[quote name='preston181']
Next, the sound is vomit inducing and will irritate the heck out of you. When you shoot for a long time, or are next to an explosion, the sound mutes out. At first, I thought my 360 or television was having issues. Nope, it's intentional. It is so irritating.
wow I must admit I never heard any sound that made me want to vomit, you may have some sort of sensory pathology you may want to get that checked out
The gameplay is crap. You play the solo and multiplayer thru one interface. Missions are sorted by faction, with a separate list for each. You select a mission, and it sets the game up. A brief audio description is played during the unusually long loading screen, and that's it. The objectives are highlighted in a traced cutout, usually representing a terminal or door you have to do something with.
You can use the mission wheel, which is like the ability wheel from Dragon Age, to see, select, or change objectives. This is awkward.
awkward how? I'll admit I didn't use the mission wheel when I played but was it awkward to just not be moving or to take your hand off of analog? personally I find it awkward to switch to the underbelly on CoD.... is this a common feeling
Throwing grenades is also awkward: you have to select the grenade with the left directional arrow, followed by tapping the right bumper. Aiming the grenade is a shot in the dark, and half the time you don't see the explosion and the damage is crap.
well they designed the game to not have instant kills where you toss a grenade and get a guaranteed kill, personally I didn't find it that hard to throw grenades and I got used to it after my first few attempts
Downing enemies is basically like having "last stand" mode from Call of Duty turned on 100% of the time. Getting downed sucks and happens frequently. You can hold out for a medic who almost never comes. If he does, you are thrown a hypo and must revive yourself by holding down the left thumb stick. Also awkward. Alternatively, you can respawn after 15 seconds, WAYYYYYY back at the beginning of the stage.
that sucks that they changed the respawn time [it was 5 or 10 when I played at the Brink event] I don't know why they changed it from pressing x to pressing in the stick but I don't see why that would be so awkward... having the choice to revive means that if you're in a bad spot then you aren't FORCED to revive, I didn't even know you could shoot at that stage but it's pretty simple to off an enemy when they're down especially since it's not a 1 shot one kill game
Character abilities, like the soldier's resupply are also handled by holding down the left thumb stick. The fact this game even needs separate character classes is beyond understanding. It's so irritating having to chuck ammo out to teammates, or frequently micro-managing fallen teammates with the medic. The gameplay is a mess.
ummmm isn't a class based shooter supposed to be class based? isn't the point to make you work together to succeed? in CoD when you run out of bullets you have to get a new gun.... but having a teammate toss you ammo instead is beyond understanding? being able to be revived without going back to base camp is beyond understanding?
When I played I enjoyed tossing my teammates ammo [besides that weird magnetic attraction thing that happens] and working together for the cause
Online play, (public matches) is so laggy that it was unplayable, so I can't really say much about it.
The character setup and weapon customization is great though. If only the rest of the game was this functional and easy to use, Brink might have actually of been a good game. Sadly, these parts are really the only things I actually liked about the game.
In closing, I'm glad I only rented Brink. I would give it a 3 out of 10, and only that high of a score because of the interfaces and because I respect Bethesda and id games as two of my favorites. I just hope Rage isn't as big of a disappointment that this game was.[/QUOTE]
I'm a bit confused by your impression, were you looking forward to this game or did you pick it up on a whim? I can see why you had issues with it especially the online if it's as laggy as they say but I think you're being kind of harsh
Next, the sound is vomit inducing and will irritate the heck out of you. When you shoot for a long time, or are next to an explosion, the sound mutes out. At first, I thought my 360 or television was having issues. Nope, it's intentional. It is so irritating.
wow I must admit I never heard any sound that made me want to vomit, you may have some sort of sensory pathology you may want to get that checked out
The gameplay is crap. You play the solo and multiplayer thru one interface. Missions are sorted by faction, with a separate list for each. You select a mission, and it sets the game up. A brief audio description is played during the unusually long loading screen, and that's it. The objectives are highlighted in a traced cutout, usually representing a terminal or door you have to do something with.
You can use the mission wheel, which is like the ability wheel from Dragon Age, to see, select, or change objectives. This is awkward.
awkward how? I'll admit I didn't use the mission wheel when I played but was it awkward to just not be moving or to take your hand off of analog? personally I find it awkward to switch to the underbelly on CoD.... is this a common feeling
Throwing grenades is also awkward: you have to select the grenade with the left directional arrow, followed by tapping the right bumper. Aiming the grenade is a shot in the dark, and half the time you don't see the explosion and the damage is crap.
well they designed the game to not have instant kills where you toss a grenade and get a guaranteed kill, personally I didn't find it that hard to throw grenades and I got used to it after my first few attempts
Downing enemies is basically like having "last stand" mode from Call of Duty turned on 100% of the time. Getting downed sucks and happens frequently. You can hold out for a medic who almost never comes. If he does, you are thrown a hypo and must revive yourself by holding down the left thumb stick. Also awkward. Alternatively, you can respawn after 15 seconds, WAYYYYYY back at the beginning of the stage.
that sucks that they changed the respawn time [it was 5 or 10 when I played at the Brink event] I don't know why they changed it from pressing x to pressing in the stick but I don't see why that would be so awkward... having the choice to revive means that if you're in a bad spot then you aren't FORCED to revive, I didn't even know you could shoot at that stage but it's pretty simple to off an enemy when they're down especially since it's not a 1 shot one kill game
Character abilities, like the soldier's resupply are also handled by holding down the left thumb stick. The fact this game even needs separate character classes is beyond understanding. It's so irritating having to chuck ammo out to teammates, or frequently micro-managing fallen teammates with the medic. The gameplay is a mess.
ummmm isn't a class based shooter supposed to be class based? isn't the point to make you work together to succeed? in CoD when you run out of bullets you have to get a new gun.... but having a teammate toss you ammo instead is beyond understanding? being able to be revived without going back to base camp is beyond understanding?
When I played I enjoyed tossing my teammates ammo [besides that weird magnetic attraction thing that happens] and working together for the cause
Online play, (public matches) is so laggy that it was unplayable, so I can't really say much about it.
The character setup and weapon customization is great though. If only the rest of the game was this functional and easy to use, Brink might have actually of been a good game. Sadly, these parts are really the only things I actually liked about the game.
In closing, I'm glad I only rented Brink. I would give it a 3 out of 10, and only that high of a score because of the interfaces and because I respect Bethesda and id games as two of my favorites. I just hope Rage isn't as big of a disappointment that this game was.[/QUOTE]
I'm a bit confused by your impression, were you looking forward to this game or did you pick it up on a whim? I can see why you had issues with it especially the online if it's as laggy as they say but I think you're being kind of harsh