It's worth the $5 for you to give me your extra Fate key.I'm missing enough in there to make this a pretty good bundle for $2 (maybe $3). At $5, it's just overpriced for what I want from it.
Extra? Where would I have got the first one from?It's worth the $5 for you to give me your extra Fate key.
He must've thought you were Bruticis.Extra? Where would I have got the first one from?
Welp, just give it to me anyway.Extra? Where would I have got the first one from?
I think I only have Circuits and Retro/Grade in tier 2, so I might cave in at $5 once the mystery game pops up.Have all of tier 1, nothing of tier 2 and for that it's way too expensive.
Have Go Home Dinosaurs, FATE and Chip ever been bundled yet though? I know Canyon Capers was bundled recently, and Secret of the Magic Crystals a while ago but I guess I'm lucky I own neither?Excellent bundle...if you don't own almost all the games =/
That's why you buy the bundle immediately and sell the cards as quick as you can.Pointless bundle. The only useful thing you can do with those cards is sell them and once a game with TC's is in a bundle, the prices for those cards plummet.
Go Home Dinosaurs was in a Groupees Spotlight, but many wouldn't consider that a bundle. FATE and Chip haven't been bundled.I think I only have Circuits and Retro/Grade, so I might cave in at the $5-tier.
Have Go Home Dinosaurs, FATE and Chip ever been bundled yet though? I know Canyon Capers was bundled recently, and Secret of the Magic Crystals a while ago but I guess I'm lucky I own neither?
the best theme bundle would be simulation bundle heheI like it. It actually has a couple things I wanted in it, plus some stuff that was in previously undesirable bundles.
Even your repeat bundles are pretty great, Casey, so I'm looking forward to seeing your new themes over the next few weeks.
I'm buying for ponies and dinosaurs.
I blame the awful bundles on the drought of indie games on Steam. There's clearly nothing left to be had apart from repeats.Next theme bundle should be a no repeat bundle....this is like a bundlestars bundle except priced 3 dollars more than it should be.
Yeah.. if you like TD games and don't mind cute, Go Home Dinosaurs is nicely done.Somehow I actually only own 4 of these, so I'll probably pick it up. Doubtful I'll play any of them beyond Retro/grade, which was already on my list to play. Any other recommendations?
A Virus Named Tom is an enjoyable fast paced puzzle game with a lot of charm.Somehow I actually only own 4 of these, so I'll probably pick it up. Doubtful I'll play any of them beyond Retro/grade, which was already on my list to play. Any other recommendations?
I played this one with the volume down almost exclusively, and listened to my own background noise.Go Home Dinosaurs is a basic but enjoyable TD game, your enjoyment of which will hinge almost entirely on whether you find high pitched gophers making pop culture references cute or aggravating.
its called polishing a turdWhispering Willows is a pretty good standout title.. I kind of wish they saved it for their next main bundle rather than adding it to a card bundle.
The thing is, I don't know how much exposure they get to the "new" bundle buyers (which are the type that would buy these bundles). I mean, Humble does fairly well with rehash bundles, but most other sites don't. It's hard to know how well these bundles are selling without a counter on the site.The trading card bundles definitely aren't aimed at us, which I think Casey has said on a number of occasions. And I'm fine with that, provided the main bundles continue to be mostly excellent.
Well I didn't say these bundles were actually a good idea.The thing is, I don't know how much exposure they get to the "new" bundle buyers (which are the type that would buy these bundles). I mean, Humble does fairly well with rehash bundles, but most other sites don't. It's hard to know how well these bundles are selling without a counter on the site.
Actually the first trading card bundle outsold a couple of our main bundles. We have to find other types of likely themed bundles to feature. Some that will not appeal to very avid bundle buyers. If we solely focused on appealing to just the hardcore crowd it wouldn't be sustainable, since we wouldn't be able to do bundles regularly enough. I'm not talking about doing 3-4 at once or anything. But even doing 10-12 game bundles where nearly everything is previously unbundled without breaks is difficult to accomplish with lots of other bundles all trying to get similar titles. This is especially true for a newer bundle that has a very low bundler cut and also doesn't have additional resources that compliment it (i.e. online storefront).The thing is, I don't know how much exposure they get to the "new" bundle buyers (which are the type that would buy these bundles). I mean, Humble does fairly well with rehash bundles, but most other sites don't. It's hard to know how well these bundles are selling without a counter on the site.
It wouldn't be impossible to do a trading cards bundle without repeats, but like I already pointed out it would be incredibly difficult to do that alongside regular bundles. We need bundle types to fill in gaps between main bundles so that the entire structure is sustainable.Well, there's nothing that says a trading card bundle has to be all repeat games though. Or games bundled multiple times over. I don't expect a trading card bundle to be no repeats (though again, it's not like that would be impossible either), but there's ways to make the bundle more appealing to a wider audience. You could secure 4 games not previously bundled and put those in the $1.99 tier and then the rest of the stuff in the $4.99 tier. Then you could sell to the hardcore bundlers at the $1.99 tier and the newbies could buy the $4.99 tier to get their card fix.
In this case if you would have put stuff like Fate and SOTMC in the $1.99 tier I might have been tempted for the DLC alone and I'm sure others would have been too. I guess the fear would be that people wouldn't buy the $4.99 tier but if you are genuinely trying to appeal to newbies who want cards, the bundle doesn't become any less attractive with a restructure. Otherwise, it just looks like a pretty blatant attempt to sell the higher tier and generate more money with one or two games and a bunch of repeats.
I've thought about this too and how some games just keep bundling over and over and over and over well past the point of saturation I guess just because they know it's easy money and they can just ride the coattails of other more in demand games that people want. And it made me wonder if Cognition or The Cat Lady or whatever get the same bundle cut for being the umpteenth time bundled that some newer in demand game would get.In the end, it probably has more to do with bundleconomics we aren't privy to as consumers than anything else. When I see the potential of 4 games in a $2 tier - I see 4 devs each getting 50 cents each. When I see the $5 tier has a $3 increase and includes 8 more games, then I see 8 devs getting 37.5 cents each.
And I'm sure that's not how it works at all and most likely all proceeds from the bundle are pooled together and each dev gets some predetermined percentage of the total. And for all I know, some devs could be pulling in a far bigger percentage of the haul than the other devs based on their game.
Just seems that through it all, both the dev of the better/more sought after games and the consumer seems to be footing the bill to throw money at lesser devs not necessarily because they deserve it, but moreso because of some sort of arrangement in the bundle world.
Just can't help but remind me of those comic "random" packs shops sell. A decent to good comic on the front and back, and the middle packed with junk that would never sell on its own.
We actually work on an equal share system. Not really sure how others do. And it has worked out for us, so we have no plans to change that. So piling the "most attractive" titles in the lower tier doesn't really benefit the bundle as a whole. That's why we're considering just going with one tier. Makes more sense for us.In the end, it probably has more to do with bundleconomics we aren't privy to as consumers than anything else. When I see the potential of 4 games in a $2 tier - I see 4 devs each getting 50 cents each. When I see the $5 tier has a $3 increase and includes 8 more games, then I see 8 devs getting 37.5 cents each.
And I'm sure that's not how it works at all and most likely all proceeds from the bundle are pooled together and each dev gets some predetermined percentage of the total. And for all I know, some devs could be pulling in a far bigger percentage of the haul than the other devs based on their game.
Just seems that through it all, both the dev of the better/more sought after games and the consumer seems to be footing the bill to throw money at lesser devs not necessarily because they deserve it, but moreso because of some sort of arrangement in the bundle world.
Just can't help but remind me of those comic "random" packs shops sell. A decent to good comic on the front and back, and the middle packed with junk that would never sell on its own.
So knowing that, everything makes perfect sense as far as how Blink runs. My ramblings are more rants about the bundle industry as a whole than aimed specifically at Blink. I just think overall the bundle industry isn't promoting economic efficiency for either consumer or dev. And while definitely commendable, I don't think the equal share system is necessarily the fairest, but from the random rumors it seems most bundle sites tend to follow it. As a dev I would be less and less inclined to join a bundle nowadays unless I guess I got some sort of kick out of helping support the game industry and other devs.We actually work on an equal share system. Not really sure how others do. And it has worked out for us, so we have no plans to change that. So piling the "most attractive" titles in the lower tier doesn't really benefit the bundle as a whole. That's why we're considering just going with one tier. Makes more sense for us.
Additionally our average price purchased is a selling point for us. We don't focus on bundles sold as much as maybe others do. We prioritize overall revenue and revenue per product. I don't like upselling something when the hard numbers don't really exist. And the promotion side of the non-Humble market definitely isn't proven.
On the other hand, for a developer who has already bundled and probably isn't selling well this would seem to encourage them to continue to bundle over and over as much as they could as an income stream. There really seems to be no penalty for doing so.So knowing that, everything makes perfect sense as far as how Blink runs. My ramblings are more rants about the bundle industry as a whole than aimed specifically at Blink. I just think overall the bundle industry isn't promoting economic efficiency for either consumer or dev. And while definitely commendable, I don't think the equal share system is necessarily the fairest, but from the random rumors it seems most bundle sites tend to follow it. As a dev I would be less and less inclined to join a bundle nowadays unless I guess I got some sort of kick out of helping support the game industry and other devs.
With an equal share system you're likely going to encounter less drama within the indie community. Because outside an equal share system you start to become judge and jury over which game is more attractive than others. I can think of a few titles from previous main bundles that ended up garnering significantly more attention to the bundle than what others might see as more attractive. Gnomoria and King Arthur's Gold are two perfect examples of that. The only game that was more talked about than Gnomoria in the first bundle was Eldritch. And it wasn't because it was in the lower tier, since less than 5% of the overall customers purchased just tier 1. King Arthur's Gold was most talked about title in the 2nd bundle.So knowing that, everything makes perfect sense as far as how Blink runs. My ramblings are more rants about the bundle industry as a whole than aimed specifically at Blink. I just think overall the bundle industry isn't promoting economic efficiency for either consumer or dev. And while definitely commendable, I don't think the equal share system is necessarily the fairest, but from the random rumors it seems most bundle sites tend to follow it. As a dev I would be less and less inclined to join a bundle nowadays unless I guess I got some sort of kick out of helping support the game industry and other devs.
Well you can already see that happening, with how many repeats there are and quality new games continuing to be absent from bundles you'd have expected them to be in. I think devs are realizing that often times it's not worth bundling your game unless you've reached the point where it won't sell at all otherwise (which could be awhile for good games, and fairly quick for crappy ones, which again make sense with what games have been getting bundled).As a dev I would be less and less inclined to join a bundle nowadays unless I guess I got some sort of kick out of helping support the game industry and other devs.
C'mon Casey, you could make another twenty, thirty bucks. At least. How can you refuse?!!I know that this bundle is not aimed at me and that's fine but at the same time I think there's a method to Cheaplikeafox's madness. The idea of putting the stuff like Fate, SOTMC+DLC and Whispering Willows in the low tier and the other stuff in the higher tier is not a bad one. The people who don't have any of this stuff and buy for the cards rebate will get the $5 tier regardless, but with the tiers flipped around like that the hardcore cheapasses like us would buy the low tier.
So, with the trading card bundle come and gone, I'm wondering when these other bundles will hit. It'd be good to see you guys get on a regular rotation as all the other bundle sites are going nuts, running two or three (or more) at a time.Unless I'm playing Fieldrunnners 1 or 2, which is often.
We're back next week with another trading cards bundle. Another bundle may actually follow that one before the trading cards bundle is over. Then the first of our special promotions bundle should follow. We had to rearrange things due to the earlier than usual Steam sale. Plus, we've been busy planning some expansions to the Blink network that aren't directly linked to the bundle, but will likely enhance it.