PSNOT 2.0 - I kind of want to subscribe to IndieBox.

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Steamworld Heist launches next week for 3DS. Consoles that matter are coming next year sometime. Price on the 3DS version is $20 with a 20% launch discount.

 
Man, what a shitty perspective to have. "I don't buy games day 1 so I think it's funny when people who do have to deal with bugs." Like pharm said, day one buyers are good for the industry that we all presumably like so much. It's not like people are notified that there are bugs and they buy it anyway. Why is it their fault? It does seem like some developers are learning lessons as a result of bad press, so there is a silver lining I guess.
How are day 1 buyers good for the industry? You're operating from rather suspect premise. If a game is good and launches without bugs then customers waiting a week or three isn't going to hurt sales figures at all. There's not 24-hour launch window in which the majority of the game sales must be made. The only reason slightly-delayed purchases might hurt a publisher is if the publisher jumps straight into discounting the price.

Publishers have to figure the cost of day 1 refunds and sales impact versus updating their marketing and potentially missing out on sales periods (BF, Xmas, etc..) When you have millions of buyers throwing $60 at a publisher simply on the sake of game trailers and hype the publisher has very little incentive to hold back out of quality concerns. Unless a game has a completely horrendous launch it's almost always going to be better financially to just release shit in a box and fix things up later.

The reason it's the fault of buyers is because they're buying the game based entirely on marketing and the opinions of people who have a very limited amount of time to review the game. Consumers that buy a game without making sure of the game's quality are putting their $60 at risk and deserve the potential downfall that all forms of gambling entail. If the game is broken, well...that's the risk you accepted when you made the purchase.

Edit: Bolded section is to highlight that you made the developer/publisher switcheroo that was discussed about a week back. Sic em', tyler!

 
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I watched 4 or 5 episodes of Narcos last night.  Well, at least one chick said he could stick it in her ass.  Because otherwise its pretty boring.  I dont really think its good at all really.  The guy playing Escobar is great with his movements of the real man.  Very strange.  So far the show sucks though. 

 
How are day 1 buyers good for the industry? You're operating from rather suspect premise. If a game is good and launches without bugs then customers waiting a week or three isn't going to hurt sales figures at all. There's not 24-hour launch window in which the majority of the game sales must be made. The only reason slightly-delayed purchases might hurt a publisher is if the publisher jumps straight into discounting the price.
If they can't sell their games for $60 and have to price cut them to $20 to get people to buy them they make less money. Less money means less big budget games / studios / publishers. I know some here love small indie games but without the AAA games the console market goes away IMO.

I do wish though they would stop with these review embargos and that people would read the reviews before buying $60 on day one and finding out it is a buggy POS.

 
If they can't sell their games for $60 and have to price cut them to $20 to get people to buy them they make less money. Less money means less big budget games / studios / publishers. I know some here love small indie games but without the AAA games the console market goes away IMO.

I do wish though they would stop with these review embargos and that people would read the reviews before buying $60 on day one and finding out it is a buggy POS.
Nobody drops the price to $20 overnight, though, which is what my point was--waiting a week or two isn't going to have a significant impact on the price but does allow for more detailed reviews and other customer comments to be posted. That's enough to make an informed purchase without hurting the sales figures (assuming the results of the delay don't convince you the game is too buggy to be worth purchasing at that price.)

 
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How are day 1 buyers good for the industry? You're operating from rather suspect premise. If a game is good and launches without bugs then customers waiting a week or three isn't going to hurt sales figures at all. There's not 24-hour launch window in which the majority of the game sales must be made. The only reason slightly-delayed purchases might hurt a publisher is if the publisher jumps straight into discounting the price.

Publishers have to figure the cost of day 1 refunds and sales impact versus updating their marketing and potentially missing out on sales periods (BF, Xmas, etc..) When you have millions of buyers throwing $60 at a publisher simply on the sake of game trailers and hype the publisher has very little incentive to hold back out of quality concerns. Unless a game has a completely horrendous launch it's almost always going to be better financially to just release shit in a box and fix things up later.

The reason it's the fault of buyers is because they're buying the game based entirely on marketing and the opinions of people who have a very limited amount of time to review the game. Consumers that buy a game without making sure of the game's quality are putting their $60 at risk and deserve the potential downfall that all forms of gambling entail. If the game is broken, well...that's the risk you accepted when you made the purchase.

Edit: Bolded section is to highlight that you made the developer/publisher switcheroo that was discussed about a week back. Sic em', tyler!
I wasn't talking about literally the first 24 hours of release (and I don't think you were either). Buying a game at/close to launch is good for the industry, moreso than waiting for a price drop (both are good as you're pumping money in).

People can buy a game for whatever reason they want. The point I was making is you're a dick for thinking it's funny that people who aren't you have to suffer through glitchy, unpolished products.The idea that every consumer should wait weeks and do extensive research to make sure there are no glitches before buying is laughable. Sure, you always take a risk that you might be buying a turd. Why is it funny to you if they are?
 
Also, guys. Embrace that buggy software is the new norm. Even software and hardware targeted for multi million dollar corporations releases with weird bugs that are way more disruptive than the crap we see in video games. Companies can't afford to add 6+ months to the development cycle for exhaustive testing and remediation anymore or for late cycle rewrites of major code that could help things like load times because it might cause major regressions. This shit has just gotten too expensive and complicated. It sucks.
 
I wasn't talking about literally the first 24 hours of release (and I don't think you were either). Buying a game at/close to launch is good for the industry, moreso than waiting for a price drop (both are good as you're pumping money in).

People can buy a game for whatever reason they want. The point I was making is you're a dick for thinking it's funny that people who aren't you have to suffer through glitchy, unpolished products.The idea that every consumer should wait weeks and do extensive research to make sure there are no glitches before buying is laughable. Sure, you always take a risk that you might be buying a turd. Why is it funny to you if they are?
I literally was talking about day 1 purchases. I said that in my first post. I also said more than once at this point that I was suggesting waiting a week or two for user reviews. The post you quoted in this message should have been pretty clear that I wasn't talking at all about waiting for a sale. Reread that first paragraph.

As far as finding it entertaining...I said that in response to pharm's initial post in which he was talking about publishers shooting themselves in the foot repeatedly by making buggy releases over and over again. After saying it was entertaining (referring to the publisher situation) I said that I could understand how it would be frustrating for people that have to deal with the bugs, but that it's the fault of day-1 purchasers that encourage poor behavior from publishers. Scroll back up and take another look.

 
Maybe JC3 needs to worry less about loading times and more about physics...

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But also fix the loading times

 
God damn it, I already have a huge JRPG backlog, and we're just going to get tons of PS2 ones soon I'm sure.

Although I really, really, really want DQ8, despite the grind.

 
God damn it, I already have a huge JRPG backlog, and we're just going to get tons of PS2 ones soon I'm sure.

Although I really, really, really want DQ8, despite the grind.
Should be interesting to see what degree of trophy implementation there is. I'm rather hopeful the lists will be fairly basic and mostly around story progression.

 
Should be interesting to see what degree of trophy implementation there is. I'm rather hopeful the lists will be fairly basic and mostly around story progression.
I know I'm in the minority, but I like JRPGs to pretty much have 100% completion requirements, and at the minimum require the post game and all optional battles.

 
Gator, all signs are pointing to this guy being are next head coach:

eyes-4_3.jpg

Look familiar?
Yep. I can not believe you do not have any better options than that. His name came up a few days ago and I just don't get it. Your athletic director is a fool if he had all his eggs in the Herman and Smart baskets.

 
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