TopsideKracker
CAGiversary!
- Feedback
- 1 (100%)
I put in I'm a Slave 4 U, but didn't get called up because too many new singers.Was it Stronger? That's one of my go-tos.
I would say I'm a little worried about what she wants
What, no Summertime?I put in I'm a Slave 4 U, but didn't get called up because too many new singers.
But I rocked the shit out of Parents Just Don't Understand earlier.
#dickmoveI hope the first girl yougives you herpes.
Well, it was either that or "you#dickmove
In related news, DQXI will be on consoles and offline with the series' classic turn-based gameplay: http://www.destructoid.com/don-t-worry-dragon-quest-xi-isn-t-a-mobile-mmo-295329.phtmlDQVII and DQVIII accidentally got leaked as getting localized for 3DS:
http://gematsu.com/2015/07/dragon-quest-vii-viii-3ds-coming-west-according-series-creator
BawstonNice! I kept the page open for quite a while but eventually closed it due to lack of response.
Where did you say you're going?
That's a major reason why I rarely play on Nintendo consoles (I've had the same two 3DS games mentioned in my sig for maybe a year now), but at least you don't have to worry about 100%ing them.Part of me wants to get a 3DS for some of these games but I feel like I'd never play them because no trophies.
[attachment=15506:ThatsLoveBitchGif.gif]I already knew my wife was great, but now I'm starting to get a little suspicious... brings me home beer from one roadtrip, brings me home a Troy Baker autograph, Arkham Knight and a Battlefront preorder for Father's Day.... and now, yesterday she comes home with a pretty much mint copy of Nier because she knows I've been looking at it.
I would say I'm a little worried about what she wants, but if this keeps up then whatever it is will probably be worth it. Even told me about how she asked the GS employee if she could see the disc first.... she's no fool!
You don't have to worry about 100%ing games with trophies either, believe it or not.That's a major reason why I rarely play on Nintendo consoles (I've had the same two 3DS games mentioned in my sig for maybe a year now), but at least you don't have to worry about 100%ing them.
I know, but I always think about whether I can or want to whenever starting something up on PS4/PS3/Vita. The thought never crosses my mind when playing on Nintendo consoles.You don't have to worry about 100%ing games with trophies either, believe it or not.
Just do it on an emulated SNES - way faster.I know, but I always think about whether I can or want to whenever starting something up on PS4/PS3/Vita. The thought never crosses my mind when playing on Nintendo consoles.
However, that doesn't mean I never go for 100% in games without trophies--I had a blast fully completing Radiant Historia on DS, and I still intend to get every ending in Chrono Trigger DS someday.
They've at least improved the online netcode. MKX is actually playable against other players online now.MKK story mode isn't as good as Injustice story mode.I wasn't expecting much in the first place, but liking Injustice got my hopes up a little. Ah well.
That would make it difficult to finish the DS-exclusive bonus dungeon and ending, though.Just do it on an emulated SNES - way faster.
https://www.youtube.com/watch?v=HAnRtMEDrvU
Telltale needs to stop starting new things and concentrate on their already-running series.
I'm the opposite--I prefer to play the "seasons" all at once since I hate waiting weeks/months for it to continue. Besides, I just really, really want another season of The Wolf Among Us to at least be announced.I disagree with this sentiment. I welcome any and all new endeavors by them. Waiting in between each episode doesn't bother me as I have plenty to play in between and its always worth the wait. I don't really like marathoning these things anyway. I did it with the first Walking Dead and it by the end it was burnt on the quicktime events.
I have had mine roughly a year. I played one game to completion and another about half way before losing interest. I have another in machine and take it to work everyday but haven't convinced myself to start it. Partly trophies and partly two of the games (and I suspect the 3rd) are the same platforming / formula as the one I finished.Part of me wants to get a 3DS for some of these games but I feel like I'd never play them because no trophies.
YouTube.That would make it difficult to finish the DS-exclusive bonus dungeon and ending, though.![]()
It depends on what the mouth to meat ratio was by the end of the night.we went to a party earlier, and some chick grazed my leg. that means she's down for a threesome, right?
You're confusing me. Haven't you 100%ed the SNES version before? If so, the extra scene isn't worth the effort. If not, the DS is a poor choice for getting 100%.For Chrono Trigger? Not a chance.
Project Morpheus
Geometry Wars 3: Dimensions Evolved Hits PS Vita July 7th
Craig Howard's Avatar Posted by Craig Howard on Jul 01, 2015 // Co-founder, Lucid Games
Hi all! I’m really excited to give you a little insight into our experience bringing Geometry Wars 3: Dimensions Evolved to PS Vita. We’re big fans of the Vita here at Lucid, and we were always very keen to bring the Geometry Wars series to it. The pin-sharp screen coupled with the twin sticks are a perfect fit for the game, so we were really happy to go ahead with the conversion.
We wanted Geometry Wars 3: Dimensions Evolved to be the same fully featured experience it is on PS4 and PS3 — capturing all of the varied gameplay and enemies that can be encountered across its multiplayer modes and 100+ single-player levels.
Geometry Wars 3: Dimensions Evolved
Among the technical challenges we faced, we had to ensure that we could hold a steady 60 FPS (frames per second) even when there were hordes of enemies chasing you down. The Vita’s graphical architecture is quite advanced for a handheld platform, but it is not at the same level as PS4, so our graphics team looked at how we could achieve comparable visual fidelity between the two versions while still keeping the game silky smooth.
One advantage is that the Vita’s display is lower than a 1080p TV, so we did not need to flood the game with as many pixels every frame. This instantly helped to free up GPU (graphics processor unit) time, along with a little CPU (central processing unit) time.
However the complex shaders and lighting wizardry that was used to define the vibrant Geometry Wars world on PS4 was a bit too much for its sibling to cope with, so we had to deploy some developer tricks to achieve similar results, and after a few months, we had something that not only looked spot-on, but also maintained that all-important framerate.
Geometry Wars 3: Dimensions EvolvedGeometry Wars 3: Dimensions Evolved
Whilst this graphical work was happening, the gameplay guys worked on the actual playability of the game on Vita. Geometry Wars is all about the way in which the ship moves and responds to the player’s input, so we checked out the way in which the dead zones can affect the movement of the craft and the way it responds. The process is a little different for every platform, but it’s crucial for ensuring that the game always feels just right on each and every device available.
After working through the single-player component, we then concentrated on multiplayer. Geometry Wars 3: Dimensions Evolved on Vita still has 8-player competitive mode of the console versions. We used Activision’s Demonware service for this; it’s cross-platform, which essentially allowed us to carry a lot of the same code between various versions of the game.
Things were going well until we got to local cooperative multiplayer… On PS4, you need additional controllers to play Geometry Wars 3: Dimensions Evolved with a partner. Obviously, there’s no way to achieve that on PS Vita, so we were initially a little stumped. The easy option would have been to take the feature out altogether, but we sat around and thought about other possibilities.
Geometry Wars 3: Dimensions Evolved
In the end, we came with a unique two-player co-op format in which players sit opposite one another and play the game simultaneously on the same screen. Player 1 uses the D-Pad to move and the nearest analog stick for shooting, while Player 2 uses the other analog stick for moving with the face buttons to shoot. This combination might seem strange at first, but it’s actually easy to pick up, so you can sit together with your buddy / partner / enemy on the sofa and share a little light Vita relief.
I hope this post has shed some interesting light on how we’re bringing Geometry Wars 3: Dimensions Evolved to PS Vita. We are really pleased with the results and cannot wait for you to experience the game for yourselves. It’s also really exciting to announce that the PS Vita version will be free to all PlayStation Plus subscribers as part of July’s Instant Game Collection starting next week, so we hope to see you all posting some astronomically high scores on the leaderboards soon!
Why? CT feels great on DS.You're confusing me. Haven't you 100%ed the SNES version before? If so, the extra scene isn't worth the effort. If not, the DS is a poor choice for getting 100%.
Yeah, it is.Was that Patton Oswold as the voice of the main Minecraft character?
Also my kid is gonna flip his gord over that.
Because you can speed everything up on the emulator.Why? CT feels great on DS.
Tempting, really tempting.AC Rogue for PS3 at Amazon $9.99
I know people were trying to get this at Walmart this week.
http://www.amazon.com/Assassins-Creed-Rogue-PlayStation-3/dp/B00M9TD584?tag=cheapassgam08-20
Brand new. Not based on anything.Anyone know what Red Ash is? (Some kind of anime I guess)
Anyways Kenji Inafune is doing a game based on it, well doing a Kickstarter for a game anyway.
https://www.kickstarter.com/projects/mightyno9/red-ash-the-indelible-legend