GamingGator
CAGiversary!
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My point was more that the amount of stuff needing to be stripped out was likely going to be lower on Vita than it would be on Wii U. Neither will be a trivial amount of work I am sure.I suspect they'll probably both require about the same amount of work - if I had to guess the core thing they'll have to do is scale back a bunch of the ue4 features/effects with target ifdefs to make it run at some sort of reasonable framerate and create compile targets for the two different machines. Maybe they can just reuse the existing mobile device code to some extent (which I think is an existing target)? I'd also guess that they'll actually touch a fraction of the ue4 code (just enough to get bloodstained running), but who knows. Announcing that they'll share their work means that professional pride will definitely be a factor in the quality of the final product so hopefully that's good. But they also made the map for that vita Batman game.
#NotADev
The map for that Batman game did suck, but the rest of the game was actually pretty good. That gives me hope they will do a good job.