Diablo III / Diablo II Battle.net Thread

[quote name='Kayden']Not a chance. We might see SC2 this year, but it's been said many times that SC2 will be out long before Diablo 3 and we still don't have a release date for SC2.[/QUOTE]

I am still going to stay out on this limb though. Maybe its just because I want D3 this year ;) but something in my gut just says they are shooting for a Halloween release this year.
 
d3rainbowlogo.jpg
 
Hmmm well it deffintly isnt as cool as the other but is still awsome. I think ill probably buy it. Feel bad spending that much on a shirt but I have only bought myself like 2 shirts in the last 5 years that didnt come from the Salvation army sooooo
 
[quote name='MSI Magus']The whole color controversy is just so funny and stupid. I think the guys at gamerswithjobs put it best when they said people need to shut the fuck up and realize that the colors arnt that important that the main componet of Diablo is not the Atmosphere but instead having an ending supply of mobs to click on till they pop like some overstuffed pinata spraying loot everywhere.

Edit - Still playing the mod btw. Having taken a Sorceress through nightmare difficulty and a few other characters through normal I have to again give props to Immersion which has been a great mod.[/quote]

I think going the extent of producing an online petition is way to extreme and "funny and stupid". But, some are just mildly concerned. I'm not hyperventilating over the fact it has some WoW'ish textures and I'm not running around the streets stating I will never buy another Blizzard game.

The truth is, the only thing WE HAVE of Diablo 3 is the visuals. None of us here have played it (unless ya went to Blizzcon; lucky SOB's) and the game play shown is very limited and very early on (they've stated nothing is final) and also, it's a given the game will play great. So the only thing I have to discuss is the visuals and I'm not totally impressed by them and am not 100% satisfied that those are "Diablo visuals", but I damn friggen can't wait for this game and I will be buying it day one.

My tone on this whole graphic thing isn't complete utter nerd annoyance, it's just that of being mildly concerned.
 
[quote name='DarkNessBear']I think going the extent of producing an online petition is way to extreme and "funny and stupid". But, some are just mildly concerned. I'm not hyperventilating over the fact it has some WoW'ish textures and I'm not running around the streets stating I will never buy another Blizzard game.

The truth is, the only thing WE HAVE of Diablo 3 is the visuals. None of us here have played it (unless ya went to Blizzcon; lucky SOB's) and the game play shown is very limited and very early on (they've stated nothing is final) and also, it's a given the game will play great. So the only thing I have to discuss is the visuals and I'm not totally impressed by them and am not 100% satisfied that those are "Diablo visuals", but I damn friggen can't wait for this game and I will be buying it day one.

My tone on this whole graphic thing isn't complete utter nerd annoyance, it's just that of being mildly concerned.[/QUOTE]

We dont need to play it its blizzard. Very few companies get a pass where you can just assume quality but if there ever was one its BLizzard.
 
[quote name='Kayden']Valve.
Bioware.
Nintendo... mostly...[/QUOTE]

Ya the list is shrinking. I used to put Square on it but they put out a lot of turds now. Nintendos main franchises are still awsome but they have a lot of cash ins for stuff like Pokemon and far too many casual titles now.
 
Hey, we really love the buzz you guys are making over here :)

Here's a 20% off coupon for anyone interested in buying: NerdyFriend2009

 
Its cool that we're getting a patch, but I can't think of anything I want added/removed except 3rd party stuff like TMC.

I'll be happy with whatever they do most likely.
 
50% of the suggestions are shared stash. :lol:

The only thing that really comes to my mind is increasing the rune drops. Runes are easy to get if your on JSP, but that route only encourages botting and duping. There is about a 1% chance you'll get any ladder rune word with legitimate play. I'd rather have everything easily available to everyone than everything easily available to only cheaters.
 
I would love to see some mod making tools. Open D2 open giving the fans lots of data and tools to edit the data to ensure D2 will live on for years.
 
@CK: I died or something, and saved and quit out, and when I loaded the game again, my corpse didn't have the Spirit shield you gave me. wtfux
 
[quote name='crystalklear64']well we know that, its been wow-ified visual speaking. as long as the gameplay remains though, it doesn't matter.[/quote]

Yeah I agree that D3 has had a gloss of cartoon look like wow is.

I just hope that the graphics are as sharp and can get even sharper than what they show in stills.

This is on the PC, and should use every drop of video power pushing every pixel to look freaking awesome.

I don't care if it's bright, more to see, if everything was dark, I'd bump up the gamma anyways.

I think I'll wait till it either goes on sale, or the first price drop... I'm not going to get it out right though.... who knows, they might have the balls enough to charge $60 for a PC game, non-LE.

oh.. maybe there will be a CE ... have to be probably.
 
If they decide to charge 60$ I'll go on a Blizzard strike. If they try to bump that 10$ up, everyone will start doing it and before you know it it's console gaming prices all over again.
 
[quote name='Hydro2Oxide']If they decide to charge 60$ I'll go on a Blizzard strike. If they try to bump that 10$ up, everyone will start doing it and before you know it it's console gaming prices all over again.[/quote]

Indeed, I'd more than likey blow a gasket if they think they are going to gouge out $60 from us PC gamers. We have to endure the price of hardware and maintanence, and shouldn't have to burden that cost to make up for a console machine.
 
[quote name='xycury']Indeed, I'd more than likey blow a gasket if they think they are going to gouge out $60 from us PC gamers. We have to endure the price of hardware and maintanence, and shouldn't have to burden that cost to make up for a console machine.[/quote]

Warcraft 3 was $70 back in what, 2001?

$60 dollars for Diablo 3 is nothing.
 
[quote name='Mattte']Warcraft 3 was $70 back in what, 2001?

$60 dollars for Diablo 3 is nothing.[/quote]

Seriously?

no....

I didn't pay for it, but for $70 thank goodness.

Really though if blizzards stays with the increased prices... that'll make EA, and EA will then bring in everyone else.

Just means I'll have to wait longer to get them at a better price.
 
I'm going to join in with all the unnecessary price speculation and say

Man, when Blizzard starts giving away their new products for free, it'll be sweet.
 
I think they added some stuff already, but I tried to go to the site and said I needed flash player (which I have something just borked)

I think a new monster.

Ah yes, they added the Abomination from WC3 and called it the Unburied.
 
Oh boo hoo, they are going to put in an excellent interface into the game. Woe are we the Diablo fans!

First using a color other than the Great Fabled Three, and now this!

It is a terrible day to eagerly await another one of Blizzard's games!

Let's all join in on the whining together! I hate it when companies don't do EXACTLY what I want! That's the only way I know they pay attention to ME!
 
D3 looks damn sexy. So many great games have been ruined due to crappy interface (Paradox games *cough*)
 
blech.

haven't listened to it to know what part exactly is supposed to be like wow, but i always thought the wow UI looked terribly cluttered. Way too much stuff on screen.

255138205067WoWScrnShot_042906_053939.jpg


: /
 
[quote name='crystalklear64']blech.

haven't listened to it to know what part exactly is supposed to be like wow, but i always thought the wow UI looked terribly cluttered. Way too much stuff on screen.

255138205067WoWScrnShot_042906_053939.jpg


: /[/quote]
When you have that much shit on screen, sure, it'll look cluttered. That's why there are shortcut keys to bring things up when you need them.
 
[quote name='The Blizzcast Linked To Above...']
Bashiok: Back to Mike, since people saw the game at BlizzCon – they got to play it at BlizzCon – which was exciting for everybody, the interface and the UI has actually changed pretty dramatically even since then, it’s been an iterative process … since the conception of the game really, but uh so for those that didn’t see it at BlizzCon or even those who did what are the changes that have come about since then?

Mike: Well one of the biggest things involved in Diablo are items, right? We’ve experimented with a few things and one of the big things that everyone liked from Diablo, as an entity, were the large objects right. While it was more efficient to go with a WoW style one size fits all icon, which is what most people have seen, we really wanted to see what we could do and so we went back and reevaluated the system and we’ve decided split it into large and small objects. That brings up the question of tetris inventory all over again, and a lot of people are opposed to that, some people like it, some people don’t. So what we did we ended up tabbing the inventory, so now you have your large items, and then you have a tab for small items, and there’s a third tab for quest items. That way all the items can coexist nicely with each other without the frustration, which was one of the complaints about the old system is the frustration in trying to fit everything into your pack.

Bashiok: And are we still going to see the bag system coming back, the expandable [inventory] with the bags, or is it a set inventory size for each tab?

Mike: Current design right now is to have bags. You’ll get bags and they will expand, you know kind of like in WoW, except you’re not going to open up separate windows. You’ll start off your inventory with say… you know, eight slots, right, and then you’ll get a new bag and that has ten, so two more slots will open up within that tab, but you’ll never have multiple tabs. Like you won’t have two or three “large” tabs.

[ 19:43 ]

Bashiok: Right, and is that working out pretty well so far? It’s been in testing for a while.

Mike: Yeah, most people seem to really like it. I mean the feedback has been pretty good, personally I love it, because it lets you do both, it lets you have the large icons but it eliminates the frustration that people voiced about having different sized items within your inventory.

Bashiok: And you can really see the artwork as it is now with the larger icons...

Mike: Oh yeah, very much so.

Bashiok: Also, on iterative processes, a lot of BlizzCon saw the skill icons. And there’s been some talk in the community that the skill icons are definitely a departure from what we saw in Diablo II. Which were these gold runes, almost, I guess. So what was the decision there to make a change to the skill icons, and do, y’know colorful skill icons?

Mike: I am unabashedly a fan of WoW, I’ll probably catch flak “oh you’re making it look like WoW oh no!” but I love them, I love the WoW icons. And y’know what we’re trying to do is see, ok what works about the WoW icons? They’re illustrative; is there a way to try to maybe bridge the gap. You know what worked about the more symbolic DII icons, and what works with the WoW icons, and trying to find a way to put the two together. And that’s really what I’m trying to do is to try to make them more symbolic, so they’re not necessarily little murals, but they are painterly. So they are colorful because you’re going to have a lot more of them than you would in DII. So you have the hot bar at the bottom, and you want that to look colorful enough that it’s interesting, but not to the point where it’s an eyesore. And quite honestly I’ve made many iterations on the icons, and there’s still many to come. It ends up being a balancing act, you know I test them out what they look like next to each other, and if they’re too colorful – tone it down.

Bashiok: One of the things I like about them is, without even looking at your hot bar you can kind of see, oh this one looks blue and cold it’s probably an ice spell of some type. So without even mousing over it to see what it is I can tell it’s at least of a specific magic or damage type or skill use...

Mike: You know one of the best experiences I’ve had at Blizzard is the iterative process, which some artists don’t like, but I personally love it. Because it lets me test stuff out. For a while I was trying out, ok let’s do color theory… ok so all the berserker skills will be this tone, and all the battle master will be this tone. And you know on paper it looked good, sounded good, ok it’s a nice theory but what we found is when you put them on the hot bar, if you went down a certain tree now everything’s the same color at the bottom and it’s hard to tell them apart. You know, ok I get a gold star for being clever, but then I lose points because it’s not playable. So you know you go back once again, scrap it, and reevaluate it. But I love that process.[/quote]
So sounds like they're taking cues from WoW's inventory & bag system, and changing the skill icons to ones more along the lines of what WoW has rather than the simpler pictures D2 had. Sounds positive overall.. I'd really like to see more detail of how the inventory system is going to work though.

[quote name='Strell']Oh boo hoo, they are going to put in an excellent interface into the game. Woe are we the Diablo fans!

First using a color other than the Great Fabled Three, and now this!

It is a terrible day to eagerly await another one of Blizzard's games!

Let's all join in on the whining together! I hate it when companies don't do EXACTLY what I want! That's the only way I know they pay attention to ME![/quote]
Ah, yes, because it's no longer acceptable to disagree with Blizzard's decisions. Isn't that bandwagon full yet? I don't agree with being 100% anti-WoW influence, but wanting Diablo to keep its own identity is perfectly reasonable.

[quote name='crystalklear64']blech.

haven't listened to it to know what part exactly is supposed to be like wow, but i always thought the wow UI looked terribly cluttered. Way too much stuff on screen.

255138205067WoWScrnShot_042906_053939.jpg

: /[/quote]
That particular player's UI is that of a raid healer, looks pre-Burning Crusade(capt. Obvious). There are plenty of UI mods out there that let you improve the look of your screen so you can play/heal/melt face/tank and still see more empty space. This dude doesn't seem to be using more than 1 addon tops, and the raid seems to be communicating in raid chat.. but that's another fail for another discussion. When I played I had an even bigger display of people's health bars, but then again my resolution is probably different.
 
[quote name='TruthinessFC']
Ah, yes, because it's no longer acceptable to disagree with Blizzard's decisions. [/QUOTE]

It's certainly not acceptable to bitch about something before hearing about how well it does or doesn't work from people who have played the game.

Blizzard puts a lot of time and care and effort into their interfaces. That they'd suddenly drop the ball on one of their biggest titles ever and push it through without a lot of testing and tweaking is laughable thinking.

Darkness just wants to bitch because he's so upset about the gaming not being the dark brooding emo baby Hot Topic spawn he so desperately wants it to be, and instead is repulsed by even the mention of something being comparable to Warcraft.
 
Nope, I just feel that they don't have to be constantly borrowing aspects from WoW. WoW is a great game on its own, just because it is sucessful doesn't mean all games must look identical.

I'm damn excited for D3, it's just tiresome to constantly hear the devs say, "...and we took this from WoW." But, I trust whatever they do - but as of now I'm not 100% comfortable with it.

It's like when you have a world renown interior designer come and design the layout/style of your house, "I'm tink'n purple! And squiqqles!". Ya can't help feel uneasy.

[quote name='crystalklear64']blech.

haven't listened to it to know what part exactly is supposed to be like wow, but i always thought the wow UI looked terribly cluttered. Way too much stuff on screen.
: /[/quote]

This is not a knock against WoW's interface - but I was watching a friend play the game a while back and it was idiotic. The entire screen was covered in friggen menus. It's no wonder WoW players are so content on the visuals, they rarely see them.
 
Fine. Fair enough.

But it cuts down on their development time, something Blizzard is terrible about. So I'll give them a pass. Further, the WoW interface most likely has much more functionality than D2, and they can modify it as needed for both single and multiplayer in a matter of weeks rather than months.

It's more financially responsible for them in the long run, it gets the game to me faster, and it functions nicely to boot. I could care less whose engine borrows from whose so long as the game works.
 
I think what they are doing is pulling from something that works, and making it better for D3.

I don't mind the inventory, rarely looking at that, but if they can make the UI moddable, easy to adjust and move items... then that's a good thing.

I always enjoyed GW because of it's simplicity of UI, you can turn everything off and still have an enjoyable game, everything can be as big or small and anywhere on your screen.

I hope that they would look at other games too, to come up with something that is just "perfect". So influence by WoW is ok, but completely I would not fair to well only because I don't think WoW is perfect.
 
Like most everyone here, I've played WoW and can see the similarities, but it still has enough of the old D2 feel that I can live with it. I like the idea of skill tiles myself.

character-screen.jpg
 
Last edited by a moderator:
[quote name='plasticbathmonki']Like most everyone here, I've played WoW and can see the similarities, but it still has enough of the old D2 feel that I can live with it. I like the idea of skill tiles myself.

character-screen.jpg
[/QUOTE]

I really hope they don't mimic WoW though on all the skill tiles... some of them look almost alike.

in the screenshot we can see that most of them are Red, which is good, much like GW color styling most of their class attributes.

I hope that they would be clear and concise instead of having 5 skills almost looking alike in WoW...
 
[quote name='xycury']I really hope they don't mimic WoW though on all the skill tiles... some of them look almost alike.

in the screenshot we can see that most of them are Red, which is good, much like GW color styling most of their class attributes.

I hope that they would be clear and concise instead of having 5 skills almost looking alike in WoW...[/quote]

Yea, that's what I'm worried about. I don't really like Talents.

But the interface looks really slick. Can't wait to see more dammit.
 
bread's done
Back
Top