CAGLS: Madden 13 Gentlemen's League - We Finished! Thanks for Playing!

[quote name='GpNinja']I think me and matt deserve game of the year for that game. The lead changed like 3 times with under a minute left I hope I don't have to play another nailbiter like that. GG[/QUOTE]

That was a really fun contest. Good game, man... I'll get ya in the rematch. ;-)
 
I wonder if microsoft will come out with a new xbox live or if the new xbox will be able to play online with our xbox.
 
[quote name='GpNinja']I wonder if microsoft will come out with a new xbox live or if the new xbox will be able to play online with our xbox.[/QUOTE]
:rofl:
Damn, GP, that's funny! Multi-generational compatibility from Microsoft? Whew, that's the best joke I've heard all week!
 
[quote name='GpNinja']I wonder if microsoft will come out with a new xbox live or if the new xbox will be able to play online with our xbox.[/QUOTE]

I thought all the updates to live going to the windows 8 style was for the ramp up to the next gen?
 
I highly doubt there will be cross-platform multiplayer if that's what you are saying. I would imagine our Xbox Live Gamertags/Accounts will be used on the next gen system.
 
[quote name='KasterDB']:rofl:
Damn, GP, that's funny! Multi-generational compatibility from Microsoft? Whew, that's the best joke I've heard all week![/QUOTE]
Obama-lol.gif
 
97 SPD 92 agi 96 acc is good for a rb in madden talk right? I seem to be terrible with Taiwan Jones. Do I need to up his elusiveness from 86? Bcv from 71? AWR from 54? Does AWR do anything if I'm controlling him? Help me out here!
 
[quote name='slofton']97 SPD 92 agi 96 acc is good for a rb in madden talk right? I seem to be terrible with Taiwan Jones. Do I need to up his elusiveness from 86? Bcv from 71? AWR from 54? Does AWR do anything if I'm controlling him? Help me out here![/QUOTE]
how are you trying to run him?
 
[quote name='slofton']97 SPD 92 agi 96 acc is good for a rb in madden talk right? I seem to be terrible with Taiwan Jones. Do I need to up his elusiveness from 86? Bcv from 71? AWR from 54? Does AWR do anything if I'm controlling him? Help me out here![/QUOTE]

Nah, absolutely terrible. I will give you third for him, but only because I am a nice guy. :lol:

In seriousness, he seems pretty good. I consider myself a connoisseur of running backs. I think there is a lot of confusion as to what stats you should be looking for. This will probably be review for a lot of you, but maybe it will help some. Also, something to keep in mind is that a good Offensive line can make a bad running back look good, and good one look great.

Speed - This is how fast the player goes. (Duh :lol:)
Acceleration - This is how fast he reaches his top speed.
Strength - This has to do with how well he can block and partially determines how well he trucks people.
Agility - Far more important than people give it credit for. It determines how quickly a RB can change direction.
Carry - How likely he is to fumble. A 99 carry back won't never fumble, but he is far less likely to fumble.
Elusiveness - This determines how likes he is to slip out of a tackle. A good elusive back will most likely be difficult to tackle one on one.
Trucking - This determines how well he breaks through tackles and runs over people.
Awareness - This is a pretty worthless stat. I have never found a use for it outside of when a game is simmed. Don't worry about it.
Ball Carrier Vision - Not important. I honestly have no idea what or if it does anything.
Stiff arm - How strong a stiff arm your player can give. i would imagine that strength plays a role also, not entirely sure on that one though.
Juke Move - How quickly he can juke to a specific direction.
Spin move - How proficient he is a spin moves. I, however, don't think anyone actually uses the spin move.

So yeah, hopefully that helps you get a better idea of what the stats actually do.

Edit: I am fairly decent at running the ball, so if you ever see me on live, feel free to message me. I am almost always happy to scrim and give tips away. [Note: Offer does not apply to people in my division. :lol:]
 
[quote name='Dark Rider']
Speed - This is how fast the player goes. (Duh :lol:)
Acceleration - This is how fast he reaches his top speed.
Strength - This has to do with how well he can block and partially determines how well he trucks people.
Agility - Far more important than people give it credit for. It determines how quickly a RB can change direction.
Carry - How likely he is to fumble. A 99 carry back won't never fumble, but he is far less likely to fumble.
Elusiveness - This determines how likes he is to slip out of a tackle. A good elusive back will most likely be difficult to tackle one on one.
Trucking - This determines how well he breaks through tackles and runs over people.
Awareness - This is a pretty worthless stat. I have never found a use for it outside of when a game is simmed. Don't worry about it.
Ball Carrier Vision - Not important. I honestly have no idea what or if it does anything.
Stiff arm - How strong a stiff arm your player can give. i would imagine that strength plays a role also, not entirely sure on that one though.
Juke Move - How quickly he can juke to a specific direction.
Spin move - How proficient he is a spin moves. I, however, don't think anyone actually uses the spin move.[/QUOTE]

I've done many google searches related to what Madden attributes really do and this is pretty much what I have seen. Only other things I would add would be Strength may also relate to Carry rating and Ball Carrier Vision may relate to your teammates blocking and opening up holes. I'm not sure on either of these, but I have heard these theories before.

I also agree on Agility being an underrated attribute along with Acceleration. I think a lot of people ignore these and think Speed is the only important physical attribute.
 
[quote name='CAGLeagueSports']That's really just one of those "never say never" things, but teams carrying about business as normal won't hurt. If we get to the end and have 10 people who want to just see how their team has grown, I'm not going to forbid them from playing.[/QUOTE]


alright sound good n8 im hoping the interest might stay around possibly i would really like to see what my team could do. plus if things keep going like week 1 with the 3 day advancement there could actually be a chance
 
i feel like scheduling is messed up, i've play the lions and 49ers in all 3 season and theyre not in my division (let alone some of the best players in the league haha)
 
[quote name='scrub0bk']i feel like scheduling is messed up, i've play the lions and 49ers in all 3 season and theyre not in my division (let alone some of the best players in the league haha)[/QUOTE]

This your first Madden? ;)
 
Ravens defeat division rival Steelers 26-7 to start the season 2-0. Not much to say about this one. I felt better about my defense this week as my rookie CB got an interception and my 2013 first round pick notched 2 sacks including a safety. My running game struggled as usual. My offensive line looks fine on paper, but for some reason they let guys into the backfield all day. I had a dumb interception where I pressed Y on a screen pass thinking it was the running back and instead heaved it downfield where it was picked at the goal line. I did end up with a safety shortly after and I did end up winning the game, so I can't complain too much. Looking forward to Browns, Titans, and Bengals at home the next 3 weeks after starting the season with 2 road games.

I don't understand how some of you guys can get so many sacks in a game. 12 sacks by the Giants this week. I would feel great if I could get 3 or 4 in one game.
 
[quote name='Konfusion']Ravens defeat division rival Steelers 26-7 to start the season 2-0. Not much to say about this one. I felt better about my defense this week as my rookie CB got an interception and my 2013 first round pick notched 2 sacks including a safety. My running game struggled as usual. My offensive line looks fine on paper, but for some reason they let guys into the backfield all day. I had a dumb interception where I pressed Y on a screen pass thinking it was the running back and instead heaved it downfield where it was picked at the goal line. I did end up with a safety shortly after and I did end up winning the game, so I can't complain too much. Looking forward to Browns, Titans, and Bengals at home the next 3 weeks after starting the season with 2 road games.

I don't understand how some of you guys can get so many sacks in a game. 12 sacks by the Giants this week. I would feel great if I could get 3 or 4 in one game.[/QUOTE]

It's the people who play defensive lineman. I personally, play coverage usually when they pass. I only had only one, and I have the best defensive line in the league.
 
[quote name='Konfusion']Ravens defeat division rival Steelers 26-7 to start the season 2-0. Not much to say about this one. I felt better about my defense this week as my rookie CB got an interception and my 2013 first round pick notched 2 sacks including a safety. My running game struggled as usual. My offensive line looks fine on paper, but for some reason they let guys into the backfield all day. I had a dumb interception where I pressed Y on a screen pass thinking it was the running back and instead heaved it downfield where it was picked at the goal line. I did end up with a safety shortly after and I did end up winning the game, so I can't complain too much. Looking forward to Browns, Titans, and Bengals at home the next 3 weeks after starting the season with 2 road games.

I don't understand how some of you guys can get so many sacks in a game. 12 sacks by the Giants this week. I would feel great if I could get 3 or 4 in one game.[/QUOTE]

My opinion is that o-line play is predetermined before the season starts. There's no other reason my 93 OVR, 90 RBK, 96 PBK LT would have allowed 11 sacks this past season (you guys remember the one video I posted where he just stood there like an idiot and let the guy walk right by?). It's complete crap. I've said it countless times, but I hate randomness in my video games. If it's not something I can control and fix, leave it the hell out of my games. I don't know who has fun getting screwed by things beyond their control.
 
[quote name='Dark Rider']It's the people who play defensive lineman. I personally, play coverage usually when they pass. I only had only one, and I have the best defensive line in the league.[/QUOTE]

For most of last season, I played a 91 PMV 88 BSH lineman and I had a weak sack total at the end of the season. I guess I'm just unlucky with the people I play because I can get in the backfield a lot, but just can't get to the quarterback before he throws it. I'm the same way with interceptions. My players can get their hands on the ball a lot, but they rarely catch it.
 
wow 12 sacks in won game is quite a bit im guessing alot of blitzing was involved i play the giants later this season should be fun and interesting
 
Speaking of who is the Giants? My porous O-line has the job of trying to stop them this week.

EDIT: forget it I'm the Cowboys not the Redskins. My bad.
 
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[quote name='DVO21']wow 12 sacks in won game is quite a bit im guessing alot of blitzing was involved i play the giants later this season should be fun and interesting[/QUOTE]

They were coverage sacks for the most part. One of those games where the secondary was running my receivers routes for me. I seriously wanted to snap the disc in half afterwards.
 
[quote name='n8rockerasu']My opinion is that o-line play is predetermined before the season starts. There's no other reason my 93 OVR, 90 RBK, 96 PBK LT would have allowed 11 sacks this past season (you guys remember the one video I posted where he just stood there like an idiot and let the guy walk right by?). It's complete crap. I've said it countless times, but I hate randomness in my video games. If it's not something I can control and fix, leave it the hell out of my games. I don't know who has fun getting screwed by things beyond their control.[/QUOTE]

Story of my life. I tried throwing a pass to Golden Tate on the right side of the field from the pocket and RG3 (88 deep accuracy) threw the ball right to the safety on the left side of the field. There wasn't even a receiver on that side of the field. Even the worst QB can throw to the correct side of the field.
 
Messaged Neworlbush about week two AFC SOUTH rivalry game between Texans and Colts. Waiting for a response. Should be a good one when we get a time set up and also looking to redeem myself against the Titans!
 
[quote name='scrub0bk']havent heard from troy for my week 2 game yet, has he been around?[/QUOTE]

Assuming you've PM'd him? You could try messaging him on XBL.
 
you sent it to me last night and gave me 15 minute windows for the next two nights (you can only start between 6-615)...I was trying to see if I could rearrange my schedule to line up with yours rather than give you a blanket no on those two times. Just be patient next time. I won't be on tonight or tomorrow, you can count on a Thursday game. We can go back to pm's now.
 
Bucs win over the Cowboys 35-28. Turnovers were the difference in this one as the Cowboys threw 3 big INT's (1 that got returned to their 2 setting up a Ray Rice TD and another picked off inside the Tampa 5 yard line) while Josh Freeman didn't throw any. Cowboys made it 35-28 with under a minute left but the Bucs recovered the onside kick and Rice got a key first down to seal the game.

Stats:

Bucs:

Freeman 11/18 233 yards 3 TD's 0 INT
Rice 18 att 106 yards 2 TD's
Goss, Decker, and Mikhail Smith with receiving TD's
Mark Barron 2 INT's
Cedric Griffin 1 INT returned to the Dallas 2

Cowboys:

Brady 20/27 363 yards 3 TD's 3 INT
Murray 5 att 22 yards 1 TD, 7 rec 136 yards 1 TD (main focus of the Dallas offense)

gg njrock!
 
[quote name='GamerDude316']Bucs win over the Cowboys 35-28. Turnovers were the difference in this one as the Cowboys threw 3 big INT's (1 that got returned to their 2 setting up a Ray Rice TD and another picked off inside the Tampa 5 yard line) while Josh Freeman didn't throw any. Cowboys made it 35-28 with under a minute left but the Bucs recovered the onside kick and Rice got a key first down to seal the game.

Stats:

Bucs:

Freeman 11/18 233 yards 3 TD's 0 INT
Rice 18 att 106 yards 2 TD's
Goss, Decker, and Mikhail Smith with receiving TD's
Mark Barron 2 INT's
Cedric Griffin 1 INT returned to the Dallas 2

Cowboys:

Brady 20/27 363 yards 3 TD's 3 INT
Murray 5 att 22 yards 1 TD, 7 rec 136 yards 1 TD (main focus of the Dallas offense)

gg njrock![/QUOTE]

Cowboys couldn't throw down field because of the killer TB blitz. Very nice defense sorry I had to keep throwing to Murray, but that's all you gave me.
 
It seems odd to me that the RB would be the main focus of a passing attack when you have Tom Brady as your QB.

edit: ^ the post above wasn't there when I started my reply. I guess that kind of explains the situation.
 
[quote name='pitfallharry219']It seems odd to me that the RB would be the main focus of a passing attack when you have Tom Brady as your QB.

edit: ^ the post above wasn't there when I started my reply. I guess that kind of explains the situation.[/QUOTE]

Honestly, people throwing to their RB doesn't even bother me anymore when you consider the alternative of spamming the TE much further downfield all game long, lol. This is basically the same "epiphany" I had going from NHL 12 to NHL 13....where you think one thing is terrible until EA shows you how much worse they can make it. Then you go "Hmm...maybe it wasn't that bad after all." lol.
 
[quote name='n8rockerasu']Honestly, people throwing to their RB doesn't even bother me anymore when you consider the alternative of spamming the TE much further downfield all game long, lol. This is basically the same "epiphany" I had going from NHL 12 to NHL 13....where you think one thing is terrible until EA shows you how much worse they can make it. Then you go "Hmm...maybe it wasn't that bad after all." lol.[/QUOTE]

I have a feeling that with the way the QBs did this year (Kapernick, RGIII, Wilson, etc) The mobile QB is going to be the new OP thing to do in M25
 
only thing i like that EA got rid of from last year is the out slant u could hit that all game and it couldnt be stopped if a TE was going after it...

ya mobile QBs are going to be more annoying than ever in the next madden
 
[quote name='slofton']I have a feeling that with the way the QBs did this year (Kapernick, RGIII, Wilson, etc) The mobile QB is going to be the new OP thing to do in M25[/QUOTE]

Yeah, I feel like it's all but guaranteed that a QB will be on the cover...which means we can expect passing to be even more ridiculous. I voted for defensive players wherever I could because I think the game needs to shift back the other direction. It's weird because I feel like there are too many plays where the defense gets uncontested INTs...but there are also too many plays where the defensive back just falls asleep in coverage. Maybe you could argue that they balance out, but I'm not a fan of the "shitty football + shitty football = great football" EAquation.
 
Yeah, I definitely didnt think it was cheesing to the HB at all. You got some tough breaks throwing downfield so it made sense to make more simple throws to Murray.

On another note, its become very apparent to me how broken some of the penalty calling is in this game. I had multiple plays where my WR's got absolutely clotheslined by the Cowboys D (AI mostly) and not a single interference flag was thrown. Just another broken AI feature, lol.
 
The thing that drives me crazy is a D player seeing a pass or run to him waiting like 5 seconds. Realizing "Oh shit! Im on a football field!" then trying to make the tackle and reacting way late to the play.

That and when my FB/OLinemen just don't even care about blocking and run right past linebackers.

Or when the kick return team doesnt block anyone and just continues to the endzone.

Argh lol
 
[quote name='GamerDude316']Yeah, I definitely didnt think it was cheesing to the HB at all. You got some tough breaks throwing downfield so it made sense to make more simple throws to Murray.

On another note, its become very apparent to me how broken some of the penalty calling is in this game. I had multiple plays where my WR's got absolutely clotheslined by the Cowboys D (AI mostly) and not a single interference flag was thrown. Just another broken AI feature, lol.[/QUOTE]

haha What about intentional grounding? That one is the worse one for me. QB takes a snap then automatically throws it into the upper deck.
 
[quote name='slofton']The thing that drives me crazy is a D player seeing a pass or run to him waiting like 5 seconds. Realizing "Oh shit! Im on a football field!" then trying to make the tackle and reacting way late to the play.

That and when my FB/OLinemen just don't even care about blocking and run right past linebackers.

Or when the kick return team doesnt block anyone and just continues to the endzone.

Argh lol[/QUOTE]

Lorig is very guilty of this on my team. In the game I just played there was one play where Rice could have broken a huge run if Lorig had blocked the safety but he saw the safety coming and actually ran back into the pocket instead of picking up his block. What a coward lol
 
[quote name='slofton']The thing that drives me crazy is a D player seeing a pass or run to him waiting like 5 seconds. Realizing "Oh shit! Im on a football field!" then trying to make the tackle and reacting way late to the play.[/QUOTE]

Oh, that's EA's specialty, lol. In NHL, the AI will charge toward the puck, stop halfway, allow the other team to get the puck, and then just stand there as they blow by them. Getting caught in between is their forte.
 
[quote name='slofton']The thing that drives me crazy is a D player seeing a pass or run to him waiting like 5 seconds. Realizing "Oh shit! Im on a football field!" then trying to make the tackle and reacting way late to the play.

That and when my FB/OLinemen just don't even care about blocking and run right past linebackers.

Or when the kick return team doesnt block anyone and just continues to the endzone.

Argh lol[/QUOTE]

Part of that is probably a combination of bad Play Recognition and maybe also bad Pursuit rating. I have one player in particular who will often run towards the ball carrier at an awful angle and not even touch him. He has a bad Pursuit rating. Awareness may also be a factor.

That is one of my biggest problems in the game. I have the best blocking fullback in the game and instead of blocking the MLB and springing a big run, he just runs right past him and blocks the safety instead as I get tackled for no gain. Happens all the time.

I hate kick return coverage in this game. Sometimes it is just so awful and you can't choose which players are out there. The game puts star players on special teams coverage units.
 
I'm back now and playing this afternoon. You may see the Browns cutting and adding some players, but I'm only going to be getting them from the pool of players I had before I left. Just want to make sure the CPU didn't make any stupid cuts.
 
[quote name='Ultimate Matt X']Actually just noticed I may be unable to play since I'm on auto, is this something I can change?[/QUOTE]

The tab all the way to the right, under "League Info" or something like that. It's under the Owner or User heading. Find your name in the list and it'll say push whatever to toggle auto.
 
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