[quote name='Zelos']Let me first start by saying I hate April 1st ...... but that made me laugh.
I can't agree more about issues taken with DLC. Firstly it has made the developers lazy, there is a huge "ship now fix later" mentality (see PS3 Bayonetta) that has infected the industry. It used to be that you couldn't ship a buggy game("major bugs") now its "acceptable" as long as you have a patch out for it within the first month. I don't expect every game to be perfect at launch but some games have been down right horrible.
Secondly 90% of DLC falls into two categories Those being either Tacked on or flat out Surgically removed from the original game (even worse when its included on the game disk at launch). There is that rare rare instance where a game comes out with some awesome DLC that feels like it add something and its legitimately extra but those instances are few and far.... really far between.
Its sorta like motion controls Not every game really needs them, there are a few games that hugely benefit from them ..the majority don't.. but it seems like they are tacking them on to EVERYTHING nowadays.
So yeah it has only really managed to make what was once a "hey its only $10" into more of a "$10 bucks?" but that's not necessarily a bad thing. Maybe the overall quality of DLC will increase since there is such a bandwagon competition to turn a $60 game into a $120 game over the span of the games life cycle.
What I miss more than anything are the good oll days of fan created "DLC" things like what we saw from back in the heyday of games like Quake ...... hell we wouldn't have had a Teamfortress 2 if some awesome fans//modders hadn't made TF1 for the original quake. That's the sort of thing that Most companies will never be able to accomplish because for the most part at some point they just seem to stop caring about the game(s). If companies could some how attain that level of fanatical support for their own games they would be sitting atop one hell of a goldmine.[/QUOTE]
I'm with you, sir. Both DLC and Motion Controls are just tacked on, don't add to the experience and sometimes detract from it. For the most part.
On one hand, there we have the over-populated, minigame genre and the poor ports (Rygar Wii). But, on the other hand, there are immerse games that take advantage of the motion controls (Zack & Wiki) and others that have subtle, yet experience-improvement motion controls like No More Heroes.
Regarding DLC, I'm an old-fashioned guy. I feel that when I buy a disc, I'm paying for a finished product, not a half-assed experience at the expense of the developer/publisher's will to complete it after launch. That's not to say I don't see the value in the "real" DLC, the one that adds value and prolongs an already complete product.