General Fighting Game Thread #48 Turbo - !quote 16 ^_^

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[quote name='asianxcore']I thought they did some gameplay tweaks/balances compared to AC. Also didn't they add boss characters back in as playable?[/QUOTE]


Accent Core Plus was made in japan to fix all the bugs and exploits that were in regular AC... they tweaked the game to play like the arcade version, and the american version of AC also had all the bugs fixed I believe.

so the gameplay in plus vs domestic AC are the same, but now we have story mode and Kliff n Justice.
 
[quote name='asianxcore']I thought they did some gameplay tweaks/balances compared to AC. Also didn't they add boss characters back in as playable?[/quote]Yeah the US release had the bigfixes. The bugfix release for Japan was AC Plus.
 
I wonder how much AC+ is going to be? Since it has the CD with it I'm guessing $30 for the PS2 & PSP and $40 for the Wii.
 
random pickups

ill post here because ggt aint shit

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There is also a horizontal design I posted awhile back...

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Won't post full pics, check n8nmonster's post ... I gave him one for his birthday lol.

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^^^ I thought this was awesome!

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lol

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[quote name='BlueSwim']I wonder how much AC+ is going to be? Since it has the CD with it I'm guessing $30 for the PS2 & PSP and $40 for the Wii. [/quote]

Don't know how much it will be but I have it here in front of me right now ;P
 
Man, things like AC+ make me glad we live in the age of downloadable updates.
Sure it can be used as an crutch for developers... but it just seems silly to have a new retail release over bugfixes and a handful of tweaks.

Of course I'm saying this as we're getting another GGXX in 2009, but I'm hoping this is the last relic of a bygone era we're looking at here.
 
Yo yo Mr Beef

Will send you the interview questions tomorrow. Sorry mang, had to critique a textbook tonight so that took up most of my time.

TOMORROW! Promise.
 
[quote name='MarkMan']Don't know how much it will be but I have it here in front of me right now ;P[/quote]
Than you are a man of good connections and great taste. And I love the original Megazord figure and the Rabbid figure. I have the normal Rabbid figure sitting on top of my DVD rack and it's about to eat my Castlevania pixel figure.:lol::lol::lol:
 
Somebody educate a brother - what's the main reason for Street Fighter Alpha 3 not being embraced by the competitive community? I was never familiar with high level play for the game, but I heard someone say that V-ism was broken. Was that it, or were there other major issues too?

It's too bad because I'm quite fond of the game!
 
[quote name='ninja dog']nah, don't care. some people like...know the KOF story and the backstory of each character. That scares me.[/quote]

Hey screw you man!!!!

Just because I know that whip is K''s long lost sister whom he forgot when he had his memory erased by the NESTS project homies because he was injected with kusanagi dna to create a clone, and that Kula has the mentality of a 4 year old (despite getting married to K' in 2k3, messed up!) and was a spawn of the anti K' project which sought to kill him and Kyo for winning the previous bunch of KOF tourneys, and that now Kyo regards K' as an equal doesn't make me scary!


I really did that off the top of my head, lulz
 
[quote name='BustaUppa']Somebody educate a brother - what's the main reason for Street Fighter Alpha 3 not being embraced by the competitive community? I was never familiar with high level play for the game, but I heard someone say that V-ism was broken. Was that it, or were there other major issues too?

It's too bad because I'm quite fond of the game![/quote]

From what I can gather, it's because it splintered the Alpha community too much. If you look at SFIII, each game is a progression but it's different with the Alpha series. Alpha 3 added so much it made some people mad enough to stick with 2.

It's kind of like Gears. Some people are so pissed about the new Matchmaking they went back to the original.

Anytime you splinter a community that's already embraced a radical new change, you better stick with it instead of implementing more radical change within the series.

/end random ramblings of a drunken man
 
[quote name='SmallWind']Yeah the US release had the bigfixes. The bugfix release for Japan was AC Plus.[/QUOTE]

[quote name='JEKKI']Accent Core Plus was made in japan to fix all the bugs and exploits that were in regular AC... they tweaked the game to play like the arcade version, and the american version of AC also had all the bugs fixed I believe.

so the gameplay in plus vs domestic AC are the same, but now we have story mode and Kliff n Justice.[/QUOTE]

Thanks for the clarification guys. I will be skipping this one since I already have the U.S AC and the JAP release of XX Slash.
 
I rarely post in the Fighter Thread, but I'm pretty happy about GGXX Accent Core Plus coming stateside. I had to get rid of my previous version of Accent Core due to being a little short last year, so I can at least pick this game up. I'm really not sure though if I'll buy it for Wii or PSP (I want it on PSP since both games on Judgment did great, but then I did have Accent Core on Wii).
 
[quote name='BustaUppa']Somebody educate a brother - what's the main reason for Street Fighter Alpha 3 not being embraced by the competitive community? I was never familiar with high level play for the game, but I heard someone say that V-ism was broken. Was that it, or were there other major issues too?

It's too bad because I'm quite fond of the game![/quote]
I always thought it was because of the time period in which it was released. It was right about when arcades were dying, and there wasn't an arcade accurate console version until Alpha Anthology. That's why they phased out Alpha 2 as well.

V-ism is broken at the highest level because there are lots of crouch cancel combos which are like 80 seconds-long infinites.
 
[quote name='kainzero']I always thought it was because of the time period in which it was released. It was right about when arcades were dying, and there wasn't an arcade accurate console version until Alpha Anthology. That's why they phased out Alpha 2 as well.

V-ism is broken at the highest level because there are lots of crouch cancel combos which are like 80 seconds-long infinites.[/QUOTE]

The Saturn version was arcade-perfect, though it was only released in Japan on a system that was dead in the US... uhm...

I blame V-ism.
 
[quote name='BustaUppa']Somebody educate a brother - what's the main reason for Street Fighter Alpha 3 not being embraced by the competitive community? I was never familiar with high level play for the game, but I heard someone say that V-ism was broken. Was that it, or were there other major issues too?

It's too bad because I'm quite fond of the game![/QUOTE]

I don't know but the reason I don't like it is the same reason I don't like MvC2 and Guilty Gear.. too fuckin crazy and complex. I like Alpha 2 because it's pretty simple gameplay-wise and everything makes sense.. just like Super Turbo/Remix and SF3. Some of the shit I've seen in Alpha 3 just makes me go :bomb:.
 
MvC2 is crazy complex, but it's the most fun I think I've ever had with a fighter, and I've just been playing the computer on the DC version.

Is ryu just a shifty character in ST? I rarely see anyone else playing him.
 
[quote name='Chacrana']The Saturn version was arcade-perfect, though it was only released in Japan on a system that was dead in the US... uhm...

I blame V-ism.[/quote]

The Saturn port was so awesome in so many ways. In addition to being the best version available until SFAA, it actually came out after the Dreamcast version. It was like Capcom said, "Look Halo05, thanks for buying so many of our import games on Saturn from 1997 onward. We know the DC controllers suck for fighting games so we made this for you and your friends."
 
[quote name='PhrostByte']I don't know but the reason I don't like it is the same reason I don't like MvC2 and Guilty Gear.. too fuckin crazy and complex. I like Alpha 2 because it's pretty simple gameplay-wise and everything makes sense.. just like Super Turbo/Remix and SF3. Some of the shit I've seen in Alpha 3 just makes me go :bomb:.[/QUOTE]

It's weird. I really love Alpha 3, though I like it for completely different reasons than Alpha 2. It feels like a totally different game, somehow... I mean, you have the same stable of characters and moves for the most part, but the pacing feels totally different.
 
[quote name='Chacrana']It's weird. I really love Alpha 3, though I like it for completely different reasons than Alpha 2. It feels like a totally different game, somehow... I mean, you have the same stable of characters and moves for the most part, but the pacing feels totally different.[/QUOTE]

Fo sho yo. Also, the throws are different... Alpha 2 feels more like Super Turbo to me... Alpha 3 feels more like MvC2.

And about Ryu in Super Turbo, he's pretty much an ultra safe low-risk/low-reward type character. He's probably my least used character too.. which is strange cuz I also use Guile but he's also considered a safe character.
 
[quote name='Chacrana']It's weird. I really love Alpha 3, though I like it for completely different reasons than Alpha 2. It feels like a totally different game, somehow... I mean, you have the same stable of characters and moves for the most part, but the pacing feels totally different.[/quote]


plus the presentation in Alpha 3 kicks so much ass. I'm actually drawing some inspiration from it for the FGT movie I'm doing. I start shooting next week so I'm a bit scared since there's no script ATM :lol: it's mostly fight scenes though.
 
I can definitely see that about ryu. I think that's why I like him so much. I've spent some time with sagat lately and I think I'll switch to him.

I wish I didn't hate charge characters so much because I like the design for a lot of them.
 
I hate charge characters, but I hate them more on the 360's d-pad (which is interestingly enough, the only way I've tried to play charge characters.) I dunno... I just don't understand how you can dish out some shit in response to your opponent's attack unless you've already been charging up, y'know? I don't get it :(
 
Hey there Double R.. you any good at animation? I had an idea for an M-rated cartoon show that I think we can make bank off of. You and me... 50/50 what do you say? We'll sell the pilot to comedy central. :D
 
[quote name='PhrostByte']Hey there Double R.. you any good at animation? I had an idea for an M-rated cartoon show that I think we can make bank off of. You and me... 50/50 what do you say? We'll sell the pilot to comedy central. :D[/quote]


you haven't seen my latest animation... it's damn good. wish I could show it to you but youtube made it broken. I'll see if I can setup a vimeo account to get it to work.
 
[quote name='Chacrana']It's weird. I really love Alpha 3, though I like it for completely different reasons than Alpha 2. It feels like a totally different game, somehow... I mean, you have the same stable of characters and moves for the most part, but the pacing feels totally different.[/quote]

I find that it plays very differently. There's the introduction of the various ISMs (which completely changes the game) and the fact that the roster is nearly twice the size in the home versions. The animation feels more refined and the stages are more varied. And maybe it's just me, but the game sounds better... more intense.

I really love Alpha 3. It was the first Street Fighter I took seriously.
 
[quote name='DarthPuma']MvC2 is crazy complex, but it's the most fun I think I've ever had with a fighter, and I've just been playing the computer on the DC version.

Is ryu just a shifty character in ST? I rarely see anyone else playing him.[/QUOTE]

Ryu is excellent in STHD. He was one of the top characters in regular ST, and they didn't change a whole lot, just giving him a fake fireball to make his traps and baiting better.

[quote name='RelentlessRolento']I normally don't like charge characters, but guile is always an exception for me.

also, if I knew how to play balrog right I'd play the hell outa him.[/QUOTE]

Sign onto XBL sometime. I'm no pro, but I could show you a couple of things with ol' Boxer.


PS: Alpha 2 fo' life. More complex =/= better.
 
[quote name='Jimbo Slice']
Sign onto XBL sometime. I'm no pro, but I could show you a couple of things with ol' Boxer.[/quote]

I will, I just hate being online half the time because when I hop on my 360, it's after a long ass day of work.
 
[quote name='RelentlessRolento']I will, I just hate being online half the time because when I hop on my 360, it's after a long ass day of work.[/QUOTE]

StopWhining.jpeg
 
[quote name='Chacrana']I hate charge characters, but I hate them more on the 360's d-pad (which is interestingly enough, the only way I've tried to play charge characters.) I dunno... I just don't understand how you can dish out some shit in response to your opponent's attack unless you've already been charging up, y'know? I don't get it :([/QUOTE]

well a couple things...

you don't need charge to do normals... I can jab headbutt if you jump at me sure, but I can also close standing fierce you as far as being responsive goes.

furthermore, playing a charge character, u always get into the habit of charging any time u can. Charge on knockdown, charge on turtle, buffer charge while doing normals or doing other specials, etc.

you have more than special moves when u play games, that's why there are six buttons on the controls. If I am walking up to you it's not coz I wanna do a special on you, it's coz I wanna poke you or throw you or roundhouse u in the face.

it's not about planning ahead, you need to plan ahead no matter who you use
 
I love charge characters. I love playing Guile or Boxer and always having shit ready to go. You develop a rhythm for it. Plus I love running in after sonic booms.

A2 to me just feel more solid gameplay wise. I hate how Ryu/Ken/Akuma's jumping in roundhouse feels in A3, for example. Though I do love the roster and playing as Karin, it just doesn't feel as solid IMO.

We still need to get a FGT HD Remix room going sometime, but my ghetto internet/router likes to not let me connect to some peeps. :cry:
 
I agree with everything that JEKKI said. Doesn't help that I usually only play Honda, Blanka and Bison in SFHD. Planning ahead is a trait that should be turned on in any fighting game or any competitive game for that matter. You should be constantly adapting and as I once told Mr. Beef.....DON'T BE RANDOM :)

I also agree with JEKKI's point about normals. I have friends that do and don't use normals when playing certain fighting games. Usually separates the ones I think are great from the ones that aren't.

If I know that all a player will do to me if I jump is Shoryu and distance me with a fireball, I can adapt quickly to that. If I know they have those two, plus normal anti-air's, tick throw game, traps, obviously there is more to worry about. Relying too much on specials or setting them up makes you too one dimensional. As JEKKI mentioned with Jab Honda Headbutt being Anti-Air, if that was the only thing a player did a good player would quickly adapt to it and try to bait it.

For instance (CVS2 dork!) Vega's normals are ridiculous. S.HK is a tight anti-air and he has lots of normal pokes like Cr.LP/MP etc. As JEKKI said in this instance some players who don't use their normals much will try to use Vega's back flip as his only anti-air, when he has more than one, the others being a normal.

I don't understand the problem playing charge characters, but then again I've never learned Shoto's correctly. When first playing SFII:WW, I saw Blanka and was hooked. CE came out and added Bison... :)
 
whoo! V-13 unlocked in BlazBlue!

also a quick google searched discovered a Pho So 1 less than 4 miles away from Denjin!!

I havent had pho in soooooooooo long... there's a pho place hella close to FFA but it's overpriced and ran by koreans.

but unfortunately, family may interfere with any free time I have this weekend :cry:

not family arcade... I mean like a literal family...

anyway! tonite I may jump onto XBLA HD Remix since I never got to play anybody on here except for that one time.

but I may go breakdancing as well, but I'm hella leaning more towards staying home rite now.
 
[quote name='Chacrana']got a copy of the Darkstalkers Collection for the PS2 for sale... it's minty fresh. Like gum.[/QUOTE]

Hope you enjoy it! That collection still felt like a deal when I picked it up for $50 :)
 
[quote name='asianxcore']Hope you enjoy it! That collection still felt like a deal when I picked it up for $50 :)[/QUOTE]

No, no. The copy in question is one I'm selling. I didn't just get it.

But I did just get the Saturn version of Vampire Savior. Yeah!!
 
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