I agree with everything that JEKKI said. Doesn't help that I usually only play Honda, Blanka and Bison in SFHD. Planning ahead is a trait that should be turned on in any fighting game or any competitive game for that matter. You should be constantly adapting and as I once told Mr. Beef.....DON'T BE RANDOM
I also agree with JEKKI's point about normals. I have friends that do and don't use normals when playing certain fighting games. Usually separates the ones I think are great from the ones that aren't.
If I know that all a player will do to me if I jump is Shoryu and distance me with a fireball, I can adapt quickly to that. If I know they have those two, plus normal anti-air's, tick throw game, traps, obviously there is more to worry about. Relying too much on specials or setting them up makes you too one dimensional. As JEKKI mentioned with Jab Honda Headbutt being Anti-Air, if that was the only thing a player did a good player would quickly adapt to it and try to bait it.
For instance (CVS2 dork!) Vega's normals are ridiculous. S.HK is a tight anti-air and he has lots of normal pokes like Cr.LP/MP etc. As JEKKI said in this instance some players who don't use their normals much will try to use Vega's back flip as his only anti-air, when he has more than one, the others being a normal.
I don't understand the problem playing charge characters, but then again I've never learned Shoto's correctly. When first playing SFII:WW, I saw Blanka and was hooked. CE came out and added Bison...
