Did anyone else notice they are adding new servers?
http://www.dualshockers.com/2013/08/17/the-assault-on-the-final-fantasy-xiv-a-realm-reborn-open-beta-servers-continues-two-new-servers-created/
Seems like a gamble because a lot of people probably just tried the Open Beta to see what the game was like, say it sucks, and go back to dumb WoW. I get that the PS3 (and PS4) open up a huge new player base, because many console gamers don't have rigs that would have played 2.0 or even 1.0. But they've had to close and merge servers previously.
Anyway, I've come to the conclusion that the Duty Finder in Open Beta sucked. My first Dungeon I had a wait time of 50 mins, get in and the Tank says bye, party disbands. Now I retry and have another 60 min wait, fun. The 3 main story dungeons all had 50+min waits, while in Phase 3 my wait times were 3min to 8min, with instant and 15min waits rare. Imagine a year down the line, trying to find a group even using Duty Finder, for a level 15, forced to do it to progress, dungeon. DF will become useless and you'll have to rely on Linkshell once again. It's great introduction to a new game, and new players, and a great tool, but how long will it last for say Tam Tam before you need to beg your LS or FC to help you pass a dungeon because you came to the game later. You may not even have a LS or FC and bam, turns away new players 1 year+ down the line?
This leads me to believe that there is an actual limit to how many instanced dungeons can be running at one time, so we were waiting for people to finish a dungeon so it would open up and let the next party in. That sucks. P3 = closed and they controlled the population, P4 = Open and everyone tried it out. So it was clogged. Also Duty Finder/Instanced is cross/all server, so it must be something like only 100 instances can run at once or something they didn't have the foresight to see as a clog. Just my take away.
Also, the 4th dungeon, Halataliti, was the level 20 dungeon and I only had 8min to 15min waits in Open Beta. I'll assume because it wasn't part of the main story line and no one knew about it.
As for the errors, it wasn't that bad for me on PS3 for Open Beta, maybe I was in the minority but people only speak up when errors happen, so I'll share my errors which weren't too intrusive. But first let me say the way they handled the betas was a little frustrating because people have lives and scheduling time to play only at certain days over 2 or 3 months is annoying. "Thanks for playing, look forward to trying again in 2-3 weeks". That does put a lot of stress on the servers at one time, but doesn't show how stable it may be over a long period of time, oh well.
Open Beta Day 1: The whole server got kicked (at least judging by shout channel when I got back) and I got World Full error, and was able to log back in in 15 min.
Open Beta Day 2: Heard shouts about people saying don't zone because people are getting error 90000 and can't get back on. Well my quest was in another zone (omg I hate zones, the load times aren't bad but I have to zone so often it becomes irritating) and I zoned out, instant DC. Was able to log back in in 5min. Did get error 3104? and World Full, but again only took 5min and was back in.
Open Beta Day 3: 2.5hrs before the Login Maint was set to be done (I didn't log out, was able to play through most of it) it force DC'd me while I was standing still looking at quest log. No biggie, I'd wait the 2.5hr when maint done, since we actually had an official announcement by this time. Come back and they extended NA/EU beta because of it, bonus. Got my stuff done, logged out in an Inn.
Still, with everything overall, I'm not filled with confidence. I see a future of emergency maintenance's and little stuff being added for longer and longer periods of time passing.