Official NHL Not 15 (14) Discussion/CAG Team Thread - Headsets On Pants Off! New Team!

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Practicality wise, that just seems like it would be really difficult to play on with the reflections and such off the glass.
Yeah, I agree. I haven't seen anything about them actually playing on it (the team doesn't even practice at Bridgestone anyway). And I doubt the NHL would let them keep it that way since you could argue that it would give them a competitive advantage (though, honestly, it's almost an interesting idea in the same way that MLB teams build their ballparks to suit their team). The only person who has said anything about them "keeping it that way" is Gary...with no source quoted. I'm actually surprised they even had time to do something like this considering all the concerts that take place at Bridgestone. That must be some quick-drying paint! lol

Because yellow ice is just horrid! I've played on everything from pink to green and yellow is just horrid even if it is for the community. It's one of those things you just don't do unless it's for Breast Cancer awareness or St. Patricks day. We have a meet and greet before and after every game, nobody got laid off during the lockout, they hire more people every season, Jr Lightning boys and girls team sponsored by the Lightning, season ticket sales, mobile gear sale every week, community hero gets $50k for every home game, free skating to the public once a month, and retirees and veterans get free tickets and ice time. Im negative because it's one of those weeks. Plus, Piss Yellow Ice!
The team's main color is gold...what do you want them to do? lol. If they leave the lights turned up bright, I agree, it would probably be pretty awful to skate on. But if they do it like cosmic bowling
lg-CosmicScreens.jpg
it might be kinda cool.

Besides, it's better than what the Lightning are doing to their ice to encourage involvement from their community.

tampatimesforum_zpse2a3410c.jpg

:lol:

 
http://www.easports.com/nhl/news-updates-gameplay/article/nhl-14-gameplay-improvements-hockey-iq

Not one word about the EASHL AI. Cause you know, we change lines so damn much. I wish they would add that, it would honestly change the entire depth of the EASHL.
It's crazy, because the way they act about it, it would lead you to believe that there is no difference. I'm not even sure if EA has ever addressed that it's different...or why it's different. And all you get from the EA Forums is "play with 6!". But the only conclusion that that leads you to is that they're ok with teams of less than 6 exploiting loopholes in the game.

As organized as we are, playing on a set night for the past 5 years...it's even rare for us to have 5 on for an extended period of time. I can't even imagine how large/hardcore these other teams are that say "play with 6!" That's just the shittiest excuse ever for not programming reasonable AI into the mode. What percentage of club games each day involve less than 6 people? I guarantee you it's probably at least 80%. But considering this is EA's attitude about things (saw this in the Steam thread), it probably won't change until somebody comes along and forces them to change.

http://www.kbmod.com/2012/06/ea-criticizes-valve-for-steams-deep-discounting/

Q: One of the things that Steam does is this random deep-discounting of software, and it works well for them. Do you see that as something you want to do?

EA's David DeMartini: We won’t be doing that. Obviously they think it’s the right thing to do after a certain amount of time. I just think it cheapens your intellectual property. I know both sides of it, I understand it. If you want to sell a whole bunch of units, that is certainly a way to do that, to sell a whole bunch of stuff at a low price. The gamemakers work incredibly hard to make this intellectual property, and we’re not trying to be Target. We’re trying to be Nordstrom. When I say that, I mean good value – we’re trying to give you a fair price point, and occasionally there will be things that are on sale you could look for a discount, just don’t look for 75 percent off going-out-of-business sales.
 
Ah, good ole heartless EA! I just think line changes would change EASHL to a new level. Oh, youre tired? Go on the bench for two minutes. Have to make the game to ever see it ever happen, sadly. Or add it as an option for clubs. 

 
Seriously, at this point all I want is EA to open up Commissioner options for GM Connected. No matter how bad EA fucks up the game, if they would just do this, we could mostly tweak it to our liking. Let us change the season length, use custom sliders, use custom rosters, turn some of these "bonus features" on/off, etc. If it's not a ranked game that has any bearing on the "precious EA leaderboards", why should they care? Just let us create the league we want and they can fuck up anything else they like.

Also, I still think it's hilarious that CAG 3.0 won't let you give a fuck...but you can give two fucks. :lol:

 
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I'm not sure how much I like the stats changing.  I want to think it is a good idea, but I don't see it working right.  I see it only being done right for the players that have everyone up their ass and fucked up for everyone else.  Also it makes me wonder if next is real life injuries and suspensions.  If a player actually gets injured and is out or suspended they wont be in the game till they are actually playing again.  Hell I will hate to see it when the player is fined.  EA might send me a bill.

 
XD

"I'm Brendan Shanahan of the department of league safety. Raffi Torres has been suspended again for 5 games. Oh, by they way, if you want to use him in your video game, you can have back back early for 400 ms points. "
 
XD

"I'm Brendan Shanahan of the department of league safety. Raffi Torres has been suspended again for 5 games. Oh, by they way, if you want to use him in your video game, you can have back back early for 400 ms points. "
Ha Ha, only 400?! Shut up and take my money!

I'm not sure how much I like the stats changing. I want to think it is a good idea, but I don't see it working right. I see it only being done right for the players that have everyone up their ass and fucked up for everyone else. Also it makes me wonder if next is real life injuries and suspensions. If a player actually gets injured and is out or suspended they wont be in the game till they are actually playing again. Hell I will hate to see it when the player is fined. EA might send me a bill.
I wouldn't mind this because you get to play with up andd coming players. I wish this WAS added!

 
What I really really don't want is that auto line adjust crap that would happen when a player got injured. I've seen this widely complained about on EA forums and elsewhere, so I'm really hoping EA at least bothered to fix this. Considering how often injuries occurred in GM Connected, it was so obnoxious having your lines screwed up all the time. Just give me an option to replace a player on all lines that way you could just promote someone from a lower line or call up somebody without rearranging your entire team.

 
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Just saw Amazon has their pre-order bonus up. I'm actually kind of surprised they're giving so much away (although, as we all know, HUT packs are pretend value...not like it costs them anything). I wonder if this means EA games won't be getting the $10-$15 promo credit this year.
FYI Gamestop is doing 1 Ulitmate Team pack a week free for 24 weeks as well if you don't want to wait for Amazon shipping or have Gamestop credit.

 
EA posted a video of the "improvements to NHL 14". Haven't watched it yet. This should be good, lol.

[youtube]http://www.youtube.com/watch?v=NVx3uSLeEXY[/youtube]

 
OMFG....they claim that faceoff spamming won't be nearly as effective anymore!!! Please God, let this be true. Allegedly, holding the analog stick left or right to choose your grip before the drop gives you a significant advantage. If this "advantage" is enough that spammers never win, I'll be thrilled.

 
Wow...so in addition to the video they posted yesterday, EA had the balls to put this on their Facebook page today.

faceoffspammers_zps1cffbf1a.jpg


Bold words. They must be feeling pretty confident.

 
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Ha, on vacation and my parents have no WiFi. So no laptop or tablet, thus the mobile links. I think its looks cool really. I like some of the comments "NHL_14 GTA!"

Go on, I'm listening....lol
 
Just a summary for those who didn't have time to watch the whole video, or catch the little things.

Here's one of the post-game interview questions.

1) Is it a relief to get that first goal in the NHL?

X) Yes the monkeys off my back now. hopefully I can continue scoring goals.

Y) I wouldn't say relief but I definitely enjoyed scoring that goal.

A) That's the first of many goals in my career.

B) Nope. I'm not a plugger so goal scoring comes naturally to me.

You have four "likeability meters". These are for Fan, Teammate, Management, and Family.

The only endorsements that they showed seem to be for the NHL Magazine cover and NHL video game cover, 

This is one of the off-ice events

You are out for dinner with a few of your teammates chatting, when out of the blue an autograph-seeker comes up to you and asks for your autograph. What do you do?

X) You respond "Excuse me do I interrupt you when enjoying a nice dinner with friends?"

Y) You respond "Sure thing. I don't mind signing things for fans."

A) You get out of your seat and speak to the manager about having this man removed from the restaurant.

B) You ignore the man.

And they even show the consequence if you choose A.

"As the man is escorted out of the restaurant, he shoves you. You fall hard and land on your wrist. You're not seriously hurt. But it is a little sore."

Wrist Shot Power: -15, Wrist Shot Accuracy: -15

Of course, your team can decide to trade you, at which point you face more media questions.

1) What was the first thing you did after learning you had been traded to the Devils?

X) I wrote a blog post about how bad the fans in Chicago are. Worst fans in the league.

Y) I called the other players. I'll miss these guys they're some of my best friends.

A) I started packing. I'm looking forward to a new challenge with a new team.

B) I took one last skate on the Blackhawks ice. it's been my home and I'm going to miss it.

I so want to just play this mode as a total asshole, lol. Gotta say though, EA's punctuation and capitalization is pretty terrible, haha.

I also look forward to "Be a Litigator" where you sue the man for shoving you in the restaurant. :D

 
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The part where the guy shoves you and you get a sprain or whatever, that's a good direction to go with this mode. Every answer has a consequence. I'm shocked that EA has some sense.
 
EA just posted a list of improvements to GM Connected

Love managing your team? The upgrades to NHL 14 Be a GM and GM Connected game modes will let you control every aspect of your hockey club in more detail than ever before. The dev. team sifted through community feedback and the result are two beefed up modes that contain several improvements.

Optimized GM Connected Functionality – GM Connected will be more user-friendly and allow you to spend less time on loading screens, thanks to improved speed and performance in both menu loading and simulation behavior

Other updates include:

  • Commissioners can now accept & decline trades on mobile devices.
  • Counter trades can be proposed directly from the mailbox.
  • The ability to accept trades directly from the Trade Details Screen.
  • Users can invite others to a league.
  • All games in the league can be seen on the Master Schedule.

Soooo...pretty much what they told us months ago...and really, all common sense things that should have been in last years game. Quicker menus, the "ability" to invite people to the league, and not making you go through 10 other menus to view/respond to a trade. Revolutionary!

 
Yet, not a single word on if we can view a player's stats for trading.
That's what it was. I knew there was something obnoxious about it. I just couldn't remember what it was. Yeah, you had to back out of the trade proposal and go look the player up on his team roster...and the menus were so slow, by the time you got to the team roster, you forgot who the player was, lol. Man, if they really couldn't figure out how to let you press A on the player and have a little menu pop up that says "view stats", I'm going to laugh my ass off (and maybe cry). Such a basic function.

 
Sadly, I have to go on the tablet and look at NHL.com stats to see if I want to make a trade or not in 13. So damn annoying.
LMAO...that's just so bad, man. I don't know how nobody in that office didn't once think "Hey, ya know...this is kind of a pain in the ass. Is there a better way that we could do this?" How does that thought not come up???

Although, I guess a more frightening scenario would be that question coming and the team deciding "Nope. This seems like the best we can do." lol

 
[youtube]https://www.youtube.com/watch?v=jpiRhCqae20[/youtube]

Wow...I'm starting to scare myself, as I'm almost feeling a bit of optimism. This trailer actually looks pretty solid (though, the first play where the goalie gets destroyed into the upper corner had no penalty pop up...really hoping that was just a delayed call because that was insane, lol). In a lot of ways, it looks more like NHL 12 than NHL 13. It's funny how goalies are "live" and "subject to the same physics as players" again. That half and half BS from 13 was awful.

He also makes a statement that impeding a player from getting somewhere will "almost always be a penalty". The examples they show look good. There were even a couple diving trips that got called. Now, we just have to hope the game actually plays like what they're showing us. Video games are such a weird product. Can you imagine with anything else...a car...or a refrigerator, if all the ads showed one thing, but then when you get it home, it's not like that at all. People would lose their minds and there would be lawsuits all over the place. They need a lemon law for video games, lol.

 
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Trying not to get too optimistic, trying not to get too optimistic, trying not to get too optimistic.

Crap.
lol...it actually doesn't look terrible, right? I'm sure those videos are taken using players with balanced stats though. You always have to wonder how it translates to EASHL when people max out their puck control or balance. It's nice seeing the puck get knocked loose from little bumps...but yeah, we'll see if that only applies to when people hit us. If they would actually deliver on their "size matters" promise for once, we'd probably be fine. But as long as people can be fast...and strong...and have deking...and deadly shooting accuracy, it's going to be tough for any of these changes to matter much.

 
Yeah, but still it's a cause for optimism. Though at this point, I'm still walking to gamestop on the 10th to get my preorder regardless lol.

 
Every trailer I see so far looks good. Like above poster, you just can't get optimistic though. Last year the demo and the trailers made me think it was going to be the best NHL game ever.

In 14 it looks like you can actually cycle in 14, you can actually make a pass when coming into the zone 3-on-1, you can actually score a legit goal from point-blank range less than five feet from the net...

I'll stress this point forever though-- the ice tilt is the factor. Scrubs stay in games with top clubs, scrubs stay in games with top HUT teams because they get an advantage.

 
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He also makes a statement that impeding a player from getting somewhere will "almost always be a penalty".
I can see that being a potential problem. If I accidentally skate into someones way and I'm "almost always" called for an interference penalty even if we don't touch, I'm going to be less than thrilled.

 
I can see that being a potential problem. If I accidentally skate into someones way and I'm "almost always" called for an interference penalty even if we don't touch, I'm going to be less than thrilled.
No. Considering the state that penalties were in (ie. rarely called),..which allowed people to basically cheat, I'm not going to be concerned with the prospect that they might call more penalties. I'd rather EA force people to learn to not play like a wrecking ball than get slammed face first into the glass game after game with no call. Could they take it too far? Sure. But I want to play a sim hockey game. Not the arcadey crap they've been putting out.

 
No. Considering the state that penalties were in (ie. rarely called),..which allowed people to basically cheat, I'm not going to be concerned with the prospect that they might call more penalties. I'd rather EA force people to learn to not play like a wrecking ball than get slammed face first into the glass game after game with no call. Could they take it too far? Sure. But I want to play a sim hockey game. Not the arcadey crap they've been putting out.
If you're getting slammed into the glass then that is something entirely different than impeding a player from getting somewhere (but still interference.) The way I interpreted it was if there's a dump-in and the defenseman turns around to race to the corner but happens to turn the wrong way and get in a winger's way, then there will be an interference penalty. Sure, this is true to real life if they impede but in real life the player has control over which way they turn. Unless they give us the option of moving each skate stride-by-stride, it's going to be accidental penalty overkill.

 
I don't think that was his point. It's more preferring one extreme over another. In 13, penalty calling was too relaxed, and he would prefer stricter calls than the laxed calls.

For example, late hits and boarding/checking from behind were a joke and seldom called, so people abused it. A lot of us would rather have those calls be more too much rather than little.
 
I don't think that was his point. It's more preferring one extreme over another. In 13, penalty calling was too relaxed, and he would prefer stricter calls than the laxed calls.

For example, late hits and boarding/checking from behind were a joke and seldom called, so people abused it. A lot of us would rather have those calls be more too much rather than little.
Yeah, I mean, obviously, if they make it to where your guy is off camera and he just skates into someone accidentally and gets a penalty, that's messed up. But the game is worse with no calls. So, if EA is going to tread down this road and call it "realism", then they've got to figure this out. Honestly, I don't even think incidental contact is necessary. If they did a better job measuring actual intent, I don't think anyone would care if penalties weren't getting called from incidental contact. Just base penalties on what someone does with the right stick (other than skating into the goalie or holding someone against the boards...which is still intent). There was no reason this system couldn't work.

But when you start allowing people to knock the goalie over to score a goal...or let them get away with boarding to gain an advantage, it makes people think a new system is needed to interpret these things. Really, I have no idea if this "left stick checking" system will work right. I just know that they weren't enforcing what they already had. And ultimately, I can at least somewhat control how careful I am while skating. I can't control if someone wants to smash me all over the ice and get away with it.
 
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If you're getting slammed into the glass then that is something entirely different than impeding a player from getting somewhere (but still interference.) The way I interpreted it was if there's a dump-in and the defenseman turns around to race to the corner but happens to turn the wrong way and get in a winger's way, then there will be an interference penalty. Sure, this is true to real life if they impede but in real life the player has control over which way they turn. Unless they give us the option of moving each skate stride-by-stride, it's going to be accidental penalty overkill.
The problem was that in 13, it was too easy to just skate into a player and take them out of the play without hitting the right stick or receiving an interference penalty. I can't tell you how many times I saw that happen to me with nary a penalty being called. I'd rather they go overboard and make all of them interference calls then none of them.

 
The problem was that in 13, it was too easy to just skate into a player and take them out of the play without hitting the right stick or receiving an interference penalty. I can't tell you how many times I saw that happen to me with nary a penalty being called. I'd rather they go overboard and make all of them interference calls then none of them.
I thought about this when I wrote my last comment, and that definitely was aggravating. But ultimately, I think non-calls for incidental contact should be a byproduct of playing a video game. I don't know how you would balance that without having bad calls either way. The best they could do is put it back to the way it used to be and have players not be affected by left stick interaction. At most, it should just be maybe moving the player, but be easy to shrug off. But the stumbling, being tied up, locked in an animation, etc. shouldn't be happening unless there's a legal/illegal ruling on it.

Also, EA announced that they're going to announce when the demo is going to come out tomorrow...







EA SPORTS NHL
SHARE: NHL 14 demo news coming tomorrow!




I know...

lol

 
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Hopefully this Thursday, cause otherwise, what the hell is the point? Might as well  just buy it release day and be surprised.

 
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