CheapyD's Motorstorm Review - Now updated

CheapyD

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This review refers to the Japanese retail version of Motorstorm, which was released on December 14th.

Motorstorm is a great looking off-road racing game that plays well too. Unfortunately, this solid racing and graphics engine is wrapped in a package so bare bones, it makes Lindsay Lohan appear obese and the game difficult to recommend.

If you’ve downloaded the demo from the PS3 online store, or played it at a kiosk at your local retailer, you have already experienced most of what the game has to offer, albeit with fewer vehicles and tracks. The full version game allows you to race 7 vehicle classes (Motorbike, Buggy, ATV, Rally Car, Racing Truck, Mud Plugger, and Big Rig) on 8 tracks. Each is rated in 8 performance characteristics and some of the types offer noticeable differences (in handling, speed, weight, etc.) while racing.

The Japanese version of Motorstorm features a single game mode called Festival, which is limited to one player. The goal is to win race events represented by 21 tickets. Each of these tickets contains 1-4 races and the player will earn points by finishing in 3rd place or higher. These points unlock new vehicle models, and each has a few color/skin options. Vehicles are unlocked automatically when the required number of points is attained. It appears that unlocked vehicles provide aesthetic changes without performance enhancements, although I cannot confirm this as there are no on-screen indicators of a vehicle’s performance traits.

The game’s graphics (displayed in 480p or 720p) are definitely the highpoint here, capable of showcasing plenty of colorful and detailed vehicles racing simultaneously. The tracks have some rough spots, but overall look very good. However, I did find myself getting quite tired of the brown environments.

During the races, there are plenty of opportunities to get big air and crash your vehicles in all kinds of eye-pleasing ways. I enjoyed the game mechanic of trying to angle my vehicles in mid-air to land efficiently, although the game’s somewhat floaty physics are most noticeable while jumping. The sense of speed, while not at Burnout levels, is pretty good. The game seemed to move faster when I played in the first person view (one of two camera views), but I am not sure if that was just an optical illusion.

Holding down the X button will activate Boost, which will give the player a speed increase as long as the button is held down. Using Boost increases the vehicle’s heat (visible in an on-screen meter), which will eventually cause it to explode if not allowed to cool down. Every vehicle is capable of using Boost, although each vehicle class has a different level of Boost effectiveness. As an alternative to the standard analog stick for steering your vehicle, you can use the Six Axis' motion sensitive features. As you might imagine, there is really little reason to do so (unless you are missing fingers) as the analog stick is much more precise.

The tracks are large, laid out well, and offer multiple paths, some of which are at different heights. It is very common to see your opponents racing above or below you, which makes for some pleasant visuals. Different surfaces (mud, rock, dry dirt) provide different handling conditions, and night & day races help slightly to add the variety.

For the first few hours of the game, the opponent AI seemed realistic and aggressive, but did not seem “cheap” or predictable. Of course, progressing through the game will provide tougher opponents, and from what I hear, they get downright nasty. Speaking of nasty, when riding a motorbike or ATV, the player (or AI opponents) can knock other ATV or motorbike riders off their ride by using the Square button.

For the most part, I liked the racing in Motorstorm, but the lack of options, activities, and variety in this game severely limited my enjoyment of the overall game. In stark contrast to Project Gotham, Forza Motorsport, Gran Turismo, Need for Speed, and many other racing games, there is nothing for the player to do outside of the single race type offered. There is no car customization, purchasing, upgrading or anything of the sort. There isn’t even a way to change the player’s name from "Player", so that's how it appears on the race results screen. Customizable soundtracks are also noticeably absent, and since the game has, with the exception of a few songs, a generic sounding hard-rock soundtrack, I found myself turning off the music completely after a few hours. Of course musical tastes vary, but nobody doesn't like customizable soundtracks. The entire soundtrack is listed at the end of this article.

With only one race type and the only mode being a single-player grind from one similar race to the next, I quickly became bored. I would have stopped playing sooner, but knowing that I would be writing this article was the only thing that kept me playing more. The American version of the game is supposed to add an online multiplayer component, but if no additional race variety is added, I don’t expect that to sufficiently enhance the overall package.

Motorstorm is an arcade racer in the truest sense of the word. I found the races fun in short bursts, but an overall shallow experience is exactly the type of game you would expect to find in an arcade. However, if you enjoyed the demo and aren’t expecting anything more than additional vehicle types and tracks, then you won’t be disappointed in Motorstorm.

Hopefully, the American version of the game, which is scheduled for a March release, will add much more than just a simple online multiplayer mode as much more variety would be required for me to re-invest time and money into Motorstorm. Later this week, I’ll be selling the Japanese version to a local used game store to recoup some of my lost yen.

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Game Modes
  1. Festival (1 player mode)
Vehicle Types
  1. Bike
  2. Buggy
  3. ATV
  4. Rally Car
  5. Racing Truck
  6. Mud Plugger
  7. Big Rig
Course List
  1. Raingod Mesa
  2. The Mud Pool
  3. The Rock Hopper
  4. The Grizzly
  5. Dust Devil
  6. The Tenderizer
  7. Sidewinder Gulch
  8. Coyote Rage
Song List
  1. Queens of the Stone Age - Medication
  2. Curve - Hell Above Water
  3. Kings of Leon - Spiral Suitcase
  4. Nirvana - Breed
  5. Primal Scream - The 99th Floor
  6. Primal Scream - Dolls (Sweet Rock & Roll)
  7. Slipknot - Before I Forget
  8. Elite Force - Presha
  9. Gluecifer - Automatic Thrill
  10. Hyper - Hot Rockin'
  11. Elite Force featuring Lunatic Calm - Leave You Far Behind
  12. Monter Magnet - Powertrip
  13. Pendulum - Slam
  14. Pitchshifter - Scene This
  15. The Reverent Horton Heat - Big Red Rocket of Love
  16. Spiritualized - Electricity
  17. The Experiment - The Cost of Freedom
  18. Trash Palace - Animal Logic
  19. Wolfmother - Woman
  20. Krafty Kuts & Tim Deluxe - Bass Phenomenon
  21. Everytime I Die - The New Black
 
Any soundtrack that has Queens of the Stone Age is fine by me.
 
I've played the hell out of the demo and I still find it fun. The inclusion of online play in the US version is making it more tempting.

How's the course variety?
 
Damn! It's ONLY 1 player on the console? WTF man? Is this what we want for "Next-Gen"?

Shit, even "Ironman" Ivan Stewart's Off-Road on the NES had 4 players. Lazy developers; for shame!

How are the levels? I mean, my gut is telling me it's all gonna look the same, no variety.
 
[quote name='Brak']Any soundtrack that has Queens of the Stone Age is fine by me.[/quote]

Nice to see you have such high stipulations for your games :)
 
Why would a racing game need a 2-player mode? Oh well, maybe they can patch in a 2 player mode in 6 months. Or better yet, they could charge you individually for parts and when you've bought enough to make an ATV then you can "unlock" 2 player mode. No wait, I've got it... 2-player mode is probably in there but only playable on Sony 1080p televisions.... yeah, that's got to be it. If you really want the high tech 2-player mode you should just work harder and buy these things. What's the problem again? I don't see one.
 
The graphics and racing engine are very good, although the physics can be described as "floaty". The sense of speed, while not at Burnout levels, is fine too. The main problem is that the game is extremely repetitive. While there are 7 different tracks, you are still racing in a canyon/desert, so they all look pretty similar. If you have played the demo in the PS store, you have basically done most (if not all) of what there is to do in the game. Sure you haven't used all the vehicles or raced on all the tracks, but those things don't add all that much variety.

The fact that there is only one game, and one type of race, really hurts this game. This has to be one of the most bare-boned games I've played in recent memory. To give you an example of how lacking in options this game is...you can't even customize your name. You show up as "Player" on the race results screen.

Other racing games have managed to mix things up with different event types and such, and that is sorely lacking in this game.
For this reason alone, it is very hard to recommend.

Apparently, the USA version will have online play, but that will only add so much, if a standard race is the only option available.

I have to go to sleep shortly, but I am working on a full write up for Friday morning. I've played a few hours so far and will play a few more before posting my full thoughts.

Oh, the game is in 420p & 720p.
 
[quote name='javeryh']Why would a racing game need a 2-player mode? Oh well, maybe they can patch in a 2 player mode in 6 months. Or better yet, they could charge you individually for parts and when you've bought enough to make an ATV then you can "unlock" 2 player mode. No wait, I've got it... 2-player mode is probably in there but only playable on Sony 1080p televisions.... yeah, that's got to be it. If you really want the high tech 2-player mode you should just work harder and buy these things. What's the problem again? I don't see one.[/QUOTE]
Do you have to bring your Sony hatred into every thread?

[quote name='CheapyD']Oh, the game is in 420p & 720p.[/QUOTE]
I assume you mean 480p?
 
[quote name='Mr Unoriginal']These aren't valid complaints?[/QUOTE]

Let me break it down for you.

[quote name='javeryh']Why would a racing game need a 2-player mode?
[/quote]
Valid complaint (lack of 2-player mode).

Oh well, maybe they can patch in a 2 player mode in 6 months. Or better yet, they could charge you individually for parts and when you've bought enough to make an ATV then you can "unlock" 2 player mode. No wait, I've got it... 2-player mode is probably in there but only playable on Sony 1080p televisions.... yeah, that's got to be it. If you really want the high tech 2-player mode you should just work harder and buy these things. What's the problem again? I don't see one.
Baseless Sony-bashing that has nothing whatsoever to do with this game.
 
[quote name='icruise']Do you have to bring your Sony hatred into every thread?[/quote]

Let me set this straight - I don't hate Sony. I own a PS1, a PS2, a PS2 Slim and a PSP. I love every one of those systems. In fact, I think the PS2 has the best software lineup in the history of videogames. If someone bought one now they wouldn't be done playing the AAA titles until the PS4 was available. It's the only last-gen system I'm still playing regularly.

That said, so far everything I've read about the PS3 is a complete joke. It was rushed out to market, it's sorely lacking in basic features that the competition has and it seems like every day a new problem or whatever is discovered (new bluetooth issue anyone?). Just because I liked their previous systems doesn't mean I have to automatically run out and buy this one. They have to earn my money - hopefully they will get things on the right track and I'll be enjoying a PS3 in the future but right now that seems like a very long way off, if ever.

Now back on-topic - releasing a racing game in 2006 without so much as a 2 player mode is absolutely pathetic. I am offended as a consumer (and everyone should be) that Sony would have the balls to (1) release it and (2) charge $60 for it. If it's not finished, delay the game and get it right.
 
Should have mine on Monday. w00t!

shipped.jpg
 
[quote name='CheapyD']To give you an example of how lacking in options this game is...you can't even customize your name. You show up as "Player" on the race results screen.[/QUOTE]

I could have sworn even the demo showed the name I logged onto the system with... I shall load it up later.
 
ouch, thanks for the impressions cheapy. It's as I expected.

However i'd have to disagree with the multiplayer since this game seems to have more racing contact than most. but I guess that's yet to be seen.

Repetitive backgrounds is much sadness =(

Any comments on the Tilt sensor workings with different vehicles? in the demo it worked quite well with the Trucks, but not so much with the motocycles.
 
[quote name='javeryh']Let me set this straight - I don't hate Sony. I own a PS1, a PS2, a PS2 Slim and a PSP. I love every one of those systems. In fact, I think the PS2 has the best software lineup in the history of videogames. If someone bought one now they wouldn't be done playing the AAA titles until the PS4 was available. It's the only last-gen system I'm still playing regularly.

That said, so far everything I've read about the PS3 is a complete joke. It was rushed out to market, it's sorely lacking in basic features that the competition has and it seems like every day a new problem or whatever is discovered (new bluetooth issue anyone?). Just because I liked their previous systems doesn't mean I have to automatically run out and buy this one. They have to earn my money - hopefully they will get things on the right track and I'll be enjoying a PS3 in the future but right now that seems like a very long way off, if ever.

Now back on-topic - releasing a racing game in 2006 without so much as a 2 player mode is absolutely pathetic. I am offended as a consumer (and everyone should be) that Sony would have the balls to (1) release it and (2) charge $60 for it. If it's not finished, delay the game and get it right.[/quote]


I have to say that I totally agree with you! How can you release a game and not have local mulitplayer! It is a joke!
 
I'm very glad I didn't import this one. I could've dealt with the lack of online play, but no 2 player? Yeesh.

Thanks for the heads up, Cheapy.
 
I had a feeling that the track selection was going to be limited, as I found from the demo when they list the area where you were going to be racing. Plus no two player mode.... huh?! This game is imcomplete from what I see so far... I might still buy it, if they promise downloadable tracks... but 25gb(s) for 7 tracks... What the cell?!
 
The 7 tracks thing is extremely weak. I was hoping for at least a few variations of each track or mulitple paths. Disappointing to hear that the content is so shallow.
 
There are multiple paths you can take on the tracks, but it doesn't really help the gameplay from getting pretty stale quickly.

This is of those games in which I feel sorry for a "real game reviewer" that has to play through the whole game. It's just the same thing over and over again. After several hours, I really have no desire to play this anymore.
 
While it sucks that the JPN version seems real craptacular, I still hold out hope for the US version (patience is a virtue guys).

I'll be optimistic that they will add extra stuff for the US version. Like hopefully more levels and polish. Online play really extends the life of a game and in some cases is more important than the single player.

This actually brings out a good point, maybe Sony will have downloadable (free, I will riot if there is pay) content in the future.
 
Are the rock textures as bad as the demo? (I thought many things looked very sharp, but some things were poorly textured).

Does it still feel as slow as the demo? I got that slight 'dune buggy racing at the bottom of the pacific' felling in the demo.

How much are PS3 games in Japan, and how much did you pay?


BTW: I just watched Letters from Iwo Jima, is that playing in Japan, or have you heard any talk about the film? In LA about 1/2 the audience was Japanese and they seemed to have loved the film.
 
Wait, didn't Famitsu give this game a better than average to good score?


EDIT:

Yeah, the four scores were 8,8,8,6.
 
[quote name='dallow']Wait, didn't Famitsu give this game a better than average to good score?


EDIT:

Yeah, the four scores were 8,8,8,6.[/QUOTE]

And they gave Gundam what again?
 
Any slow down or frame rate drops? How's the sixaxis motion steering control? Does this game make you miss rumble? Can you drive backwords without the car turning transparent?
 
[quote name='dallow']Point taken.[/quote]Remember when everyone used to claim Famitsu was one of the best review sources?

Anyway, this game sounds dreadful. I mean, the demo was a'ight, but the retail version sounds like a demo.
 
there's gotta be a way to change your Player name lol
Can't possibly be a handful of online racers (don't know how many max) named "Player" in the same race right?

cuz that'd be just craptastically lame lol
 
Ouch. And Motorstorm was one of the few PS3 titles I was really excited about when I first saw it. Oh well, it's not like I'm going to buy a PS3 any time soon, anyway...
 
[quote name='DesertEagleXIX']Are the rock textures as bad as the demo? (I thought many things looked very sharp, but some things were poorly textured).

Does it still feel as slow as the demo? I got that slight 'dune buggy racing at the bottom of the pacific' felling in the demo.

How much are PS3 games in Japan, and how much did you pay?


BTW: I just watched Letters from Iwo Jima, is that playing in Japan, or have you heard any talk about the film? In LA about 1/2 the audience was Japanese and they seemed to have loved the film.[/quote]
1) Yeah, some of the enviornments look great and some not so good, but really, the graphics aren't where the game's problems lie.

2) The game may be a little faster than the demo. I don't have a problem with the game's sense of speed, although it doesn't even come close to burnout. The physics seem a little floaty, especiall when in mid-air, but it's not a big deal. I would check the demo for you, but I had to delete it because of the blaring audio everytime I started my PS3, so I can't. Interestingly, I believe the game moves faster if you play in first person mode, but that might be an illusion.

PS3 games vary in price here. These first party games seem to go for about 5,300 yen or so. I bought it from Yodobashi so I get 10% back in store credit. After that, it comes to about $41.

I apoligize but my more detailed impressions will have to wait until Sunday night or Monday morning.

I'll leave you with the following recommendation to NOT import this title and see what additions (at the very least, online play) the developers can make for the USA version.
 
I love imports as much as anyone else, but this is exactly the reason that game companies region-lock most games. Everyone is going to be deciding whether to buy this game or not based on reviews of the horribly crippled Japanese version. This is very strange though: Why release the game 3 months early in Japan and exclude major functionality from the game?? This doesn't even seem like the type of game that would be incredibly popular in Japan.

Personally, I'll probably still pick up the US version, which will for sure include online play and presumably same-system multiplayer.
 
I hope SCE is not trying to pull what I think they're trying to pull...

By this, I mean ABUSING the digital content distribution via the PSN. Motorstorm seems to have only 7 tracks, does that mean they want consumers to pay for more tracks by purchasing them via the PS Store? Or even worse, purchasing new game modes...

That's one of the worst things a gaming company can do, and that is to sell content that was supposed to be in the game originally, out of the box.

Digital content distribution is supposed to be about selling BONUS content, not BASIC content. What's next? A shooter that only includes pistols, with rifles that must be purchased? Psff.
 
The demo really let me down. I think I was expecting a lot more, I hope Lair and VF5 live up to expectations. Famitsu gave this game a 30/40.
 
[quote name='Zoglog']30/40 sounds about right.

The game was obivously rushed to fill in the game void in the JP market.[/quote]

a 75% is right when there isn't an option to play 2 player, and only 7 tracks that , as said, get repetitive? Man, you are more lenient than I am.
 
Mine arrived today. If I can just escape work now, I'll go tear into it and give some additional impressions.

Play Asia is great, btw. Never heard of them before Cheap Ass Gamer.
 
I think it's not Cheapy's kind of game. (Even though Burnout doesn't have that much variance in locations either, and even less in the cars)

Here's some comments from IGN. They seem to like it.

Glad you guys liked the writeup. I took the PS3 and final JP Motorstorm build home with me after Alex finished his preview so I'll be unlocking more courses and stuff etc tonight and this weekend.

Did we mention the music freaking rules? All live versions, in surround sound it gives you that outdoor, Mad Max festival vibe. Small touches make this game seriously great.
No it's just kinda... dark. Not pitch black just sort of moonlit. No extra lighting on the vehicles from what I can see. Maybe I need to play around with it more.

Anyway if there are other specific questions post them and I find anything else crazy over the weekend we'll do a follow up on Monday.

BTW the intro is crazy... flyby over mountain canyons... first time I've literally had a hard time telling if something is real video footage or in game.
Some of it looks as good as the E3 trailer, but some doesn't. Like that trailer was pretty scripted (esp. the ending) and it doesn't play like that. But seriously, as a pretty big skeptic the earlier Motorstorm builds I gotta say the game has shaped up in really amazing fashion. I mean, this is from someone who wasn't really even sold on the demo they showed at TGS.

Yes, the courses are huge open, multi-course worlds, not unlike SSX - vehicles jumping over each other mud flyinh and insane jumps and crazy emergent physics doing unpredictable things, they've used the phrase 'no two races are ever alike' before but here it REALLY applies. Just hugely dramatic races everytime, great fun to watch too. First person view is about the best looking you I've ever seen, though not always easy to control (specially using bikes). Great sense of humour in the game too.
OK, so I probably played through 30 more events (10+ hours) of this over the weekend and the game is freaking awesome. I'm probably a third of the way through the Festival tour and the more advanced AI is starting to kick in making racing truly BRUTAL.

One I just played was 14 motorbikes and one massive armoured truck who's just smashing through the bikes left right and centre. It's pretty terrifying being in 1st place and seeing this huge thing coming at you from behind - imagine Spielberg's Duel but as a race. Brilliant.

Oh and props to Evo for naming two of their events 'Massive Damage' and 'Giant Enemy Crab' respectively. :lol: Good that SCEE has its sense of humour.

I think we need to do updated impressions on this as there's way more to the game. The night courses under crazy HD starlit skies are beautiful too.


Night courses?!
Nice!
 
Sounds like you should've waited for the US version and its online play. Hopefully that's added to the Japanese version this spring when it comes out over here.
 
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