[quote name='gunm']Ugh, I don't know why I chose Chun Li. Practiced all last night on my DC with my HRAP2, and shit I really suck with her when it should be the other way around. Oh well, I'm gonna stick with that choice and go down like a (chinese wo)man, if I actually end up getting to play.[/quote]
it's kinda weird because at first she's sorta easy to play, then you realize how limited your options are and then she gets really hard to play.
obviously there's fierces, st fierce is like super strong and fast, b+fierce has a lot of priority and is fast. dash-under close roundhouse is also really good for anti-air.
don't jump a lot because she doesn't have a lot of options. straight up-jump roundhouse has it uses every once in a while, but i really don't like jumping with her.
as for the rest, it's just all throwing mindgames, defense, and connecting sa2. everyone on the internet says c.mk xx SA2 is easy to hit confirm because you have all day, but it's not THAT easy if you're not used to it. it took me a while to learn. her kara-throw is pretty good but it takes a while to pull off consistently, and whiffing st. forward or throw might get you punished pretty hard.
when you get better, she gets a lot tougher to play because her options seem so limited and you need to convert every opportunity you get since she can't create that many.
on the plus side, you do a lot of damage for not a lot of work =P