[quote name='Chacrana']So when does this game get better? I'm on Chapter 2 right now, and the battles have basically no strategy, and there doesn't appear to be any semblance of a storyline other than "there's this bad dude. Lets get 'im!" Right now, I sit down to play the game, and 5 minutes later, I just want to go do something else. So is there a point in the game where it hooks you or something?[/quote]
Well, there are a few things to consider. The original DQ4 was finished in 1990, long before RPG cliches were cliches. Similar to FF3 and FF4, a lot of people were annoyed at the simplicity of those plots, failing to recognize that these games helped create the plots we roll our eyes at nowadays. So, these short-comings have more to do with when it was released, not much else they can do about it without seriously revising the game.
Also, DQ is unique for it's time in that they did have a comprehensive story across the series for awhile, and the 1st 3 games form a trilogy about a legendary hero and his descendants fighting off the utmost of evil forces. In Dragon Quest 4, some significant time has passed since Dragon Quest 2 (#3 is a prequel to 1 and 2) and evil forces are gathering again. Although it's fairly simplistic, I like how they foreshadow what's happening. NPCs talk about having dreams where horrible things happen, and random, bad things are happening around the world. I feel like they do a good job fleshing out the story some with each character having their own section of the game and a distinct origin, however vague some of them may be. It was a 1st for the series, and perhaps the genre, back in 1990 (for the record, DQ4 wasn't released in America until 1992, but the points still stand), since a lot of RPGs had more to do with creating the characters yourself and trying to place the player IN the story.
But... as others have said, if you aren't enjoying it yet, odds are you aren't going to. Me, I can't get enough of it