Square had the balls to remove the stupid bullshit of pointlessly sprawling towns, McNPCs, and world maps.
It's really no surprise that Western media suddenly hates the game despite its reported engrossing story and visual/aural experience (which is what every reviewer ever will immediately say made FFVI/FFVII stand out from the crowd) -- the veneer of non-linearity is gone.
Face it. JRPGs are totally linear. World maps are cute and all, but if you wander to a town you're not supposed to be in yet the most interaction you can get it generic lines from the McNPCs and maybe a vendor that allows you to buy items a tier or so above your level. You can't actually get any quests or progress the story by wandering. You have to do the towns in order, for at least 20 hours, before you can get any kind of reason to go out and wander around.
McNPCs are pointless. Maybe all of five matter for hidden quests, the rest have totally generic messages that... well, I don't know what they accomplish. They don't really add to immersion, they don't provide useful information, and they don't provide quests. So what's the point?
The McNPCs and their lack of actual contribution to gameplay makes towns kind of pointless too. I can wander around this beautifully rendered place, but all I'm really here to do is buy new gear and talk to the town elder to unlock the next dungeon. The town is beautiful and imaginative, the dungeon is a generic cave with some weird glowing thing at the end that causes a boss to ambush you or a generic temple with a weird glowing thing at the end that causes a boss to ambush you.
Further, there's the fact that these reviewers seem to have pretty short memories when it comes to how the modern FF games handled the first 20 hours. For instance, FF7 had you in Midgard for quite a while, following the linear storyline and only having access to, what, four characters? FF10 had you walk in a straight line for 20 hours, at which point you got an airship that let you choose a location from a menu.
The minigames have always sucked and always been an annoyance or grind, not anything fun (with the exception of the card game which actually had some depth to it). You only played these things to get the phat lewt carrot at the end, like a Gold Chocobo or access to the secret super-boss. A game about high adventure makes me watch ostriches run around in circles and fornicate for hours just to get access to the strongest treasures?
Western reviewers crave non-linearity. Even the illusion of it is fine. Mass Effect 2 is totally linear, it just happens to be a flow chart. The fact you can acquire companions in a handful of different orders and tediously scan planets for five-minute shmup missions when you feel like it is omgosh nonlinear. Likewise with Dragon Age (minus the planet scanning). Now, Fallout 3, Oblivion -- I'll hand em those. They're definitely non-linear games, and very good ones at that.
When someone finally says "let's stop pretending -- use what's unique about this genre and ditcth the rest" it drives a chasm between the eastern mindset and the western mindset just like everyone with half a brain said it would.
Now, the only thing that pisses me off about FFXIII is it apparently assuming I'm an idiot for
twenty
ing hours. You want to assume I know nothing of RPGs and can't read a manual? Ok, fair enough, there are newbs out there. Two hours of tutorial, cutscenes included, is fair. You want to introduce all the characters in detail? Great, I have no problem with you dictating the parties I get to control -- all your other games have included only 4 or 5 characters after 20 hours anyway, with two of them being totally inconsequential. Good for you if you want to go into all of them in depth before I can make my own party and the characterization basically slows to a drip.
But over ten hours before I can do shit as minor as leveling up? lolwut?
I've made up my mind -- I'm buying the game. These culture wars are stupid and result in both sides losing out on very good games from the other side. If someone didn't stand up and say "hey, Demons' Souls is kind of like Ultima Underworld," no one would have ever even looked at the game, except for the brave importer or two (who then may have been disappointed since it's not really the JRPG they were assuming it was).
Of course there's also the fact that I love RPG combat, and if there's one thing every review agrees on, it's that FFXIII's is quite good. Which is really the main factor here. Thanks for reading the rest though!