[quote name='Dark Rider']42 - Panthers
14 - Titans
Well dude, you flat out ran the score up, and I don't appreciate it. It's not like you stopped when I was beat like LV did the other day. I especially didn't like the 40yrd run when you could have run the clock out. BTW, I don't know what is up with your 72OVR RB that was apparently faster then my entire d. From my boat it looks really suspicious when you could be using Williams who is of equal speed.[/QUOTE]
Well...as long as he was running the ball...and not calling his plays immediately, you do still have to stop it. It looks like his last TD came with 3:16 left in the game...so, it's not like he ran it with :10 left where he could have just kneeled or something. And as we've seen many times in this league that the "get the 1st down and hit the ground" approach rarely happens. I understand where you're coming from about getting tore up by 72 OVR players though.
It's basically "How to win at Madden 12" 101. Speed is pretty much everything in this game. I really don't know why he prefers Devine over Williams (I didn't know their speeds were the same). Maybe agility? Juke/spin move? I can't imagine his carry rating is higher. He has Devine on his Tampa Bay team in the other league too. But the fact that you can take shitty players like that and dominate games speaks volumes about how bad the programming is in this game. Blind homers can call it "a great game" all they want, but when any game becomes formulaic in terms of "how to win", it's a bad game.
The only real counter is just having an absolute stud defense and knowing how to stop everything. The only real things I've learned in terms of stopping runs to the outside is blitzing your corners and/or safeties. Yes, it will leave you vulnerable to the pass, but if he's running all over you, making him change his gameplan is the first step anyway. Then once he does, you can readjust, and then it becomes a battle of adjustments and counter adjustments. That's really the best you can hope for.