[quote name='Jodou']Wow, this is reaching Funcom levels of quality. Anything Crytek used to be a no-brainer buy for me, but I might cancel my pre-order simply for the disrespect of the PC community.[/QUOTE]
Had I pre-ordered, I'd definitely cancel. It's pretty disgusting the way Crytek flat-out lied about this being a PC game first and a console game second just to gain support of the PC community, as evidenced by them not even bothering to localize the menus. Adjust the brightness on my "TV"...really?
[quote name='basilofbkrst']Ive played with a few friends at differnt times and differnt have invite issues or looping clock. However I did have a time where I couldnt even log in, so maybe it was a sever issue or something.
It's quite annyoing that all servers are there's and if you have a group you have to be fast to get in.
The gameplay to me is fun to an extent. From level 1 I was fighting people level 10 who had holograms and heat vision. Then a laser gets called down on me. As if everyone stealth camping the capture points wasn't stupid as

enough. Oh ya. People stayed AWAY from capture points so they could camp and kill whoever went it. This mentality is why I don't FPS much.[/QUOTE]
Yup, TONS of camping points while in stealth mode which just leads to the points being giant nade fests. I also love the people that just camp in stealth mode on the roof of the Skyline map. Invis in an FPS is such a terrible idea (aside from TF2). I would've much preferred they just take the suit powers away, but then you're
really just left with a mediocre shooter.
Another issue is the map size. Everything is really cluttered as it is with it being 6v6. When the full game releases with 9v9 it's going to be even worse. I don't think gigantic maps ala BF2 would work, but they definitely need maps larger than the smallest COD maps.
On another map related note, I'm really not a fan of the overall design. You have this suit that lets you jump really high, meanwhile most of the fighting takes place in-doors with buildings that have low ceilings or overhangs that prevent you from doing some cool jumps/fist pound kills.
I'm really confused by what they were thinking with this game. So much stuff just doesn't make sense/feels like it wasn't play-tested at all.