The Steam Deals Thread v10

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Detruire

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Daily Deal:
Please check the Steam homepage.

Weeklong Deals:
Steam usually has week-long deals that change on Mondays at 6PM UTC. They mostly feature indie games, and may not run every week.

Sale summary lists:

Key:
⤷ indicates DLC, — specifies part of a pack, + shows alternative versions, ⚠ highlights things worth knowing, ♫ is obvious, and ... denotes a multi-pack.

Holiday Sale 2013 | 19/12/13 through 3/1/14:
Days 1-3, 4-6, 7-9, 10-12, 13-14.

Spring/Autumn Sale 2013 | 27/11/13 through 3/12/13:
All days.

Steam deals on other stores: (Related threads on CAG.)

Indie* bundle threads: (*Not always indie, nor always a bundle.)

Free stuff:
There are quite a few free games (mostly Free to Play) and mods available via the Steam platform, a comprehensive list of which can be found in this thread on the SPUF.
(NOTE: free games are not permanently attached to your Steam account like actual purchases would be. You'll need to manually download a game again from the website if you uninstall it.)

Past Steam Deals Threads:

 
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Megabyte Punch is a repeat, but it was in a greenlight bundle, so people may have skipped it.. Note that the greenlight bundle was as low as $1 during the last couple hours before it ended though.
Wait, $1? I thought the minimum on that was $5, which is why after a single glance that bundle was off of my radar.

Get a FREE copy of Battlepillars once it gets greenlit. You just need to join my Steam group:
http://steamcommunity.com/groups/whosgamingnow#announcements/detail/1838893578926254394
What, do you think our Greenlight votes can be bought?

Well, you're right.

PSA: Project Eternity kickstarters... the backer portal/forum is now available for sign-ups.
https://eternity.obsidian.net/login
Yup, I saw that in the emailed update this morning.
 
Yup, I saw that in the emailed update this morning.
I'm terrible about checking those emails... I don't care about every damn little status update.. they need two classes of updates.. (real) Milestone updates (backer forum/shipping info/keys available) and just updates. ...just let me know when the game's available and what I need to do to get it.

 
It makes more financial sense for them to make Steam an open platform with 'buyer beware' plastered in big letters on all the store pages.
[customspoiler='Steam Store sans-Greenlight']
BLrk8M2.jpg
[/customspoiler]

 

It makes more financial sense for them to make Steam an open platform with 'buyer beware' plastered in big letters on all the store pages.

They'll need to retain some method of keeping people from dumping shoddy products onto Steam or else people will use Valve's servers solely as a distribution service rather than as a store. I could put up my mediocre RPG Maker executable, request Steam keys to give out to my friends, and never bother trying to promote or sell it through Steam itself.

 
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re: Buying votes on Greenlight

It makes me feel dirty but I voted for it anyway to get the free key

re: Greenlight going away

It's happening Soon™. Gabe says a lot of stuff, some of it he does, some of it he doesn't and some if it he takes a very long time to do. Mostly he just talks off the top of his head and the press runs with it.

re: no Greenlight meaning the quality of games being released will go way down and it will be buyer beware

That's already happened anyway both through the mass Greenlightings (including, ahem, games that bought votes to get in) and even some things Valve themselves is letting in which they obviously didn't look into very closely. We all have to be careful shoppers. Or just buy things in bundles that we have little intention to play and DGAF.

re: Early Access, unfinished games and Day Z

One thing I like about DayZ's store page is they made a very explicit, obvious and clear message that you are getting an unfinished game and if you don't want that don't buy it now. More games should have that. Valve's flowery 'help the development process spiel' just seems like marketing BSese for buying an unfinished game in many cases.

Oh and while we're on the subject of Early Access my personal pet peeve is the new trend of "Free to Play" games charging people to get "Early Access" with no option to play a free version of the game until some indeterminate time from when they feel it's no longer "Early Access" and thus hypothetically truly free instead of a not free free to play game.

 
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i couldn't find a youtube clip so i'll just post the quote from The Simpsons...

Vicki: I'm sorry, Lisa, but giving everyone an equal part when they're clearly not equal is called what, again, class?
Class: Communism!
 
Valve should have a mandatory Surgeon General-style warning on early access games. "WARNING: This game is incomplete and may contain bugs, placeholder graphics, and substandard gameplay. Also, it may cause backlogitis, indie hipsterism, and anal fissures. May have been processed in a facility containing peanuts."
 
http://thecastledoctrine.net/seedBlogs.php?action=display_post&post_id=jasonrohrer_1389812989_0&show_author=1&show_date=1

so in anti-cag news this dude who's making a game thinks sales are bad. he thinks putting a game on sale is an insult to loyal fans who bought the game at launch at full price. as for his game, it's 50% off now, will be 25% off at launch, and will NEVER GO ON SALE afterwards. anyways, interesting read for anyone that wants to know how devs think about sales and pricing.
The first thing that came to mind as I read your comment is "that sounds like Minecraft", which I see is exactly what that guy is going for. The difference between Minecraft and his game is that Minecraft sold extremely well while it was in alpha and had ridiculous levels of hype surrounding it. Minecraft didn't need discounts to drive sales - and presumably this is still the case. I highly doubt that the same can be said for his game, so I wouldn't be surprised if he ends up eating his words in a year or two.

 
I feel like all of the early access games I'm interested in clearly state that they are indeed not complete. I haven't checked every early access game, but they all definitely should state that you are playing a potentially broken and unfinished game for the purpose of improving said game.
 
http://thecastledoctrine.net/seedBlogs.php?action=display_post&post_id=jasonrohrer_1389812989_0&show_author=1&show_date=1

so in anti-cag news this dude who's making a game thinks sales are bad. he thinks putting a game on sale is an insult to loyal fans who bought the game at launch at full price. as for his game, it's 50% off now, will be 25% off at launch, and will NEVER GO ON SALE afterwards. anyways, interesting read for anyone that wants to know how devs think about sales and pricing.
His points don't really make much sense. Loyal fans generally know the price is only going to go down. This isn't just how it works in video games, but with any product, the longer it's been out/more outdated it is, the cheaper it gets (until it starts becoming an antique and the process reverses). So typically people who buy games at launch buy them because they're big fans of the franchise and don't mind paying that premium to play the game immediately...I'll be paying way more to play Dark Souls 2 than I do with any other game (although not full price, it should be on sale for pre-order) because I really want to play it. I don't think anybody gets mad because "Omg I really wanted this game so I bought it at release, but now it's the Steam summer sale and it's half off? WTF" As mentioned by detruire, Minecraft could get away with price increases because it had already gotten a lot of attention, and it STILL sells well (according to the site, it's sold 12,553 copies in the past 24 hours, this more than 3 years after the full game was released). Comparing his game, which I had never even heard of before this article, to Minecraft, in terms of sales potential is laughable. And that's not even necessarily a knock against his game - comparing almost ANY game to Minecraft is laughable. This whole article just doesn't really make much sense. In no way are low prices bad for the consumer.

 
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The first thing that came to mind as I read your comment is "that sounds like Minecraft", which I see is exactly what that guy is going for. The difference between Minecraft and his game is that Minecraft sold extremely well while it was in alpha and had ridiculous levels of hype surrounding it. Minecraft didn't need discounts to drive sales - and presumably this is still the case. I highly doubt that the same can be said for his game, so I wouldn't be surprised if he ends up eating his words in a year or two.
And from his post:

Let's consider the implications of the Minecraft pricing model. What if, instead of inevitable sales as a game ages, the price rises over time instead?
Then I don't buy your game. Ever. If you hadn't noticed buddy, the game market is huge with competition. Unless your title is so unique, and so compelling, and so over-hyped then this can't possibly work. My gaming dollars, much like most everyone elses, are limited. You want me to buy your game on day 1 for $X. Your game with no reviews, no lets plays, no history of dev support, just a promise that if I don't buy now, that the price will go up to $2X? lol For every dumbass dev that tries this, there will be 20 more that won't, and guess what? They'll get some of my money rather than none of it.

edit: one last thing, it is stupid to hold up Minecraft as an example. If it was such a great financial model, tons of other devs would have already tried it the last few years. If they had, then obviously they failed and reverted to normal pricing.

 
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And from his post:

Then I don't buy your game. Ever. If you hadn't noticed buddy, the game market is huge with competition. Unless your title is so unique, and so compelling, and so over-hyped then this can't possibly work. My gaming dollars, much like most everyone elses, are limited. You want me to buy your game on day 1 for $X. Your game with no reviews, no lets plays, no history of dev support, just a promise that if I don't buy now, that the price will go up to $2X? lol For every dumbass dev that tries this, there will be 20 more that won't, and guess what? They'll get some of my money rather than none of it.
lol i agree with ui aint buying it then it sounds wierd i preorder two games one play one backlogging dont regret it why because i dont feel no sting i was at fault. im at fault most of times so it my fault not the developer publisher i knew the risk buying it bundle it or not im mad at myself not anyone so developer is high. when u buy it ur taking risk it drop or not

 
Maybe there are enough of these people, and I've certainly met some of them: people who have a backlog of 50 unplayed games in their Steam library. Maybe they'll never play them. But even if there are enough people doing this, it's not a good thing. It's just people being tricked into wasting money on stuff they don't want or need. Better that they spent that money on one full-price game that they really want rather than four 75%-off impulse buys to add to their backlog.
I feel I should identify as someone who bought Inside a Star-Filled Sky during a holiday sale and have it in my expansive backlog.

Also, I find it amazing that he cites the increased ownership of Garry's Mod while somehow failing to acknowledge that it was in a Humble Bundle and those resulting keys weren't all added to accounts as a single blip. (If the chart is specifically purchases through the Steam storefront, he failed to state that.)

 
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Then I don't buy your game. Ever. If you hadn't noticed buddy, the game market is huge with competition. Unless your title is so unique, and so compelling, and so over-hyped then this can't possibly work. My gaming dollars, much like most everyone elses, are limited. You want me to buy your game on day 1 for $X. Your game with no reviews, no lets plays, no history of dev support, just a promise that if I don't buy now, that the price will go up to $2X? lol For every dumbass dev that tries this, there will be 20 more that won't, and guess what? They'll get some of my money rather than none of it.
The only way that I can see it being a good policy is if the game is selling for a dollar or two.

 
Well I sold some more of my precious cards. This time to buy Hotline Miami. I feel so cold.

 
This dev is drinking his own brand of Kool-Aid to heal his wounds.

If I make a game, charge $10 sell 5k copies pre-release, 20k first week, and every month for the next 11 months sell just 1k. In a year, the game made $360k, which made me 70% or $250k. Next time I release a game, if only the people that played it bought it, I would make the same amount. If I let my game go on sale during the steam sales, I may make less money per copy but I get a much larger base of people that might play, enjoy, and buy my next game.

 
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Dude, I know Asians look younger in general (I know, I'm married to one) but you look sixteen at most.
yup that very true most people think im young than im i wish i was young dont have to graduate from college i want to game buy games backllog games but the winter sale might be my last big steam sales unless i cant find job by then or i get the whole two weeks off sadly no.

 
I feel I should identify as someone who bought Inside a Star-Filled Sky during a holiday sale and have it in my expansive backlog.

Also, I find it amazing that he cites the increased ownership of Garry's Mod while somehow failing to acknowledge that it was in a Humble Bundle and those resulting keys weren't all added to accounts as a single blip. (If the chart is specifically purchases through the Steam storefront, he failed to state that.)
I also find the mention of Garry's mod particularly misleading, since it's not a real Game, but a mod. It depends on the ownership of other source games to be worth using. Additionally, comparing a mod to a hyped game at launch is not the same. I'm willing to bet most games don't have that same curve. Do you think Bioshock Infinite has a steadily growing curve, or will in 5 years? GTAIV? Skyrim? No.

 
That is actually a great question.

In other news, the steam item everyone has been looking for has arrived.

A book for War of the Roses.
Paradox is really using the whole bag of tricks to to bring in revenue. Large amount of dlcs, in-game purchases and now they are trying to sell novels for their games. They did the same for Magicka last month.

Well now that they've finally implemented an open review thing (like Amazon/Newegg/everyone else)...
There are still developers who are not open to critics like Day One : Garry's Incident, locking the steam forum. I still cannot find a truthful review on that game.

Most of the negative reviews are from people who hated the developers for censoring the negativity about that game and the positive reviews sounded way too complimentary plus there are rumours that the positive reviews are written by employees of Wild Games Studio to increase the metacritic scores.

This is what happens when one tries to hide an elephant in a mousehole.

wQLm2BB.jpg


http://thecastledoctrine.net/seedBlogs.php?action=display_post&post_id=jasonrohrer_1389812989_0&show_author=1&show_date=1

so in anti-cag news this dude who's making a game thinks sales are bad. he thinks putting a game on sale is an insult to loyal fans who bought the game at launch at full price. as for his game, it's 50% off now, will be 25% off at launch, and will NEVER GO ON SALE afterwards. anyways, interesting read for anyone that wants to know how devs think about sales and pricing.
Sales are not bad but if the developers put their game in a cheap bundle or for large discount sale just one month after the release then it is a slap to the people who bought it at full price.

There will always be developers who promise this and that when they are releasing the games but eat their words when they realise that their game is not selling as well as they thought it would be.

I don't mind paying more for a game if it can retain its value after release, unfortunately this rarely happens because the video game industry is too competitive right now.

 
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I just added 20 new titles to my library even though all I ever play anymore is fucking Marvel Puzzle Quest.  Amateurs.

 
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Can't believe no one has posted this yet. These people disgust me.

http://www.ign.com/articles/2014/01/15/our-steam-sale-confessions

64 games???!!!! You call THAT a backlog??? Get that fuck ing fuck out of here...come back when you have 250 minimum, all bought within the last two months.
It's all about backlogs on top of backlogs - and keeping it going.

Steam backlog on top of Retail backlog on top of GOG backlog on top of Origin backlog on top of Capsuie backlog on top of Battle.Net backlog on top of G4WL backlog on top of everything else - and I ain't even warmed-up yet.

 
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