[quote name='kainzero']Oh man. Wait till you play Alpha 3![/QUOTE]
You leave Alpha 3 alone
None of this has been confirmed as of yet but interesting read.
RAGNA THE BLOODEDGE
- New Move: Belial Edge. Dive Kick. Not an overhead, can not combo from ground, slow
- Belial Edge does not get advantage frames on block
- Dead Spike breaks guard primer by 1
- Damage from overhead nerfed
- No change to jump cancellable moves
- JD is smaller during Blood Kain
- Carnage Scissors still doesn't go through projectiles
- C & 2C are shorter but faster, less recovery time
- Not Over Yet (22C) damage is fixed to 400
JIN KISARAGI
-5B is slow
-JB is slow, C>JB does not combo
-added J2C, which is old JC
-New Distortion Drive - Judgment: Snowstorm. 214214D, counter move, same as Hakumen's, 3882 damage
-Hishogeki (J236D) shoots out 2 projectiles instead of 3
-Medium Icecar (214B) does not guarantee a knockdown
-Hishoken (236C) shoots out two projectile
-Fubuki/Renhyo have better CG graphics
-new JC looks like the second hit of Super Icecar (214D)
-2B does not link to 5B
-A DP has longer recovery time makes it easier to punish
-A DP breaks guard primer by 1
-air Icecar (214A/B/C) moves the same distance
-Cannot combo after C DP counter
-JD is faster
-easier to tech after B DP, can not combo into C after B DP
-air 214B does not do knockdown motion
-easier to unfreeze 6D
-better Counter Assault
-C>6C doesn't work on crouch anymore (still works on air)
-first hit of 236D breaks guard primer by 1
NOEL VERMILLION
- 6A doesnt hit on most character's crouch motion
- Change to Chain Revolver, blueish color is now black
- Combo damage nerfed, combo from 6B does 3100
- You can counter Bullet Storm after Noel lands
- Optic Barrel (236A/B/C) becomes faster
- 6D becomes faster
- Silencer (22C) loop nerfed, does only 2700 to Rachel
- new J6D move
- new move which is the 'old JD' directly from the ground
- 5C is shorter but faster
- 6C is slower
- 6C loop combo is still doable, but it is very hard and need to add 5A to do the loop
- 5A is slower
RACHEL ALUCARD
- new projectile DD called Tempest Dahlia (テンペスト・ダリア)
- Tempest Dahlia uses up the whole wind gauge and will change depending on the amount of wind left
- Tempest Dahlia summons random projectiles onto the screen, and some weird things like a HUGE George XIII.
- Wind doesn't immediately recover after consumption
- easier to tech after JC
- no more George combos, George does not activate while opponent is knocked down
- sword iris command changed to 214C, has mid-air version
- Can't cancel J2C while recovering from a landing.
- hard to combo after 3C9D
- can not summon new frog immediately after the old one activated
- frog is now also affected by wind, but frog moves very slow without wind
- easier to recover after 6B counter
- J2C can not link to other normals on block, J2C can not be cancelled into other special moves
- hitbox of pumpkin (Impish Gypsophila) will disappear if Rachel gets hit even after pumpkin is activated
- Frog has less life, Taokaka's 2A mashed will kill it easily
IRON TAGER
- new down status throw called Jet Finger which has magnetism properties, 22D (the one like Ragna's 22C)
- Jet Finger can be linked after the A version of GIGANTIC TAGER Driver and 3C
- Command throw immediately after 22D will lead to purple throw
- double the guard libra of other characters.
- new 4D move, magnetizes
- Atomic Collider (623C) has invincibility against moves that hit at the head, making it a true anti-air.
- Normal movements and jumps are faster
- 2D is faster
- 5D has guard point and doesn't hit opponent far away, able to combo after it
- 3C pulls opponent back
- C is faster
- 2D, A version of GIGANTIC TAGER Driver attracts opponent stronger when magnetized
- Magnetized property lasts shorter (around 3sec)
TAOKAKA
- Cat Spirit 2 (J236B) changed to only hit in horizontal direction
- 3C>JD6>JC>J236B>J2DB doesn't combo
- 5B counter hit > 6C doesn't combo
- CD loop and taunt combo remain
- Kitty Litter Special is faster
- You can only mash 2A 3 times in a row
- Cat Spirit 3 (236C) is faster
LITCHI FAYE-LING
- All Green has slower startup
- easier to tech after Tsubame Gaeshi (DP) hits, cannot end a combo with DP setup
- cannot combo after DP hits normally
- Stick 5A, 2A links to 5B
- DP is now RCable
- JD will cause slide down
- can setup the stick with 6D or 4D, 6D is the forward movement attack and 4D is jump kick move
ARAKUNE
- Dive move is not overhead anymore, slow, dive cancel only possible at hit
- Drive/Bug/Curse/whatever system has been completely redone
- When you curse your opponent, a meter fills up
- when curse meter is filled Arakune enters FEVER mode
- You cannot re-curse opponent in FEVER mode
- All bugs are changed, not as good as the old ones (at least observing from the current point)
- You can only summon BEES while in FEVER mode
- bugs are huge
- once the curse mode starts it won't go away even if Arakune takes hits
- Zero Vector has no hitbox but if you touch it the curse meter will increase
- Zero Vector adds 40-50% to meter, everything else 20-25%
- YOU CAN'T GUARD BREAK WITH BEES
- Fast and short back step, no change to forward step
- Somebody already found a 5000+ damage combo
BANG SHISHIGAMI
- JC is still an overhead, J4C is not an overhead
- new command throw Distortion Drive designed for anti-air purposes, does 2000 damage, unblockable in the air
- "Omae no Tettsui ni Kugi wo Ute!" still plays when Fu-Rin-Ka-Zan is activated (
BANG BANG BANG BAAANG!!!)
- All Burning Heart moves (Drive attacks) are faster
- Poison Shuriken does more damage
- 6C combo works on more characters
- C is a bit slower
CARL CLOVER
- J2C is no longer an overhead, slower
- No more Clap Loop or Air Throw Loop
- easier to tech after 2C
- Allegretto Cancel (J214C) still remains
- no jump cancel after 5B when blocked
- Nirvana's life goes down fast but recovers fast as well
- Fermata (214214D) does more damage
- New Move: projectile, is fast and reaches the corner
- 8D is not air techable
- no change to 2D 4D 6A, glide throw, Laitabili's Cantata
HAKUMEN
- has new barrier move against projectiles
- barrier appears when he cuts the projectile (white circle with 封="Seal" kanji on the center)
- barrier absorbs the projectile and gets bigger
- barrier will last for a certain time and will disappear if opponent gets hit by it
- 2D and 6D lasts longer
- new 4C move, Gatotsu, as long as Litchi's 6B
- new J2A which is old J2C but slower
- Old JC is now J2C
- new JC move looks like second hit of Jin's Icecar (214D)
- Magatama meter is easier to identify
- C 6C is faster
- cannot combo into 5C after 41236C
- JD guarantees knockdown
Λ -NO. 11-
- range got shortened
- No more special voice against Ragna
- 2C is slow
- combo damage nerfed (2700-3400)
- new move Act Parcer Zwei, Act Parcer Zwei: Blade, Act Parcer Zwei: Cavalier
- Act Parcer Zwei is close to old Act Parser, not an attack move
- Zwei: Blade is a low move, can be linked from 5DD, similar to Icecar
- Zwei: Cavalier is similar to Blade but attacks from a different direction(?), can link to 2DD
- all Act Parcer moves have about the same distance, shorter than the old Act Parcer
- DD>4DD is very hard to combo
- 5D is slower, throw>5D does not combo, easier to recover after 5DD
- 5D and 4D can not be jump canceled
- hard to combo after Spike Chaser (214D)
- opponent can immediately tech after Crescent Saber (J214D) hit (like Jin's Medium Icecar)
- Sickle Storm (236D) changed, appears at a certain point and lasts for about 3-4 hits
- D attack doesn't combo to Sickle Storm in general
- opponent floats higher after Gravity Shield hits, gravity>6A does not work
- Legacy Edge (236236D) is shorter
- Crescent Saber cancel is faster
TSUBAKI YAYOI
- Order-Sol style character
- fast, runs at the same speed as Noel does
- Has a charge meter that corresponds with her Drives
- charge with 5D, 2D and JD
- charge meter goes down when charged-special move is used
- charge Lv.1 command throw does 1800 damage, whereas charge Lv.5 command throw does 5000 damage
- charge speed is very slow, nothing compared to Order-Sol
- able to do charge cancel like Order-Sol
- there is a super like Hakumen's Final Judgment: Infinity which will give infinite charge meter
- 236A~D is Order-Sol's "Rock It!", speed changes depends on the button
- 22A~D, spin sword move
- 214A~D charge forward with shield, links from 5c.
- 623A~D DP, probably has invincibility
- J236A~D dive move
- J214A~D a move from screenshots
- 236236C~D, C version doesn't spend meter and just shoots out a magic circle, D version spends the meter and shoots projectiles towards the magic circle shot out by C version
- 5A standing punch, probably can't hit crouching
- 5B wings come out of shield. Probably the longest attack of 5b class.
- 5C has follow up, reach seems really short.
- 2B a low, links into 5b
- 2C extend wings upwards, probably anti-air
- 6A overhead
- 6B low
- 6C slam forward with shield, looks like tager's sledge。
- JC sword stab downward, seems to have good hitbox
System
- You can stock up to 2 bursts
- Bursts no longer have damage penalty
- You start with one burst and get one extra burst next round if you lose the round
- When regular gold burst hits opponent, opponent will bounce high and will be able to be comboed from there (no more Guard break by gold burst)
- Life bar still goes into DANGER if barrier meter is running out
- All Astral Finishes return and are unlocked.
- You can use AFs when you need one more round to win (not the final round of the match) with 100% meter and opponent's life is below certain percentage, character shines in white when it is possible to activate AF.
- Guard Primer (? ガードプライマー) system replaces Guard Libra, similar to the 7-star system in Fist of the North Star PS2
- Guard Primer length changes for every character, meter goes down if the character blocks the specific move that breaks the guard (e.g. blocking Lambda's Spike Chaser will make the meter go down by 2)
- Guard Primer length
11 Tager
06 Hakumen, Bang
05 Jin, Noel, Litchi, Tsubaki
04 Ragna, Rachel, Arakune, Taokaka, Carl
03 Lambda
- Option select tech throw still works
- Heat Gauge goes up automatically from the beginning of the round (Might only be for the loketest)
Appearance
- New lifebars
- Projectiles such as Arakune's BEES and Rachel's frog has a circle around them, easier to identify (Debug, maybe?)
- Better animation
- New graphics
- Re-recorded voice acting, new announcer
- Life bar turns red when it is extremely low
- New artwork for character select screen