General Role-Playing Game Thread

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[quote name='willardhaven']What was better than FF II(IV) in 1991 on a console? The DS remake plays really well, and I think it's a great game overall. What don't you like about FF IV DS? FF X was linear, boring and easy as hell (save for some side quests), XI is online and takes like 100 days to enjoy (screw that) and XII has bad/nonsensical dialogue and boring battles. W[/quote]

FF IV will always have a place in my heart. I still remember when it came out and watching the air ship fleet when you first start. Good shit right there. How could you not love Golbez ether? This game brought so many of the series staples to the states also, that we all now know. Best FF there.

On a side note started Lost Odyssey. No idea why I waited so long to get this one, so far I think I am really going to enjoy it.
 
[quote name='willardhaven']What was better than FF II(IV) in 1991 on a console? The DS remake plays really well, and I think it's a great game overall. What don't you like about FF IV DS? FF X was linear, boring and easy as hell (save for some side quests), XI is online and takes like 100 days to enjoy (screw that) and XII has bad/nonsensical dialogue and boring battles. W[/QUOTE]
In 1991? Nothing. But it's 2009 now.

There are plenty of complaints I could understand about FFX, but linear? It's a JRPG for chrissakes. FFX has Grandia's battle system, which is not boring.
 
[quote name='pete5883']In 1991? Nothing. But it's 2009 now.

There are plenty of complaints I could understand about FFX, but linear? It's a JRPG for chrissakes. FFX has Grandia's battle system, which is not boring.[/QUOTE]
You played a different version of FFX than me. FFX didn't have attack interruptions, or factor in your party and enemy placement among other things. In fact its battle system was nothing like Grandia's.
 
[quote name='pete5883']IMO the DoubleJump guide is crucial when playing Nocturne. I highly recommend it.[/quote]

I agree. Couldn't imagine going through the game without it and I'm not a guide person.

But I don't see how Grandia & FFX battle systems are the same? Besides being turnbased I don't think they play anything a like. But I did like FFX's "switching characters on the fly" feature.
 
Ok they're not "the same." But you had moves that would knock your enemy back in the turn order, as well as cause your own attack to occur sooner. At the very least, more interesting and complex than FFIV's.
 
The battle system of FFX was simple, but got kinda boring after awhile, IMO. All you really had to do was figure out what they were weak against and nail them. Never played Grandia, but if you're wanting a battle system just like FFX, look no further than LoTR: Third Age. Talk about a linear RPG...

I'm playing thru Nocturne now myself, and really haven't found any need for a guide yet. I am only about 10 hours into it tho, so I guess I'll see.
 
[quote name='pete5883']Ok they're not "the same." But you had moves that would knock your enemy back in the turn order, as well as cause your own attack to occur sooner. At the very least, more interesting and complex than FFIV's.[/quote]

Perhaps, but this is not one of the first things that comes to mind when I wold think about rating an RPG. Not only that your compairing a classic to a last gen game. When did story take a back seat to game mechanics, visuals. Oh yeah... FF X :cry:
 
[quote name='LostRoad']Perhaps, but this is not one of the first things that comes to mind when I wold think about rating an RPG. Not only that your compairing a classic to a last gen game. When did story take a back seat to game mechanics, visuals. Oh yeah... FF X :cry:[/QUOTE]
Exactly.
 
[quote name='Krymner']I'm playing thru Nocturne now myself, and really haven't found any need for a guide yet. I am only about 10 hours into it tho, so I guess I'll see.[/QUOTE]
In the later dungeons, I found it helpful to have a map so I wouldn't have to fall in a dozen holes before finding my way to the next save point. Knowing the boss's weakness also saves you a futile first fight. For some reason the need to do this really offended me in SMTIII, but didn't bother me in all the later SMT spinoffs.

[quote name='LostRoad']Perhaps, but this is not one of the first things that comes to mind when I wold think about rating an RPG. Not only that your compairing a classic to a last gen game. When did story take a back seat to game mechanics, visuals. Oh yeah... FF X :cry:[/QUOTE]
When you think of an RPG, the battle system isn't one of the first things you think of? :whee: FWIW, I thought the story was handled better than just about all 9 of it's predecessors, but I guess I'm in the minority here.

And considering that X had a somewhat new battle system, whereas I-IX basically all had the same battle system, I'm not sure how you could say game mechanics took a back seat. Unless your complaint is that you spent more time watching and less time playing, which I could understand.
 
I don't really consider X having much of a "new" battle system. The only thing really different that I can remember was the switch-on-the-fly maneuvering. Now FFXII, that's a "new" battle system.
 
I hated FFX story becoz it was pretty much a bastard version of Breath of Fire 2,

which was a fukkyn awesome game btw!!!

and it's on virtual console too!! yallz better get it when u also get Ys!
 
To much Y's will rot the brain Jekki, truth.

Pete you misread my post. But what did you find so " new " about the battle system in X? All it is, is a ATB [ Active time battle ]set up. Nothing new about that at all, they have been using it for ages. Adding in the option to swap on the fly is just an add on, I don't look at it any differnt than a dash gauge , boost meter , fate ring ect. Just something added in, still just a ATB system though.

As for story, I have to say I am very happy that Sakaguchi went off to make Mistwalker. He had been beating the whole " Life " theme for way to long and I feel had made the seris stagnent. Four games in a row with the same theme is just bad no matter how you look at it.
 
[quote name='LostRoad']Pete you misread my post. But what did you find so " new " about the battle system in X? All it is, is a ATB [ Active time battle ]set up. Nothing new about that at all, they have been using it for ages.[/quote]
Turn order manipulation.
Adding in the option to swap on the fly is just an add on, I don't look at it any differnt than a dash gauge , boost meter , fate ring ect. Just something added in, still just a ATB system though.
I actually forgot FFX allowed you to swap in characters, that really should be in every RPG. How annoying is it to learn that you need a character, but you didn't bring them so now you're stuck?
 
[quote name='JEKKI']I hated FFX story becoz it was pretty much a bastard version of Breath of Fire 2,[/quote]
You're going to have to explain this. It's been a while since I've played either game and the only thing I can remember is they both share is the whole religion thing.
 
I like Final Fantasy X, it's not as good as Xenogears though. Xenogears is just a masterpiece, nothing can compare to it.

Xenogears>>>>all other rpg
 
[quote name='blueweltall']
Xenogears>>>>all other rpg[/quote]

I love broken platforming, endless random encounters and having every character share combos. Xenogears is a good game with a creative story, but it is not as good as everyone claims.
 
[quote name='blueweltall']I like Final Fantasy X, it's not as good as Xenogears though. Xenogears is just a masterpiece, nothing can compare to it.

Xenogears>>>>all other rpg[/QUOTE]
Well, I thought that was just a given. Platforming broken-ness was avoidable if you could hear your PSX laser seeking. If it's already loaded a random battle, then yeah, your jump isn't going to work.

[quote name='Chibi_Kaji']You're going to have to explain this. It's been a while since I've played either game and the only thing I can remember is they both share is the whole religion thing.[/QUOTE]
I don't think I got very far in BoF2, but I think you were doing the same thing of travelling the world, doing something at every church. I'm sure
the religion turns out to be evil, too.
 
[quote name='willardhaven']I love broken platforming, endless random encounters and having every character share combos. Xenogears is a good game with a creative story, but it is not as good as everyone claims.[/QUOTE]
:applause:

Never understood all the praise that game gets.
 
The platforming is only broken if you have no coordination whatsoever, the random encounters are actually fun because the battle system is fun.

The combo inputs for characters are the same, but the combos themselves are pretty different, or at least the specials at the end of them.

Your argument has been refuted.
 
[quote name='heavyd853']The platforming is only broken if you have no coordination whatsoever, the random encounters are actually fun because the battle system is fun.

The combo inputs for characters are the same, but the combos themselves are pretty different, or at least the specials at the end of them.

Your argument has been refuted.[/quote]

I guess I must be an idiot, because I got into fights with enemies mid-jump. Encounters were super frequent with annoying load times, which would be fine if battles were not so mindless. If all the combos are the same, why not just have a menu? I like the game, but come on, you are just being nostalgic or easily influenced. It's cool to disagree with me, but don't act like your opinion is a means of "refuting" mine.
 
Relax, it was a joke.


But no, I'm really not nostalgic of it since I played it through again last year. I don't mind loadtimes since they were all pretty bad in the ps1 days.
 
I need to stay away from the Vs. forum, I am on an argument kick. Anyway, it's nostalgia if you loved it in 1999, otherwise it could be forum hype. Folk around here love PS1 RPGs, even the ones that suck.
 
[quote name='pete5883']I don't think I got very far in BoF2, but I think you were doing the same thing of travelling the world, doing something at every church. I'm sure
the religion turns out to be evil, too.
[/quote]
I know that much. I was just wondering how FFX's story is a knock off of BF2's story.
 
[quote name='Krymner']I'm playing thru Nocturne now myself, and really haven't found any need for a guide yet. I am only about 10 hours into it tho, so I guess I'll see.[/quote]

I didn't need a guide in the early going either but once you get to Kukochinko (sp?) Prison, it gets bonkers. It's a mirror level that turns out to be no more than trial and error unless you have a damn good guide. The problem is that many of the beasts in the level can knock you out pretty quickly unless you're immune to elec. Problem is that you'll find a couple monsters that use Force powers and they just pimp you. Somehow, I managed to find the Collector Manikin that you meet in the Ginza Underpass but I have no idea how to get what he wants so I can progress in the game.

If anyone has the DoubleJump guide, I'll trade nicely for it.
 
[quote name='depascal22']Aren't most RPGs knock offs in some way?[/quote]
Most of them share something in common(But what games don't these days). But when I hear the term knock off I think something like cheap imitation.
 
[quote name='willardhaven']I love broken platforming, endless random encounters and having every character share combos. Xenogears is a good game with a creative story, but it is not as good as everyone claims.[/quote]
i thought the story and pacing were awesome. lots of clever twists and it's pretty cool how everything seems to build up and link. in the beginning you're just an innocent bystander in the giant war between aveh and kislev, the next thing you know you're battling solaris on behalf of shevat.

but i have to agree... the graphics and interface are ugly, the platforming sucks (seriously, tower of babel? come on), and the battle system was unbalanced and fairly boring.

still, that story was freakin' crazy.
 
Crazy, I loved the battles in Xenogears.
Definitely preferred that style vs a menu.

Funny this game is mentioned, as the battles in FFXIII reminded me of the Gears battles in Xenogears. Only very loosely though.
 
[quote name='depascal22']I didn't need a guide in the early going either but once you get to Kukochinko (sp?) Prison, it gets bonkers. It's a mirror level that turns out to be no more than trial and error unless you have a damn good guide. The problem is that many of the beasts in the level can knock you out pretty quickly unless you're immune to elec. Problem is that you'll find a couple monsters that use Force powers and they just pimp you. Somehow, I managed to find the Collector Manikin that you meet in the Ginza Underpass but I have no idea how to get what he wants so I can progress in the game.

If anyone has the DoubleJump guide, I'll trade nicely for it.[/quote]


Aww. That's disheartening. Isn't the guide like 400 pages or something and goes for around $50-$60? I could never justify spending that much on a guide.
 
Any chance we'll see Xenogears on PSN? To me, it seems really non-sensical for Sony to not have every popular PS1 game up and running by this point. I'd really like to play it on the PSP but don't really want to pirate it at the same time.

@Krymner -- It's really disheartening because the FAQs online are so bad. I was using two of the sparingly until I found obvious inaccuracies in the prison that made them more of a hindrance than a help.

I did find a guide for $50 shipped on Amazon but I'll try to hold out to see if a CAG will trade for it.
 
[quote name='Krymner']Aww. That's disheartening. Isn't the guide like 400 pages or something and goes for around $50-$60? I could never justify spending that much on a guide.[/quote]
Thats the reason I never picked it up. I was hoping they would re-release it along with the reprint of the game but they didn't.... so I guess I'll have to use Gamefaqs.
 
I used GameFaqs and none of the guides there are worth a lick. One of them even has a to be continued because he didn't actually finish it. That's the one with faulty info of the prison. I tried one of the others but it gave bad info for earlier in the game and I never went back.
 
[quote name='Chibi_Kaji']Thats the reason I never picked it up. I was hoping they would re-release it along with the reprint of the game but they didn't.... so I guess I'll have to use Gamefaqs.[/quote]

I did search around and found an e-guide version for $9.99, but the cheapness in me would never pay that much for a virtual copy.

[quote name='depascal22']Any chance we'll see Xenogears on PSN?[/quote]

I believe its up on the Japanese PSN. We only get 2 or 3 PS1 games per year here in the US, so don't hold your breath.
 
[quote name='Krymner']Aww. That's disheartening. Isn't the guide like 400 pages or something and goes for around $50-$60? I could never justify spending that much on a guide.[/quote]

Neither would I, and I'll never understand the people who drop that much money for it. As a rule I always buy SMT guides at launch. Not only are they all great guides but turn out to be nice little investments if I ever want to sell them (except Devil Summoner) Can you imagine how much these guides will go for a few more years down the road, especially the Persona guides?
 
I might get that ecopy for $10. It looks like it'll be the only way I finish Nocturne at the moment. Is it an exact copy of the DoubleJump guide?
 
[quote name='Krymner']I did search around and found an e-guide version for $9.99, but the cheapness in me would never pay that much for a virtual copy.[/quote]
I must have missed that. Maybe I'll look that up when I have some time to sink into the game again.

Edit: Meh, I just looked it up and it seems that it is not downloadable. Not really sure if I want to pay $10 for it now.
 
[quote name='depascal22']I might get that ecopy for $10. It looks like it'll be the only way I finish Nocturne at the moment. Is it an exact copy of the DoubleJump guide?[/quote]

From what I can tell, its just an electronic version of the official DJ guide. Here's the link:

http://cgi.ebay.com/Shin-Megami-Ten...Z019QQcategoryZ139969QQtcZphotoQQcmdZViewItem

You can also view an electronic copy of the DJ guide if you're an Elite subscriber of hardcoregamer.com, but I think its just viewable, and not downloadable. Elite subscription is $4.95 a month.
 
Been neglecting everything else to play Tales of Vesperia the past few days. I'm 35 hours in so far and have loved almost ever minute of it so far. There's some pretty ingenious stuff in this game that I've never experienced in an RPG before, like non-battle characters leveling up. It took me a good 20 hours to figure out how to do the finishing moves regularly, and I just recently figured out how to do burst arts. I feel like I'm getting close to the end.
Just died and turned off for the night at the fight against Estelle.
I haven't done any side quests and only hunted 1 of the giant monsters so far. Would 60 hours be a reasonable time frame if I do all the side quests?
 
Dear lord the Black Omen (Chrono Trigger) is taking forever. All I want is the white gemstone but I'm up to the giga mutant and still nothing.
 
[quote name='Jest']Been neglecting everything else to play Tales of Vesperia the past few days. I'm 35 hours in so far and have loved almost ever minute of it so far. There's some pretty ingenious stuff in this game that I've never experienced in an RPG before, like non-battle characters leveling up. It took me a good 20 hours to figure out how to do the finishing moves regularly, and I just recently figured out how to do burst arts. I feel like I'm getting close to the end.
Just died and turned off for the night at the fight against Estelle.
I haven't done any side quests and only hunted 1 of the giant monsters so far. Would 60 hours be a reasonable time frame if I do all the side quests?[/quote]

I thought it was at least 75 hours? All I checked was the completion thread on CAG.
 
[quote name='willardhaven']I thought it was at least 75 hours? All I checked was the completion thread on CAG.[/quote]


Oh even better! Thanks, forgot about that thread ;-)
 
No release date on ToV for PS3 yet?

Anyone plan on picking up Cross Edge in a couple weeks? It seems interesting, but I haven't heard much about it, other than it is a SRPG and has characters from several different companies.
 
[quote name='Krymner']No release date on ToV for PS3 yet?

Anyone plan on picking up Cross Edge in a couple weeks? It seems interesting, but I haven't heard much about it, other than it is a SRPG and has characters from several different companies.[/quote]
I'd be very surprised if the PS3 version ever made it stateside. Of course if it did I'd probably pick it up again.

And I heard alot about Cross Edge... but nothing good about it.
 
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