[quote name='icebeast']In reality the Mako would have been fine in moderation, but it seriously appears in every single mission in ME1 save for the final part inside the Citadel, which includes absolutely every side mission in the game.
Also, I think ME1 actually reminded me a lot of DA2, mostly in regards to location reuse. Like alright we actually only have 1 cave, 1 underground lab, and one multi-level lab, lets just reuse those for every die mission, reminds me of those caves in DA2. In actuality the structure and pacing of ME1 remind me a lot of DA2 as well (plus the characters are the highlight of both games).[/QUOTE]The Mako in comparison to the Hammerhead was a much more preferable vehicle, mainly because it would survive some combat without exploding when a light breeze would hit it. Some of the places you had to drive it were a bit ridiculous, which made it a bit annoying over time.
Using it for all the planetary exploration wasn't terrible, though if it was ME1 + the Hammerhead, I'd have told Bioware where to go stick it.
And yes, ME1 did have a lot of location reuse issues, though I think it was because they spent more time on the missions and the storyline than they did on the locations themselves. I think it was a case where the locations were an afterthought to the main items in the game, which caused the reuse.
DA2's location reuse was a simple case of rushing it out the door and not thinking it through.
[quote name='The Crotch']I'm not really sure. I believe both series are made entirely in Edmonton, in which case
I'll try and ask them myself before I get escorted off the premises. DA2 obviously drew a lot of inspiration from ME2, and they undoubtedly shuffle staff around as projects demand. But why DA2 was put on store shelves while the paint was still sticky after all the time and care ME2 got?
, I don't know. I can only make cynical hypothesises.[/QUOTE]Legacy and Mark Of The Assassin showed that Bioware can do good locations in DA2 that don't repeat themselves, given the time to do it.
I think if DA2 had six more months in the oven, maybe even three more months, it wouldn't have been such a "oh, we're back in this dungeon again for the fifth time?" feel to it.
Hopefully DA3 gets enough time in the oven to make it not have location reuse issues like DA2 did.