[quote name='Donut2922']The new SOS really concerns me. Didn't Cliffy admit they regretted making that gun in Gears 3? So they opt to keep it and now they wanna make it stronger while making the Gnasher weaker. This is such bullshit. God I hate that noob SOS.[/QUOTE]
I think it's more to do with them rationalizing it's existence.
If people recall, the first game had an accidental emphasis on the shotgun, due to the tightness of the maps. It was supposed to be more about careful movement, planned teamwork, and tactical awareness, but, like most things, they didn't count on variables. The variable to the first game was people rushing. Why worry about power weapons when you can run in, blow someone away with your starting weapon, and quickly move on to other players? Even if you're shot, just move to cover and heal while you blind-fire at the enemy.
Similarly, they changed the Hammerburst from 1 to 2 to have it feel like a distinct rifle. Even though it was a burst rifle in the original, Epic explained that it just felt too similar to the Lancer. Having two different starting weapons in the second game made them reevaluate it. That's why it's a semi-automatic weapon in the second, and third, game. It genuinely feels and plays differently. The maps in Gears of War 2 were designed to be more open, with the idea of people using rifles more than shotguns, at least at the start of matches.
Gears of War 3 goes further with this. 3 rifles, all for a different purpose. The Lancer for mid-range, with the chainsaw for up-close encounters. The Hammerburst is meant more for precision and longer ranges, even with an added first-person view. The Retro Lancer is more for up-close encounters, with a bayonet for long distance charging. Of course, variables happened.
Players will short charge with the Retro Lancer, causing their opponent both to be damaged and a stunned. All the Retro user has to do is hold down the trigger for an easy down after that. The Lancer has the absurd vacuum which just pulls in enemies, as well as stopping power, making it's shots accurate and punishing. The Hammerburst can be fired rapidly, allowing for decent use up-close with a fast trigger finger. It's both good and bad. Good for the living player, bad for the dead one.
The shotguns are no different. Gnasher versus the Sawed-Off is almost a joke, in theory. 8 shots with the ability to rip apart or headshot an opponent, along with a very fast reload, versus a one shot weapon with a short range and a very long reload. It almost sounds backwards to say that the Sawed-Off is the weapon for inexperienced players. It's meant to deliver an easy kill, but you have to be on top of your opponent to do that. In that situation, wouldn't a Gnasher be better? At least you could miss at least once and not be defenseless.
I'm not defending the Sawed-Off as good or bad, I'm looking for it's logic in this game.
2 shots with longer range makes sense, to a degree. It has a double barrel. It has a long, but shortened, reload. It can still kill multiple enemies. Arguably it sounds like the weapon an inexperienced player might like. It also sounds somewhat different than the Gnasher. But there is still the variable.
Better players.
If these people aim to exploit the Sawed-Off, like in 3, expect to see cartwheels with each shot. Expect inconsistent deaths. 3 had adjustments made to the Sawed-Off, but still doesn't work 'right.' I think with this game they are trying to make it more distinct, as to make it feel like a different weapon. It's not just a shotgun, it's a hunting gun with 2 rapid, powerful shots.
It seems like a decent idea, but I think the flaw is that inexperienced people still will be killed due to the lack of experience, and these people might not stick around long, as casual players don't stay with most games. That's what I feel like Cliff Blezinski meant when he commented about regretting it. If it genuinely was available to low ranked players only, and had no impact on Seriously 3.0, it would have been better. Once you reach a high enough rank it gets locked away, and only the Gnasher is available. That's all the Sawed-Off serves as; preparation for the Gnasher. Rush in, blow them away, move back, reload, repeat.
This game feels like it could be a different gun, forcing a different playstyle. At least that's what I'm hoping from all that I've seen and read. Less than a month to really know online.