CAG Niche Backloggers Anonymous (Monster Hunter World!) [February]

Ended up not beating it today, but I did beat what I assume is the final boss because it took forever to kill it and its umpteen million phases. The boss itself was a bit of a letdown as they were quite easy. Though the lead-up to the boss was quite tough as I did the full dungeon run and didn't use any SP items except for 5x 10SP recovery items on the MC because I'd never use them anyways and he can't be switched out. It was a very long dungeon with a lot of sub-bosses. I was literally out of SP at the end.

The other day I also said I wasn't going to be able to max everybody, but the game continued to let me work on confidants which I didn't think it'd let me. I'm on the final day and I can hit my last non-max confidant to their final level. Talk about some god damned luck there. Well, there's still Strength, but I'd have to cheat and use a guide to max that one, which can be done very easily. So I may use a guide for Strength just so I can max everybody in this playthrough. How the hell I managed that by the skin of my teeth, I'll never know. Spamming the shit out of Fortune & the shrine really saved my ass on that front I guess.

I'm assuming there's some true ending boss somewhere soon as per the usual Megaten tradition. Hopefully will finish tomorrow though, true boss or not.

 
Finished the true ending. Died on the boss from full health right before it died the first time this morning. So I ended up not playing it until much later in the day to finish it. I did decide to use a guide to level Strength up so I had all confidants maxed when I beat it too. In case anybody wants to know what I used to make sure I had stuff to fuse together, I used this page here.

Here's some tips for newer players of the series and possibly some for others:

1) Having a persona associated with your confidant (Ryuji is Chariot for example) will increase the amount of points you get in conversation by 1. So if gain 2 points from a conversation choice normally, you'll gain 3 if you have a Chariot persona in your inventory. However if you gain 0 from a choice, it will still be 0 afterwords.

2) Guns are actually very useful in the later half of the game. Particularly once you start leveling up two certain confidants. Starting a battle in an All-Out Gun Attack can take off half the health of every enemy in the battle and it happens somewhat often. If your Gun damage is shit, you won't do shit for damage. Plus you gain the ability to instantly knock down an enemy with a clip of ammo that later gets changed to 6 ammo. As well as increasing the amount of ammo you carry (to 32 for MC).

3) Charge and Concentrate are EXTREMELY useful. Normal attack? 200 damage roughly. After using those mentioned abilities? Around 700. It will vary from enemy to enemy, but they are extremely useful. I think the highest damage I did was with Concentrate, which hit for around 1900 damage with a -dyne ability. That's not even the highest damaging spell either.

4) Buffs and debuffs are also very useful in this game. Especially on bosses. They can sometimes mean the difference between life or death if a boss or enemies gets an advantageous attack in and continue laying on the damage.

5) The more Persona you have in your compendium, the cheaper it costs to summon them. Certain milestones will make mention of this I believe (Like 50% and 75%).

6) Negotiation is insanely more useful than other Megaten games. When you ask for an item or money, you still get experience. I believe it's lowered to around 50% (?), but when paired with confidant abilities you can get rare items and a lot of money this way. It's very worth using, especially after you've unlocked confidant abilities that boost these things. Sometimes you'll get less money than they drop, but often you'll get a good amount. I think my max was around 25k.

7) Always make sure to carry a persona that can crit with a physical (and gun) ability on you. This can come in handy to knock down enemies without weaknesses and is very useful to half after you're a little ways into the game. Treasure enemies are particularly notorious for not having weaknesses after so far in the game, so it's essential to capture it unless you get lucky on starting the battle in an All-Out position.

8) Make use of things that cost money which will assist you without having you use game time. This varies from things like making items, washing clothes and increasing friendship with confidants. These things are invaluable.

9) Using All-Out attack is not always the best option for enemies with tons of health if you have more party members turns prior tot he enemies turn. A downed enemy takes significantly more damage and will sometimes be significantly greater damage than an All-Out attack. Useful for sub-bosses and some of the tougher normal enemies.

10) Like the previous one, passing the baton to another party member will increase their damage for that attack. So if you chain baton, you can increase your damage output a hell of a lot if you're able to target multiple enemy weaknesses one after another. Then at the end you could unleash a more devastating attack if All-Out wouldn't finish them or do enough.

Also since a lot of Soma questions have been thrown around, I ended up with 5 Soma by the true final boss. I used one in the battle because I was just leaking SP right and left and you can't use curry or tomatoes in battle. One of those is of course from the free DLC too. I know one was from a request while another I "bought" per say. Rest I'm not sure where I got them off hand. I played on normal though, so it may be useful to use multiple on higher difficulties.

 
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I'll also add on that if you are playing on harder difficulty, status ailments are important too. Some enemies that seemingly have no weakness are susceptible to specific ailments
 
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Completed the 5th dungeon in 1 day without any sp recovery items on hand. What a trial that was. My entire team was already sapped out of mana by the time I reached the midboss except for the MC whom had invigorate 3, what a fantastic investment that was.
 
I have 3 invigorate 3s (just got my third after dungeon 3), but I'm thinking about sticking HP regen on Ryugi. He doesn't have one, yet always has more than half SP by the end of the dungeon, cause his skills are mostly HP based.

Finished third dungeon Saturday (1 day), and didn't get a chance to play yesterday.

I benched Ann and Morgana, cause Fox and Queen are just so much more efficient. For boss, swapped out for Ann cause of one of their weaknesses. On hard, the rolling
kills my protagonist with full health (290ish) while guarding, without attack down. So I needed Ann to make the fight even possible.

As for ailments, shock is great. Freeze is ok. Burn is meh. But they can also transfer to you when you attack them. Forget is also great.

 
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Yeah, Burn is pretty useless against enemies unless they're a sub-boss with a ton of HP. At which point the DoT damage on their turn can get pretty high. When it's done against you though, it's some bullshit though because you can't All-Out if you're wanting to. Plus it prevents something else you can do but I can't remember off hand. Rage is very nice if you're able to take the increased melee damage coming in from it. Basically prevents enemies from casting spells like Forget, but also increases the damage they take significantly as well.

I don't remember what despair does though. Was that the one that lowers damage or occasionally makes them not act? Well, not that it matters to me at this point. There were some nice weapons for everybody that had high status ailment chance, but very low damage. Never used them, but I never sold them either.

I had like a dozen Invigorate 3 cards by the end of the game and never used them. Everyone had accessories with Invigorate 3 since before I entered the third dungeon on them though, which helped immensely. Fifth dungeon was pretty long, but I didn't really come close to running out of SP. The boss there was pretty fun though. The 'final' dungeon on the other hand is long as hell and doing that in one day was pretty harsh. You'll more than likely use your curry and tomatoes on a higher difficulty. However the dungeon on the true end route is pretty tame in comparison. Although the short few maps before the true final boss is absolutely crazy.

I was also 7 levels below the average according to the online window on my final day. Pretty funny since I was actually like 5 levels higher than everybody for 80% of the game up until the final bits. Wonder if that will get lowered any as more people finish it.

 
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Despair makes them do nothing, lose SP and then they just die after like 3 turns.
Confuse and sleep have been clutch for me to stop them from acting. Blind helps makes all hits do critical damage without knockdown.
 
Rage is very nice if you're able to take the increased melee damage coming in from it. Basically prevents enemies from casting spells like Forget, but also increases the damage they take significantly as well.
On hard, it's pretty much OHKO for anyone without physical resistance, so I stopped using it after getting one-shotted.

I still like shock the most, just cause they can't act, and it doesn't break with one hit.

 
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I made it to the end of the third dungeon in one trip. Towards the end it was pretty nerve wracking. I was kind of out of SP and HP. I say "kind of" because I still had a couple big SP items and the dlc soma, but I didn't want to use them.

It made me think back to an episode of Bikini Warriors. It's a heavy fan service mini-episode series, and it satirizes RPG games. There was an episode about never wanting to use your items.

 
I haven't played in like the last week. Finals almost here so got many assignments due. Will most likely still be playing this next month.

 
I haven't played in like the last week. Finals almost here so got many assignments due. Will most likely still be playing this next month.
Friends have wanted to play Titanfall 2 a lot...so about a week for me too. I'm starting again tomorrow likely. I really am wanting to finish watching anime episode ones to know what i'm watching this season.

 
Feels like this is the last month for me. Don't think I'll be able to max all the confidants. 3 of my stats not being maxed doesn't help.
 
Just got to September. I spent most of my summer break building up stats (knowledge is maxed, everything else is at 4) and maxed out a couple confidants (Ann and Ryuji).

Compared to P3 & 4, the beach trip was rather disappointing I thought.

 
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I like how leveling up your non-party social links now have extra perks. In Persona 3 and 4 I still thought it was beneficial to level them up because of the XP boost when fusing personas, but when I see the "next upgrade" perk for the non-party confidants I often think it's something I would really like.

 
I like how leveling up your non-party social links now have extra perks. In Persona 3 and 4 I still thought it was beneficial to level them up because of the XP boost when fusing personas, but when I see the "next upgrade" perk for the non-party confidants I often think it's something I would really like.
Yeah, some of those perks are super duper helpful. Like game-changing. Really love this new implementation. Now it makes me look forward to advancing to social links even more. It also helps add new gameplay elements as the game progresses, which keeps things fresh, especially for such a long RPG.

Thinking about it now, it reminds me a bit of the perk system from Fallout 3, entirely new gameplay mechanics added as you level up to keep things fresh. But for Persona, it's random/unknown, and obtained after story segments.

 
I gotta say, the backstories in this game are super deep and emotional. Especially the one for the 4th dungeon. I didn't cry or anything, but I felt very moved by the story and the past of you-know-who. I usually don't get emotional for games, the last one being the opening sequence of The Last of Us.

The characters in P5 seem more developed than the ones in P4, who most didn't have deeply rooted and interconnected stories. The best was still in P3 for me, with the backstories of Yukari and Mitsuru, but P5's characters are definitely well thought out too. 

 
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I finished p5. When do we get into spoiler discussions?!
Haha, it's up to you. I don't want to chase people off and tell them to make a new thread, and this one has quieted down a bit lately. But as long as everything is in spoiler tags, and have warnings beforehand, I think it's fine.

Personally, I think most people here are no where close to beating it. I would say to wait another month or so before the end-game discussions start appearing. I'm thinking of extending P5 to May, mainly since it's such a long game and no other big releases outside of Trails are coming out soon for the niche scene.

 
I finished p5. When do we get into spoiler discussions?!
I will say something about the end game events you mentioned in the other thread but I didn't reply to:

(End-Game Story Spoilers)

[customspoiler='Seriously, spoilers. Do not click unless you've beaten the game']
The twist you were referring to with Igor was heavily hinted at. You had two immediate flags. The first being that Igors voice has never been a deep voice. His VA died somewhat recently though, so that could throw people off. Secondly it was also because Igor was the Fool arcana. The main character has pretty much always been the Fool arcana. Then you have the third set of hints is that Igors dialogue is a bit different than past games. Not a significant thing, but could easily be brushed off. Last the Strength arcana gave some serious hints while leveling them up that something was wrong. The velvet room assistants master has always been Igor, so with them having issues it also hints towards something not being right with Igor.[/customspoiler]

 
I will say something about the end game events you mentioned in the other thread but I didn't reply to:

(End-Game Story Spoilers)
[customspoiler='Seriously, spoilers. Do not click unless you've beaten the game']
The twist you were referring to with Igor was heavily hinted at. You had two immediate flags. The first being that Igors voice has never been a deep voice. His VA died somewhat recently though, so that could throw people off. Secondly it was also because Igor was the Fool arcana. The main character has pretty much always been the Fool arcana. Then you have the third set of hints is that Igors dialogue is a bit different than past games. Not a significant thing, but could easily be brushed off. Last the Strength arcana gave some serious hints while leveling them up that something was wrong. The velvet room assistants master has always been Igor, so with them having issues it also hints towards something not being right with Igor.[/customspoiler]
i definitely liked it a lot because of the fact that it was properly foreshadowed. So when it actually happened it was a pretty exciting moment for me. I knew shit was going for sure when the man stood up. He never stands!
Yeah I definitely dismissed the new voice due to the passing of the old igors VA, and similarly dismissed him being the fool arcana since everyone that provides benefit to you in this game represents an arcana so it only natural for Igor to be a confidante as well. Likewise since he is the one that allows you to fuse the multitudes of personas and the fool being the persona wielded that can use multiple personas, the arcana seemed like a natural fit. His interactions with you and the strength confidante were definitely the biggest hint towards the reveal though I agree.
 
I finished the fourth dungeon. Usually I do dungeons as soon as they open up. Maybe two days later if I can get a party member another battle perk. This time I did about ten days of social stuff before going in. It made me slightly anxious. But you do get plenty of time to do a dungeon.

And I played Heroes of the Storm for the first time. I want to get that D.Va skin next week. I got Genji's skin this week, and I'll go for the D.Va spray and ten loot boxes during the final two weeks.

 
I finished the fourth dungeon. Usually I do dungeons as soon as they open up. Maybe two days later if I can get a party member another battle perk. This time I did about ten days of social stuff before going in. It made me slightly anxious. But you do get plenty of time to do a dungeon.

And I played Heroes of the Storm for the first time. I want to get that D.Va skin next week. I got Genji's skin this week, and I'll go for the D.Va spray and ten loot boxes during the final two weeks.
Definitely recommended to do the dungeon a bit later, so your persona fusions are just a bit stronger, your new party member has the baton skills and stuff, have the story segments spaced a bit more evenly, more sp items farmed, etc. If you do it in one day anyway, theres really no difference between doing it on the first day or last day. Don't do it on the last day, the bad ends are horrific :(

 
That's one thing I havent done is make a save where I just ignore the Palace just to see the bad ends. Definitely on tap for NG+, but there have been so many side story events that happen even when there's a dungeon to complete that I dont want to spoil myself.  Anyway, I've opened up the 4th dungeon and am planning on one-shot-treasure running it (worked out okay for Palace #3). There just have been so many "Blue UP" icons that I just felt compelled to do before dungeon crawling.  Gotta also get my charm up.

Minor Queen hangout spoiler. -
I decided that I would accept all hang out offers (like on Sundays) so Makoto wants to go to the movies to see...A Yakuza movie! Turns out she big into action flicks. She really is the leader in the clubhouse in the Waifu Wars.

 
Definitely recommended to do the dungeon a bit later, so your persona fusions are just a bit stronger, your new party member has the baton skills and stuff, have the story segments spaced a bit more evenly, more sp items farmed, etc. If you do it in one day anyway, theres really no difference between doing it on the first day or last day. Don't do it on the last day, the bad ends are horrific :(
Yeah, I liked having the story, dungeons, and social aspects spaced more evenly. Doing them in separate large chunks isn't horrible, but it's more fun doing a variety of things as I play.

 
Finally started playing again now that the Overwatch event ended. It's a pretty nice refresher after all that grinding but I did get my Mercy skin. 

I found out what the commotion was about the Liquid Mercury, but after a little research, I found out other ways to get it than just farming the same shadows again and again. Apparently it's also a pick up item on a rainy day in Mementos. So that's nice to know. But I have enough materials to make a ton of lockpicks anyway, so I'm not sure if it's even worth getting besides from the trophy.

Also, Persona 5 has been extended to May as well. It started a little late into April, and it's such a big game and brought the most activity we've had in a while, so I think it's for the best.

 
Last month I was using the Ryuji PSN theme. This month I'll start using the Yusuke PSN theme. I got them when they were free. The themes for them and other characters are only $0.99, so I might buy some.

Oh, the PS3 themes are $0.99. The PS4 themes and avatars sets are $1.99.

From the Overwatch event I most wanted the skins for Tracer, Mercy, and Reindhardt, and D.Va's highlight intro. I didn't get any of them from leveled loot boxes, but I got all of them with coins. It's a good thing I save all my coins for event items.

And I already got the D.Va cop skin from Heroes of the Storm.

 
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I posted this in the niche thread but I think I might've found something game-changing in Persona 5 no one has discovered yet... I tested some stuff and it seems like Ryuji's instakill ability is determined by your Persona's level and not the MC's level. Not entirely sure, but I noticed a few differences in the shadows I was able to instakill and those I didn't with different personas. I gotta do a bit more testing through.

 
Last month I was using the Ryuji PSN theme. This month I'll start using the Yusuke PSN theme. I got them when they were free. The themes for them and other characters are only $0.99, so I might buy some.

Oh, the PS3 themes are $0.99. The PS4 themes and avatars sets are $1.99.

From the Overwatch event I most wanted the skins for Tracer, Mercy, and Reindhardt, and D.Va's highlight intro. I didn't get any of them from leveled loot boxes, but I got all of them with coins. It's a good thing I save all my coins for event items.

And I already got the D.Va cop skin from Heroes of the Storm.
I paid for the yusuke theme cuz he's my boi. and makotos mah gurl. and igors my man.

 
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We're having a poll this month, but it's not the poll you are expecting! 

It's the one-month anniversary of Persona 5, and it's time for the War of the Waifus/Waifu War One/The One Hundred Waifu War!

Similar to voting for game of the month, just list your favorite waifu from Persona 5. And in true Persona Harem fashion, you can list up to 3 waifus. If you list only 1 waifu, that counts as 3 votes towards your love, 2 waifus = 2 votes each, 3 waifus = 1 vote each. That means the less waifus you have, the more weight your vote counts.

Also, any of the characters can be voted, not just the female confidants. You can vote the guys if you want, maybe some Yusuke fans out there. Maybe even the animals or Personas or Shadows, or really anything that floats your boat...

I'll tally up the votes and winner will be decided in a week, and maybe something cool will happen.

 
I posted this in the niche thread but I think I might've found something game-changing in Persona 5 no one has discovered yet... I tested some stuff and it seems like Ryuji's instakill ability is determined by your Persona's level and not the MC's level. Not entirely sure, but I noticed a few differences in the shadows I was able to instakill and those I didn't with different personas. I gotta do a bit more testing through.
I think your equipped persona would have an effect on that because I'm guessing your luck stat plays a part on whether the insta-win happens, and personas have different levels of luck. Higher level personas have higher overall stats.

Though I'd also guess your odds increase the greater you out-level the shadow as well.

Usually when doing things that depend on chance I have my highest luck persona equipped. Any any other equipment with luck. I don't know if it really has any effect, but it doesn't hurt to have these things equipped when doing social activities.

I only got a winning scratcher once, but I've won both times I played the lottery. Has anyone else won 50,000 yen from the lottery? I was wondering if I got lucky or if that win is scripted.

On a different note, I'm not sure I've seen all the waifus yet, so I'll be looking past the mentioned poll.

 
We're having a poll this month, but it's not the poll you are expecting!

It's the one-month anniversary of Persona 5, and it's time for the War of the Waifus/Waifu War One/The One Hundred Waifu War!

Similar to voting for game of the month, just list your favorite waifu from Persona 5. And in true Persona Harem fashion, you can list up to 3 waifus. If you list only 1 waifu, that counts as 3 votes towards your love, 2 waifus = 2 votes each, 3 waifus = 1 vote each. That means the less waifus you have, the more weight your vote counts.

Also, any of the characters can be voted, not just the female confidants. You can vote the guys if you want, maybe some Yusuke fans out there. Maybe even the animals or Personas or Shadows, or really anything that floats your boat...

I'll tally up the votes and winner will be decided in a week, and maybe something cool will happen.
The Plague (Takemi)!

 
I maxed out my first social link. It was Temperance. It could have been Ryuji or Ann, but I've been letting them sit at 9 and 8 for a while.

My social stats seem to be going good. I got all of them up to 4. I've been spending a lot of money to boost them.

 
I maxed out my first social link. It was Temperance. It could have been Ryuji or Ann, but I've been letting them sit at 9 and 8 for a while.

My social stats seem to be going good. I got all of them up to 4. I've been spending a lot of money to boost them.
Surprisingly, my first (and so far only) max was Sun. I didnt even really try for it, it was just always available. Temp., Lovers, Chariot and Death are all in the 8-9 range. I picked the lovers route for Ann (man-whore route FTW) but it just doesnt seem fitting. It's more like I feel obliged to do so. Though I will say, I appreciate her as a character, she's just not for me (or Hideo/Akira/MC).

 
Forgot to say my picks for best waifu are Makoto and Hifumi (who doesn't get enough love).

Surprisingly, my first (and so far only) max was Sun. I didnt even really try for it, it was just always available. Temp., Lovers, Chariot and Death are all in the 8-9 range. I picked the lovers route for Ann (man-whore route FTW) but it just doesnt seem fitting. It's more like I feel obliged to do so. Though I will say, I appreciate her as a character, she's just not for me (or Hideo/Akira/MC).
Yeah, I didn't even go for Ann as a lover this time. I really like her character, but she seems a bit shallow and not the best love interest. But then again, I was always rooting for an Ann x Ryuji arc...

The characters in P5 also seem to have waaay better chemistry than the ones in P4. Outside of Chie and Yukiko/Yosuke, Yosuke and Teddie, and Kanji and Naoto, there weren't a lot of interaction between the P4 cast members. And even when there were, a lot of those segments seem a bit forced and injected with comedy/story elements and not natural. At least that's what I felt but I can understand if anyone disagrees, since there might be bias against the characters on my part. P3 was a little better, everyone generally had interconnected backstories and got along well, with the exception of Ken and the dog, and maybe Fuuka.

Maybe it's just the amount of dialogue and interaction like text messages, and the banter during dungeons, but the P5 cast seem to get along better. Makoto pretty much gets along with everyone, Ryuji gets on everyone's nerves, Yusuke is weird, etc. The segments where the team interacts seem more lifelike to me as well. But I've also forgotten a lot about P3/4 so again, a lot of these thoughts are probably biased.

 
Forgot to say my picks for best waifu are Makoto and Hifumi (who doesn't get enough love).

The characters in P5 also seem to have waaay better chemistry than the ones in P4.

...

P3 was a little better, everyone generally had interconnected backstories and got along well, with the exception of Ken and the dog, and maybe Fuuka.

Maybe it's just the amount of dialogue and interaction like text messages, and the banter during dungeons, but the P5 cast seem to get along better.
As someone who has recently spent *a lot* of time playing chess, the idea of a pro shogi player as a romantic interest appeals to me. Hifumi would probably be my #3 if I chose to pick three (but I *don't*). Also, I have to say that while I'm not the biggest fan of her artwork or characterization, I really enjoy listening to Futuba's English VA. She leans more 'alto' than 'soprano' and I like that. (In contrast, Haru's overly bubbly VA detracts from her character, which I find interesting.)

But for the official vote, I think my initial impressions have held and I give two votes: Tae Takemi and Makoto Niijima (aka Mako-chan? :))

As for the P3/P4/P5 character interactions, it's funny that you mention this as I was thinking of this very comparison last night, though I've come to a different conclusion than you. First, I found myself lamenting that I could not speak directly to the party members in the Palaces, not even in the safe rooms. That was one of the treats of P4, that speaking to the party elicited different responses sometimes depending on who was in and what costume was worn. Without this flavor chatter, I haven't even changed their clothes once (plus the regular costumes are so damn cool!)

But I think that the P5 characters are *just-short* of the P4 group, but out paces P3 by a bunch. I never felt that the P3 characters liked each other at all. It just seemed like they were all business; cordial co-workers, but would not hang out otherwise. P4 felt like they were not only happy to work together, but genuinely enjoyed each other's company (see The King's Game). I get a lot of that same feeling from P5, though Ann doesn't seem to have too much to say to the other girls. It's a nitpick for sure, but overall I like their interactions.

 
As for the P3/P4/P5 character interactions, it's funny that you mention this as I was thinking of this very comparison last night, though I've come to a different conclusion than you. First, I found myself lamenting that I could not speak directly to the party members in the Palaces, not even in the safe rooms. That was one of the treats of P4, that speaking to the party elicited different responses sometimes depending on who was in and what costume was worn. Without this flavor chatter, I haven't even changed their clothes once (plus the regular costumes are so damn cool!)
Hmm, I agree with this. I actually forgot all about the dungeon dialogue until you mentioned it, and I loved the comments about the war bikinis. I guess they might've replaced it with the dungeon progress report, because those conversations can take a long while. I also forgot if P3/4 had idle chatter when you're just running around the dungeon, since the ones in Mementos are a real treat.

Yeah, I also see your point about the character interactions. I guess I used a poor choice of words to describe it. I meant more like how the characters' backstories are interconnected, like how Makoto is connected to her sister, who in turn is connected to the plot and other characters/teammates. Same for Futaba. I don't want to go into spoilers, but wanted to say it's similar to P3, where Mitsuru's and Yukari's parents were under the same plot line, which was related to Aigis, and Mitsuru/Akihiko/Ken's relationship goes way back. In fact, P3 probably did this element this best. Not to criticize P4, but most of the character's backstories weren't very well developed, and didn't tie in much.

P5 characters share this sense of being treated unfairly/traumatized, although I feel like it's a bit much, almost every character has a deeply tragic past. Actually, thinking about it now, it's like each character is trying to one up each other with their sob story. But again, it's this factor that really ties in the characters for me, Yusuke and Futaba almost parallels each other. Thinking about all the characters, I think Futaba's story touched me the most. P4 really only shared the sense of wanting to catch the mystery killer, and wasn't as emotion provoking. None of the characters had tragic backgrounds, the closest one would be Kanji. Actually, Yukiko, Rise and Yosuke seemed a bit too well off for me... and I don't remember anything about Chie/Naoto/Rise's parents.

Again, not trying to put down P4, it did a lot of amazing things that paved way for P5. I still think it has probably the best soundtrack of the series. I also miss the Marie type of segments in P4G, where you would often meet other people while hanging out with her. But I do think P5 took the series back to how deep the story was in P3.

And yeah, Ann is the odd one out... she doesn't really interact with anyone well outside of Ryuji. And out of all the female party members, I prefer her the least... I want to work on a Ann x Ryuji fanfic though. Those two are perfect for each other.

 
That sucks. Her JP VA is just the typical proper girl.
Yeah, when I first heard Haru's voice, I thought I was gonna be crazy annoyed whenever she speaks. All her lines seem to have a tone inflection at the end, like she's getting really excited or something.

But I got used to it fast, since she doesn't seem to get a lot of lines. I actually love her character now, super duper adorable. I also love her giggle, the cutest noise my ears have ever had the pleasure to hear. She reminds me a lot of Mayuri from Steins;Gate, or maybe I was just thinking of Mayuri recently. Not as much of an airhead, but still very naive and sweet.

 
I don't find Haru naive? She's indecisive because of all the responsibilities thrown on her, but she sees all the sides. She's conflicted because what's best for her isn't the best for thousands of people.

 
I don't find Haru naive? She's indecisive because of all the responsibilities thrown on her, but she sees all the sides. She's conflicted because what's best for her isn't the best for thousands of people.
No, by naive I meant innocent, not inexperienced. I know that she's really smart and can think for herself. But I meant more like she's child-like at times. Like if you were to tell her a dirty joke or use a double entendre, she wouldn't get it, or blush if you say the word penis. Just overall shy and well-manner, doesn't use cuss words and watches her temper. Pretty much daddy's little girl.

 
1) I also forgot if P3/4 had idle chatter when you're just running around the dungeon, since the ones in Mementos are a real treat.

2) Yeah, I also see your point about the character interactions. I guess I used a poor choice of words to describe it. I meant more like how the characters' backstories are interconnected, like how Makoto is connected to her sister, who in turn is connected to the plot and other characters/teammates. Same for Futaba. I don't want to go into spoilers, but wanted to say it's similar to P3, where Mitsuru's and Yukari's parents were under the same plot line, which was related to Aigis, and Mitsuru/Akihiko/Ken's relationship goes way back. In fact, P3 probably did this element this best. Not to criticize P4, but most of the character's backstories weren't very well developed, and didn't tie in much.

3) I think Futaba's story touched me the most.

4) P4 really only shared the sense of wanting to catch the mystery killer, and wasn't as emotion provoking. None of the characters had tragic backgrounds, the closest one would be Kanji. Actually, Yukiko, Rise and Yosuke seemed a bit too well off for me... and I don't remember anything about Chie/Naoto/Rise's parents.

5) Again, not trying to put down P4, it did a lot of amazing things that paved way for P5. I still think it has probably the best soundtrack of the series. I also miss the Marie type of segments in P4G, where you would often meet other people while hanging out with her. But I do think P5 took the series back to how deep the story was in P3.

6) And yeah, Ann is the odd one out... she doesn't really interact with anyone well outside of Ryuji. And out of all the female party members, I prefer her the least... I want to work on a Ann x Ryuji fanfic though. Those two are perfect for each other.
1)I dont think P3/4 had 'spontaneous' chatter like P5 Mementos.

2) Yeah, there wasn't a lot of interconnected back story in P4. Naoto, MC, Youske, and Rise to an extent, were all outsiders to Inaba. I dont think of this as a particular plus or minus, though I can see how you'd want a little more of that.

3) I gotta get my kindness up. I havent done her story arc.

4) Do you have to have a tragic background to be interesting?

5) There are 'cross-over' moments in P5. I guess they really only happen in 'spend time/hangout' trips. I've had Kawakami show up while hanging with Ryuji, Hifumi show up while hanging with Makoto, and Chihaya show up while out with Mishima (who always looks like he needs a hug). I've yet to have the whole group show up, but at least this little bit is there with special dialogue that allows you to earn rank-up points with both confidants.

6) There was at least one explicit flirty moment b/w those two where Ann basically said that Ryuji *should* be looking at her body (beach? Hawaii trip?).

I cant get enough talking about this game.

 
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