Capcom Gamers' Day - STREET FIGHTER 4

[quote name='CoffeeEdge']Bottom line, how about you get your facts straight, and realize that they haven't shown anything of KOFXII except for the logo and a couple character arts, before you try to make baseless statements.[/QUOTE]

Dang somone drinking too much coffee. Anyways You didn't prove shit.
 
[quote name='CoffeeEdge']All of the info regarding KOF XII being 2D or 3D comes from a single short Kotaku article, which states the following:

"The last non-spinoff entry in the series was KOF XI in 2005, and the upcoming game is a 3D fighter that is shaded to look 2D."

A 3D fighter that is shaded to look 2D. That sounds a hell of a lot more like it's describing a full 3D graphics with cel-shading, than a game with 3D backgrounds and sprite characters.[/QUOTE]
Still sounds like a 2D fighter to me.
 
[quote name='y2kenjination']Still sounds like a 2D fighter to me.[/QUOTE]
Well, if you mean 2D gameplay, than of course. I have no doubt that they'll keep the gameplay for KOF XII strictly on 2 planes. But as for the graphics, I think it's pretty clear that they're going with full 3D backgrounds and characters, with some sort of cel-shading.
 
[quote name='CoffeeEdge']Well, if you mean 2D gameplay, than of course. I have no doubt that they'll keep the gameplay for KOF XII strictly on 2 planes. But as for the graphics, I think it's pretty clear that they're going with full 3D backgrounds and characters, with some sort of cel-shading.[/QUOTE]


When people talk about 2D or 3D fighters, they're referring to the gameplay.
 
then what is street fighter EX??

that shyt dont play like a 3D game... it plays like it sucks!

but it feels weird playing a game 2D without sprites and shyt.
 
[quote name='Apossum']When people talk about 2D or 3D fighters, they're referring to the gameplay.[/QUOTE]

bingo_win.jpg
 
SF4 confirmed to be developed by the Japanese!!

http://www.capcom.com/BBS/showpost.php?p=387393&postcount=52

I'll start with the basic answer that will diffuse the majority of questions here:

We've announced Street Fighter 4 to let everyone know it's in development. We aren't really providing any more information than that at this time, but over the coming months, you'll see bits and pieces come to light. Platforms especially aren't being discussed.

While CUSA owns the rights to Street Fighter, we have contracted Capcom Japan to handle its development (we felt they would, by far, do the best job with the title).

The game is further along in development than probably most of you think, but as we've stated, it's still quite a ways off. Again, the announcement was just to get it on everyone's radar, nothing more.

Beyond that no one at Capcom will speak about characters returning, character count, platforms, features, 2D or 3D or 2.5D, whether the trailer is representative of gameplay/character design/visual targets, arcade or not, online features, downloadable strategy, where it fits in the canon, etc.

All of that will be revealed over time... the next bits will be revealed a bit later this year.
 
I wonder what would happen if the art was done by canadians (Udon), tested by koreans (crazy players), and developed by japanese (already happening)... I hope so actually. would be odd since it's Capcom USA :)

I will say that if a US developer was programming the thing, it wouldn't likely be that good as a japanese made title. Probably the last good US made fighter with decent depth was UMK3.
 
[quote name='RelentlessRolento']I wonder what would happen if the art was done by canadians (Udon), tested by koreans (crazy players), and developed by japanese (already happening)... I hope so actually. would be odd since it's Capcom USA :)

I will say that if a US developer was programming the thing, it wouldn't likely be that good as a japanese made title. Probably the last good US made fighter with decent depth was UMK3.[/QUOTE]


I was with you up to the "art done by canadians" part :lol: Udon has some good stuff, but capcom's own artists do better graphical work.


So glad it's being developed by the Japanese. +1 noble honesty for Capcom USA. I would've cried and probably started cutting on myself like a teenaged Marilyn Manson fan in the mid 90s if Capcom USA was developing it.
 
[quote name='Apossum']I would've cried and probably started cutting on myself like a teenaged Marilyn Manson fan in the mid 90s if Capcom USA was developing it.[/QUOTE]

Well it was never even a possibility that Capcom USA would develop it themselves, because they are strictly a publisher and translator. They shut down their actual original game development division, Capcom Production Studio 8 (they made Maximo and Final Fight Streetwise) in 2006. So, they're no longer set up to do actual in-house development in the USA.
 
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