FriskyTanuki
CAGiversary!
- Feedback
- 36 (100%)
Odin Sphere HD is much more needed than Shadow of the Colossus HD in terms of how bad the framerate was, as it dropped like a rock in OS once you hit a certain level where they added a ton of stuff to the background that killed the latter portion of the game.
[quote name='corrosivefrost']Not in the combat. It's pretty much the same thing, though Gears has "Roadie Run".
Push into cover, jump over, move around, pop up, over the shoulder third person camera for aiming. Hell, in both you have to hit a button to pick up ammo. You also have the same d-pad mappings, with primary guns on left/right, grenades on up, pistol on the down. It's got a bit of a different feel to it, but it's very very similar. The only real difference I can think about right away is that melee in gears doesn't do combos like Uncharted.[/QUOTE]
The feel of the gameplay makes them very different beasts by design. Gears is a lot slower and more plodding since the gears aren't designed to move around quickly while Uncharted tends to have a quicker feel and pacing as Nathan Drake is a lot more agile with more vertical combat. Controls don't really mean much when trying to discuss whether they feel the same or not.
[quote name='corrosivefrost']Not in the combat. It's pretty much the same thing, though Gears has "Roadie Run".
Push into cover, jump over, move around, pop up, over the shoulder third person camera for aiming. Hell, in both you have to hit a button to pick up ammo. You also have the same d-pad mappings, with primary guns on left/right, grenades on up, pistol on the down. It's got a bit of a different feel to it, but it's very very similar. The only real difference I can think about right away is that melee in gears doesn't do combos like Uncharted.[/QUOTE]
The feel of the gameplay makes them very different beasts by design. Gears is a lot slower and more plodding since the gears aren't designed to move around quickly while Uncharted tends to have a quicker feel and pacing as Nathan Drake is a lot more agile with more vertical combat. Controls don't really mean much when trying to discuss whether they feel the same or not.