[quote name='The Holy Pretzle']Ninja Gaiden 1 was not cheap at all, Demon/Dark souls are a different kind of difficult, with tactics and patience. NG1 is about reflexes, speed, and reaction. If you get the skills for it, it's a very rewarding game.
NG2 on the other hand is incredibly cheap, 50% skill and 50% luck with some of the unpredictable attacks you receive and enemy types. It's like they thought of ideas for "challenges", and implemented them without a second thought. It felt very rushed.[/QUOTE]
I do agree with your comment. NG1 and NG2 were created by a very capable producer and his team. The issues in NG2 was because Itagaki had some serious problems with the company he worked with at the time of NG2's development. With stress, low morale, and impending resignation, it's surprising NG2 turned out the way it is. Seriously, if I'm being treated like that in my company and know I'm going to resign, I won't even do anything until that day.

Remember, he resigned the day his game was released, so he actually timed his resignation so that his final project at Tecmo was finished and out of the gate. That is dedication! He could have left the company earlier and let Hayashi take over NG2 (the thought of that just makes me cringe). If he didn't have beef with Tecmo, NG2 would turned out just as perfect as NG1 and we wouldn't have that trashy game known as NG3 now. Itagaki likes to design his game based on the hardware most capable of realizing his goals, not multiplatform just to make few more bucks. It makes perfect sense because each hardware has its pluses and minuses. To make a game for both systems, design would have to be altered to meet that goal. IMO, his philosophies are proper for developers and for the fans, but I'm sure Tecmo didn't like them for financial reasons. He probably wasn't very liked by upper management people even though he was the one who saved the company from going belly up a decade or two ago.