.[/QUOTE]

Keep in mind Darksiders 2 is significantly improved over the first. Still, the first gets pretty good.
 
Rented the first one and really liked it. Thought the ending was pretty epic and got me really excited to see where the franchise's story might go. Definitely going to pick this up eventually.
 
I played the first one after following it since it was announced. But I didn't care for it after about 10 hours of play and didn't finish. But this one is looking pretty darn good. With so little coming out that interests me this month, I think I'll pick this up. Now to figure out a way to get the LE.....
 
[quote name='chubbyninja1319']I played the first one after following it since it was announced. But I didn't care for it after about 10 hours of play and didn't finish. But this one is looking pretty darn good. With so little coming out that interests me this month, I think I'll pick this up. Now to figure out a way to get the LE.....[/QUOTE]

Unlike most LE's these days where it's only limited to the number you're willing to buy, they've actually made it very limited. It's already out of stock everywhere online. I'm sure that they will have saved inventory to stock the shelves though so if you have to have it, your best bet is to get it at the store.
 
[quote name='chubbyninja1319']I played the first one after following it since it was announced. But I didn't care for it after about 10 hours of play and didn't finish. But this one is looking pretty darn good. With so little coming out that interests me this month, I think I'll pick this up. Now to figure out a way to get the LE.....[/QUOTE]

Black Thorne was too hard for you?
 
[quote name='matrix9280']Black Thorne was too hard for you?[/QUOTE]

It had all those light puzzles. I admit that it took me a while...if he's having trouble with it, he should just use a walkthrough since it's getting reasonably close to the end. Plus, if he finishes it prior to play Darksiders 2, he gets a new starting weapon.
 
It wasn't that I was having trouble with it....it just got dull. I honestly can't remember what else came out around that time, but myself and a good buddy both thought the same thing. I probably got distracted by something else. I don't even remember where, exactly, I left off. Hell, it's cheap enough now. Maybe I'll pick it up and try it again. If not, I'll at least watch the ending on youtube (which I hardly ever do).
 
Rented darksiders 1 when it launched and absolutely loved it. I'm gonna rent the second one from gamefly and I should get it on release day since gamefly's shipping center is an hour away. I can't wait!
 
[quote name='GUNNM']Thank you for supporting vigil games by renting![/QUOTE]

I'd love to preorder but the 17th is when payment for the first semester of college is due. I'll definitely pick it up later.
 
[quote name='chubbyninja1319']Wow, the iOS app is really fun. Its a simple concept, but addicting.[/QUOTE]

Theres a Darksiders IOS App?

and yeah this is definitely one to buy, its gonna be fun. I rented part one and now i own it. Glad i gave it a chance when it first time, this title was largely ignored. Hell i didnt see commercials for it on TV till about 3-4 weeks after release.
 
According to THQ's financials they just released for the quarter ended in June, they had 22 million cash, down from 100 million from March. They had to pull 10 million cash out of a credit line also.

If Darksiders 2 flops, THQ is ruined. If it's a hit, we still might get another Saint's Row game, Company of Heroes 2, South Park the Stick of Truth, and others.

The game is looking good so I hope people actually buy it. I realize this is probably some kind of mortal sin, but I think I might end up liking Darksiders 2 more than Diablo....
 
[quote name='Noriyuke127']Theres a Darksiders IOS App?

and yeah this is definitely one to buy, its gonna be fun. I rented part one and now i own it. Glad i gave it a chance when it first time, this title was largely ignored. Hell i didnt see commercials for it on TV till about 3-4 weeks after release.[/QUOTE]

Yeah, look for it in the app store. It's mainly promotional material, but it has this harvest feature where it pulls up a map of your area, finds local landmarks and says how many "souls" are there. You harvest these souls for rewards. There are four levels: a mobile background pic, an online strategy guide from prima, a digital comic and, finally, an in-game scythe that looks pretty cool.

It's just a quick time-waster like the N7 app for Mass Effect 3 that I find hard to put down and every 10 minutes, I'm back to harvest some more.
 
Replaying DS1 (on easy, to plow through quick) in anticipation! I enjoyed it when it first came out, but I think I spent too much focus on what was wrong, or what wasn't "Zelda" enough (as I bought the hype that it was Zelda + GoW). Replaying it now, and judging it by it's own merits, it really is a fantastic game. It's not perfect, but for the frist game from a studio, they knocked it out of the park.

Really wish more games had this kind of setting/style/lore. One of my biggest grips at the time was the "real world" aspects (The cities etc) and DS2 seems to get away from that completely from what I've seen. Next week can't come soon enough!
 
[quote name='Blaster man']According to THQ's financials they just released for the quarter ended in June, they had 22 million cash, down from 100 million from March. They had to pull 10 million cash out of a credit line also.

If Darksiders 2 flops, THQ is ruined. If it's a hit, we still might get another Saint's Row game, Company of Heroes 2, South Park the Stick of Truth, and others.

The game is looking good so I hope people actually buy it. I realize this is probably some kind of mortal sin, but I think I might end up liking Darksiders 2 more than Diablo....[/QUOTE]


That's Diablo's fault, not yours.

Ended up preordering from GS. Their bonus pack looked a bit more appealing than Amazon's horse-oriented stuff.
 
I went with best buy. Partly because I have $45 in store credit but also because their dlc + their special-special edition packaging interests me.
 
[quote name='GUNNM']Still torn between GS or THQ. first world problems yo![/QUOTE]

I'd go thq if you don't mind the potential for a slight delay getting it. All that free dlc + the more rare dlc preorder bonuses = win! Plus they've confirmed that the other preorder dlc will be available on xbl at some point.
 
[quote name='chubbyninja1319']Plus they've confirmed that the other preorder dlc will be available on xbl at some point.[/QUOTE]


All I needed to hear. Thanks for that update, man.
 
We've got 2 reviews. Play UK gave is an 86 and X360 Magazine UK gave it a 90. I guess the PS3 mag editor didn't think it was pretty enough? It's not really well explained. So far, so good. I look forward to future reviews.


http://www.metacritic.com/game/playstation-3/darksiders-ii

Play UK
Aug 7, 2012

86

While it's not a huge step up from the original, a break of two and a half years and a bit of polish makes Darksiders II easy to recommend. It has issues, but there's a hell of a lot of game for those who want it. [Issue#221, p.70]



http://www.metacritic.com/game/xbox-360/darksiders-ii

X360 Magazine UK
Aug 8, 2012

90

Vast, sprawling, beautiful and infinitely playable, Darksiders II is the biggest and best surprise of 2012. So far. It will fill all the time between now and other big hitters. [Issue#88, p.26]
 
[quote name='GUNNM']Thanks blaster[/QUOTE]

No problem. After re-reading the playstation mag comment, I have to wonder if the reviewer even played the first game. Calling it not a huge step forward when the first game had no attack button combos and no "real" inventory and very limited side quests with almost no optional dungeon content, I wonder what he's talking about. I'm really looking forward to other reviews.
 
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