FGT #16 nominates Final Fight Revenge as GOTY

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Got 5 of those KidRobot Street Fighter figures today (the blind boxes)
19567-550x-KidrobotStreetFighterHeader.jpg

I got
  • Zangief (alt. color)
  • Ken
  • Blanka
  • Guile (alt. color)
  • Sagat (pretty sweet since he is one of the rarer figures)
I don't normally buy shit like that, but those were pretty sweet.
 
[quote name='asianxcore']I honestly think it's because it was announced so quickly. MVC3 just came out in February and now we are looking at a new version being announced maybe 5 months later.

Also I think it's also because the game didn't feel complete even after the DLC and some patches. 2 DLC characters (with 2 spots being vacant on the Select Screen), ridiculously unbalanced, weird nerf hammer to a character that doesn't even dominate tournaments currently, low number of stages, wonky online as well as a low number of features.

With a lot of other fighting games this generation, you have either a lot of support through DLC/Patches or the companies just leaving the game as it is until X amount of time later. Even Super Street Fighter 4 went 1 year before announcing a new version (AE). The same with Vanilla.[/QUOTE]

I'd agree with you, but these are the same people who complained about Super and AE's disc release.
 
[quote name='distgfx']This is actually a good place to ask since we all play different fighters. What other fighters are you referring to exactly? And in what way do you find it easier to play?[/QUOTE]

As for other fighters, I've played a little bit of everything. SFIV, BB:CS, SC4, Tekken 6, and I think one or two others from this generation.

I can't say I'm any good with combos necessarily and I admit, I don't expect to be as I realize those things take time. But one thing I'm finding with MK9 and to a lesser extent BB:CS is that it seems any particular move seems easier to pull off. Unlike say SFIV where at least to me, it just feels overwhelming.

(Plus I only have a regular controller if that matters)
 
[quote name='JStryke']As for other fighters, I've played a little bit of everything. SFIV, BB:CS, SC4, Tekken 6, and I think one or two others from this generation.

I can't say I'm any good with combos necessarily and I admit, I don't expect to be as I realize those things take time. But one thing I'm finding with MK9 and to a lesser extent BB:CS is that it seems any particular move seems easier to pull off. Unlike say SFIV where at least to me, it just feels overwhelming.

(Plus I only have a regular controller if that matters)[/QUOTE]

So basically fighters from just this generation, alright. When you say moves, I assume you're talking about specials? If so, that seems a little strange since SFIV has shortcuts built in to make specials easier to do. However, MK's specials sometimes consist of only tapping the stick twice in a direction, lol.
 
Street Fighter 1 is the opposite of 4. If you could possibly throw a fireball reliably in SF1, you can beat anyone in that game.

MK has super easy specials. Game's super fun, almost as fun to combo in as MK4 is.

Combo into bone breaker into MAXIMUM DAMAGE push apart is hilarious.
 
[quote name='distgfx']So basically fighters from just this generation, alright. When you say moves, I assume you're talking about specials? If so, that seems a little strange since SFIV has shortcuts built in to make specials easier to do. However, MK's specials sometimes consist of only tapping the stick twice in a direction, lol.[/QUOTE]

I was only using fighters from this generation as an example. I played some last generation as well. I would say I didn't really start with fighters at all for the most part until the N64/PSX generation. Picked up Dead or Alive late. Although speaking of the N64, probably my favorite fighter would be Mace: The Dark Age (if anybody here even remembers that game).

As for SFIV, I will admit, I probably spent the least amount of time with that game out of all of them so probably didn't give it a fair enough shake.

But what I noticed is in MK, it seems like there's less commands to pull off any given move and they're relatively straight foward. With games like SF (and I guess 2D fighters in general are more guilty of this than 3D?), it's move the stick in a Z like motion, then counter rotate 180 degrees. Using a controller, it gets frustrating to keep trying it and not being able to pull off those kinds of moves with any kind of consistency.
 
[quote name='Jimbo Slice']Serious question that I'll never understand.

How come people get super butthurt at Capcom when new versions of their games are announced? I was reading some comments recently about Ultimate MvC3 lately, and shit like "Capcom is spitting in the face" of their fans and all kinds of similar shit was written. People are really, really salty.

It just seems weird, I for one am really really happy whenever shit like this gets announced, because it means I'm going to be getting more of a product that I love. I've played a bunch of MvC3 and will continue to do so, and anxiously await the panel at SDCC about the future of the game.

Not to mention that if Capcom would've just released characters as seperate DLC, it would've ended up costing much more for an inferior product.[/QUOTE]
hey that's pretty cool, there's a new version of mvc3?

people are butthurt because they want updates to their game and don't want to pay for them, they're all cheap ass gamers or something.

i feel like the only way to keep a product updated and to add new things is to have a dev team working on it, and pay them. for a competitive game, it's not absolutely essential to have "balance" patches imo, but it is kinda nice and injects some freshness into the game every once in a while. i see no problem with paying for it.

i think most of the people that complain are the people that can't even do combos and shoryuken all day everyday 24/7 thug life and the balance patch doesn't even affect them because they can't even do any of the things that were patched out to begin with, haha.
 
[quote name='Jimbo Slice']Got 5 of those KidRobot Street Fighter figures today (the blind boxes)
19567-550x-KidrobotStreetFighterHeader.jpg

I got
  • Zangief (alt. color)
  • Ken
  • Blanka
  • Guile (alt. color)
  • Sagat (pretty sweet since he is one of the rarer figures)
I don't normally buy shit like that, but those were pretty sweet.[/QUOTE]

MAN. I spent close to $400 on these so far and I still don't have BISON!

BIIIISONNNNNNNNNNNN!
 
[quote name='MarkMan']MAN. I spent close to $400 on these so far and I still don't have BISON!

BIIIISONNNNNNNNNNNN![/QUOTE]

You would have him iif you had spent 400 Bison Dollars instead.
 
[quote name='asianxcore']I honestly think it's because it was announced so quickly. MVC3 just came out in February and now we are looking at a new version being announced maybe 5 months later.

Also I think it's also because the game didn't feel complete even after the DLC and some patches. 2 DLC characters (with 2 spots being vacant on the Select Screen), ridiculously unbalanced, weird nerf hammer to a character that doesn't even dominate tournaments currently, low number of stages, wonky online as well as a low number of features.

With a lot of other fighting games this generation, you have either a lot of support through DLC/Patches or the companies just leaving the game as it is until X amount of time later. Even Super Street Fighter 4 went 1 year before announcing a new version (AE). The same with Vanilla.[/QUOTE]

I hear what you're saying. I really do. It is kind of crazy that the game is being announced five months later, but it isn't like it's dropping five months later.

The way I see it is we can either all play a stagnant ass game, happy with the idea that we "got our moneys worth" or we can get a new version of the game. Plus, as I mentioned before, the product would undoubtedly be much more expensive if the stuff I expect to be in it was released separately.

12 characters at $5 a pop = $60 bucks
New stages (no previous examples to base the pricing on, but I would venture to guess they'd probably cost us $5 bucks for 3 or so)
New modes (who knows what / how much they would cost)

I guess I just kind of look at things like Madden. People are willing and happy to shell out for a new version of a game that barely changes. I'm willing and happy to throw up 40 bucks for another game that I'll get 100+ hours of play out of, whether it be 8 months or a year later.

[quote name='kainzero']hey that's pretty cool, there's a new version of mvc3?

people are butthurt because they want updates to their game and don't want to pay for them, they're all cheap ass gamers or something.

i feel like the only way to keep a product updated and to add new things is to have a dev team working on it, and pay them. for a competitive game, it's not absolutely essential to have "balance" patches imo, but it is kinda nice and injects some freshness into the game every once in a while. i see no problem with paying for it.

i think most of the people that complain are the people that can't even do combos and shoryuken all day everyday 24/7 thug life and the balance patch doesn't even affect them because they can't even do any of the things that were patched out to begin with, haha.[/QUOTE]

Hasn't officially been announced yet, but all signs point to it coming out.

And I totally agree with everything you say.
 
[quote name='kainzero']i think most of the people that complain are the people that can't even do combos and shoryuken all day everyday 24/7 thug life[/QUOTE]
That was me back when SF2Turbo released on the SNES.
 
[quote name='Jimbo Slice']I hear what you're saying. I really do. It is kind of crazy that the game is being announced five months later, but it isn't like it's dropping five months later.
[/QUOTE]

I don't have an issue with Super MVC3 if it does come out. Hell, Vanilla MVC3 is already dominated (clearly) by maybe 5-6 characters, so I'm ready for something new :)

kainzero is right, most of the folk who are complaining are just not wanting to pay for anything new. There was even people complaining when the AE DLC came out! Shit, I was happy that we were getting it (so I could actually practice new stuff as opposed to having my game face on all the time at AE/Arcades) and that it was only $14.99 for disc owners of SSFIV.

Also if we talking about SRK, have you seen the comments on ANY news story they post? It's a bunch of keyboard whiners/complainers who aren't nearly as vocal in person as they are behind a safe monitor. It's eye-roll inducing.

I still won't have an issue with Super MVC3, if that game feels a LOT more like a complete game than Vanilla MVC3 felt.
 
[quote name='Mr. Beef']That was me back when SF2Turbo released on the SNES.[/QUOTE]

I used the Ryu fireball/dragon punch keep away tactic to destroy everyone in my neighborhood back then. :cool:

If it came to blows, I just stuck to jump in fierce > fierce > fireball or cr.MK > fireball to push them out or kill 'em. And let's not forget tick throws.

I was such a bastard.
 
[quote name='hankmecrankme']I used the Ryu fireball/dragon punch keep away tactic to destroy everyone in my neighborhood back then. :cool:

If it came to blows, I just stuck to jump in fierce > fierce > fireball or cr.MK > fireball to push them out or kill 'em. And let's not forget tick throws.

I was such a bastard.[/QUOTE]

Disregard Hadokens, Aquire Sonic Booms and Scissor kicks.
 
[quote name='Jimbo Slice']And I totally agree with everything you say.[/QUOTE]

Man, you should check the achievements of some of these guys who are complaining. I decided to look at just how far one of them got with MvC3 and they didn't even have the achievement for using x-factor a single time. Hell, they didn't have the achievement for blocking 100 times either. Looks like achievements were good for something for once. :lol:
 
That's what you get for reading SRK anymore Jim. Only forums on there worth a shit anymore is techtalk. Marvel is in dire need of an update, lots of shit needs to be fixed or reworked right now. But your dead on, people who bitch about updates are just cheap, they think everything should be free, hell look at these boards each time a new update for a fighter comes out any more.But really fuck'em they are not worth the effort to explain how shit works.
 
[quote name='hankmecrankme']You would have him iif you had spent 400 Bison Dollars instead.[/QUOTE]lol.

HankmeCrankme.

talking about money.
 
[quote name='JEKKI']lol.

HankmeCrankme.

talking about money.[/QUOTE]

Only reason I'm poor is because I believed some dude that told me that Bison Dollars would be worth more than USD, cashed in all of my money. :cry:

Actually, that may be true now.
 
People love to complain on the internet. It's unfortunate but to the casual gamer, if an updated version of a fighting game is the same game. They don't really understand how much adding additional characters and rebalancing existing ones changes the flow of the game. It's no different than buying the latest sports game, buying the latest installment of an FPS franchise, or an expansion to an MMO. It's not for everyone, but it's a big deal to the people playing the game.

I'm a little surprised we didn't get more DLC before an entirely new game. Like Jimbo mentioned, it might make more sense economically to add the amount of content they want via a disc. All in all, I just want better netcode and spectator mode for the love of god.

I'll be very curious to see if the DHC trick/glitch sticks around.....
 
[quote name='Mr. Beef']That was me back when SF2Turbo released on the SNES.[/QUOTE]
i'm sure you didn't complain on the internet.

[quote name='LostRoad']That's what you get for reading SRK anymore Jim. Only forums on there worth a shit anymore is techtalk. [/QUOTE]
and match finder!

also character strategy is pretty good depending on your forum moderator.
the more general the topic/forum, the more pointless arguing you get.
 
it's amazing how shitty the forums are for such a huge community. most character sub-forums are a complete mess.

they'll have:

[your character] strategy thread
[your character] match up thread
[your character] video thread
[your character] beginner guide
[your character] combo guide
[your character] tips and tricks

All of them stickied, all of them inevitably talking about the same shit, and all of them dated back to vanilla with OPs that aren't remotely relevant to the current game -- sloppily put together by some moron who has no business giving insight into the game, and who thinks his OP of 400 spoilers and youtube videos from 2009 mean something.

and after all that work they never even return to their OP, and no one does anything about it
 
[quote name='kainzero']i'm sure you didn't complain on the internet.[/QUOTE]
Actually it was my cousin who complained

well, not really complained. more like threatened to srk me IRL if I didn't stop srk'ing his jumps.

I kept doing it.
He never got a chance to hit me irl.
24/7 thug lyfe
 
[quote name='panzerfaust']it's amazing how shitty the forums are for such a huge community. most character sub-forums are a complete mess.

they'll have:

[your character] strategy thread
[your character] match up thread
[your character] video thread
[your character] beginner guide
[your character] combo guide
[your character] tips and tricks

All of them stickied, all of them inevitably talking about the same shit, and all of them dated back to vanilla with OPs that aren't remotely relevant to the current game -- sloppily put together by some moron who has no business giving insight into the game, and who thinks his OP of 400 spoilers and youtube videos from 2009 mean something.

and after all that work they never even return to their OP, and no one does anything about it[/QUOTE]

In that vein I think a Wiki based guide makes more sense nowadays than a forum.
 
YAY @ 3S Online coming out shortly after I start classes again.

UMVC3...

LIKES:
-A bunch of new characters. I like the ones announced so far (even though we get another Bow/Arrow character)

-New Supers/Specials for the cast.

DISLIKES:

-XFC apparently looking like you activate it in the air. UGH!
-Life/Super Bars. It's pretty easy to manage your/your opponents red life and such in Vanilla MVC3, but it looks so hard in UMVC3. The life bars are engorged and you can barely see the rest of the characters on your team. If I blow up 2 characters at one time but don't kill one, I want to make sure I know where that character (or even mine if it happens to me) is at, life wise.
 
[quote name='ShinSolidus']fuck...Ultimate MVC3? Does not pay to get the originals with Capcom...gotta keep learning the hard way...[/QUOTE]

This has got to be a troll post because it got to me.
 
Rocket Racoon, Nova, Iron Fist.... Capcom must've been reading my mind. That's awesome.

Still don't understand why people want Pheonix Wright in this game.
 
[quote name='Rodimus']Still don't understand why people want Pheonix Wright in this game.[/QUOTE]

Because he's kewl. I don't even know any of the Marvel characters other than Ghost Rider.
 
Vanilla MvC3 never felt like a legit Vs game to me but this version does. So far Ghost Rider looks like someone I cab actually pick up unlike most of Vanilla MvC3
 
Nova and Iron Fist are both old, sorta goofy looking characters that came out of obscurity in recent years with a complete makeover. Both are badass additions.

nova1cov.jpg

ironfist17.jpg
 
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