Ok, I was listening to ep 150, and here's my question. Referring to Wombat's rant about there being so few PS3 games that sold over 2 million, it got me thinking about the pressure companies and publishers put on making such a big splash on release day and release week on the sales chart, and not focusing on a game's longevity. Wombat, you like to tout your game analyst abilities, riddle me this.....how could a company market a game to sell over time, like so many first party Nintendo titles sell? What could a game company do? Does Valve have the only answer with titles and support like TF2 and L4D, or is there more? Personally, I never buy games at launch, I only pre-ordered one game last year, but I made TONS of $10 purchases last year for great PC titles, many of which were collector's editions, also Crysis Collector's Ed. for $20. It seems all of the effort is lost on making a big release week splash, when games that blow out like Gears and Halo 3 are really really few and far between. Love to hear your thoughts, good show guys, always enjoy hearing Ship on th cast.