Xbox One - General Discussion Thread

Perhaps you missed the part where Microsoft is developing the adapter needed for those headsets to work with the Xbox One? Without the adapter the headsets don't have much use. The delay has nothing to do with TB not being ready. They said they are using it to build supply which is just a bs marketing spin for MS wasn't ready again and we are paying for it.

Turtle Beach expects to launch the XO FOUR and XO SEVEN headsets for the Xbox One console in the first quarter of 2014. Microsoft has informed its partners in the Xbox One console launch that the Xbox One Headset Adapter, being built by Microsoft and provided to Turtle Beach for inclusion with new gaming headsets, will not be available until early 2014. Both companies will leverage the additional time to build supply to meet anticipated high-demand when the headsets launch.
I see. I thought since these headsets are labeled as xb1 headsets they wouldnt be needing the adapter. I thought the adapter was just for current gen sets.

 
Never believe launch game hype until you read the reviews or play it yourself. How many launch games in the history of video games have been fantastic AAA games?
I think Ryse has potential to be Luigi's Mansion-like. Not a crazy AAA game, but fun and showed off some neat stuff the new system can do. I'm just being hopeful for this one. If it sucks, oh well, to Gamestop or ebay we go!

 
Do you suck up ghosts with a vacuum in ancient Rome? Cause I'd be all over that.

Ugliest console ever? Probably:

1382142728-1-noscale.jpg


 
So I followed the GAF advice and downloaded that Ryse Story trailer from the direct download link and played it on my tv....wow, it looks incredible.

Download Link if anyone is interested (230MB)

So here's a pic of how achievements look

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and Marc Whitten confirmed on twitter that you can change the color to whatever you want

 
http://www.youtube.com/watch?feature=player_embedded&v=rnQmvHsv5Tc

Thinking you'll tell your friends or your loved ones you used to walk around with a flash drive that had your profile on it - I used to walk to school in 3 feet of snow kind of thing - in the coming years.

Also the friend app explanation:

http://www.youtube.com/watch?feature=player_embedded&v=ktpqoJfTR3g

I think if anyone has been using Raptr then you'll know pretty much how the follow thing works. My only concern is will it work for games that integrate with your friend's high scores or content like Geometry Wars 2, Pinball FX 2, and Trials Evo.

 
Hell we recently re-hooked up the PS2, damn that feels ancient now-wired controllers, having to turn on the system manually, memory cards, etc. fuck nostalgia.
i use a wired 360 controller seems like compared to my wireless 360 controller for some reason the wired one has faster button inputs

 
i use a wired 360 controller seems like compared to my wireless 360 controller for some reason the wired one has faster button inputs
They are faster. Its because data is transferred faster via cable. Thats why all professional gamers use wired controllers. Its just a fraction of a fraction of a second but supposedly it does make a small difference.

 
Never believe launch game hype until you read the reviews or play it yourself. How many launch games in the history of video games have been fantastic AAA games?
There are actually quite a few high quality launch games from previous generations, not that comparing this generation to previous generations makes a lot of sense. A lot of things have changed in the gaming industry, including the power of the game engines that are now being used in the majority of major releases. Using those engines free's up a lot of time to spend on other aspects of development.

I look at the XBox One launch line-up and I see what is EASILY the best launch line up in console history. The only title I see on that list that really has the chance of being overhyped is Ryse. It could go either way with that title. It could be great or it could be just ok. I am still buying it day one but I am keeping my expectations in check. I don't see any other title in XBox One's launch line up that is possibly being overhyped. Forza 5 will be amazing. That has absolutely zero chance of not living up to the hype. Dead Rising 3 looks amazing and based on the feedback from the people that have played it, that also has no chance of not living up to the hype. Need For Speed Rivals will be just like every other Need for Speed game. There really isn't any hype surrounding this title as, for the most part, people know exactly what to expect. Thats not taking anything away from it as its nice having an arcade racer in the launch line-up. As for the shooters, Battlefield 4 and COD Ghosts, it would take a monumental f*ck up to screw those titles up to the point where people don't really enjoy them as the studios behind them have the development of those games down pat. Both will be solid games, no doubt about it. Then you have AC IV Black Flag and while Ubisoft has released Assassins Creed games on a yearly basis, AC IV Black Flag has actually been in development since summer 2011 and 8 separate studios have done work on the game. The chances that Black Flag won't live up to the hype are incredibly small as Ubisoft has the development of these games down pat and this looks to be the funnest AC yet.

Again, imo this is hands down, the strongest launch line-up in the history of game consoles and while it is possible that some of these games won't live up to the hype, I personally believe the chances of that happening are incredibly low. The studio's behind most of these games are veteran studio's and they know what they are doing, especially with these series. In regards to the big titles (Battlefield 4, COD Ghosts, Dead Rising 3, Assassins Creed IV, Forza 5, and Need For Speed Rivals) I don't expect a single title to score below an 85% and I expect many of them will score above 90.

We have never seen a launch that had this many sequels from such hugely popular series. In all honesty, this launch has about as much in common with previous launches as a frog has in common with a Snow Leapord.

 
You arent going to see much of a difference between current and next gen titles. Having ports of games I can get on a current system doesn't really make a strong launch line up.

Manly will tell you that SNES had the best launch line up ever hands down.

 
There also wasn't this kind of hype machine 7-8 years ago, we didn't really have the 24-hour game news cycle that there is now. I think it's funny to say the games can't possibly not live up to expectations. Dead Rising hasn't had to sell consoles. Hell people might be suffering from zombie fatigue at this point, they are fucking everywhere. Forza looks pretty, but also hasn't had to carry a launch. It also carries into the franchise fatigue. It's the 6th Forza game in 8 years, that's not leaving a lot of time for innovation. Most look forward to brand new IPs in a new generation, or at least old franchises in new fresh ways rather than what we've already seen. DR3 is bigger and possibly improved, but is it still pretty much the same game underneath? I want the games on both consoles to be awesome and justify a purchase but right now it seems more likely that they won't given that the biggest most-anticipated titles are either available on stuff we already own, which will be fine for most, or off in the at least kind of distant future, the delay of Watch Dogs being such a huge deal shows just how weak this launch is for both really, there isn't a whole lot to step up in it's place.

 
Again, imo this is hands down, the strongest launch line-up in the history of game consoles and while it is possible that some of these games won't live up to the hype, I personally believe the chances of that happening are incredibly low. The studio's behind most of these games are veteran studio's and they know what they are doing, especially with these series. In regards to the big titles (Battlefield 4, COD Ghosts, Dead Rising 3, Assassins Creed IV, Forza 5, and Need For Speed Rivals) I don't expect a single title to score below an 85% and I expect many of them will score above 90.
I would temper my expectations a bit if I were you. Launch titles and the hype that are associated with them rarely ever live up to expectations. One of the best launch line-ups of all time came with the North American launch of the Dreamcast. And the only reason that launch was able to deliver so handsomely was because the system had already been out for almost a year in Japan. (also, the comparative failure of Sega's previous hardware efforts had drastically lowered expectations)

Review scores are also an inadequate metric. It's a well-known fact that launch game review scores are often much more forgiving, and a lot of launch games that score high are often re-evaluated a year or two afterwards. There's also considerable bleed over between the two generations this time, providing precious few exclusive titles for the new hardware.

Whenever dealing with a new hardware launch, it is much safer to assume that the games WON'T live up to the hype. (as so often is the case) Caution is the wiser approach, no matter which platform we are looking at.

At the moment, I would have the most faith in Forza 5. It is coming from a 1st-Party studio who probably has had access to the XBox One longer than any other developer. It is a racing game, which is a genre uniquely designed for showing off rendering power. And it comes from a highly experienced team that is quite used to shipping high-quality software. Of all the titles available for the XBox One at launch, Forza 5 has the best chance of showcasing the strengths of the system.

 
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With how bad launch line up is for these things it's pretty much both company's relying on people that must have the new thing out just like apple. People say oh bit better version is ok next gen that's same thing we said last gen and a lot of games played better on xbox /,ps2.
 
People say oh bit better version is ok next gen that's same thing we said last gen and a lot of games played better on xbox /,ps2.
It's difficult to say how the switch in processor architecture is going to affect these up-scaled ports. On the one hand, a more traditional x86 architecture should allow for much smoother and easier porting from PC versions. But the change over from the console versions could actually prove harmful. If the PC were the lead platform, there wouldn't be any problem. But that hasn't been the situation for quite some time. The PC has typically gotten poor support for many big-name titles in favor of the console releases in recent years.

I would say Battlefield probably has a slight edge over Call of Duty in this regard, and might make the transition to the XBox One more gracefully. For the rest of the titles it's tough to say. I seriously doubt that most studios will actually use up-scaled graphical assets for the XBox One and PS4 versions, which will severely limit the perceivable differences between generations.

 
For sure heck they had problems up scal from 360 to ps3 I don't care oh well ps3 was hard to program for. That is all poop when a lot of 1st party looked amazing. They have to make these bigger 3rd party games so they run decent on current gen which might hurt the quilty of next gen ports
 
The Xbox One is going to be an interesting console, that's for sure. The launch titles look quite promising. I'm not the biggest fan of the Dead Rising franchise, but DR3 looks awesome. I can't wait to get my hands on it. Other games I would like to play as soon as possible are; Assassin's Creed IV, Battlefield 4, Call of Duty Ghosts, Forza 5 and so on. 

 
The average person doesn't buy consoles at launch so...

The people buying at launches are the hardcores, scalpers and little jimmies parents

 
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Is it worth paying $500 for the console for the launch games?

No, of course not.

Is it worth buying it for the 6-8 years of the entire generation?

Oh yes.  Yes, it is.  Especially since it could be a full 1-2 years before a price drop.

Forza, DR3, and Killer Instinct at launch.  Up-rezzed multiplats.  Up-rezzed Project Spark.  Xbox Fitness.  Ryse a potential sleeper.

The quality at launch will be there, and with Titanfall and Destiny slated for the Spring, the usual January-August "dead zone" that follows most launch windows won't be nearly as dull.

Again, it amazes me the people who come here every day to talk about how lame the launch lineup is, and how they don't want to get the console.  Do you also go to Britney Spears fan sites every day and talk about why you didn't buy her last CD?  Or maybe you did....

 
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Is it worth paying $500 for the console for the launch games?

No, of course not.

Is it worth buying it for the 6-8 years of the entire generation?

Oh yes. Yes, it is. Especially since it could be a full 1-2 years before a price drop.

Forza, DR3, and Killer Instinct at launch. Up-rezzed multiplats. Up-rezzed Project Spark. Xbox Fitness. Ryse a potential sleeper.

The quality at launch will be there, and with Titanfall and Destiny slated for the Spring, the usual January-August "dead zone" that follows most launch windows won't be nearly as dull.

Again, it amazes me the people who come here every day to talk about how lame the launch lineup is, and how they don't want to get the console. Do you also go to Britney Spears fan sites every day and talk about why you didn't buy her last CD? Or maybe you did....
I think a more apt comparison would be if you were a Britney Spears fan, really enjoyed her last album, but weren't too hot on the new super expensive one and were voicing your valid concerns about the material, especially if it only contained a few new songs that didn't seem worth the price and had mostly re-mixed songs you could already get/had. Guess what? It's ok to be a fan and be critical. I want to buy an Xbox One, I want to buy a PS4. Not right now though, they both have a lot of work to do. Even with the original policies I would've wanted an Xbox one eventually, it probably just would've been longer til I got one.

 
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There also wasn't this kind of hype machine 7-8 years ago, we didn't really have the 24-hour game news cycle that there is now. I think it's funny to say the games can't possibly not live up to expectations. Dead Rising hasn't had to sell consoles. Hell people might be suffering from zombie fatigue at this point, they are fucking everywhere. Forza looks pretty, but also hasn't had to carry a launch. It also carries into the franchise fatigue. It's the 6th Forza game in 8 years, that's not leaving a lot of time for innovation. Most look forward to brand new IPs in a new generation, or at least old franchises in new fresh ways rather than what we've already seen. DR3 is bigger and possibly improved, but is it still pretty much the same game underneath? I want the games on both consoles to be awesome and justify a purchase but right now it seems more likely that they won't given that the biggest most-anticipated titles are either available on stuff we already own, which will be fine for most, or off in the at least kind of distant future, the delay of Watch Dogs being such a huge deal shows just how weak this launch is for both really, there isn't a whole lot to step up in it's place.
Wether or not a game turns out to be amazing and wether or not it actually winds up selling well are two completely different things. When people refer to a game living up to the hype, I am assuming they are referring to the quality of the game, not the sales performance of a game. Nothing I said was in reference to sales as sales for launch titles rarely do extremely well right off the bat as there just isn't enough of an installed base to sell a lot of units. Wether or not people have Zombie fatigue has absolutely nothing to do with the quality of the actual game. Dead Rising 3 can live up to the hype and score AAA status, yet only sell 100,000 copies. Poor sales do not effect a games scores. Again, they are two totally different things.

In regards to your reference to carrying a launch, thats the best part about the Xbox One Line-up as there are so many strong titles that one title doesn't have to carry the launch, like Halo did back with the original XBox. The combined strength of all of these titles guarantee's a successful launch, at least in regards to the quality of the titles. Again, imo this is hands down the best launch line up in the history of game consoles. N-64, SNES, PS2, PS3, XBox, Xbox360 etc... All had inferior line-ups in my opinion. In fact, nothing even comes close to matching the XBox One line-up. As for Forza 5, it has plenty of innovation and it really doesn't matter how many Forza games there have been. The only thing that matters is that the Forza series continues to get better and better with each successive release and Forza 4 was the best racing game I have ever played. Turn 10 studios really came into their own with Forza 4 and with Top Gear on board now....well, Forza 5 is looking like the racing game I have waited my entire life for. If Forza 5 was the only launch title, I would still have purchased an XBox One at launch. That is how excited I am for Forza 5 and I know there are a TON of people out there who are just as excited for Forza 5. I am going all out for Forza 5. I purchased a Rennsport Cockpit V2 last month and now I am just waiting on the news in regards to Fanatec wheel support. Hopefully I don't have to buy a new wheel but I will if I have to. I expect Forza 5 will score between 9.5 and 9.8 on most sites.

 
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I think a more apt comparison would be if you were a Britney Spears fan, really enjoyed her last album, but weren't too hot on the new super expensive one and were voicing your valid concerns about the material, especially if it only contained a few new songs that didn't seem worth the price and had mostly re-mixed songs you could already get/had. Guess what? It's ok to be a fan and be critical. I want to buy an Xbox One, I want to buy a PS4. Not right now though, they both have a lot of work to do. Even with the original policies I would've wanted an Xbox one eventually, it probably just would've been longer til I got one.
Super expensive one, lol. Both the PS4 and the XBox One are 2 of the best deals gamers have ever had in regards to the price of consoles. Once you factor in inflation, you see just how amazing of a deal these 2 consoles really are. Adjusted for inflation, the XBox 360 cost roughly $480 dollars by 2013 figures. Thats only 20 dollars less than the XBox One's price and Xbox 360 didn't come with Kinect. XBox One for $500 is a steal. People who complain about these prices either have no real understanding of money, or they are just plain spoiled.

 
If DR 3 sells only 100,000 copies Capcom will go bankrupt...

Also, comparison to inflation is a nice talking point, but it still matters that 400/500+ is expensive to a lot of people even if it is indeed a good deal for what you are getting. I've never actually said $500 was a ridiculous price for example, but it's a lot of money for many people, and a lot of the pushed features-Social stuff, TV integration, streaming, etc. You can do now on cheaper hardware or stuff you already own. Same with 90% of games that will be available.

 
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Is it worth paying $500 for the console for the launch games?

No, of course not.

Is it worth buying it for the 6-8 years of the entire generation?

Oh yes. Yes, it is. Especially since it could be a full 1-2 years before a price drop.

Forza, DR3, and Killer Instinct at launch. Up-rezzed multiplats. Up-rezzed Project Spark. Xbox Fitness. Ryse a potential sleeper.

The quality at launch will be there, and with Titanfall and Destiny slated for the Spring, the usual January-August "dead zone" that follows most launch windows won't be nearly as dull.

Again, it amazes me the people who come here every day to talk about how lame the launch lineup is, and how they don't want to get the console. Do you also go to Britney Spears fan sites every day and talk about why you didn't buy her last CD? Or maybe you did....
Why would anyone base the value of a console just on launch games? That just makes no sense. People aren't buying these consoles just to play the launch games. They are buying these consoles so they will have access to all of the games released over the life of the console. The best way to put it would be to ask if the launch games for a particular console make early adoption of that console worthwhile. IMO, the answer to this, in regards to the XBox One, is a resounding YES!!

I have purchased every major console that has ever been released in the US, and I purchased all of them at launch. Most of the time your lucky to have 1 or 2 good games and you usually have to wait at least 8 months before quality titles start appearing on a regular basis. Not only does XBox One have an amazing launch line-up, it also has amazing games coming down the pipeline relatively quickly, as you stated in your post. Titanfall, Destiny, Wolfenstien: The New Order, Project Spark, etc. By the time your done with those, your going to have quality titles appearing on a regular basis. The most games I have ever purchased with a console at launch was 3. I am buying more than twice that figure with the Xbox One. In other words, buying XBox One at launch is absolutely worth every last penny of that 500 bucks, at least for me.

 
Im guessing you don't factor in that people that have a lot of extra money to spend right now in this economy?
That doesn't change anything. In regards to the value of your money, these consoles are one of the best deals ever offered to console gamers. If people truly didn't have extra money to spend right now, we wouldn't be seeing record numbers of pre orders for both consoles.

 
If DR 3 sells only 100,000 copies Capcom will go bankrupt...

Also, comparison to inflation is a nice talking point, but it still matters that 400/500+ is expensive to a lot of people even if it is indeed a good deal for what you are getting. I've never actually said $500 was a ridiculous price for example, but it's a lot of money for many people, and a lot of the pushed features-Social stuff, TV integration, streaming, etc. You can do now on cheaper hardware or stuff you already own. Same with 90% of games that will be available.
I was simply making a point. I think its a pretty safe bet DR3 will sell FAR more than just 100k copies, lol. As for inflation, its more than just a talking point. Its 100% real and a fact of life and the bottom line is we basically just went through 10+ years in this industry without inflation effecting pricing. That is something to be extremely thankful for as our money is worth significantly less than it was 8 years ago so the fact that were still paying the same prices....well, again, its something to be thankful for. Complaining about the prices of these consoles is ludicrous. Yes, 500 bucks is still 500 bucks but having an understanding of the value of your money puts things into proper perspective. It may still be expensive for some people but instead of complaining, they should be thankful that they aren't significantly MORE expensive, which they would be if this industry was in line with inflation. Just look at the prices some people are paying in other countries. Just because something is expensive doesn't mean its not a good deal, and worth the money.

 
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That doesn't change anything. In regards to the value of your money, these consoles are one of the best deals ever offered to console gamers. If people truly didn't have extra money to spend right now, we wouldn't be seeing record numbers of pre orders for both consoles.
Pre-orders were barely a thing last time around and extremely limited at best.

 
If DR 3 sells only 100,000 copies Capcom will go bankrupt...

.
I don't see why it would not sell so well. Should do a million easily. Also, Microsoft has funded this game and is also publishing it. Several people on GAF have said the game was pretty much fully funded by Microsoft as well.So It's a win-win for Capcom outside of not being able to make ports of DR3. My guess is they make Dead Rising 3: Off The Record for XB1/PS4 2+ years down the road.

Also pre-orders don't mean shit in terms of overall sales. Look at Wii U Pre-Orders and the extremely short time it was hard to find deluxe systems in the US. One month? Look at Battlefield 3/past BF pre-orders and how they were touted as amazing only to get squashed by COD every year. I think It's a safe bet that the X1 will outsell the Wii U by a rather healthy margin, but not convinced yet it can keep pace with the PS4 in sales.

Either way: The games. The X1 has a great amount of exclusives in It's first year, and in my opinion It's not really a contest in terms of pre-E3 2014 content. I'd say second place is a given against the Wii U and Microsoft shouldn't be dissapointed with second place being a higher priced and less powerful console.

 
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That doesn't change anything. In regards to the value of your money, these consoles are one of the best deals ever offered to console gamers. If people truly didn't have extra money to spend right now, we wouldn't be seeing record numbers of pre orders for both consoles.
again pre order are pre orders they don't = sales. When you have most stores not require you to pay till you pick up systems i think we will see alot of these pre orders not be sold .

 
I don't see the point of factoring inflation when we are talking about things that are wants and for entertainment. Pretty silly in my opinion but that's all I'll say about that.

Really all I'm looking forward to is Titanfall and Destiny, both of which don't come out till next year, and I have a PC that will run BF4 on ultra, most of the other games are coming out for PC anyway so for me there's no real point in buying a console anymore. I hate that they made everything multiplatform. At least when only 1 console had 1 game and vice versa I had to pick which game I wanted to play more.

 
The problem with equating an early launch console purchase with investing in the next generation of games is that those games my never actually come. For every home console that has succeeded, there have been three or four that have failed. The current console cycle with three theoretical "winners" is actually pretty far outside what is normal for this industry.

And the spiraling costs of development are only compounding the problem. When publishers go so far out of their way to invest in such big projects, the risk involved is much greater. It makes exclusive titles a losing proposition 9 times out of 10. The XBox One and PS4 are going to have even fewer exclusive titles than the PS3 and XBox 360 saw. The parity between processor architectures will help, as it will make it much easier for developers to shoot for parity between the PS4, XBox One, and PC. But this further encourages cross-platform development. (which decreases the reasons for owning more than one system)

Marketing and mindshare are going to end up being even more important in this console cycle.

Any number of consoles have fallen by the wayside in the past. Purchasing one of these new consoles at launch is no guarantee of future game selection. Any one of these could pull a Dreamcast.

 
Really?  Seriously?  Failed consoles and the Dreamcast?

No new console entry has failed since the 3D0 priced itself out of the market at $700 in the mid-90s.  The only time consoles were failing en masse is during the dark days circa 1983, when Mattel, Coleco, and Atari were all going broke because they misjudged the market space.

Sega simply ran up against Sony's deep pockets.  Sony clobbered them with a $300 PS1 sold at a big per-unit loss (which Sony could easily afford since they were dominating TV and portable music at the time) against the $400 Saturn, and then finished them off with promises of fifty times the power of the Dreamcast in the PS2 - not that it was fifty times as powerful, but Sony said it was, and people believed them.

Sony isn't going anywhere this gen, because gaming is about the only thing they have left that isn't losing them money.  Microsoft will only drop out if there's a major shareholder revolt that demands they leave the console space, which is unlikely given what they've already invested in the XBO.  Nintendo is the most vulnerable, but the DS is dominant in the portable console space, and they have some pretty significant cash reserves as well.

 
Actually Nintendo is the least vulnerable, thanks to the mountains of cash they made off of the Wii and original DS. (providing them with a fallback that they had not previously enjoyed)

The Sega CD, the Saturn, the 3D0, the Master System, the Neo Geo, the Turbo Grafx, the Turbo Duo, the Neo Geo Express, the Game Gear, the Lynx, the Jaguar, the REAL, the Virtual Boy. The video game industry is littered with products that could have had a future but for whatever reason didn't. And it is foolhardy to imagine that the present industry is exempt from risk. The chaotic nature of the industry at present is riskier than ever. Competition is rampant, and there is no telling what is going to happen in the next few years. Both the XBox One and PS4 could end up being non-starters for all we know.

There are plenty of examples of companies investing big in products that bombed. A solid influx of cash is no guarantee of success.

 
Nintendo is also the least vulnerable for the fact that they are just a gaming company. Sony and Microsoft are big but they might noit want to focus on gaming anymore and move on to something else or when something fails in the company (Sony with 4k tv, Microsoft and surface) they take money out of other areas that make profit to cover for it.

 
Ah. The Turbo Grafx 16. I liked quite a few games it had, and the credit card like style of the "cartridges". Would be the most worthless console overall I ever owned if not for the fact I had a ColecoVision. But at least I won that in an Easter Egg Hunt, after the whole thing had already been discontinued.
 
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Every single example provided was released prior to 1999.  Any relevant examples in the last 14 years?  The Vita is the closest that I can think of, but it started out overpriced and undersupported.  Remains to be seen if it can gain any traction as a PS4 support device.

At least two of those products were from companies making their first (and only) attempt into the marketplace - NEC and Panasonic never got mindshare, didn't find success, and left for other ventures.

Most had fatal flaws inherent in design and/or marketing.  Neo Geo and 3D0 were obscenely overpriced - $700 consoles, and the NG games were $200 each.  Virtual Boy was simply an insanely poor product that gave most people a headache after a few minutes of playing, and completely bombed.  Jaguar received no support outside Atari's own in-house games, most of which were not good.  The Master System did well enough that it was able to spawn the Genesis, which was wildly successful - however, Sega made several missteps after that, which allowed Sony the room to move in and claim market share, eventually essentially spending Sega right out of the hardware market space.

The current two coming out this year are far, far safer bets.  Both will have 1-2 million consoles in homes by the end of this year.  The PS4 is cheaper, and the XBO arguably has the first "OMG I must play that" console exclusive in Titanfall coming out.  Sales won't significantly dip for either one until May at the earliest.  Both will be around for the long haul.

 
This is when cartridges were still a thing.  Some of the bigger game releases that required more memory would have higher price tags to reflect the fact that the chips inside the cartridges cost the company making the game more money to make.  It wasn't as cheap and easy as printing up a few million discs.

Super Star Wars and Super Street Fighter II are probably the most obvious examples of this.  Those were new games that carried a retail price of $79.99.

Anyway, the NeoGeo games were enormous for the time, and required using a lot of storage chips.  Plus, the fact the console was so expensive meant that profits had to be made on selling a relatively small number of games.

I kind of wanted one, but the cost never approached being justifiable.  One game was as much as a Genesis console.

 
Well with everybody under the sun releasing some sort of shitty android console, there may be plenty more soon. Also, TITANFALL DATED: MARCH 13th. Along with a $250 uber edition!

In addition, Respawn also revealed the Titanfall Collector's Edition, which will be available for $249.99 and includes "an exclusive collectible 18-inch hand-crafted titan statue with diorama and battery-powered LED lighting, a full-size art book featuring more than 190 pages of rare concept art, and an exclusive full-size schematic poster of the Atlas titan."
 
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