Banjo-Kazooie: Nuts and Bolts - Gen. Discussion & Info

15 challenges on 6 levels? That's it? Does that mean there are only 2-3 things to do in each level (other than side missions)? That's rediculously low, unless these "missions" are multi-part (like if they are considering, say, an entire temple in Zelda "1" mission).
 
I agree the news doesn't sound too great to me, but with all these vehicles being introduced, I'm not sure if the level size will be an issue.

I just want to find out what LIPS is.....

[quote name='javeryh']The new info doesn't sound appealing to me... I'll reserve judgment until I see it in action and find out more though. Also, 16 times the size of say DK64 doesn't sound fun - it sounds completely out of control. Bigger is not better.[/QUOTE]
 
Press Release:
Famed game developer Rare Ltd. is reviving one of its most beloved and successful franchises exclusively on Xbox 360 with the third installment of the “Banjo-Kazooie” series. “Banjo-Kazooie: Nuts & Bolts” embraces new and old fans alike, as the famous bear and bird duo return in stunning high definition for a unique adventure of epic proportions. The Lord of the Games (aka LOG) is tired of the petty squabbling between Banjo and the evil witch Gruntilda (aka Grunty) over the years, and has arranged a showdown to decide the rightful owner of Spiral Mountain. Claiming to have created every video game ever made, LOG has built the game worlds in which the contest’s challenges take place. Banjo must complete LOG’s challenges to win, while Grunty tries to stop him using every method her devious mind can muster.

Throughout their adventure, players create their own abilities by building vehicles for Banjo to pilot over land, water and air. Vehicle parts, which range from simple devices such as engines and wheels to more unusual equipment such as springs and egg guns, are earned and collected throughout the game. Players use their imagination to combine parts in any order to create whatever vehicle they choose. LOG’s challenges have one goal, but players’ choice of vehicle and tactics will determine how they get there. By exploring worlds and solving puzzles, players both young and old will be rewarded with more advanced and diverse vehicle parts in their quest to defeat Grunty once and for all.

With the power of Xbox 360 and Xbox LIVE, “Banjo-Kazooie: Nuts & Bolts” brings an entirely new experience to the console and takes the franchise to a whole new level of enjoyment. High-definition graphics, user-created content and online gameplay are just three of the many advances people of all ages and skill levels will discover as they embark on their adventure.

Features:

An adventure that starts with your imagination. If you can imagine it, you can build it in the Mumbo’s Motors easy-to-use workshop. Then put your creation to the test as you take on Grunty in your quest for Spiral Mountain. Unlike other games, where the player progressively picks up new skills or abilities at points pre-determined by the game’s creator, “Banjo-Kazooie: Nuts & Bolts” puts the power of improving Banjo’s abilities into the hands of the players as they build vehicles that allow Banjo to progress through the game. Vehicle parts include a wide variety of body panels, engines, wheels, wings, propellers, fuel and weapons, plus many more weird and wonderful gadgets such as floaters, Mumbo Bombos and the versatile sticky ball, from which players can design and create anything from a simple object-carrying truck to a space-age flying saucer. Once you’ve designed your creation, give it the finishing touch by painting it and choosing a suitable name before Banjo jumps in and pilots it into action.

Customizable experience. With more than 100 contraption parts and unlimited combinations possible, no two players will have the same experience in “Banjo-Kazooie: Nuts & Bolts.” By exploring the vast game worlds, discovering hidden secrets and solving puzzles to win rewards, players continually find more and more ways to customize and improve their contraptions, creating an unprecedented level of user-generated content for a 3-D platform adventure game.

Fun right out of the box. Don’t worry if you aren’t the world’s greatest inventor or want to skip the workshop and get straight to the action, because “Banjo-Kazooie: Nuts & Bolts” comes with a fully loaded experience right out of the box. Pre-built vehicles are included so players can jump right in and get started, with many more contraptions available for purchase throughout the adventure using the in-game currency system of musical notes.

Engaging storyline and entertaining characters. Two of Rare’s most beloved characters have returned from retirement, making their debut on Xbox 360. To win the deed to their homeland and prevent the evil witch Gruntilda from developing it into tower blocks and malls, Banjo and his best friend Kazooie battle over land, sea and air against their longtime rival. Familiar faces such as Mumbo Jumbo, Bottles, Captain Blubber and the Jinjos are also back to lend a hand, along with an equally colorful cast of new friends and foes. Look out for Trophy Thomas, Piddles, Lord of the Games and Grunty’s mechanically menacing army of Gruntbots.

Enjoy alone or with friends. “Banjo-Kazooie: Nuts and Bolts” offers complete single-player and multiplayer experiences. You can play through the adventure alone in the single-player campaign, or play with friends in competitive or cooperative challenges on your own or in teams.

Fun for everyone. Xbox 360 is the home to the best entertainment experiences for everyone. With “Banjo-Kazooie: Nuts & Bolts,” Xbox 360 continues to build its impressive lineup of content that appeals to people of all ages and types.
 
[quote name='anomynous']My most anticipated game this year


I hope the first 2 go up on XBLA[/QUOTE]

My reason to again buy a 360, and jump back on the bandwagon.
 
I cannot describe how very disappointed I am in how heavily this looks to be relying on this vehicle shit. Banjo Kazooie and Tooie were two of my favorite games. Looks like I'll pass this up.

So disappointing when they try to fix what isn't broken.
 
I am rather disappointed that there is so much vehicle gameplay in this :(. This still looks good, and I will definitely buy, but maybe they will make the real "Banjo Threeie" after this? Fingers crossed.

Hopefully the vehicle gameplay and customization does make this fun though :)
 
game looks great and glad rare is trying something new instead of going with the same old since
if rare stuck with the old then i bet everyone would complain o banjo is getting old gimme something new :lol:
 
[quote name='Nelo Ice']game looks great and glad rare is trying something new instead of going with the same old since
if rare stuck with the old then i bet everyone would complain o banjo is getting old gimme something new :lol:[/quote]

Clearly that would not have been the case.
 
well im just not gonna ignore it with the new direction rare is going
i just dont see how u can automatically hate it when the game isnt even out yet
 
Well, I'm plenty skeptical, but this harkens back to one of Rare's best titles, back in the day: Blast Corps. And that's a good thing.
 
[quote name='trq']Well, I'm plenty skeptical, but this harkens back to one of Rare's best titles, back in the day: Blast Corps. And that's a good thing.[/QUOTE]
Blast Corps was amazing, but I'm not really seeing it here.

I guess I'd rather have a straight platformer, but this looks very promising.
 
Hahaha wow. I wasn't expecting much but it looks like Jak X + Gummi Ship from KH + generic Rare aesthetic.

I mean you know you're getting derivative, 2nd-tier games when you play a Rare game, but come on.

All that's said, the graphics on the vehicles are pretty cool, I'd like to see some of the transforming machines in action.

Is anyone here going to pay more than 19.99 for this?
 
Disaster is all i can think of when i see the footage. I might get this at 9.99 just to see the pretty graphics, or hopefully there will be a demo so i wont have to waste actual money on it.
 
[quote name='defiance_17']Blast Corps was amazing, but I'm not really seeing it here.

I guess I'd rather have a straight platformer, but this looks very promising.[/QUOTE]

Fair enough -- there's just something about the tremendous vehicle variety that reminds me of it.
 
Platforming with collecting that actually means something to the gameplay sounds great to me.

I'm very excited to have a true "next-gen" platformer. I loved the first Banjo. For me, having a great looking game like this on something other than the Wii is great.

It's too bad this game is going to get a lot of hate from the SDF and Nintendo fanbois that can't accept that Rare is part of MS.
 
Fanboys?

Fanboyism has nothing to do with my disappointment. Yes, the graphics look good, but I don't want Banjo to incorporate half-assed racing and car-building. Thus, my opinion is such.
 
[quote name='Moxio']Fanboys?

Fanboyism has nothing to do with my disappointment. Yes, the graphics look good, but I don't want Banjo to incorporate half-assed racing and car-building. Thus, my opinion is such.[/QUOTE]

Exactly. I'm still trying to keep an open mind about it. But I was really hoping for a good, straight up platformer for the 360 since it's the only console I own now, and the only one I will own this gen.
 
I'm not suggesting anyone here is a fanboy. I just don't think in general this game will get a fair shake from the enthusiast press.
 
i can't wait for this game. i never played the second game, but the first one was awesome.

i don't see Nintendo releasing banjo kazooie 1&2 on the virtual console, so do you guys think Rare will ever re-release or remake 1&2 for the 360? that would be awesome if they remade 1&2 into a compilation game that just linked them both together into one giant adventure. I think Rare needs to re-release them so that gamers can catch up with the series and they can expand the fan base.
 
Wow...um...this is pretty horribly disappointing. It looks so awful. :(

Why must Banjo be so goddamn ugly? Seriously, what the hell happened to make his face so boxy, between the last game and now? And the graphics and design and animation are all really underwhelming, across the board, if you ask me.

Color me really, really disappointed, and in low hopes for this game. And to think that I had to wait so long to see this. :(

[quote name='anarchyburger']...so do you guys think Rare will ever re-release or remake 1&2 for the 360?[/QUOTE]
I seriously doubt it. Last time Rare did a remake (Conker Live and Reloaded), it bombed. The fact that it had the usual Rare problems of being heavily delayed (and over-budget, I'd wager) has probably turned MS off to allowing them to do another.

[quote name='LinkinPrime']They say if all goes well, which at the time it is, they are looking to release by mid-November this year.[/QUOTE]

So, Summer 2009, then. :roll:
 
The trailer makes it look more like a mix-up between Twisted Metal and Diddy Kong Racing (not a good thing) than a true Banjo game, which in itself isn't necessarily a good thing. I'll definitely be skipping this one now.
 
Ya know, I have to imagine that the game looking as..."problematic" as it does must have something to do with the absence of the Stamper brothers at Rare. I think they were more of a positive driving influence than I thought.
 
Hands on impressions from XBOX360Fanboy.com
Alright fanboys, time to get the difficult news out of the way first. Banjo Kazooie: Nuts and Bolts is not much like its predecessors at all. The main gameplay focus is still on platforming, only it's now platforming with vehicles too. Like most platformers, the specific objectives you have to complete are slightly varied, but are mostly different takes on collecting items.

To do so, you'll have a massive tool kit at your fingertips. The vehicles seen in the gallery can all be broken down into various pieces, and a large portion of the gameplay stems from mixing and matching vehicle parts to suit the task at hand. Or y'know, to just suit messing around with infinitely customizable vehicles in a physics playground. That playground can be taken online as well, and the game's multiplayer is very physics-focused and custom-content heavy.

The more traditional platforming elements of the series' history come to the surface in the game's overworld, Showdown town, and there the player will use more jumping and on-foot platforming than in the other levels. The half dozen levels are really big, incredibly colorful and creative, and seem to be designed to offer as much variety as the theme allows.

To traverse the levels, you'll use custom created vehicles, assembled in the game's garage, or reconfigured "in the field." The vehicle creation mechanic utilizes a 3D area of invisible cubic spaces, and a standard building block is the size of a single cube. This single cube then becomes the standard unit of measurement and movement for the assembly of the vehicle. While there are many pieces that do not conform to the shape of the unit cube, when they move their "attachment axis" does so along the invisible grid.

The system definitely doesn't over-complicate things, and with a few mandatory pieces (power, propulsion, seat, etc) that don't even need to be in contact, you'll be on your way. The garage has a limit on the specific amount of each type of part that can be used, which serves to provide a modicum of balance. From what we saw, the types of pieces, freedom to combine them, and ability for the changes to be visible immediately in both a gameplay and graphical sense could lead to endless emergent gameplay.

While many will decry the change, we could see ourselves spending many hours creating vehicles and experimenting with how they effect the world and vice versa. In a memorable moment, we walked up behind a fellow attendee who appeared to be piloting some sort of submarine (as the vehicle was underwater) when suddenly he pulled up and the thing pointed to the clouds and took off into the sky. It was really impressive until he ran out of fuel and hit the ground, where the vehicle exploded into all of its component pieces.

The beauty of the game is that if one was dedicated enough they could retrieve all the pieces and rebuild the vehicle without ever entering the garage.
The garage of course facilitates all the new additions to the vehicle, so any in-world editing is limited to the pieces already in-world. But there will be items to be found only in-world as well, and the in-world items can end up playing a crucial role in the multiplayer.

The Rare folks were only showcasing a single multiplayer gametype that they were calling Sumo, which is essentially a variant of King of the Hill. Using custom vehicles, four players play bumper cars within a specific area, trying to force everyone else out. Oh, and did we mention that the building pieces include weapons of all sorts, creating even more gameplay options. While an objective-based mode was what was shown, it will likely be the simple physics based interactions of free-form play that will be the most appealing to people.

Unfortunately, much of the game is still under wraps or unfinished, and the full extent of the feature set is still to be determined. After creating a particularly fun plane, we inquired about the possibility of sharing our creation with others online and a wry smile crossed the PR woman's face and she said, "We can't talk about that." So take that for what you will.

All in all there is a good reason that Rare did not decide to title the game Banjo Threeie. It's something new. Sure you could argue that Banjo and Kazooie are both superfluous now, but their design and history flavor the world and story. Besides there still is traditional platforming in the game. But in a similar fashion to the platforming genre at large, the more traditional stuff is hidden inside the larger gameplay genres that have been created. Whether Rare should have made Banjo Threeie isn't important. They made Banjo Kazooie: Nuts and Bolts, and its going new places and trying new things.

http://www.xbox360fanboy.com/2008/05/14/x3f-impressions-banjo-kazooie-nuts-and-bolts/

Sounds good to me...I would have prefered the typical platforming that the first and second showcased but I'm interested to see how the platforming with a custom vehicle thing turns out, there's definately a lot of cool things that seems to make this a sandbox platformer. I can't wait.
 
Ya know, my problem isn't even the concept. I can deal with vehicles.

But it's the execution that just looks like a mess. Looks clunky, both platforming and in vehicles, and the production values are not as good as I was expecting. And I still find the character designs atrocious.
 
Honestly, I'm not considering this Banjo-Threeie, but am viewing it as a kick-ass looking game that should be hella fun, guest staring Banjo characters. I view it almost like any of the Mario spinoffs, like Paper Mario isn't a Mario game, but an RPG with Mario characters. This is a brand new type of game (sort of) featuring Banjo and crew.
 
[quote name='Zmonkay']Honestly, I'm not considering this Banjo-Threeie, but am viewing it as a kick-ass looking game that should be hella fun, guest staring Banjo characters. I view it almost like any of the Mario spinoffs, like Paper Mario isn't a Mario game, but an RPG with Mario characters. This is a brand new type of game (sort of) featuring Banjo and crew.[/quote]

Well said, and ditto.
 
I was looking at this as Banjo Threeie, but not anymore. Now it's just a matter of whether it ends up being fun. That I'll reserve until I get a chance to try it out.

I just really wish someone would make a straight platformer for the 360....not that there are many good ones on the other consoles either though.
 
[quote name='anarchyburger']i can't wait for this game. i never played the second game, but the first one was awesome.

i don't see Nintendo releasing banjo kazooie 1&2 on the virtual console, so do you guys think Rare will ever re-release or remake 1&2 for the 360? that would be awesome if they remade 1&2 into a compilation game that just linked them both together into one giant adventure. I think Rare needs to re-release them so that gamers can catch up with the series and they can expand the fan base.[/QUOTE]

You won't see a compliation, no way... Rare has already made it official this game is a "clean start" for Rare, so there is no way they want to link back to older, (probably) better games.

I got a feeling they are aiming for a market who doesn't wtf Banjo Kazooie is. I doubt there will ever be a Banjo Threeie, either because this game will bomb, or will be hugely successful so you'll get a sequel to this game.

Rare is shit now, so I doubt this game will be anything above mediocre / average.
 
I'm holding back judgment until I get to actually play the game, but, honestly, Rare hasn't made anything great for this generation of consoles.
 
I have to disagree with Rare not making good games, maybe not ones "you" like but Kameo and Viva pinata were great games IMO. I look forward to most anything rare puts out since its usually interesting...well minus perfect dark zero that one was so so.
 
[quote name='dmaul1114']I was looking at this as Banjo Threeie, but not anymore. Now it's just a matter of whether it ends up being fun. That I'll reserve until I get a chance to try it out.

I just really wish someone would make a straight platformer for the 360....not that there are many good ones on the other consoles either though.[/QUOTE]

I thought I heard somewhere that there definitely would be a Kameo sequel....?
 
Looks like Nintendo fans dont like that Lil Jab at mario in the trailer.

1210722068538ll7.jpg
 
bread's done
Back
Top