[quote name='Chocoburger']Any thoughts on which version to buy? Does the dual screen/stylus/stereoscopic help for the 3DS version?
Does the back touchscreen/better hardware/analog sticks help the Vita version?[/QUOTE]
This was posted by another user, should help:
[quote name='excellen']The 3DS version of this is much worse than the Vita. I enjoy the 3DS library much more than the Vita's but there is no excuse for getting the 3DS version of this game over the Vita if you have the option.
3DS
+ stylus controls are excellent
+ can view menu/notes on bottom screen at the same time as viewing the top screen
-
a very common game breaking glitch that corrupts your save file
- only 1 save slot so the glitch really hurts when it happens
- compressed audio (very noticeable with the voices)
- framerate suffers when moving around rooms too fast
- must view unskippable credits scene 14 times before getting to the true end
- one ink color for the notes option
- intrusive scan line filter on the bottom screen, which is the one you will be looking at most of the time while in puzzle sections
Vita
+ high resolution visuals
+ higher quality audio
+ 3 ink colors for the notepad
+ 3 save slots
+ smooth framerate always
+ can skip credits scene after viewing it for the first time
+ large, unobstructed screen (no scan lines) to interact with during all parts of the game
- default finger touch controls are worse than using a stylus on the 3DS (can be remedied by buying a $2 capacitive stylus)
- cannot view menu at the same time as the whole screen
Read more about the save corrupting bug here:
http://www.neogaf.com/forum/showthread.php?t=497204
It was a problem in the Japanese version which came out over a year ago as well and was never patched. Aksys has been made aware of the situation but has been silent for over a month.[/QUOTE]
Even if the save bug were fixed for the 3DS version (which it hasn't been), the Vita version would still be superior.