PSNOT 2.0 - I kind of want to subscribe to IndieBox.

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I would say I'm a little worried about what she wants
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Part of me wants to get a 3DS for some of these games but I feel like I'd never play them because no trophies.
That's a major reason why I rarely play on Nintendo consoles (I've had the same two 3DS games mentioned in my sig for maybe a year now), but at least you don't have to worry about 100%ing them.

 
It's funny how big a difference trophies make. Even when they're story-related, they're a huge incentive.

At least DQXI should be released on PS4 instead of dumped onto the horrible mess of the 3DS hardware. What a waste.

 
I already knew my wife was great, but now I'm starting to get a little suspicious... brings me home beer from one roadtrip, brings me home a Troy Baker autograph, Arkham Knight and a Battlefront preorder for Father's Day.... and now, yesterday she comes home with a pretty much mint copy of Nier because she knows I've been looking at it.

I would say I'm a little worried about what she wants, but if this keeps up then whatever it is will probably be worth it. Even told me about how she asked the GS employee if she could see the disc first.... she's no fool!
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You don't have to worry about 100%ing games with trophies either, believe it or not.
I know, but I always think about whether I can or want to whenever starting something up on PS4/PS3/Vita. The thought never crosses my mind when playing on Nintendo consoles.

However, that doesn't mean I never go for 100% in games without trophies--I had a blast fully completing Radiant Historia on DS, and I still intend to get every ending in Chrono Trigger DS someday.

 
I know, but I always think about whether I can or want to whenever starting something up on PS4/PS3/Vita. The thought never crosses my mind when playing on Nintendo consoles.

However, that doesn't mean I never go for 100% in games without trophies--I had a blast fully completing Radiant Historia on DS, and I still intend to get every ending in Chrono Trigger DS someday.
Just do it on an emulated SNES - way faster.

 
https://www.youtube.com/watch?v=HAnRtMEDrvU

Telltale needs to stop starting new things and concentrate on their already-running series.

I disagree with this sentiment. I welcome any and all new endeavors by them. Waiting in between each episode doesn't bother me as I have plenty to play in between and its always worth the wait. I don't really like marathoning these things anyway. I did it with the first Walking Dead and it by the end it was burnt on the quicktime events.

 
I disagree with this sentiment. I welcome any and all new endeavors by them. Waiting in between each episode doesn't bother me as I have plenty to play in between and its always worth the wait. I don't really like marathoning these things anyway. I did it with the first Walking Dead and it by the end it was burnt on the quicktime events.
I'm the opposite--I prefer to play the "seasons" all at once since I hate waiting weeks/months for it to continue. Besides, I just really, really want another season of The Wolf Among Us to at least be announced.

 
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Part of me wants to get a 3DS for some of these games but I feel like I'd never play them because no trophies.
I have had mine roughly a year. I played one game to completion and another about half way before losing interest. I have another in machine and take it to work everyday but haven't convinced myself to start it. Partly trophies and partly two of the games (and I suspect the 3rd) are the same platforming / formula as the one I finished.

 
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Astebreed final boss is kicking my ass on Hard.

EDIT: I was using a dumb strategy. Switched it up and beat him first try.

 
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My day will consist of taking one kid (not all 3, oh hell no) to get fireworks, see inside out, and pizza.

And then hopefully playing Curse of the Great Curry God or starting Hyperdimension Neptunia tonight.

 
free agent LaMarcus Aldridge has agreed to a contract with the San Antonio Spurs

#basketballtalk

#betterthensoccertalk

 
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http://blog.us.playstation.com/2015/07/01/geometry-wars-3-dimensions-evolved-hits-ps-vita-july-7th/

Project Morpheus
Geometry Wars 3: Dimensions Evolved Hits PS Vita July 7th
Craig Howard's Avatar Posted by Craig Howard on Jul 01, 2015 // Co-founder, Lucid Games
Hi all! I’m really excited to give you a little insight into our experience bringing Geometry Wars 3: Dimensions Evolved to PS Vita. We’re big fans of the Vita here at Lucid, and we were always very keen to bring the Geometry Wars series to it. The pin-sharp screen coupled with the twin sticks are a perfect fit for the game, so we were really happy to go ahead with the conversion.
We wanted Geometry Wars 3: Dimensions Evolved to be the same fully featured experience it is on PS4 and PS3 — capturing all of the varied gameplay and enemies that can be encountered across its multiplayer modes and 100+ single-player levels.
Geometry Wars 3: Dimensions Evolved
Among the technical challenges we faced, we had to ensure that we could hold a steady 60 FPS (frames per second) even when there were hordes of enemies chasing you down. The Vita’s graphical architecture is quite advanced for a handheld platform, but it is not at the same level as PS4, so our graphics team looked at how we could achieve comparable visual fidelity between the two versions while still keeping the game silky smooth.
One advantage is that the Vita’s display is lower than a 1080p TV, so we did not need to flood the game with as many pixels every frame. This instantly helped to free up GPU (graphics processor unit) time, along with a little CPU (central processing unit) time.
However the complex shaders and lighting wizardry that was used to define the vibrant Geometry Wars world on PS4 was a bit too much for its sibling to cope with, so we had to deploy some developer tricks to achieve similar results, and after a few months, we had something that not only looked spot-on, but also maintained that all-important framerate.
Geometry Wars 3: Dimensions EvolvedGeometry Wars 3: Dimensions Evolved
Whilst this graphical work was happening, the gameplay guys worked on the actual playability of the game on Vita. Geometry Wars is all about the way in which the ship moves and responds to the player’s input, so we checked out the way in which the dead zones can affect the movement of the craft and the way it responds. The process is a little different for every platform, but it’s crucial for ensuring that the game always feels just right on each and every device available.
After working through the single-player component, we then concentrated on multiplayer. Geometry Wars 3: Dimensions Evolved on Vita still has 8-player competitive mode of the console versions. We used Activision’s Demonware service for this; it’s cross-platform, which essentially allowed us to carry a lot of the same code between various versions of the game.
Things were going well until we got to local cooperative multiplayer… On PS4, you need additional controllers to play Geometry Wars 3: Dimensions Evolved with a partner. Obviously, there’s no way to achieve that on PS Vita, so we were initially a little stumped. The easy option would have been to take the feature out altogether, but we sat around and thought about other possibilities.
Geometry Wars 3: Dimensions Evolved
In the end, we came with a unique two-player co-op format in which players sit opposite one another and play the game simultaneously on the same screen. Player 1 uses the D-Pad to move and the nearest analog stick for shooting, while Player 2 uses the other analog stick for moving with the face buttons to shoot. This combination might seem strange at first, but it’s actually easy to pick up, so you can sit together with your buddy / partner / enemy on the sofa and share a little light Vita relief.
I hope this post has shed some interesting light on how we’re bringing Geometry Wars 3: Dimensions Evolved to PS Vita. We are really pleased with the results and cannot wait for you to experience the game for yourselves. It’s also really exciting to announce that the PS Vita version will be free to all PlayStation Plus subscribers as part of July’s Instant Game Collection starting next week, so we hope to see you all posting some astronomically high scores on the leaderboards soon!
 
My day will consist of taking one kid (not all 3, oh hell no) to get fireworks, see inside out, and pizza.

And then hopefully playing Curse of the Great Curry God or starting Hyperdimension Neptunia tonight.

 
AC Rogue for PS3 at Amazon $9.99

I know people were trying to get this at Walmart this week.

http://www.amazon.com/Assassins-Creed-Rogue-PlayStation-3/dp/B00M9TD584?tag=cheapassgam08-20
Tempting, really tempting.

But seeing as how I had AC IV on my shelf for over 6 months without playing it. And now; after starting it haven't had time to touch it in over a week, I really shouldn't.

Getting on the PS3 at night is just impossible, what with the kids being up later. Playing Vita is all I'm lucky enough to do these days.

 
I kinda suck at Bayonetta but it's damn fun. Only four chapters in and a stone award for all of them. I hope all the items that the guide says should make hard and insane playhroughs a breeze really work as advertised.
 
Doesn't look like any anime I'd watch. Also it says it is anime inspired so it is og.

Seems interesting but when I think of anime inspired third person shooter, I immediately think ex troopers.
 
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