Dragons Dogma 5/22/12 Updated with Expansion details

[quote name='humidore']So Everfall just opened up on my 1st playthrough. I've done 50+ board quests already, so would just finishing and starting NG+ be fine (as in i can blow through the story and forget about the escort/kill x monster quests)? Or does it take a while to get to an open Everfall again in NG+, so I might as well grind in the rooms a bit?[/QUOTE]
I recommend having your fun in the Everfall before finishing the game. The Everfall does not open early the second time around.
 
[quote name='humidore']NG+ has portcrystals for sale, and that's one reason I kinda wanna move on to that. But I agree, having the new tougher monsters is welcome in the last part of the game. I will probably move on to the ending so I can get the thing over with, but the journey's been awesome in this game. And I only played 2 classes![/QUOTE]
Oh sweet. Yeah, my first time traveling back to Gran Soren I fought a
Wyvern
(sadly before I could pick up the quest ha) and man was it fun. Then I did the challenge quest to kill a
Hydra
and it was such a sick fight I wanted to do it again lol. Gonna finish up my leftover quests topside and take the plunge into Everfall.

I hope they make a second game because I'd love to see them improve some classes, like fighter/warrior. Those two are incredibly weak considering they have no ranged abilities, which immediately gimps them for half the boss fights. What's funny is strider has the arm strength augment for grappling when there's no reason to since bows do so much more damage. The game feels balanced around strider/ranger so next game I'd like to see something like heroic leap for warrior to add mobility and some crossbow skills for close-range sniping. Otherwise they're just walking tanks that bring nothing but pure damage. Sadly, ranger just does it better.
 
Have you actually fought Ur Dragon yet? The grappling and strength enhancements are for using daggers mostly on the archer/assasin type builds. Grapple onto Ur, climb up to a damage point and hack away. Much more damage than with bows. Especially when you get the daggers that drop off Ur. And you might actually have gimped yourself by only playing warrior type for so long. It's good to get enhancments from a lot of the classes since they carry over when you change types.
 
Not yet. Been building my gear up and getting it dragonforged now that I have access to 43 weapons. So far I maxed out fighter, warrior, ranger, and strider just last night. Still playing with augments but I'm not sure if I want to purely min/max stats from those or add some stuffs that help with bows (recoil/reticle while moving). I can take down everything pretty easy now but my goal is to absolutely destroy dragons while taking little damage. Once I'm at that point, I think I'll be ready.
 
Oh wow, I just found out that stats don't shift when you change vocation. For some reason I thought stat growth was variable to when you change class, not when you level. From 10 to 100 I should have been assassin if I wanted the most strength lol. After that I could switch to w/e since the stats don't scale very differently by then. By staying warrior so long I actually gained more defense than I'll need, but at least it was the second highest strength gain possible. I only really gimped myself in the stamina department, but I can just eat shrooms like mad for that lol. This game continues to surprise me with its depth; I really hope they make a sequel.

Kind of makes me want to start over but since this isn't really an online game, I won't bother. Still, good tip for anyone starting out fresh.
 
Truly beat the game last night and started NG+. It was so much fun just blowing through quests again I didn't notice it was 4am before calling it a night lol.

Tried taking on the UR-dragon before beating the game and I'm not sure why, but hitting his weak spots did no damage at all (online). I mean, I was using dragon-forged Dragon's Pain (43 daggers; BiS pre-dragon kill) so it wasn't a gearing issue. All the while, I kept dying on purpose trying different things and seeing his health drop drastically from other players. After surviving a round, I just left feeling like it was pointless since I wasn't contributing at all. I was level 70 so if this has become a matter of not being high-level enough, then that's a pretty bad design flaw. Unless something changes by the time I get all the other trophies, which won't take long, then I guess I'll just need to kill him offline.

Sucks because the only real persistence in the game is pawns and the endgame dragon killing online.
 
Beat it just now and wow...That's a pretty awesome game right there. Came in quiet and awkward, but knew what it wanted to do. And that was fuck with my mind.

Not sure I want to slog through it again so soon...Any experiences with the DLC quests? I assume since they're cheap that they're also very short...but any weight story-wise to them?
 
[quote name='Jodou']Truly beat the game last night and started NG+. It was so much fun just blowing through quests again I didn't notice it was 4am before calling it a night lol.

Tried taking on the UR-dragon before beating the game and I'm not sure why, but hitting his weak spots did no damage at all (online). I mean, I was using dragon-forged Dragon's Pain (43 daggers; BiS pre-dragon kill) so it wasn't a gearing issue. All the while, I kept dying on purpose trying different things and seeing his health drop drastically from other players. After surviving a round, I just left feeling like it was pointless since I wasn't contributing at all. I was level 70 so if this has become a matter of not being high-level enough, then that's a pretty bad design flaw. Unless something changes by the time I get all the other trophies, which won't take long, then I guess I'll just need to kill him offline.
[/QUOTE]
You weren't doing anything wrong with the Ur-Dragon. Capcom tried to balance the Ur-Dragon fight by changing his stats based on how the last fight went. So if he goes down very quickly once, in the next fight he will have very high defense, and only those who have grinded very high will be able to do noticeable damage. It's still worth facing him if you're going to be around for his death, though, as I think your rewards are a bit better. If you want a fairer fight against him, go offline and do it. The rewards aren't as good, but he won't be undamageable.

Also dying to the Ur-Dragon is not helping - when you die to him or leave mid-fight, he gets some of his life bars back. Best to wait the 8 minutes or so until he leaves.
 
[quote name='pete5883']You weren't doing anything wrong with the Ur-Dragon. Capcom tried to balance the Ur-Dragon fight by changing his stats based on how the last fight went. So if he goes down very quickly once, in the next fight he will have very high defense, and only those who have grinded very high will be able to do noticeable damage. It's still worth facing him if you're going to be around for his death, though, as I think your rewards are a bit better. If you want a fairer fight against him, go offline and do it. The rewards aren't as good, but he won't be undamageable.

Also dying to the Ur-Dragon is not helping - when you die to him or leave mid-fight, he gets some of his life bars back. Best to wait the 8 minutes or so until he leaves.[/QUOTE]
Well then nothing will ever change online because even with me dying, I'd come back and he'd already have lost a full bar or so to other players. So even with my five or more deaths, they were absolutely destroying him fast. It pissed me off because I felt like I was at the point where I should be able to take him on, but to be completely invulnerable to my attacks is dumb. I'm aiming to grind to 100 and then try again. I'm so tempted to just start the game over and truly min/max a character, but I wonder how strong the community would be by then since it would take another few weeks. I'm just hitting the point where there's nothing to work for except a UR-Dragon kill for the loot. Everything is so easy to kill I don't even miss not having a mage anymore since I never need healing.

Decisions, decisions. . .
 
Killed the UR-Dragon online yesterday and I thought you were supposed to get every weapon as a drop? Sucks because the archstaff I wanted for my pawn wasn't among the loot. Seems like it dies every two days so I might try again then, if nothing else to immortalize my pawn as a good sorc for anyone else going against it. Then again, if everyone is using the same assassin strat that I did to kill it, there's pretty much no reason for pawns unless you want them for offline.

So platinum in hand, beat the game twice, beat the endgame boss online, 200 hours logged: I'd have to be some kind of idiot to keep playing.

*Starts NG++*
 
None of my friends seem to be playing this game except for two who are just starting and are using my pawn to wax everything that moves.

I'm around 50 right now. Rain maxed fighter, warrior and strider and is now a ranger.

Anyone wants to add me so I can gift pawns that are people still playing, and get mine loaned out and rated please do so.

PSN ID: tjinn
 
So after Capcom more or less confirmed a sequel by wanting to make this a new ongoing franchise, the game's director said in an interview he really wants to make a sequel as well. Not only that, but he revealed some of the cuts for this game was taking out about 2/3rds of the game world. Lol, I can't imagine how much bigger this would've been had they kept it. I'm just glad there will be a sequel at least.

Ugh, now I've got KoA staring me in the face but I feel like I need some time to come down from the DD high or else I'll immediately reject it. After finishing the game three times, I debated starting fresh and new since the enemies can't even hurt me at level 118 but I hate the thought of losing my current save/pawn. Hopefully they allow you multiple saves in the second game.
 
[quote name='Jodou']So after Capcom more or less confirmed a sequel by wanting to make this a new ongoing franchise, the game's director said in an interview he really wants to make a sequel as well. Not only that, but he revealed some of the cuts for this game was taking out about 2/3rds of the game world. Lol, I can't imagine how much bigger this would've been had they kept it. I'm just glad there will be a sequel at least.

Ugh, now I've got KoA staring me in the face but I feel like I need some time to come down from the DD high or else I'll immediately reject it. After finishing the game three times, I debated starting fresh and new since the enemies can't even hurt me at level 118 but I hate the thought of losing my current save/pawn. Hopefully they allow you multiple saves in the second game.[/QUOTE]
You can back up your save to the cloud with PS Plus. You'd probably have to delete your 2nd save to play your first again, but it could be done.
 
Is this game worth buying? I want to play it, but idk. I've played Skyrim and KoA. I thought Skyrim was good, and KoA was pretty bad. What is the consensus? Also, I've heard things about the difficulty, how bad is it?
 
[quote name='emokid9963']Is this game worth buying? I want to play it, but idk. I've played Skyrim and KoA. I thought Skyrim was good, and KoA was pretty bad. What is the consensus? Also, I've heard things about the difficulty, how bad is it?[/QUOTE]
It has a rougher learning curve, with plenty of hidden modifiers but figuring the game out is half the fun IMO. The combat is engaging and all the classes are well done except for warrior. As far as story, you won't get a rich experience like Skyrim but I'd still rate it above average.

I thought it was worth it but I'm a huge fan of Demon's Souls, so while this is nowhere near as punishing, it's more of a game like that. More of a traditional RPG if that makes sense. It's worth playing for sure though.
 
[quote name='Jodou']It has a rougher learning curve, with plenty of hidden modifiers but figuring the game out is half the fun IMO. The combat is engaging and all the classes are well done except for warrior. As far as story, you won't get a rich experience like Skyrim but I'd still rate it above average.

I thought it was worth it but I'm a huge fan of Demon's Souls, so while this is nowhere near as punishing, it's more of a game like that. More of a traditional RPG if that makes sense. It's worth playing for sure though.[/QUOTE]

The only problem I see is that I hated Demon's Souls. For me it was way to hard. But you speak so highly if the game, so I don't know..
 
[quote name='emokid9963']The only problem I see is that I hated Demon's Souls. For me it was way to hard. But you speak so highly if the game, so I don't know..[/QUOTE]
Hated that you lost souls or hated the gameplay? The gameplay is on par with DS, but you lose nothing but time for dying (if you make sure to save often) in Dogma. You won't die half as much in DD as well and at a certain point become invincible unless you like taking long walks off short cliffs lol.

I'll say that with DD it's more about the adventure than the challenge, whereas Souls is the other way around.
 
[quote name='Jodou']Hated that you lost souls or hated the gameplay? The gameplay is on par with DS, but you lose nothing but time for dying (if you make sure to save often) in Dogma. You won't die half as much in DD as well and at a certain point become invincible unless you like taking long walks off short cliffs lol.[/QUOTE]

I would say the gameplay is much MUCH more polished on DD than DS. I didnt like DS because of the clunky non-intuitive controls. I liked Skyrim and didnt like KoA and I LOVE Dragons Dogma.

I would pick this one up and give it a chance. I wasnt going to buy it based on the little I played on the demo but after reading people say it is their game of the year so far I bit and couldnt be happier that I did.
 
[quote name='musha666']I would say the gameplay is much MUCH more polished on DD than DS. I didnt like DS because of the clunky non-intuitive controls.[/QUOTE]
Forgiving is the word I'd use. In DS, you had to put meaning in every strike because if you fucked up, the game let you know. With DD, it does half the work for you with dodge/parry moves and no possibility of being one-shot. Both systems are engaging though, in the fact that you can't just button mash and expect awesome results.
 
I just started playing this a few weeks ago and love it. If anyone wants to add me to XBL friends, add WormFOODx. I looked at my friends list and apparently all but one of my friends missed out on this game and don't have pawns.
 
[quote name='WormFOODx']I just started playing this a few weeks ago and love it. If anyone wants to add me to XBL friends, add WormFOODx. I looked at my friends list and apparently all but one of my friends missed out on this game and don't have pawns.[/QUOTE]
That might be a little hard since we're all on PSN. ;)
 
Wormfood, you can add me on XBL if you want; my name is Papa Diddles. I picked up the game on 360 without thinking about it (because it seems like everyone I see on all of the boards I frequent went PS3 for some reason) and haven't found anyone with pawns either. My pawn is currently level 35.
 
[quote name='Jodou']Hated that you lost souls or hated the gameplay? The gameplay is on par with DS, but you lose nothing but time for dying (if you make sure to save often) in Dogma. You won't die half as much in DD as well and at a certain point become invincible unless you like taking long walks off short cliffs lol.

I'll say that with DD it's more about the adventure than the challenge, whereas Souls is the other way around.[/QUOTE]

I just think what I didn't like was the fact that if you die, back to the start, and it's harder. So that is where I gave up! I loved the concept, and tried playing it many times, but just couldn't. So I hope that this game will help that.
 
I'm this close to starting a fresh new character to min/max but the problem is there's no hard cap in this game. I could set an artificial cap but that's not really min/maxing lol. Basically wanted to make a sick ass pawn for others to use, but again without a cap -- there's really no way to justify making a perfect pawn when players will just one with higher stats after 5-10 levels. I hope they balance the game better for DD2, either with scaling enemies or a hard cap to level the playing field at endgame.

Ugh, the dog days of August. . .
 
OK, going OT here since apparently Amalur was so popular nobody made a thread for it. :lol:

Amalur is an experiment in how not to copy WoW offline. Hate the combat, hate the quest design, hate it, hate it. . .hate it. I'd have to agree with everyone here who said Dragon's Dogma is the better of the two, by a million miles better. In DD, the enemies don't HOME-IN ON YOU WHILE YOU DODGE, MAKING DODGE A WORTHLESS MECHANIC. You can also jump in DD, eliminating the need for pre-determined locations where you can JUMP DOWN FROM A LEDGE AS HIGH AS A SMALL CHILD. In Amalur, a contest between who can interrupt the others attack first is not good design. Hell, once you or your opponent is knocked down, it's pretty much time to die from the chain-stun afterward in Amalur. BOOOOOOOOOOOOOOOORING.

In DD, side-quests are counted by quality, not quantity. The quests in DD also have you doing/fighting some epic things at times, not running around the world touching stones for rainbow jizz. And that's just the side-quests; the main story is paced well and interesting in DD. Amalur just keeps talking about fate and has you running idiot errands for no apparent reason. "But first, you must give Gnorrash the Ogre a reach-around before I can tell you the secrets!" Here's the secret: the game fucking sucks.

So yeah, I won't be finishing Amalur even though I was just trying to power through the main quest and see what it had to offer. The boring quests, awful combat mechanics, and updated WoW graphics are simply a waste of time. With an empty backlog, maybe I'll go see this thing called the sun everyone keeps telling me about. . .
 
I keep wanting to pick up this game. I haven't played a game in 3 months because of all the shit going on in the summer, but I loved DeS, and had an unhealthy obsession with DaS. I was really hoping that this game would suck so I didn't want it. Originally I had talked myself out of it because it didn't have co-op (could care less about PvP), but I think I am going to cave... just not at $60. Sigh, no point to this just thinking out loud. Mabye I'll finally go back and finish DaS on NG+, until price drops...
 
[quote name='snowsquirrel']I keep wanting to pick up this game. I haven't played a game in 3 months because of all the shit going on in the summer, but I loved DeS, and had an unhealthy obsession with DaS. I was really hoping that this game would suck so I didn't want it. Originally I had talked myself out of it because it didn't have co-op (could care less about PvP), but I think I am going to cave... just not at $60. Sigh, no point to this just thinking out loud. Mabye I'll finally go back and finish DaS on NG+, until price drops...[/QUOTE]
Heh, not sure how long the price will hold but it's nearing three months now without a drop anywhere. By the time it does drop, the new games will probably be out. Now is really the time to play since the community is still very strong and has active updates. I just logged on to see how the new mode worked and had like four feedback messages waiting for my level 118 sorc lol. Pretty cool knowing that your pawn is immortalized in the system and people are using them daily.
 
Jodu, I know you were a big DaS guy. How would you rate the single player experience of Das to DD?

Oh, and can you finish my basement, so I can have some more alone time with my PS3. :)

~S
 
[quote name='snowsquirrel']Jodu, I know you were a big DaS guy. How would you rate the single player experience of Das to DD?[/QUOTE]
It's a little hard to compare considering you have companions in DD, unless you go the assassin route of playing without pawns (totally doable BTW). So ignoring that I'd probably rate them equally.

For example, both have the realistic dark fantasy open world environments that take themselves seriously. While DD doesn't have mean spirited traps littering the world, it does have a few environmental traps and the Bluemoon Tower gave me a few oh shit moments when teetering on a ledge. What sets them apart is DaS always had its time of day frozen, while DD gives you the option of venturing only during the day when its safer. The real thrill comes from knowing where you need to go will take a day and being caught in the wilderness at night is truly creepy. Once that happens, you will catch glimpses of the same fear you'd find in DaS, which is simply brilliant design. If I had to rate one above the other, I'd give the nod to DD for the pure fact that I LOVE persistent worlds without many loading screens.

Then you have enemies, large and small, but DD integrates the same grappling system you'd find in Shadows of the Colossus. You can grapple anything, even arm-lock humans to allow your pawns to deliver devastating blows. For large enemies, the weak spots can prove hard to hit with arrows or fireballs, so you might decide to grab on to make sure they go down quick (they will enrage closer to death). If you're confident in aiming, however, you can just opt to loose arrows til the beast falls. Only spellcasters get any sort of lock-on reticle, so unlike DaS you're on your own to connect with melee/bows. Dodging mechanics are woven into abilities in DD, so there's a bit less skill required than in DaS where you need to dodge and then decide how to follow up. I like both combat systems equally, since they're both very engaging.

Lastly, the quests/story are both very minimalist but breathe life into the world as a whole. In DD, the quests are very much about exploration and telling a tale of locations in the world which I dig. There's still plenty of forgettable notice board quests but those are more of a bonus for playing the game, some of which you might not even complete your first playthrough due to the amount of items you need. More to the point, I never felt like I needed to grind anywhere to kill a specific creature. The main quests take you all around and the quests complete naturally. How you complete some quests are also very open-ended, so you get options such as 'do I want to keep this item because it helps me complete another quest or do I want to be loyal and follow instructions'. You don't get any of that in DaS, since the main quest is very direct and sidequests are more of a memory game of who wanted what. Again, love both equally.

This is quickly becoming long-winded, but the one unique factor to DD is the pawn system and it really has to be experienced first-hand to understand just how good it is. It provides the illusion of playing a online game without really being co-op. It's an experiment in social interaction and works brilliantly. If the game doesn't win GOTY from at least one outlet, it will be a crime.
 
Wow, great rundown. I am in.... gonna a put a solid week of work into the basement, then call it break time for a while, and pick up DD.

Cheers.
 
If you want, they're putting out a new demo on the 21st for PS3 only, which covers the prologue, character creation and up to the encampment storywise. You can play the demo and take your save straight into the full game if you like it. What I find interesting is once you leave the first town, you don't have to follow the story and can just go off exploring lol. Unless they put up some invisible walls, you'd theoretically have access to the entire game with only the harder monsters to stand in your way.
 
YESSSSSSSSSSSSSSSSSSSSSS! Hard mode and speed runs coming in an expansion for Dragon's Dogma next year. Can't fucking wait!

dragons-dogma-dark-arisen-2.jpg

dragons-dogma-dark-arisen-3.jpg

dragons-dogma-dark-arisen-4.jpg
 
dragons_dogma_dark_arisen_boxart_ps3.jpg

Yeah, I'll be buying a second copy since this is a GOTY style release. My guess is the added content will also be DLC on PSN, but to hell with digital IMO!

Expansion includes:

  • Save transfer possible benefits: costume pack(s), 100k rift crystals, infinite Ferrystone
  • Original game included free
So far it's coming out in Japan 4/25 this year; no release date here yet.
 
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[quote name='bjstucker']Early adopters get the arisen dlc for free

http://www.ps3trophies.org/news/news-8838-Dragon-s-Dogma--Dark-Arisen-Dated-and-Detailed.html[/QUOTE]
The wording is vague because I read it as you get the extra goodies as free, not the expansion. Guess we'll find out but I find it hard to believe this would go out as free to anyone who bought the game. Of course, it has held its value this far with almost no sales at all so maybe that is the justification. I think I'd still pick up the physical copy to support such an amazing game. Hate digital with a passion lol.
 
[quote name='Jodou']The wording is vague because I read it as you get the extra goodies as free, not the expansion. Guess we'll find out but I find it hard to believe this would go out as free to anyone who bought the game. Of course, it has held its value this far with almost no sales at all so maybe that is the justification. I think I'd still pick up the physical copy to support such an amazing game. Hate digital with a passion lol.[/QUOTE]

You turned out to be right will probably sell my currently copy and preorder the new one seeing as it is the GOTY edition
 
[quote name='bjstucker']You turned out to be right will probably sell my currently copy and preorder the new one seeing as it is the GOTY edition[/QUOTE]
My only question now is how will the content scale because I'm honestly ready to reroll to not only min/max stats, but make sure I'm not too overpowered for the new content. Forget what my level was, but the regular game was a joke by that point with only the udragon of any challenge.
 
My bet is either they will do it a la Borderlands 2 and tack it on thinking most people are mid leveled to it or maybe you can play it in hard with everything scaled to your level.
 
I'm falling in love with this game all over again. Turns out I was level 118 starting this and was stomping enemies until I met a giant cyclops that kicked my ass. :lol: He got me a couple times while I was trying to get a strat going to jump on him and keep him off my pawns, but DAMN it felt good coming off that adrenaline rush of beating him. Got a staff off him that was immediately an upgrade for my pawn and she's decked out in UR-dragon gear, all dragonforged so I can already tell there's going to be some badass loot in this expansion.

I should note that the loot is now like how Diablo II was with UNID rares in the fact that you don't know what you have until you spend rift crystals at the starting NPC to ID them. It's nice that they addressed the issue of having no use for rift crystals at all in the original game other than to hire pawns, or change the appearance of your own. At least the 400k or so I have now will go to some use.

Also, for anyone wondering how the hell to get to the island, you need to go to Cassardis at night and look for a woman on the docks. The blue quest marker will lead the way for the entire expansion from what I can tell, while the original red is there for any notice board quests you still have or take. I'm a little disappointed that the only thing Dark Arisen adds is the new massive dungeon and no other real improvements to gameplay or UI, but I suppose that's what sequels are for (Deep Down). So buyer beware, if you didn't enjoy the original, you won't like this either. It's also a bit pricey for what it offers but for the new customer it's totally worth the $40. From what I understand you will need to have beaten the game and be at least level 50 to access the new content, though. Just be aware that even I was having trouble downing the first boss at almost 120 levels, so maybe get a little UR dragon loot before attempting the Bitter Isle lol. (Or you can friend me on PSN and use my pawn for free ;))
 
[quote name='Jodou']I'm falling in love with this game all over again. Turns out I was level 118 starting this and was stomping enemies until I met a giant cyclops that kicked my ass. :lol: He got me a couple times while I was trying to get a strat going to jump on him and keep him off my pawns, but DAMN it felt good coming off that adrenaline rush of beating him. Got a staff off him that was immediately an upgrade for my pawn and she's decked out in UR-dragon gear, all dragonforged so I can already tell there's going to be some badass loot in this expansion.

I should note that the loot is now like how Diablo II was with UNID rares in the fact that you don't know what you have until you spend rift crystals at the starting NPC to ID them. It's nice that they addressed the issue of having no use for rift crystals at all in the original game other than to hire pawns, or change the appearance of your own. At least the 400k or so I have now will go to some use.

Also, for anyone wondering how the hell to get to the island, you need to go to Cassardis at night and look for a woman on the docks. The blue quest marker will lead the way for the entire expansion from what I can tell, while the original red is there for any notice board quests you still have or take. I'm a little disappointed that the only thing Dark Arisen adds is the new massive dungeon and no other real improvements to gameplay or UI, but I suppose that's what sequels are for (Deep Down). So buyer beware, if you didn't enjoy the original, you won't like this either. It's also a bit pricey for what it offers but for the new customer it's totally worth the $40. From what I understand you will need to have beaten the game and be at least level 50 to access the new content, though. Just be aware that even I was having trouble downing the first boss at almost 120 levels, so maybe get a little UR dragon loot before attempting the Bitter Isle lol. (Or you can friend me on PSN and use my pawn for free ;))[/QUOTE]
is there a fast travel option added in dark arisen?
 
[quote name='YBX87']is there a fast travel option added in dark arisen?[/QUOTE]
If you import a save from the original game you get an infinite use ferrystone that you can use to fast travel to anywhere you put down a marker. The number of markers is only limited by how many you can buy, so in a sense there's now a permanent fast travel system to anywhere you've visited and placed a marker. Personally I like it better than games like Elder Scrolls because you get to choose where you want to be able to fast travel instead of being predetermined.

Already beat the new content and figured out that while the dungeon isn't randomly generated, the encounters to some degree are with spawns of enemies and mini-bosses. The game can throw all kinds of things your way too, so it can get really crazy with what's going on. As silly as it sounds, half the time when something big spawns, it's the smaller enemies that are the most lethal to your team heh. Was fighting a pack of zombie dogs on my second time through the dungeon and up spawns a grim reaper with an undead dragon lol. The dogs just ran around spreading poison and holding my pawns down, so suffice to say we didn't exactly beat that combo before running for the hills. :lol:
 
[quote name='Jodou']If you import a save from the original game you get an infinite use ferrystone that you can use to fast travel to anywhere you put down a marker. The number of markers is only limited by how many you can buy, so in a sense there's now a permanent fast travel system to anywhere you've visited and placed a marker. Personally I like it better than games like Elder Scrolls because you get to choose where you want to be able to fast travel instead of being predetermined.

Already beat the new content and figured out that while the dungeon isn't randomly generated, the encounters to some degree are with spawns of enemies and mini-bosses. The game can throw all kinds of things your way too, so it can get really crazy with what's going on. As silly as it sounds, half the time when something big spawns, it's the smaller enemies that are the most lethal to your team heh. Was fighting a pack of zombie dogs on my second time through the dungeon and up spawns a grim reaper with an undead dragon lol. The dogs just ran around spreading poison and holding my pawns down, so suffice to say we didn't exactly beat that combo before running for the hills. :lol:[/QUOTE]

what if you just bought dark risen, without playing dragons dogma? are there not infinite use of ferrystone? did they add any actual online multiplayer option? or just the pawn sharing option?
 
[quote name='Jodou']I'm falling in love with this game all over again. Turns out I was level 118 starting this and was stomping enemies until I met a giant cyclops that kicked my ass. :lol: He got me a couple times while I was trying to get a strat going to jump on him and keep him off my pawns, but DAMN it felt good coming off that adrenaline rush of beating him. Got a staff off him that was immediately an upgrade for my pawn and she's decked out in UR-dragon gear, all dragonforged so I can already tell there's going to be some badass loot in this expansion.

I should note that the loot is now like how Diablo II was with UNID rares in the fact that you don't know what you have until you spend rift crystals at the starting NPC to ID them. It's nice that they addressed the issue of having no use for rift crystals at all in the original game other than to hire pawns, or change the appearance of your own. At least the 400k or so I have now will go to some use.

Also, for anyone wondering how the hell to get to the island, you need to go to Cassardis at night and look for a woman on the docks. The blue quest marker will lead the way for the entire expansion from what I can tell, while the original red is there for any notice board quests you still have or take. I'm a little disappointed that the only thing Dark Arisen adds is the new massive dungeon and no other real improvements to gameplay or UI, but I suppose that's what sequels are for (Deep Down). So buyer beware, if you didn't enjoy the original, you won't like this either. It's also a bit pricey for what it offers but for the new customer it's totally worth the $40. From what I understand you will need to have beaten the game and be at least level 50 to access the new content, though. Just be aware that even I was having trouble downing the first boss at almost 120 levels, so maybe get a little UR dragon loot before attempting the Bitter Isle lol. (Or you can friend me on PSN and use my pawn for free ;))[/QUOTE]

I thought menus were improved in this version? And I'm really bummed that I have to let go of the B'z intro song in order to take part in the new awesomeness....
 
[quote name='YBX87']what if you just bought dark risen, without playing dragons dogma? are there not infinite use of ferrystone? did they add any actual online multiplayer option? or just the pawn sharing option?[/QUOTE]
I don't think you get the infinite ferrystone without importing a save unfortunately. Pawn system is the same; no added MP features.
[quote name='humidore']I thought menus were improved in this version? And I'm really bummed that I have to let go of the B'z intro song in order to take part in the new awesomeness....[/QUOTE]
I did notice a few things in the menus that I recall being there, but it's entirely possible I just missed them playing the original. Gameplay improvements I wanted to see were camera/movement controls when scaling bosses, because once you're on the camera is fixed and with wild movements it can turn you around when moving to a spot to attack. It's one of the biggest issues I have with the combat because it can be pretty bad. That and when you cast maelstrom it will blind you completely until you run out of it because of how close the camera is locked on. Not sure what idiot thought that was fine and didn't change the particle effects to be more transparent.

On another note, I'm on the Dark Arisen for the second time and he's kicking my ass. Best attempt was three bars out of I think nine or so, but the problem is when I go to rescue my pawns who can get tossed across the room, he starts casting this massive hand swipe that will hit about half the room. Sure I can dodge it but the timing is iffy and the less he casts it, the better. Pretty sure it's designed for anti-kiting so I'll just have to come up with a better strat of slowly luring him to the downed pawns. The fight is top-notch, though. Makes me feel like I'm fighting a really well designed Dark Souls boss.
 
[quote name='Jodou']I don't think you get the infinite ferrystone without importing a save unfortunately. Pawn system is the same; no added MP features.

I did notice a few things in the menus that I recall being there, but it's entirely possible I just missed them playing the original. Gameplay improvements I wanted to see were camera/movement controls when scaling bosses, because once you're on the camera is fixed and with wild movements it can turn you around when moving to a spot to attack. It's one of the biggest issues I have with the combat because it can be pretty bad. That and when you cast maelstrom it will blind you completely until you run out of it because of how close the camera is locked on. Not sure what idiot thought that was fine and didn't change the particle effects to be more transparent.[/QUOTE]

probably the same "genius" who did the camera control for resident evil 6
 
[quote name='YBX87']probably the same "genius" who did the camera control for resident evil 6[/QUOTE]
I have repressed memories of trying that piece of shit for two hours. Speaking of, am I crazy or did they recycle RE music for the main menu in DA? I swear it sounds so familiar but maybe it's because that's how Capcom music sounds.
 
Beat the second form after reading that you can stack conqueror's charm to 4x and just wail on his face. Did that twice and he died in like 2 minutes lol. IDK why but running this dungeon over and over for mats to upgrade and trying to build a set of gear is so much fun. Only have one piece of the Trophy set so far that's for assassins, but I did get the new short bow that owns hard. That and I'm working on beating Death, who shows up randomly as you go through and only sticks around for about one bar of his health. After so many encounters you can kill him for (hopefully) some epic drops.

This might just be my favorite PS3 game of all-time!
 
bread's done
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