StupidGamer
CAG Veteran
The game industry currently operates very similarly to the movie industry in the way that it tries to maximize certain times of the year for its big releases. Movies release blockbusters in the summer, family movies in the holiday season, and riskier films in between. Gaming is similar with how the holidays and Spring are important.
What I want to know is if you guys think gaming has evolved far enough as an entertainment medium that they can buck the trend of calendar-based releases. Don't people want year round entertainment? Shouldn't a good game sell regardless of launch window? Obviously the holidays will always be heavy in big hitters, but wouldn't a year round flow of games be easier for gamers to handle? After all, movies last 90 minutes and you're done, games take many hours and it would be nice not to have them all pile into 3-4 months out of the year.
What I want to know is if you guys think gaming has evolved far enough as an entertainment medium that they can buck the trend of calendar-based releases. Don't people want year round entertainment? Shouldn't a good game sell regardless of launch window? Obviously the holidays will always be heavy in big hitters, but wouldn't a year round flow of games be easier for gamers to handle? After all, movies last 90 minutes and you're done, games take many hours and it would be nice not to have them all pile into 3-4 months out of the year.