GGT 171 asked Shrike to be its Valentine. . .

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[quote name='corrosivefrost']So what's the consensus on Samara vs Morinth, if you have already gotten the dominate ability unlocked?

Personal preference?[/QUOTE]
Personal preference.

Though from a "character motivation" standpoint, getting Morinth makes no sense. You already have a loyal jedi; why would you trade her for a crazy serial killer? She'd just end up sleeping with and killing half the crew. Like, realistically? Chambers would be dead night one.
 
[quote name='The Crotch']Personal preference.

Though from a "character motivation" standpoint, getting Morinth makes no sense. You already have a loyal jedi; why would you trade her for a crazy serial killer? She'd just end up sleeping with and killing half the crew. Like, realistically? Chambers would be dead night one.[/QUOTE]

:rofl:

I did get her first play through for the dominate ability and because I never did it before...
I don't really like either of them, so I was trying to figure out if there was a clear gameplay benefit now that I had both of them and their adv. training ability unlocked.
 
As far as function goes, I prefer Samara. Reave is good even if it lacks the versatility of warp, whereas dominate loses a lot of utility on higher difficulties since you have to armour-strip first. It still makes a great distraction, but... eh.

And you look ridiculous running around a battlefield in high heels and a v-neck, anyway. Stop that. Put some proper shoes on.
 
[quote name='hankmecrankme']What if they are +2 High Heels of Iron Defense?[/QUOTE]
Would explain why Kerrigan grew high heels in SC2...
 
[quote name='BlueScrote']There's been more ME2 talk in this thread than there was when it released.[/QUOTE]

When I play a game at launch I tend to discuss it in the game specific thread for it, and the ME series is one of the few I buy and play at launch.

For stuff I play way down the road, I tend to just randomly post in here about it rather than bumping up a dead thread. :D

Add in Frosty happening to be replaying at the same time, and you get a lot of ME2 posts!
 
[quote name='distgfx']Talk about Tribes.[/QUOTE]
Alright.

1: Come play Tribes with me. Beta's free.
2: fuck defenders who keep trying to repair the generator when I'm a technician. I have a god damn repair tool. You have a chaingun and a rocket launcher. I'll get the power running, you keep me from getting stabbed in the back. Doing things the other way around is extremely inefficient. Get your nose out of the generator.
3: God DAMN I hate dueling snipers. Like, I need to get someone to just stand by me when I'm playing heavy offense and kill the people who come to duel.
4: No, seriously, come play.

EDIT: Point the fifth! I'm pretty impressed with the developer. They interact with the community fairly well and do a good job of actually implementing their suggestions. And weeding out the shitty suggestions. Every patch is a marked improvment.
 
[quote name='The Crotch']Alright.

1: Come play Tribes with me. Beta's free.
2: fuck defenders who keep trying to repair the generator when I'm a technician. I have a god damn repair tool. You have a chaingun and a rocket launcher. I'll get the power running, you keep me from getting stabbed in the back. Doing things the other way around is extremely inefficient. Get your nose out of the generator.
3: God DAMN I hate dueling snipers. Like, I need to get someone to just stand by me when I'm playing heavy offense and kill the people who come to duel.
4: No, seriously, come play.[/QUOTE]

Playing tribes will have to wait since my ISP is a bunch of fuck heads at the moment. Here's what I'm currently dealing with:

1785989103.png
 
[quote name='BlueScrote']Real talk. I'm finally going to dual mod my TE. Only took 3 years.[/QUOTE]

Real talk. All I've ever done with a stick is replace parts ... on an SE.
 
[quote name='corrosivefrost']I don't remember the last time I used my arcade stick on my 360. :lol:[/QUOTE]

Exactly why it needs to be modded. All you fools play on dat triple.
 
I bought Rayman Origins today.

I also opened up my copy of Darksiders the other day and played it for about 30 minutes, you know, cuz I don't have enough games that I haven't beaten so might as well start up another couple more.

[quote name='corrosivefrost']Shit. How can my renegade points be low enough not to be able to stop this fight between legion and tali? I've never had that happen before. :([/QUOTE]

Good, experience everything.
 
[quote name='corrosivefrost']Shit. How can my renegade points be low enough not to be able to stop this fight between legion and tali? I've never had that happen before. :([/QUOTE]

I never had enough Paragon to fix the Jack and Miranda blowup, but I knew who I was picking of those two.

--

Just finished ME1, woot! No way will I make it through 2 before ME3 comes out, but it might be close depending on how motivated I get over the next couple weeks and more specifically on the weekends. Also:
19EE80C1EB1DC41D805A67C7EC3CD7BF9E55464C
 
[quote name='icebeast']I never had enough Paragon to fix the Jack and Miranda blowup, but I knew who I was picking of those two.
[/QUOTE]

Yeah me either. For that one I think you need to do literally everything one way or the other up to that point in the game in order to do the respective paragon/renegade actions.
 
You can go talk to who ever you didn't choose in that fight and get them loyal again usually though. The Paragon/Renegade check for that follow up conversation is much lower than for the original fight. Same with Tali/Legion later on.
 
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Indeed. Talking to them later is a bit easier than the initial conversation.[quote name='BlueScrote']Yeah me either. For that one I think you need to do literally everything one way or the other up to that point in the game in order to do the respective paragon/renegade actions.[/QUOTE]
Damn close but not quite. Though the Miranda/Jack has a higher paragon requirement than it does renegade, and the Tali/Legion bit is harder for a renegade than it is for a paragon. 'Twas an inauspicious sign when you weren't a bad enough dude to save Morinth, anyway.

rantaboutparagonrenegade.txt
 
I renegade'ed out of the jack/miranda one, no sweat.
Tali/legion, however -- not so much -- I even went and respec'ed and changed my infiltrator specialty (after the fight and siding with legion) and still didn't have enough (4.5 bars) to tell Tali to stop crying like a baby.
 
The bars mean nothing. They are entirely meaningless. They have no meaning. They exist only to deceive, as though we the players are collectively Jesus wandering in the desert and the orange and blue bars are Satan. Do not take that cursed bread. Do not leap from that temple peak. Do not covet what you see from that high mountain.

For Satan is lies, seeking only your destruction.
 
Andriasang is reporting that the PlayStation Vita version of Street Fighter X Tekken will not be out anytime near the release of the home console versions, and will instead be released this fall. In addition to this, the site reports that the PSVita version will have 12 additional characters.

Assuming 4 are the Cody/Guy/Christie/Leo pack. Wonder who the other 8 are and if they're headed to console as DLC...
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So apparently telling legion to shut up and then immediately talking to him and saying "i lied." is much easier. loyalty problem solved, back to the suicide run.
 
[quote name='panzerfaust']Best part of ME1 was the armor.[/QUOTE]

Best part of ME1 was talking to Garrus, Wrex, and Liara.

Worst parts of ME1 are mako missions, which basically just exist to pad out the game (also doesn't help that every mission has a mako part, because someone decided that even story missions would be cooler with a mako part). Also, talking to Kaiden.
 
[quote name='corrosivefrost']So apparently telling legion to shut up and then immediately talking to him and saying "i lied." is much easier. loyalty problem solved, back to the suicide run.[/QUOTE]I think that's how I did it on my Renegade run on ME2, on the Paragon run I think I went the middle ground by letting Legion send non-classified information back to the Collective, so I didn't pick sides.
 
The only thing I liked better in ME1 than ME2 was that the main story was much better. I liked all the gameplay tweaks to the combat, getting rid of the Mako, getting rid of inventory, simplifying armor etc.
 
[quote name='dmaul1114']The only thing I liked better in ME1 than ME2 was that the main story was much better. I liked all the gameplay tweaks to the combat, getting rid of the Mako, getting rid of inventory, simplifying armor etc.[/QUOTE]
Bioware has this weird thing going on where instead of saying, "Hmm. We didn't do a very good job of that. Let's take what we've learned and not fuck it up this time!" they go, "Hmm. We didn't do a very good job of that. Let's remove that element entirely from the next game."

Going on that logic, there will be no combat, dialogue, graphics, or story in Dragon Age 3.

HEY-OOOO!
 
[quote name='dmaul1114']The only thing I liked better in ME1 than ME2 was that the main story was much better. I liked all the gameplay tweaks to the combat, getting rid of the Mako, getting rid of inventory, simplifying armor etc.[/QUOTE]I think ME3 has the potential to be the right middle ground for the customization options in ME1 and the lack of inventory in ME2, if things play out as they appear to from the demo.

Oh, and I think the Mako may make a return in ME3 as might the Hammerhead, as both of them were shown in a recent trailer for ME3.
 
[quote name='shrike4242']Oh, and I think the Mako may make a return in ME3 as might the Hammerhead, as both of them were shown in a recent trailer for ME3.[/QUOTE]

In reality the Mako would have been fine in moderation, but it seriously appears in every single mission in ME1 save for the final part inside the Citadel, which includes absolutely every side mission in the game.

Also, I think ME1 actually reminded me a lot of DA2, mostly in regards to location reuse. Like alright we actually only have 1 cave, 1 underground lab, and one multi-level lab, lets just reuse those for every die mission, reminds me of those caves in DA2. In actuality the structure and pacing of ME1 remind me a lot of DA2 as well (plus the characters are the highlight of both games).
 
[quote name='panzerfaust']Do they have similar teams working on DA or is that branch just completely unfunded?[/QUOTE]
I'm not really sure. I believe both series are made entirely in Edmonton, in which case I'll try and ask them myself before I get escorted off the premises. DA2 obviously drew a lot of inspiration from ME2, and they undoubtedly shuffle staff around as projects demand. But why DA2 was put on store shelves while the paint was still sticky after all the time and care ME2 got? fuck, I don't know. I can only make cynical hypothesises.

The new "Bioware" studio that had C&C thrown at them sure as hell doesn't make me feel confident in the company. I fucking hate the whole "motion controls/Call of Duty/Activision/DLC/piracy/DRM/your mom's gaping vagina is ruining gaming" bullshit, but I do worry that Glorious Parent Company is trying to capitalize on the years of good-will Bioware's built up while turning the company into Alice Cooper from John Carpenter's Prince of Darkness.
 
[quote name='icebeast']In reality the Mako would have been fine in moderation, but it seriously appears in every single mission in ME1 save for the final part inside the Citadel, which includes absolutely every side mission in the game.

Also, I think ME1 actually reminded me a lot of DA2, mostly in regards to location reuse. Like alright we actually only have 1 cave, 1 underground lab, and one multi-level lab, lets just reuse those for every die mission, reminds me of those caves in DA2. In actuality the structure and pacing of ME1 remind me a lot of DA2 as well (plus the characters are the highlight of both games).[/QUOTE]The Mako in comparison to the Hammerhead was a much more preferable vehicle, mainly because it would survive some combat without exploding when a light breeze would hit it. Some of the places you had to drive it were a bit ridiculous, which made it a bit annoying over time.

Using it for all the planetary exploration wasn't terrible, though if it was ME1 + the Hammerhead, I'd have told Bioware where to go stick it.

And yes, ME1 did have a lot of location reuse issues, though I think it was because they spent more time on the missions and the storyline than they did on the locations themselves. I think it was a case where the locations were an afterthought to the main items in the game, which caused the reuse.

DA2's location reuse was a simple case of rushing it out the door and not thinking it through.

[quote name='The Crotch']I'm not really sure. I believe both series are made entirely in Edmonton, in which case I'll try and ask them myself before I get escorted off the premises. DA2 obviously drew a lot of inspiration from ME2, and they undoubtedly shuffle staff around as projects demand. But why DA2 was put on store shelves while the paint was still sticky after all the time and care ME2 got? fuck, I don't know. I can only make cynical hypothesises.[/QUOTE]Legacy and Mark Of The Assassin showed that Bioware can do good locations in DA2 that don't repeat themselves, given the time to do it.

I think if DA2 had six more months in the oven, maybe even three more months, it wouldn't have been such a "oh, we're back in this dungeon again for the fifth time?" feel to it.

Hopefully DA3 gets enough time in the oven to make it not have location reuse issues like DA2 did.
 
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