[quote name='BustaUppa']I was wondering how a crossup affects a "horizontal" charge. To properly deal with a crossup, would you need to charge forward? And once the jumping opponent crosses your axis, would all your forward charge time then count towards your "back" charge, allowing you to hit the new forward position + attack immediately?
Or would your old charge be disregarded once the axis flips? In that case I guess your only option would be to charge back, normally, then just try and piano your attack and hope it registers as soon as the axis flips (turning your back charge into a forward input)?
It's hard to explain what I'm asking but I hope I'm doing a decent job![/quote]
You know, I'm not exactly sure about that. I'm pretty sure that the player doesn't turn around instantly once someone crosses up. And I'm not entirely sure the defending player loses their horizontal charge instantly. I'm thinking they lose it once the attacking player lands behind them, but I'd like to test this out.
If you do lose your horizontal charge because of the crossup, I'd think the only solution would be to down charge and try to get your vertical spinning kick out. The timing of the vertical is a lot harder though. The invincible frames aren't as great as the horizontal one. You could always walk forward, but you can't do so when you are knocked down and they are crossing up on your wake up.
If someone more familiar with the ST system can enlighten us, that would be cool.
Though what I usually do with Sagat after a knockdown, I simply jump behind them as they get up. I notice that almost all the time they score a reversal, their vertical attack is facing the same way they get up. So I would assume horizontal charge is preserved a good couple of frames after the attacking player lands.
If this is the case, you can either SBK out or if they land behind you early, mash reversal throw.