http://www.joystiq.com/2013/03/04/gears-of-war-judgments-multiplayer-comfort-food/#continued
Joystiq had positive impressions...
excerpts only (go to link for full text):
I am an unabashed Gears of War multiplayer fanatic.
I was immediately hooked by Gears of War and its intoxicating blend of third-person cover-based shooting. I struggled through the muddled mess that was Gears of War 2's launch, yet kept playing regardless. Gears of War 3 made up for a lot of missteps with the most solid multiplayer offering yet, and found in me a stalwart soldier for over a year.
Taking off the press cap and putting on the fan hat, I found my few hours in Gears of War: Judgment's multiplayer suite a reassuring slice of grandma's apple pie – a comfort food not entirely as I remember it, but still as rich and full of empty calories as I could hope.
But what it does is finally accept that you want to play the Gears of War you want to play. Forever Epic Games has been fighting the dominance of the shotgun online, and have instituted new weaponry and features to try and push the online side of the franchise into more diverse areas. Everyone just likes that shotgun so much.
So now in multiplayer everyone spawns with one gun and one grenade type. Pistols are no longer the standard sidearm – there is no sidearm. You don't spawn with a Lancer and a shotgun anymore, you just pick what gun you want to start with and that's it. If you want to chainsaw guys, grab a Lancer. If you want to rock a double-barrel shotgun, go for it. It feels like finally Epic is willing to accept that you like the gun you like and you really don't want to use any others.
Epic favored more nuanced tweaks to the multiplayer modes in Gears of War: Judgment too. For instance, there's no Horde mode in the traditional sense, and Gears of War 3's Beast mode has received a considerable upgrade and is now called OverRun, which we're all familiar with. On March 19, Microsoft will release a free OverRun demo.
Survival feels a lot like the natural progression of Horde mode. In Gears of War 3, Horde mode had players building obstacles, unlocking different levels of turrets and the like, using in-game currency accrued through killing Locust. In Gears of War: Judgment, a lot of that management has been taken out in favor of class play.
There's an engineer, a soldier, a scout and a medic, each spawning with their own specific weapon set and ability: the soldier supplies ammo and has more health; the engineer maintains the fixed barriers across the map; the medic can throw stim grenades to heal and revive downed players from afar; and the scout can climb up to special perches and has a beacon grenade that spots and highlights enemies through walls, adding a damage buff to affected enemies. The game mode supports up to five players, so obviously there's going to be some class overlap, and if you die and want to respawn as a different class, you can easily do so.
Instead of surviving 50 waves of Locust enemies like before – quite the lengthy endeavor and, sometimes, just a chore – Survival tasks the COG with surviving 10 waves and protecting special E-hole covers. Each cover lost pushes the COG further back into the map, until the final generator that is apparently very vital and necessary to the war effort. For seemingly well-financed military, the COG doesn't seem to have the best infrastructure.
Survival mode itself was pretty tough on just normal, which came as a surprise to me – my team's first attempt saw us defeated before wave five. But the difficulty wasn't due to any inherent extra toughness of the CPU-controlled enemies, but rather due to my team's lackluster team work. Our second and third attempts fared better, the final go culminating in a win.
After just a few hours with pretty close to final Gears of War: Judgment multiplayer, I'm confident that series fans will find a lot to appreciate here and will ultimately end up enjoying the distillation of loadouts and game modes because I certainly did. Competitive multiplayer purists can stick to their playlists, fragging away the live long day, but most of my enjoyment came from Survival and Domination, two modes that demand team work.