[quote name='Chase']Wombat, your comments on Fallout 3 made me want to set fire to a roost of parrots. Perhaps your issues with identifying weapons and their purposes could be resolved by looking at each weapon's description and statistics? It shouldn't be too tasking as there aren't that many weapons.[/quote]
I agree.
*This is directed towards Wombat*
I cannot fathom how you are having these problems. It sounded like you were grasping onto anything and called it a problem. You made the comparison to Oblivion on how you knew which weapon was better because one short sword is rusty while the other short sword is not. This only holds true for a short amount of time, eventually the swords start taking on fantasy names. I don't know about you but I used a weapon based on how cool it looked and how much damaged it did, not on its name.
I don't understand how you are having a problem discerning whether this gun is better than this other gun. The obvious way to compare weapons is to compare how much damage they do. Obviously you are going to want to use the gun that does the most damage. Hey, if you run out of ammo for that gun or the condition reaches zero, then use a different gun.
Fallout 3 handles inventory the same way Oblivion did. The game tells you the damage, weight, value, and working condition of each weapon. The only difference is that Oblivion uses a number—one through 100—to denote the quality while Fallout 3 uses a bar. In the beginning of the game you are getting the shit kicked out of you and your weapons are sub par. As the game progresses though you get better equipment. I am almost carrying 20 weapons. So if I pick up a bunch of random things, then I will surely become encumbered. If I was not so into using different weapons all the time then, yeah it would be easier to pick up stuff without becoming encumbered so often.
You have difficulty discerning how much ammo you have? When you look at your gun it tells you what type of ammo it uses, how much is in the magazine right now, and your total ammo for that gun. There is also a whole tab dedicated to ammo only. Where is this difficulty in discerning how much ammo you have coming from?
How are you having trouble figuring out where to go. It works basically the same way Oblivion did. You have one quest active at all times. This is designated by a solid arrow on your map and a solid arrow on your compass. You can also set one waypoint of your own. This waypoint is designated as a open arrow on your map and an open arrow on your compass. Actually it is exactly the same except in Oblivion an active quest is a red arrow and your own marker is a blue arrow.
Alright now about the skills. There are no right skills to have. Just like in Oblivion there are no right skills to have. None of them are better than any other. You should be choosing your skills and perks based on how you want to play the game.
The game is friendly, at least friendly in how you interact with the game. I haven't had any problems interacting with the game design wise. My only problem is that my game crashes sometimes.
This is not an attack on you, I just could not let these accusations go unchallenged. Maybe you are just conflicted on why you don't like the game, while you think that you should, and in response you are just grasping for whatever you can think of to justify your dissatisfaction.