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[quote name='mykevermin']It wasn't entirely the content of the story, really. In part it was - the game felt like a phony attempt at "video game bipartisanship" in the sense that the entire story of Rapture was one of a quasi-Randian Objectivist dystopia - and in this game the cram in a story about the failures of a quasi-Communist in Elanor Lamb. That just seemed to tacked on to me.
But it could have worked well, again, it isn't just the content. Aesthetically the game felt like "Bioshock: Map Level Pack," and that contributed to the convoluted stories linking 1 and 2. Is this truly a failed Communist approach? Hard to tell, since Rapture looks like the same ruined city it was before.
The worst of the game's unforgivable SP sins, thought, came in the form of the final level. Should I spoiler this? Oh, I guess so:
But the gameplay is indeed good (drill dash FTW!), so maybe I'll get more enjoyment in MP.[/QUOTE]
Bioshock 1 had the boss problem too. It was a total push over. I would have liked to face a boss, but I'm not sure what they could have done. Have Lamb go apeshit on Adam? They already did that in BS1. I enjoyed the ending better than the first game's. At least it was an actually ending, unlike
. I wouldn't call it unforgivable though. I liked how
The story was good, but not as great as Bioshock 1.
I'll agree with you on the linking the two stories. If Lamb was so important (and an "equal" to Ryan), why was there zero mention of her in the first game? Not even a hint? It's sort of like Metal Gear Solid in that sense. I'm still confused as to the timeline and what the hell exactly happened.
Still, I did love the SP and exploring
But it could have worked well, again, it isn't just the content. Aesthetically the game felt like "Bioshock: Map Level Pack," and that contributed to the convoluted stories linking 1 and 2. Is this truly a failed Communist approach? Hard to tell, since Rapture looks like the same ruined city it was before.
The worst of the game's unforgivable SP sins, thought, came in the form of the final level. Should I spoiler this? Oh, I guess so:
I was stunned when the game ended. I can't remember the last time I finished a game and thought to myself "no way dude, there's gotta be 2-3 more levels! the story's not over! I didn't even fight a boss; WTF?" The problem is that good storytelling involves letting the reader/player know that the end of the arc is coming. I didn't get that feeling at all. I genuinely expected 2 or 3 more levels, a boss fight, some confrontation with Lamb, something. The way the game ended, it felt like more it just stopped than ended, if you can appreciate the distinction.
But the gameplay is indeed good (drill dash FTW!), so maybe I'll get more enjoyment in MP.[/QUOTE]
Bioshock 1 had the boss problem too. It was a total push over. I would have liked to face a boss, but I'm not sure what they could have done. Have Lamb go apeshit on Adam? They already did that in BS1. I enjoyed the ending better than the first game's. At least it was an actually ending, unlike
a bunch of Little Sisters laying around your bed.
Delta was on his last leg, and desperately trying to escape with his "daughter". I did get the feeling that I was nearing the end. Lamb became more desperate, and Eleanor was getting weaker.
I don't feel the Lamb angle was tacked on. I think it was a good opposite to Ryan, but ultimately the same ending. Power corrupts, etc.
I'll agree with you on the linking the two stories. If Lamb was so important (and an "equal" to Ryan), why was there zero mention of her in the first game? Not even a hint? It's sort of like Metal Gear Solid in that sense. I'm still confused as to the timeline and what the hell exactly happened.
Still, I did love the SP and exploring
the laboratories and such where the experiments took place, as well as learning more about the Big Daddies. I thought the choice of either saving or killing the 3 side characters was a nice touch too, as well Sinclair not turning out to be a dickwad Atlas style. I can't remember if Bioshock 1 had something similar.