[quote name='shipwreck']
4. IMO, Killzone 3 suffers by mirroring the campaign after the COD Old Spice school of game design. (Now I'm in a Mech suit, now I'm in snow world, now I'm using a turret on a hovercraft, now I'm in a jungle, now I'm being stealthy, now I have a jet pack). Throw in the multiple jumps forward and back in the timeline and the storytelling becomes muddled in random action sequences.
5. Killzone 3 is a good game. Like nearly every other big title that has come out this year, it deserves its 85 Metascore. When Killzone 2 released in 2009, it garnered a Metacritic rating of 91, so I don't think I'm insane or alone in preferring Killzone 2 over Killzone 3.
6. I bought Killzone 3 with my own money because I wanted to play the game on the PlayStation 3 which I bought with my own money because I wanted to play PlayStation 3 games.[/QUOTE]
[#4 and 5] -
Obviously Killzone 3 borrows from COD, but I don't have a problem with it; because they're using the elements that they borrowed the right way.(A bad example would be Developer Level 5 making Lair [a dragon game] with the same exact mission types from their own game Star Wars: Rogue Squadron) Killzone 3's scenes (snow scene, mech scene, jungle scene) were done in the context of Killzone 3's story. Why where they in the jungle; they were in hiding. Why were they being stealthy; it was a recon mission. Why were you in the Snow; you were in route to Narville. They used the scenes / scenarios to tell the story, and yes its similar to COD, but we're talking about another linear FPS war story. There's bound to be similarities.
"Throw in the multiple jumps forward and back in the time-line and the storytelling becomes muddled in random action sequences." Are you serious.. you mean to tell me you can't follow this simple story... we only talking about a 6 month jump. Did you even notice Rico's new look? (which was used to show that he had been away for 6 months) Like I said before, every action sequence is done to progress the story. Killzone 3's story is easily dismissed as not good, but if you're really paying attention to the characters and what's going on, then you'll find that the story is decent. There's nothing random about any of the action sequences. I don't understand how you could even conclude that that the storytelling "became muddled in random action sequences;" That is one of those dumb reviewer lines that are typically used to unjustly criticize a game. The developers choose to tell the story in a particular fashion, and because you didn't follow it (because I know that you could have followed the story if you choose to.) you want to use that to criticize the game and its action sequences. Pay attention to the story and it'll be perfectly clear how each action sequence tells killzone 3's story.
Guerrilla Games' use of the Call of Duty's campaign style doesn't hurt the game (its a formula that works). IMO its like a developer using the Unreal Engine.. all the games that use the unreal engine.. all have a similar look to them (i.e. Wolverine Origins, Enslaved, Army of two 40th day, etc.). There's no knock against them for using a formula that works. Just like the example that you gave reference Torchlight's system of loot gathering works well and if a developer were to take that and implement it into another game you wouldn't criticize them for doing so.
[#6] - Ship you purchase every

ing thing! What system didn't you buy? or What games don't you buy? Should all the CAGs that enjoy the Sony platform rejoice because you decided to include a PS3 exclusive in your monthly hoarding of all(or majority of) the newly released games for the month?!